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Zye84
11-25-2004, 12:44 AM
I don't understand why Nintendo decided to make one of the fastest, most powerful, high defensive pokemon in the game(s) (he was also pretty heavy too, I think) the very opposite in SSBM. Perhaps they were thinking, "If someone can master him completely, he may be some use." I'm going to try, because I want to suprise some folks..But I think I try to do things that are near impossible, which adds more stress to myself..= \ What I'm thinking is, Mewtwo's teleport is key..what you want to do is confuse the **** out of your opponent. Because what is Mewtwo about? Fiddling with your mind! If you can get somone so worked up from appearing every which way without becoming vulnerable, then you have it made. This probably would be harder to incorperate in FFA's and timed battles, but it'd still help to frustrate your opponent. Imagine youself (yourself as in you, not a character) being taunted by something that'd appear all around you, all random, with a few smacks in between. You'd get freaked out, right? Maybe that's what Nintendo was going for..Sorry if I got off topic in my very first post, but I tend to say what's on mind my so I don't have the chance of forgetting it..>_> Though, it may be a better topic than the one I was aiming for..O_o

TestRider
11-25-2004, 01:56 PM
If this was actually possible, you'd be seeing Mewtwo players winning tournaments left and right. Unfortunately, Teleport is too slow to do jack, and Mewtwo is arguably the worst character in the game.

.:ßio§torm7:.
11-25-2004, 06:51 PM
They might as well have given Mewtwo leukemia, or something...

Zye84
11-26-2004, 07:48 PM
How is teleport slow? I know that the recvery time isn't all that great, but it can still be used. Being you guys are reluctant to think maybe we're just using him wrong, why would you think Nintendo would have decided to make the most powerful pokemon frail?

Umbreon
11-27-2004, 12:36 AM
so.....you're saying nintendo didn't want him to be like he was in pokemon, but you're gonna play him that way anyways.....so you're going to have his stats AND his style against you when you play....and you say you want to be good with him....

good luck with that.

UndrDog
11-27-2004, 06:44 AM
Mewtwo is arguably the worst character in the game

No argument here, but i have seen Azen play MewTwo pretty well. I got the vid if anyone wants to AIM me at James T Cruise I can share it with you. Note: I said pretty well, not outstanding.

Zye84
11-27-2004, 03:35 PM
Originally posted by UmbreonMow
so.....you're saying nintendo didn't want him to be like he was in pokemon, but you're gonna play him that way anyways.....so you're going to have his stats AND his style against you when you play....and you say you want to be good with him....

good luck with that.

Well, I'm asking why they decided to do that. And yes, being that is the way he is, that's how I'll have to play him. We'll see how it goes. If someone can be good with Bowser, then I think Mewtwo can be used good too. The biggest thing to worry about is people hitting down to crouch when you use his tail to combo, being that's how you have to start out your damage dealing. I don't think Nintendo would purposefully make a character that was vulnerable at all times. I believe that Mewtwo was made to be only used by extreme masters of him. The same goes with Mr. Game and Watch, Pichu, Luigi, Young Link, Ice Climbers, and maybe JigglyPuff. ...I still haven't figured out how to use Marth or Roy correctly for some reason. >_< Perhaps it's my lack of L canceling. *shrug* BTW, I also don't think a character should trump another. There should always be a way around it, and I'm better there is. (having characters who trumps another is rather stupid. That makes it possible for a noob to beat a non-noob with a character that opposes the other. That shouldn't happen, in my opinion)

TestRider
11-27-2004, 05:10 PM
UndrDog : Azen plays well with every character, that's irrevelant.

Mewtwo is #1
11-28-2004, 09:00 PM
I know how you feel, completely. I use Mewtwo, and typically ONLY Mewtwo. Pretty amazing huh? I can remember in the beginning I sucked against ALL! Lv. 9s, humans.....etc. Now I'm pretty darn good. People generalize Mewtwo as an offense master (like in the games) rather you've got to work defensively, combined with swift, yet powerful offense. Also, as you said, "playing with their mind".......heh I do this ALL the time, it works wonders on people (no computers of course, lol.) they tend to get very annoyed and their technique goes down, seeing as they try ANYTHING to hit me.

