View Full Version : Hyper Rollout
Kozzymoto
12-29-2004, 02:26 AM
When I was fighting my brother at pokemon stadium (Jigglypuff vs Kirby) I accidently pressed B when the terrain was jungle. When I let go of the button jigglypuff went much faster than normal. Does any other person have a move that goes alot faster than normal?
Omnigamer
12-29-2004, 02:17 PM
What he's trying to say is that his rollout gained a great deal of speed/distance while on the grass terrain. Whereas the normal fully charged rollout can only turn 3 times before stopping, he turned 5 times with a much faster turnover rate. We checked it again, and it seems to be pretty consistent. Doesn't really make sense why they'd bother to put that in just for that one form of the stage and have it not work anywhere else though...
UndrDog
12-31-2004, 12:16 AM
well it is the only place that has grass. I'm glad they added details like that. I didnt know this before by the way.
Neophos
01-13-2005, 02:48 AM
Maybe the grass has a "slippy" function, so you slide longer...
>_>
I can't check right now, but test on the UFO in Fourside and the ice in INfinite glacier.
VilNess
01-14-2005, 02:29 AM
OMG THE BANNER OF DOOM!
TheKoopaBros.
02-02-2005, 09:08 PM
Hmmmm...I didn't know that.:)
I'll have to try it tonight.
They probably put it in there maybe because its more aerodynamic or something.=/
Meleeruler
02-03-2005, 12:39 AM
OMG THE BANNER OF DOOM!
AHHHHHH
lol
Kozzymoto
02-03-2005, 10:20 PM
Actually when I tried it again it didn't work. Maybe it has to do with the little hill.
Judo_Jigglypuff
02-21-2005, 06:32 AM
Actually ive hade it go five turnarounds on other levels such as final destination and corneria. I think there might be a brief moment in the charge where it goes longer (kinda like roys 49% b charge going further than the 50%)
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