View Full Version : The Kirby Vids and General Discussion Topic
Omnigamer
01-05-2005, 05:56 PM
This forum isn't very lively anyway, so I figured I may as well make a topic like this.
I've changed the thread title so that this is more of an all-around discussion of Kirby vids rather than just my own ^_^
Scanning through the hub, I've gathered most of the Kirby vids I can find of whatever quality. You should find most of them in my (highly unorganized) melee vids share on the hub, as well as some of my own vids in the "GG Vids" folder within melee vids.
I have three vids of Richard (Krazy Kirby Kid, who placed quite well at MOAST 3) from some time ago in my share right now, as well as others, such as Aniki, BluChu, Sintenal, etc. right now. Feel free to get them whenever, and compare the different strats/styles in this topic for general discussion. This is to help the general Kirby community, and hopefully, help it to become larger.
To get into the hub, please visit this thread: http://www.smashboards.com/showthread.php?s=&threadid=42618
Feel free to post any questions, comments, rants, sneerings, etc.
Just make this place more talkative!
dan smith
01-05-2005, 06:13 PM
I live in the Ness board, but I love Kirby too.
I just don't really have anything I ever want to talk about with Kirby.
His B moves are fairly limited, his style is fairly simple, and he can't combo all that well.
This combination makes me not really too enthused about posting on this board.
I would however love to watch and rate your vids!!!!
My characters right now are
1st - Ness
2nd - Zelda
3rd- Kirby
4th-Yoshi
I don't know if 4 characters is too much...the only character I am really good with is Ness...
I wish I was able to keep at least my top three characters in good form.
It makes me sad.
Omnigamer
01-05-2005, 08:21 PM
My connection issues have been resolved, anyone can connect to me again!
dan smith
01-05-2005, 08:28 PM
Tight.
(connecting)
VilNess
01-05-2005, 09:03 PM
Yeah I liked the vids as I said in TEH hub :)
Good usage of upBīs and nice off the stage bairing!
also good usage of the almighty uair !
though you should have let the falco pose in the end, it was too sad to go hit a Falco to 1 combo KO when you were on lead anyway , heh :D
Xaron Fisk
01-06-2005, 05:36 PM
beautiful kirby. best one ive ever seen.
Omnigamer
01-06-2005, 09:01 PM
though you should have let the falco pose in the end, it was too sad to go hit a Falco to 1 combo KO when you were on lead anyway , heh
Well, there's this little thing between my brother and I. From the great many matches we've had (obviously), we've come up with a few simple sub-rules. One being, if you go for a double taunt, or taunt late, be prepared for an attack. So, he had it coming to him ^_^
There are more vids on the hub now, roughly 10, but only 4/5 of my Kirby. And to stand up for my bro a little, he's only 11 years old, so just keep that in mind before you judge his skill.
Xaron Fisk
01-06-2005, 11:25 PM
ive heard nothing but good things about cozzy. It wasn't that he played particuarly bad--the kirby just overwhelmed him. i want to see the rest of these.
Omnigamer
01-13-2005, 12:57 AM
Well, Jiggs is also one of the hardest/wierdest matchups for Kirby. There's almost nothing that he can chain on her, while she still has the WoP advantage, a much better recovery, and far easier edgegaurding. Usually the matches go about even, so either I was doing really good that day, or he wasn't playing too well. Either way, they still came out to be great matches.
Falco is a lot easier just but things you can do to him. But that blasted shine... A much faster Falco could probably easily beat my Kirby just because of shines. Same with Fox.
There should be some more up soon, against other people, though. My crew hasn't had a smashfest since I got my camcorder, so I haven't been able to put up any vids of them.
JesusFreak
01-13-2005, 11:07 AM
I got some of your Vids Omni. Very impressive, probably better than my Kirby. And the 2nd best kirby I've seen ;) Also, I'm really impressed with your brother. His Jiggly is about as good as mine and he's only 11. :crazy:
also, you use the same colored Kirby and Ness as I do. :p
Omnigamer
01-13-2005, 04:04 PM
Well, he beat Snex in a ditto and almost took Jv3x3 out of a tourney set ;) KishPrime is only the obstacle left keeping him from Best Jiggs in Midwest.
VilNess
01-13-2005, 04:30 PM
Hey I have nothing against your bro. Though I donīt usually go killing guys who taunt at me in friendlies :p
and to be good in at age 11 when you are not supposed to be good with mindgames (sorry my stereotypical point of view) is something to look up to.