Zye84
11-29-2004, 01:43 AM
Originally posted by Mewtwo is #1
I know how you feel, completely. I use Mewtwo, and typically ONLY Mewtwo. Pretty amazing huh? I can remember in the beginning I sucked against ALL! Lv. 9s, humans.....etc. Now I'm pretty darn good. People generalize Mewtwo as an offense master (like in the games) rather you've got to work defensively, combined with swift, yet powerful offense. Also, as you said, "playing with their mind".......heh I do this ALL the time, it works wonders on people (no computers of course, lol.) they tend to get very annoyed and their technique goes down, seeing as they try ANYTHING to hit me.

heh heh. I thought it would be that way. Teleport may be slow at recovering a little bit, but it itself is not slow. You can teleport just as fast or faster than most other character's wavedash across a stage. Glad to hear someone else is doing this too...though, I have very limited access to human players, so I can't get much better with mewtwo playing the comp. He's too specialized to do that...= \ What'd really help out my game is friggin' L- canceling...Sorry if I mentioned that before, but it annoys the **** out of me that I can't do it well, nor when I do it do I realize that I've done it, so the whole attempt was futile..>_< *sigh* On to practice I guess...

Umbreon
12-01-2004, 11:02 AM
lol it's not worth the time learning. Learn a good AND fun character like Mario or something.

Zye84
12-01-2004, 03:29 PM
I like using Mewtwo. I've already learned how to use Samus fairly well, but it seems she's used a lot, so I wanted to chose a character not played a lot. Mewtwo isn't as unusable as you may think, and I want to prove it. = |

Mabus
12-02-2004, 04:26 PM
Mewtwo isn't as unusable as you may think, and I want to prove it. = |

It's kind of comical to see that addressed to Mow.

TestRider
12-02-2004, 05:16 PM
A lot of things seem comical to you.

Mewtwo is #1
12-02-2004, 05:23 PM
Mow? Aren't you like one of the best Mewtwo players out there? Where are your vids at? I want to see you in action! Is there a specific place other than the one topic where you have to do a whole bunch of stuff to find it?

Time or effort worth training? *Psh!* I've done several things on a game that were deemed impossible by my friends....so was it impossible? No! I am one of the few who IS willing to train that much....I've come this far, I'm not dropping him now. Once I wavered from Mewtwo and went to Yoshi...yeah yeah Yoshi has better things in most areas, but his style doesn't fit me....so I went back to Mewtwo. I know your pain Zye84.....I have like only ONE person who has SSB:M, and we're just casual friends now....However, in SSB, I only had myself to play against, and I used Mario, another character during that time who was supposedly "crappy." or "don't use him, use ' '." I would wager that I was one of the best Mario players around then. I could pull off some zaney things. Sorry for bragging. *remembers the good ol' days when Ness > all...;p)

anyway. Mewtwo is underused and underrated, a BIG plus for him. I've seen in RPGs, the underused, unerrated character totally pwn a top-ranking character. It's all in technique, patience, and above all strategy........not to mention hours and hours of practicing.

chesterr01
12-06-2004, 04:53 PM
What I'm thinking is, Mewtwo's teleport is key
get ur brain fixed. If you seriously think that you can use teleport to get a hit on an opponent, you have problems. Sell your brain to science. Yes the lag time is awfully long, no you can't use offensive teleport.

The biggest thing to worry about is people hitting down to crouch when you use his tail to combo, being that's how you have to start out your damage dealing.
That's not the only way, scrub. You can do many other things, like neutral B for a setup, if they shield, wavegrab during the stun, or other crap like that. Dtilt isn't Mewtwo's saving grace (to quote another blind smasher..) Quit talking like you know everything.

I believe that Mewtwo was made to be only used by extreme masters of him. The same goes with Mr. Game and Watch, Pichu, Luigi, Young Link, Ice Climbers, and maybe JigglyPuff. ...I still haven't figured out how to use Marth or Roy correctly for some reason. >_< Perhaps it's my lack of L canceling
Well THERE'S your problem! You just not good enough. Thanks for making Mewtwo even slower than he already is.. and for being not good at the game. But don't mind me, keep practicing.

having characters who trumps another is rather stupid. That makes it possible for a noob to beat a non-noob with a character that opposes the other. That shouldn't happen, in my opinion
Well actually, that would make the "non-noob" a noob, so your argument doesn't make any sense. A "non-noob" would kick any noob *** even if he picked a counter character (if there is such a thing).

