PXTalon2000
12-14-2004, 08:44 PM
Perform an experiment for me, if you will. Against two Yoshis (Oro and Aho) with whom I've played recently, I've found something rather interesting. Bowser can almost entirely drown out Yoshi's game with the spamming of a few of the most unusual moves.
Downsmash. Spam this thing. It absorbs Yoshi's fair, dair and nair. It nails Yoshi whether he rolls or sidesteps from the shield. If Yoshi is coming towards the edge... Just charge this thing. WD.. airdodge... Attack coverage.. None of those will go through it.. After Yoshi is sans double jump, it's all a matter of landing the uair.
Klaw. Shorthop, then klaw smash attacks. No crouch canceling the klaw..
If you have flame cancel, this kind of hurts Yoshi as well. If Yoshi double jumps at any point during the flame cancel, he puts himself in air. The fortress is useful, as usual, in this fight, but some normally immoderate focus should be put on these three moves..
Now, first I would like for people to tell me what resources Yoshi has to get around them (for instance, lightshielding, using the B on a forward approach). But you'll probably notice that downsmash alone causes a great disturbance in Yoshi's game. And you may also find that what countermeasures Yoshi takes may become easily countered themselves. For instance, if Yoshi tries to space the aerials to take advantage of downsmash lag, it's not too hard to WD into downsmash and hit anyways.
You will likely find a surprising amount of success with this strategy.
Downsmash. Spam this thing. It absorbs Yoshi's fair, dair and nair. It nails Yoshi whether he rolls or sidesteps from the shield. If Yoshi is coming towards the edge... Just charge this thing. WD.. airdodge... Attack coverage.. None of those will go through it.. After Yoshi is sans double jump, it's all a matter of landing the uair.
Klaw. Shorthop, then klaw smash attacks. No crouch canceling the klaw..
If you have flame cancel, this kind of hurts Yoshi as well. If Yoshi double jumps at any point during the flame cancel, he puts himself in air. The fortress is useful, as usual, in this fight, but some normally immoderate focus should be put on these three moves..
Now, first I would like for people to tell me what resources Yoshi has to get around them (for instance, lightshielding, using the B on a forward approach). But you'll probably notice that downsmash alone causes a great disturbance in Yoshi's game. And you may also find that what countermeasures Yoshi takes may become easily countered themselves. For instance, if Yoshi tries to space the aerials to take advantage of downsmash lag, it's not too hard to WD into downsmash and hit anyways.
You will likely find a surprising amount of success with this strategy.