HoChiMinhTrail
01-13-2005, 05:17 PM
indeed ur intellect is too powerful --;
ArC_man
01-13-2005, 09:28 PM
good stuff ^^ makes me want to pick up kirby again hehe
One thing im wondering tho, does kirby's up+b have a lot of priority or something? I've always heard from people that it was a bad move and I've never really used it much.. but you seem to use it quite a bit (almost abuse?) and it goes unpunished like 80% of the time.
Omnigamer
01-13-2005, 11:13 PM
I just find Final Cutter to be a lot more versatile than people make it out to be. Through experimenting, I've found a bunch of different little things that are hard to notice but are still usefull. First off, when used on the ground, Kirby has a lot more horizontal mobility than when he's in the air. Try it. This lets you move just in range of attacking or out of range of attacks to make it connect. Another thing is that the initial rising sword has a lot of hidden range. Catches a lot of people by surprise. Getting the actual whole attack off at a time pops them up, connects back on the way down, then pushes them away with the wave. That's quite a bit of damage. Heavier characters are often hit more than once by the wave. Usually only the lightest of characters have any significant effect when DIing. Using the move on the ground itself isn't particularly chainable, but this is where a lot of the fun comes in. By using Final Cutter on the ground while near an edge on a rushing enemy, you can catch them with the attack while moving backwards at the same time. After you hit them on the way down, the move cancels itself when you grab the ledge. 7 frame edge grab lag into whatever you want is pretty **** good. Going from there, I have a few special tricks that make up my "Super Kirby Combo", in which the opponent should be dead from if they start between 10 and 40 damage. I haven't pulled this off in any of the vids yet, but I will sooner or later so be looking for it ^^
Other than this, it's an awesome anti-edgegaurd move. It's much harder to get inside it if the Kirby player positions it right so that the sword animation starts just below the edge and Kirby is still out of range of most attacks. They're either forced to shield or be hit if they're waiting on the ledge, and neither will end with them in a good position. Sometimes if they're hit, they accidentally DI the wrong way and get meteored by the downhit, and most of the time they won't realize it until it's too late. Outside of a few of the longer range attacks, the only other way to get inside it is move away from the ledge and time it just right so that you dash in and get an attack off while the Kirby is coming down. But the timing is still very difficult.
But Final Cutter has a number of cautious points as well. If you're hit anytime after going into the air and on the way down, you'll lose all jumps and most likely die if you have significant damage and are knocked too far from the stage. Other than that, there's significant lag if after the move, so if you miss, be ready for something. Also, for the entire part of the spinning animation at the vertex of the move, there is no hitbox. So you're left open if they jump in with a quick aerial.
Wow. I wrote entirely too much on that. Oh well ^^
Omnigamer
01-19-2005, 12:01 AM
Alright, as stated in the re-made first post, this thread has been changed to the general Kirby Vid Discussion topic! Post Away!
And btw, this isn't just limited to vid discussion. Have an idea for people to test? Go ahead and post it. As I already said, this thread is to help the general Kirby community, so give all that you can.
VilNess
01-20-2005, 03:12 AM
I play Kirby in One hand smash so I really donīt know lot about this char. but somethings Iīve messed around with both hands is fulljump->fair->2nd jump-> fair->3rd jump fair etc.
repeat as willing.
Any use? seems to me that kirby puts a lot of attacks in air with this, and if you do it with C-stick you get some mobility.
UndrDog
01-20-2005, 03:27 AM
are there any vids out there of the throw glitch on Rainbow Cruise? where in Kirby carries his opponent straight up and smashes him / her on the platforms above thus killing them both? just curious and if there isnt one I'll make my own. I'm trying to collect all of the "funny" things in the game. (by the way I checked DC++ and I think I might need a more specific keyword to search.
ArC_man
01-20-2005, 03:44 AM
When should u utilize triangle jump vs standing dodge? I see kirbykid using both quite a bit (i've never used triangle jump O_o), and his kirby looked like a real ***** for drew to hit in those vids XD. Should that be the strategy going in against a higher tiered char like Marth? Seems like kirby can evade as well as pichu can hehe.
Xaron Fisk
01-20-2005, 04:05 AM
Utilt to aerial hammer at low percentages seems to hurt fast fallers bad. Could someone who actually has human competition test this out?
.:ßio§torm7:.
01-20-2005, 05:48 AM
Very interesting use of final cutter in your vids, Omni. You use it almost to the point of spamming but you still manage to make it work. It apears that that move is a lot better than most people give it credit for :p
Omnigamer
01-20-2005, 03:32 PM
As far as keywords to search for on the hub, just go for:
Omni (Kirby)
Richard
Rickard
The last one was a misspelled name, but I haven't bothered to correct it. I'm pretty sure it's Richard vs Cory.
