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View Full Version : priority to Luigi's Attacks


Zegan Luigi
11-19-2004, 05:10 AM
-Priority Scale-
none- grabs (on a non smash attack, and within the moment of priority)
very low- fox illusion
low-marios fireball or punch
mid-half charge samus shot
high-full charge samus shot
very high-Mewtwo's full charged Darkball
Execellent-A Superscope full charged shot
Perfect-Mr. Game and watch's Oil panic

Luigi Cyclone-high
Roundhouse-mid
Green Fireball-low/mid(canceled by a mid priority fireball but a physical mid; in this case both are canceled)
Superjump punch-mid
Punch-low
Headbutt-high< very high
Martial Artist Poke-mid<high
Breakdance-high<very high
Blind punches-(below hands)very low(on hands)high
Overhand-mid
Low kick-mid
Sexkick-(top)very low (below) Excellent
Drill kick-Excellent
Karate chop- high
Flip Kick-mid
Backkick-very high
Dirt kick Taunt-high

Test it yourself.With my priority scale(all of which can be canceled with the higher priority move)And report me your data.

Nappydude
11-19-2004, 10:18 AM
this doesn't matter dude, try going to a tournament. All those things u know, try using it, u sound like a very good Luigi player.

Originally posted by Zegan Luigi
-Priority Scale-
none- grabs (on a non smash attack, and within the moment of priority)
very low- fox illusion
low-marios fireball or punch
mid-half charge samus shot
high-full charge samus shot
very high-Mewtwo's full charged Darkball
Execellent-A Superscope full charged shot
Perfect-Mr. Game and watch's Oil panic

Luigi Cyclone-high
Roundhouse-mid
Green Fireball-low/mid(canceled by a mid priority fireball but a physical mid; in this case both are canceled)
Superjump punch-mid
Punch-low
Headbutt-high< very high
Martial Artist Poke-mid<high
Breakdance-high<very high
Blind punches-(below hands)very low(on hands)high
Overhand-mid
Low kick-mid
Sexkick-(top)very low (below) Excellent
Drill kick-Excellent
Karate chop- high
Flip Kick-mid
Backkick-very high
Dirt kick Taunt-high

Test it yourself.With my priority scale(all of which can be canceled with the higher priority move)And report me your data.

CosmicSlice
11-19-2004, 01:43 PM
Originally posted by Nappydude
this doesn't matter dude, try going to a tournament. All those things u know, try using it, u sound like a very good Luigi player.

I seriously hope you were sarcastic about that.

Vinnie
11-19-2004, 04:45 PM
none- grabs (on a non smash attack, and within the moment of priority)
Grabs should be in the "perfect" category, grabs have more priority than any move.

Also, you seem to think priority means the power of an attack, that is not necessarily true.

Define "priority".

greenfire
11-22-2004, 01:18 AM
wow, this zegan reminds me when i was a noob...

-don't waste your time on finding priorities, i'm sure there's a really huge list on everything possible for luigi somewhere in this site.

-tiers do exist, btw, but it's your choice whether to or not believe them

-dirt kick taunt, high priority? 3 words, what the ****

-you're in florida? that right-off the bat shows me, there's a 50% chance you're not really good (excuse me for my McCarthyism)

-there's no point in going on...

PXTalon2000
12-14-2004, 09:21 PM
Priority is simply to show, of the moves above, the priority with which to consider using the moves. For instance, I base a good sixth of my game off the high-priority taunt. That must be the purpose of this thread... Otherwise it would be completely useless...

Muonic
01-07-2005, 08:10 PM
Projectiles are the most accurate precursers to priority.Why?
Because the hitboxes are the smallest.

Priority<range in SSBM.