Teleport may be slow at recovering a little bit, but it itself is not slow. You can teleport just as fast or faster than most other character's wavedash across a stage. Glad to hear someone else is doing this too...
He never said he use teleport to move around. He'd never say such a thing, only you and people on Gfaqs. And why don't you go try it : teleport for no reason, and evade the ***-whooping that'll be coming afterwards if you can. I seriously doubt you can, but thanks for permitting me to release my anger after this sucky day.

Umbreon
12-07-2004, 12:55 PM
I might first recommend mydol.

2ndly, Shadow Ball is NOT your tech/support move. That would be disable. On a note of the downilt, you will come to realize that some characters simply do not CC well. Against the likes of Ness Falco Sheik ect you will find yourself spamming dtilt. And that's because it wins. Much like the upsmash to chars with poor air defense.

I never said Mewtwo is unuseable. By all means, pick him. then lose.

chesterr01
12-07-2004, 04:42 PM
I might first recommend mydol.
Mydol? I don't know what mydol is, but if it's what I think it is, I prefer flintstones megavitamins. And I do agree that some chars CC badly, but still, you can't just use that. You out of all people should know that Mewtwo needs a switch tactics (of course you know), so you can't just rely on dtilt like the other dude was saying. You definitely have to mix it up.

Mabus
12-07-2004, 04:56 PM
Originally posted by chesterr01
Mydol? I don't know what mydol is, but if it's what I think it is, I prefer flintstones megavitamins.

Mydol is used to relieve some of the symthoms of PMS. If this needs furthur explaination, I suggest consulting your local high school gym teacher.

Umbreon
12-08-2004, 11:07 PM
no I definately downtilt spam lol. It works.

Greta_the_Great
12-09-2004, 01:44 AM
No Dtilt = you'll need God's help to win :o

SS4Ricky
12-09-2004, 11:00 AM
i love downtilts, but hate DJC (double jump cancelling)

i just can't see it as a all-the-time strategy. I'll do it a few times, but short hopping is my way of the M2.

And if they're above you, up tilt and up aerial have deceptively long range. Make sure they don't land....:cool:

Diddy Kong
12-09-2004, 04:04 PM
Hi all I am new... Great site this is...(But it needs a Diddy Kong avatar :P ) I am a Mewtwo player. I do also think he's MUCH (!!!) weaker in SSBM than in the Pokémon games but hey, he isn't THAT bad. My strategy is to always have a charged Shadow Ball, or if I want to annoy someone I keep on charging and dodge them when they want to attack me, this keeps the back open for a Shadow Ball. I like to throw down ppl and then use Smash down. Well yeah he's light (which he isn't in the PKMN RPG his weight there is 269 lbs which is WAY more heavier than C. Falcon) but let's hope he's better in the next SSB.

MookieRah
12-09-2004, 05:05 PM
M2's d-tilt is definitely one of his best moves, I like it a lot myself (very reminiscent of Roy's d-tilt but with less knockback). It is fun to catch someone in it for a few hits. I dunno about spamming the **** of it, but it's definitely a good move to use often.


i just can't see it as a all-the-time strategy. I'll do it a few times, but short hopping is my way of the M2.

DJC helps out in a few spots. It allows you to combo fairs together and such. I really don't use it too much myself though.

And if they're above you, up tilt and up aerial have deceptively long range. Make sure they don't land....

Muahahah, I agree, I love up-air and uptilt.

I didn't know you play M2 Ricky. When next we meet we not only need a M2 vs Pichu match, but a M2 ditto :-P.

.:ßio§torm7:.
12-09-2004, 11:31 PM
Originally posted by Diddy Kong
Hi all I am new... Great site this is...(But it needs a Diddy Kong avatar :P ) I am a Mewtwo player. I do also think he's MUCH (!!!) weaker in SSBM than in the Pokémon games but hey, he isn't THAT bad.

