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Erusmors
12-22-2004, 03:17 PM
I'm sure this is old, but I don't ever recall seeing a Falco use this in any video I've seen (although granted I've only seen a few). If you grab an opponent while teetering on the edge and throw them downwards before they can DI, it sends them straight into the abyss, unless one of your lasers hits them, in which case you can always short hop a dair to end them if they try to recover. I don't know about it's feasibility against humans, but it works well against computers. Does anybody know how this does against human opponents?

Ninja
12-22-2004, 07:08 PM
it does not work because of his shots faze you unlike fox

Ijuka
12-22-2004, 07:47 PM
It still sets them up for the spike, though.

stilettotrap
12-22-2004, 08:31 PM
And good luck finding an opponent stupid enough to let you grab them right on the edge...

omegablackmage
12-23-2004, 12:06 AM
from what ive played, i find that the situation is rare to use it. Most people coming back to the edge would rather sweet spot the edge or use some kind of an attack coming back rather than get grabbed. Plus, if the situation does arise, i would think a down smash would have you better off.

Lxl
12-23-2004, 10:21 AM
It won't work on humans. Anyone simply has to DI towards the stage and your throw-spike is worthless. If anything, what you end up doing is helping your opponent get back to the stage.

Ninja
12-23-2004, 04:36 PM
it is pretty simple to do

shine dash them to the edge and throw them down
this is really hard however, just practice that technique and it should be no problem.

ANTX
12-24-2004, 05:11 AM
shine dash them? with falco?

Ninja
12-24-2004, 12:40 PM
No fox

stilettotrap
12-24-2004, 03:26 PM
They could still easily get out... DI towards the stage to end up behind Fox, wall-tech off the side of the stage, meteor cancel...

Erusmors
12-24-2004, 05:08 PM
Meteor cancel you can follow up with a short hopped dair with falco, and wall jumping is only a possibility with some characters and stages.

Ninja
12-24-2004, 06:41 PM
It own how well you can shine dash and a place like final destination...... it can be hard to get away

Lxl
12-25-2004, 12:50 AM
A place like Final Destination makes it all the easier to avoid it, or at least recover from it. Thanks to the gradual slope of Final Destination, you can easily walljump from the stage and recover even horizontally towards the stage.

Erusmors, walljumping is possible to all characters. I don't mean standard wallkicking off the wall by facing it and tapping back, like how you do so with Mario, Sheik, Fox, Samus, etc. By DIing up and towards the stage and pressing L/R at the correct time, any character can tech off the wall and jump out without using the second jump. If you still have your second jump available, it gives you more options to recover. Even if you don't walljump by teching and just tech against the wall, you recover faster than Falco or Fox and you can make it back safely to the stage and punish them at the same time. Granted, getting the timing down for doing either of these is difficult, seeing as how fast it is, but these methods will work. The Japanese make it seem so easy to perform...

Yes, it depends on the stages. But the stages played in a tournament have a gradual slope down or is just a solid wall at the edges, allowing you to walltech and jump easily. The doubt I have is Battlefield, but I can't be bothered to test it...

PS : I always get the terms mixed up here. I don't know if the term for walljumping by teching is called wallteching. Hopefully, you guys can understand. Any problems understanding, just state so and I'll try to phrase it differently and more comprehensibly.

And Ninja - It's called a waveshine. Not a shinedash :cool:

Edit : I must reinforce this. DIing towards the stage will land you behind Fox/Falco when they dthrow you, as stilettotrap as stated. It'll be instinct for any player to DI towards the stage when recovering...

Erusmors
12-25-2004, 01:03 AM
Alright, t'was just a thought. And also, if they DI towards the stage you can anticipate that and punish accordingly. And if they do go for the wall-tech, couldn't you just follow up with a short hopped dair when they try to recover?

Lxl
12-25-2004, 02:00 AM
You can DI towards the stage and tech towards the centre of the stage. Usually the character would have recovered before you can punish accordingly.

Yes, you could try that. I'm not saying that the walltech-jumping is infallible, surely there are ways to change your edgeguarding game to counter it. Your opponent can either try to jump over you to avoid it (Falco's jump is soooo high), attempt to space himself properly and hit you with an aerial before the dair connects (Marth), or airdodge right through the spike.

stilettotrap
12-25-2004, 02:03 AM
You could also DI towards the center of the stage and avoid ever being thrown off... If Falco is trying to dthrow you off the left side of the stage, you can DI right to end up on his right. This tactic just doesn't work.

Ninja
12-25-2004, 05:53 PM
then again falco's shots won't allow it