As far as other things...
Vilness: Fair is a good move, but it's also easy to get around and pretty outranged by a lot of other aerial attacks. It's good for completing a combo or hitting an opponent when they can't get their gaurd up (third hit of it, to be specific), but not the best for an approach. If your opponent doesn't have any particular ranged moves, though, you can sh ah and fair, and ff just so that your third hit will come out before you hit. L-cancel and repeat, and it should be a good safegaurd as long as you still make use of your aerial mobility. You can use it as an anti-edge-gaurd feint as well, if you have enough jumps.
UndrDog: To my knowledge, no. And it's not so much a glitch, just the way the stage is set up.
Arc_Man: Kirby's standing dodge is real good in terms of its speed and invincibility frames, but it's still something that can become predictable if you abuse it. Kirby's air dodge is good too, because of his floatiness, but most of the time you'll have better recovery options.
Xaron Fisk: Against fastfallers, it's probably better to just keep juggling them with the utilts until they DI enough. Depending on which way they DI, you can hit them with an ftilt, or jump into a bair as long as you see it early enough. If you don't sweet spot the bair, you'll probably be able to hit them again before they regain control. As for uses of the aerial hammer, there's one particular use that I'd like to think I came up with, but it's pretty simple, so it wouldn't sruprise me if someone else experimented with it first.
It's the reverse aerial hammer. The way it's supposed to work, is that the opponent is on the ground (preferrably getting up or something so their escape options are limited), and all that Kirby has to do is run forward with a full jump, and jam the control stick the opposite direction along with B. This should do the aerial hammer, except that Kirby is facing the opposite direction. You can either still have some horizontal motion, or you'll stop in mid-air and just proceed to fall vertically, depending on how long you held the control stick. Either way is good for different situations. Moving on, the advantage of a reverse aerial hammer compared to a normal aerial hammer is that the last hits of a reverse will come up right where the opponent should be just as you're about to land. Not only that, but the direction of the hit also pops them up a bit if they're caught without a shield. From there, Kirby has a ~24 frame landing animation, and the opponent has ~18 frames of shield lag, or ~20 frames of actual stun lag if it connected. After that, you're in perfect position to utilt. From utilt, anything goes. It takes some practice, but it's a good tactic overall.
BioStorm7: I actually used it a bit more than I usually do in those vids, but yeah, I believe the move itself is pretty good. See my other really long post for my reasons why ^_^
JesusFreak
01-24-2005, 09:49 PM
I just want to say that after seeing Richard place 9th (almost 7th or higher) at MOAST that his Kirby is beyond comprehension. I also want to say that I do better in Kirby dittos against him than Isai did. :p
I'm not sure if there were any vids of his Kirby from MOAST made, but his Kirby there made his current Kirby vids look like a 5 year old was playing Kirby.
Omnigamer
01-25-2005, 01:24 AM
Sintenal said that the rest of the Flowermound crew recorded some of the matches, in particular the ones with Eddie. How they plan to get those online, I don't know, but hopefully they're up before his Kirby improves too much furtehr ^_^
Xaron Fisk
01-25-2005, 03:16 AM
I really want to see his kirby. He was already good in the videos I've seen, but he must be getting freakish to place that high at moast.
Omnigamer
01-28-2005, 03:36 PM
Still no news on the new Kirby Kid vids yet, but I'm putting up a few more of my vids later today. So feel free to get them whenever.
Sintenal
01-28-2005, 04:37 PM
talked with richard couple days ago, he said he has been pretty busy but he should be able to get teh vids out next week sometime i think im not sure
just thought id put that in ^^
o yeah, me and changsta defeated ken and eddie with double kirby at moast:eek:
HoChiMinhTrail
01-29-2005, 06:17 PM
be sure to post or something when those vids come in, KKK's kirby sounds ridiculous.
Xaron Fisk
02-01-2005, 05:07 PM
you can use the cutter a lot if youre not stupid about it. it's better when you start the move when you're opponent is just out of range, then slide forward, and many times it will just barely hit them or they will run right into it. i like to face away from my opponent, wd forward then reverse cutter them.
Omnigamer
02-01-2005, 07:18 PM
Not so much that, but a lot of people won't actually see that Kirby is moving. Like I said in my long post about it, Kirby has a decent amount of horizontal movement ability while using the move on the ground. During this entire time, he keeps the same animation, so it oftentimes looks like he's sitting idle. But in reality, you can be moving forward so that, as you put it, the hitboxes come out just as they're in range. If they're rushing with a dash attack or some other move, you can also do the opposite. Start the move, but move back and they'll probably miss (depending on the move and timing) and be in just the right spot for it to connect.