A lot of characters in SSBM are inna whole league of their own but, for "game balance" purposes the were watered down a LOT. For instance, in the Earthbound RPG Ness is powerful enough to take on a godlike being of cosmic evil terror while in SSBM hes reduced to having to compete with the likes of Jigglypuff and the Ice Climbers. There should be no contest between some of the characters -- in all actuallity, Mewtwo should be able to level most of the other characters in SSBM with a mere thought but ofcourse that would make the game suck. Despite that, I think that they weakend him a bit too much -- just short of giving him cancer or something :p

Diddy Kong
12-10-2004, 03:49 AM
Originally posted by .:ßio§torm7:.
A lot of characters in SSBM are inna whole league of their own but, for "game balance" purposes the were watered down a LOT. For instance, in the Earthbound RPG Ness is powerful enough to take on a godlike being of cosmic evil terror while in SSBM hes reduced to having to compete with the likes of Jigglypuff and the Ice Climbers. There should be no contest between some of the characters -- in all actuallity, Mewtwo should be able to level most of the other characters in SSBM with a mere thought but ofcourse that would make the game suck. Despite that, I think that they weakend him a bit too much -- just short of giving him cancer or something :p

Yeah you are right with this. Mewtwo should easly destroy anybody who is in the way on SSBM. If they all where at full power a only fair match with Mewtwo should be Ness.

Greta_the_Great
12-11-2004, 04:29 PM
Ricky, don't knock on my style :o

PimpUigi
09-22-2005, 05:04 AM
I like using Mewtwo. I've already learned how to use Samus fairly well, but it seems she's used a lot, so I wanted to chose a character not played a lot. Mewtwo isn't as unusable as you may think, and I want to prove it. = |

It's funny Zye, because Mow used to be, or is the best Mewtwo in the country.

Your_Rival
09-23-2005, 09:40 AM
The dtilt does work, especially since it can lead to combos. I also like spamming the short-hop nair on people to rack up damage. Usually, the way I play is to just get in a lot of damage (hopefully from far away) and then kill them. It's all about throwing them in the end though. Mewtwo's throws are his best moves. All and all , though I would say that they trashed his char. I mean their are so many disadvantages to being him that I agree with most others that it's not worth the time to learn him. I've tried for a while now, then noticed his REALLY big shortcomings like being the only character with no 360 move! (except when he randomly grabs behind him (happens to me a lot actually) and possibly his Usmash, but you'd have to be right up to him) Also, if he's in the air, he's dead if you're fighting anyone who knows what he's doing. The best bet is to teleport away. I don't know why, but I'll stubbornly try sometimes to hit someone while I'm falling back. It just doesn't happen though.

Umbreon
09-25-2005, 05:45 PM
wtf @ random thread being re-opened.

M2 doesn't need a double side move, he needs more speed and weight. stats, not attacks. his attacks are fine.

mookie can beat me in a m2 ditto. since I base everything on dittos, I consider him better than myself. but my extra experience still pushes me to beat more people than he can, and more consistantly, based on what I saw at FC3. Maybe he's stepped it up since, who knows.

PimpUigi
09-25-2005, 09:30 PM
Well, I was hoping Zye would post.
Since I believe, though I could be wrong, that it was I who brought Zye here.

Met him at a Philadelphia tournament in 2004. He was pretty cool.

GAYB
09-25-2005, 10:46 PM
im really not trying to be mean but mewtwo sucks. theres really not much at all good about him and he's not enjoyable or fun to play to most people. get a new character

grayfox
09-25-2005, 11:15 PM
I find M2 fun and your from Oregon roffle you can't say anyone or anything sucks.

Rayzor X
10-07-2005, 06:16 PM
I agree with Mow on this one. If anything needs to be done about Mewtwo, then it's his stats. There are very few moves that I would change. And none really replaced, but maybe slightly upgraded. I don't understand why you people complain about him. if anything you guys should be asking Mow and Mookie for tips rather than whining to us all about how bad you make his moves out to be. As for the people saying that Mewtwo suck and we need to find other charries, why are you in mewtwo's specifics?

Zook
10-19-2005, 09:35 PM
I used to think Mewtwo was bad, until one day, my friend Steve played as him during my friends birthday party... We were all saying "Ha! Mewtwo?! What are you thinking??!" until he beat us all on a 4-on-4 match... All he did was shadowball, teleport, and spam his A moves... Now that I've started playing as him, I'm pretty good with Mewtwo.

MookieRah
10-20-2005, 02:41 PM
I agree with Mow that his stats should be changed, but for serious, some of his B moves need to be replaced or improved.

Mewtwo's forward b should be improved to the point that *at least* the time a character (or at least some characters since recovery times differ) recovers is the same as Mewtwo's recovery from the move. Actually they should just make it like Koops's >B and just make it into another way to grab someone. It would be nice for Mewtwo to have a broken move :-P.

While I kinda used Disable, others moreso than I, it is still lacking. It's too limited. The vertical hitbox for it needs to be increased. If you make it to where it only hits them from the opponents front when they are on the ground, you don't need to limit it to the characters head as well. When hitting them in the air it needs to be set up in a way where you can actually use the move to stop incoming aerials at LEAST somewhat ocassionally. This would be an incredible move if they didn't gimp it so much.

On the stats end, I think Mewtwo should be sped up just a tad (his smashes need to be faster as well as walk/run/air speeds for goodness sake he is one of the faster pokemon), perhaps have a slightly larger grab range, and make his fair have more horizontal range on it.

If Mewtwo got all of that, he would be sitting pretty in upper, or perhaps even top.

Vir_Iratus
10-20-2005, 04:16 PM
I agree, his forward B does have him lag a bit too much, but if he could do it persitently against an opponent without them having an opportunity to escape, all matches would be the same and boring. The best use I've found for that move is recovery and turning around in the air with little/no vertical loss. Occasionally I'll reflect projectiles with it, but the only purpose that serves is to confuse them a little bit when their projectile comes flying back at them, but still belongs to them. In other words, its just an alternative to using Neutral A to completely destroy a projectile. It really should turn the projectile's ownership over to Mew2, but noooo, they had to make his reflecting move suck worse than everyone elses reflecting moves. At least peach's toad shoots out spores with damage relative to how powerful the attack was.

As far as stats goes, yeah, faster would be better. And being a bit heavier would help too. His teleport can cover distance very quickly if it is land cancelled, so I don't have a problem with it the way it is.

Mewtwo is #1
10-20-2005, 11:33 PM
Yeah, Mewtwo's moves are near perfect, except for his foward B and down B. They could have drastically improved Mewtwo by making it so that projectile ownership goes to Mewtwo after he reflects whatever it is. Mewtwo's disable could be replaced for all I care, or severely upgraded (ie: counts as a "bang" move when used while a foe is paralyzed, so it has the same basic power as rest/flaming uppercut). As for Mewtwo's speed, it could stand to be increased for sure, say to the same weight as...Samus? I also agree with Mookie that he should have a "Broken" move, I really like your idea about his foward B being linked up with his throws, that would be deadly!

Mow and Mookie, I hope to one day square off with the both of you (after I learn a couple more techniques, such as wavedashing, and I can get PS down better). Both of you will probably beat me, but hey, I can vie for "The Best Mewtwo Player" too.

Rayzor X
10-21-2005, 10:03 AM
When I first learned how to wavedash, I wasn't sure if I was doing it correctly. Once I found out what it should be doing exactly, perfecting it was kinda tough. Wavedashing with other charries like marth seemed so much easier. Mewtwo I think has an unusual flow with his wd, but once you get used to it you'll think it's the best in the game. As for speed increases the wd is a major upgrade. learn it or be slow. I still can't wait for the next smash bros. I hope Mewtwo is made slightly better, but not too much, having mastery over a lower tier charrie is fun, people who don't normally face him don't really know what to expect and makes for many fun kills.

Vir_Iratus
10-21-2005, 10:39 AM
say to the same weight as...Samus?
So... move him up from one of the lightest, to third heaviest? That would be a bit extreme don't ya think? Samus has a crazy recovery ability and is the third heaviest (don't flame me if shes not, I'm pretty sure thats what I read from the statistics list) in the game (on account of her exo-suit I guess). If Mewtwo weighed as much as Samus, he would be nearly godly. He should weigh more, but I don't know if having him weigh that much would be fair. I do like the idea of linking his forward B to an alternate means of grabbing an opponent. Then he would be able to grab opponents while in the air like Bowser. Would be pretty nice...