PXTalon2000
02-01-2005, 08:55 PM
Originally posted by Omnigamer
As for uses of the aerial hammer, there's one particular use that I'd like to think I came up with, but it's pretty simple, so it wouldn't sruprise me if someone else experimented with it first.
It's the reverse aerial hammer. The way it's supposed to work, is that the opponent is on the ground (preferrably getting up or something so their escape options are limited), and all that Kirby has to do is run forward with a full jump, and jam the control stick the opposite direction along with B. This should do the aerial hammer, except that Kirby is facing the opposite direction. You can either still have some horizontal motion, or you'll stop in mid-air and just proceed to fall vertically, depending on how long you held the control stick. Either way is good for different situations. Moving on, the advantage of a reverse aerial hammer compared to a normal aerial hammer is that the last hits of a reverse will come up right where the opponent should be just as you're about to land. Not only that, but the direction of the hit also pops them up a bit if they're caught without a shield. From there, Kirby has a ~24 frame landing animation, and the opponent has ~18 frames of shield lag, or ~20 frames of actual stun lag if it connected. After that, you're in perfect position to utilt. From utilt, anything goes. It takes some practice, but it's a good tactic overall.
I've been posting about this technique for a pretty long time, if anyone remembers, but you probably are much more familiar with its limitations considering you, like, play Kirby and... I uhh... Haven't touched him in months.
I'm more interested in knowing if characters who won't sex you out of it have a set of actions that'll screw someone over (like.. DI or somethin').
Young Danny
02-10-2005, 03:12 PM
For some old vids of him (this past September) go to google and look up texas gaming association. then go up to downloads, and under downloads there should be 3 team matchers, and he is obviously the kirby. He is playing against caveman and zulu from crystal city.
Omnigamer
02-10-2005, 03:25 PM
I've seen those matches at different places on the hub, but because it's teams I guess I never considered getting them... His partner is Marcus, right?
In other news, I found another Japanese Kirby vid from somebody on the hub. Somebody named Raven was playing against Nessby's Falco. It looked pretty good, but of course everybody's going to have different critiques for it depending on their own style. He plays fast, which is good, but I just think he tried to use too many nairs. Still an interesting match though.
HoChiMinhTrail
02-10-2005, 05:23 PM
when are KKK's new kirby vids coming :(??
Young Danny
02-11-2005, 01:25 AM
i'll ask kkk (richard) asap about them.
Dr Drew the Dragon
02-11-2005, 01:35 AM
We're smashing this weekend, if Richard's not busy I'll record matches of him.
And I'll be sure to beat him with Sheik so I can shut JF up:chuckle:
JesusFreak
02-11-2005, 12:31 PM
Heh, i still won't shut up. :chuckle: Sheik can beat Kirby. sheik doesn't really have a counter char, i just say Kirby does better against her than most chars do. And definitely better than any other Low tier char.
Omnigamer
02-11-2005, 01:02 PM
Originally posted by JesusFreak
Heh, i still won't shut up. :chuckle: Sheik can beat Kirby. sheik doesn't really have a counter char, i just say Kirby does better against her than most chars do. And definitely better than any other Low tier char.
Indeed. It's still tough to beat a good shiek with Kirby because of tilts and needles, mainly, but Kirby takes away a lot of the advantages shiek has on other characters, like grabs and dthrow whoring. At most, I'd call the match even.
Dodger
02-28-2005, 05:49 PM
I'm looking for some basic Kirby tips. Like, what stages does kirby do well on? Obviously stages with far ceilings and walls so being light isn't such a huge liability but what else? I've always been partial to levels with platforms because I like to drop down and then jum up for a quick uair. Any other suggestions?
And what about combos? I could use some good combos. The only combo I can do is a dthrow-utilt-uair, but I'm not sure if that's a good combo or not.
And edgeguarding. I saw the thread on that and the response was "This is a rhetorical post" but I'm not sure what that means. Does it mean Kirby can't edgeguard? Or does it mean he only has the dair as an edgeguard move? That doesn't seem right 'cause the downsmash works wonders as an edgeguard. But then what do I know? :-)
Essentailly what I'm looking for is Kirby basics. I've read this thread and I will definitely try to incorporate aerial backwards hammers. Any advice would be greatly appreciated.
Young Danny
03-09-2005, 01:29 AM
I will be recording a lot of matches of Kirby Kid at MLG HOUSTON just for FYE
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