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flagitious
11-18-2004, 05:04 PM
Here are a few videos of me: http://good.student.umd.edu

I'm posting these hoping you guys can give me some good advice so that I can improve. And possibly might teach someone something, but I really wouldn't consider myself a good example to learn from, yet. Please post your advice!

Also so you don't waste time saying things I already realized I did wrong, heres what I think I did wrong so far:

Terrible edge guarding, I need to just float out there and hit him when he tries to throw stuff at me on the ledge.

More use of downtilt, for punishing missed grabs/ up b, and if he is shielding but out of my grab range.

In general less stupid mistakes, like missing the edge or getting hit by projectiles. I think that I play poor in these videos because Link's constant projectile spam just pisses me off and I go on a blind attack being too obvious. So I need to keep my cool and do some of my own projectile spam when I can.

BTW posting this webpage is easier than direct connect because my university is ***** and limits p2p sharing stuff. The page might not always be up because its being run on a laptop that I take with me sometimes, let me know if you have any trouble with the vids.

EDIT: right click to save as they are in wmv format.

flagitious
11-24-2004, 01:23 PM
I was hoping to get at least some advice. Site will be down over thanksgiving. If you want the vids msg me on aim at "type a name here"

Quetzalcoatl
11-28-2004, 10:16 PM
I thought your peach was excellent, it will be beating that Link player much more consistently in no time. I don't really need to say much more that i haven't mentioned in DC++. But I recommend that other peach players watch these vids as well.
Well done.

AlphaZealot
11-28-2004, 11:31 PM
Umd?

Talk to Wife, were you that other Peach player at the boss battle tourney?

flagitious
11-29-2004, 12:21 AM
Yeah, that was me, the other Peach player at bossbattle, good games.

Quetzalcoatl has given me some golden advice, mucho thanks. I have a question for you about one of your advices though. You mentioned DIing the uptilts up. Normally I DI left or right once I remember, when is it best to DI up and when is it best to DI to the side? I'll try to talk to you on DC++, thanks again.

I'll be practicing and trying to incorperate some new things in my game. Also I have a crappy tv card now so maybe I can record some matches of my own once I practice some more. I'll be using vpn now because stupid school limitting bandwidth badly on DC++ and this lets me get around it some. So I won't have a static ip address to list, but if you want the vids you can contact me on DC++ or AIM "type a name here". You can also just download them from me on DC++ but it will be really really slow.

Smashbros
11-29-2004, 04:49 PM
yo-oh flag. I watched one of your matches, you got the basic game down good. What you have to do to improve is incorporate more of the advanced techniques into your game and with a bit more experience your peach will be well on it's way.

You remind me of me 6 months lol, keep it up !

Quetzalcoatl
11-30-2004, 12:37 AM
If i said DI the uptilt up, then ignore me, it was probably a mistake. DI away from hit, probably best to go left because the worst you can do is get hit by bair rather than fair or an more easily spaced nair.

flagitious
11-30-2004, 06:12 PM
Quetzalcoatl: Ok usually I try to DI to get hit by the back air unless I am at high percent and that direction is right at the edge.

Smashbros: Thanks, can you give me some examples of advanced techniques I need to work on incorperating?

That reminds me, one thing I know I need to do more is wavedash/djl out of shield more. So this rises a question: which is the fastest way to get somewhere from your shield, wavedash or djl. djl is faster, but wavedash moves you some so its probably close? I'm thinking djl + dash attack could be the best/fastest way to punish rollers and fsmashers (out of grab range).

Quetzalcoatl
12-01-2004, 10:43 AM
djl is more effective, but its a lot harder to do, if you can actually djl from shield and attack asap consistently, then go for it.

flagitious
12-01-2004, 12:16 PM
alright well i know it takes less time to do but my question is it the faster than a wavedash for getting somewhere distant after shielding? wavedash takes 10 frames more i think, but you can end up a good distance on your way.

also if anyone is interested my method for djl is to roll thumb from x to y at the correct speed. i do not claim to have mastered it but im going to try to start incorperating it. also i am worse at this but i think its a good idea: if i want to downsmash out of shield (because i want to hit them to the opposite side of me maybe) then i jump and then slam up on the control stick and down on cstick, its faster because my right thumb can be well on its way to the cstick while peach is in the initial jump and there is no lag after the second jump.

Rickr
12-01-2004, 07:13 PM
Originally posted by Quetzalcoatl
I thought your peach was excellent, it will be beating that Link player much more consistently in no time. I don't really need to say much more that i haven't mentioned in DC++. But I recommend that other peach players watch these vids as well.
Well done.


Beating me? No way! I'll keep improving, too. I promise.

TiRune
12-07-2004, 05:09 PM
Nice, looks just like my peach a while ago ^^

There were only a few things that stood out for me, you dont WD or DD at all which makes your mind-games lack a bit and your speed isnt at its maximum because of that. incorporate Wavedashes and dash dances in your game (mayb u wont need it against that link...) and you'll improve a great deal more.

Your float cancelled attacks seemed a bit slow also, you can float a bit shorter then what I saw most of the time, although it might only make a few frames difference, a few frames can mean the difference between hitting or being hit ;)

like already stated, djc out of shield is a must nowadays, just like using djc to turn around and in between aerials for spacing. (and as a taunt :O)

other then that, congrats on getting ur peach to a sufficient tournament level ^^

Edit: forgot to say that you should use u-air more also, its a great combo setup and a good followed attack. I saw different instances where you couldve comboed with an u-air but didn't ;)

vidjogamer
12-08-2004, 03:15 PM
i'd watch them if i werent in school, im sure you great though

Quetzalcoatl
12-09-2004, 12:41 AM
'also if anyone is interested my method for djl is to roll thumb from x to y at the correct speed.'

I roll from y to x hehe, and for djl dancing, i have to change the way i hold the controller completely, I find that if i roll from y to x, i have more control over what I do after djl'ing, but thats just me, all peach players have got to find what djl method best suits them.

TiRune
12-09-2004, 02:53 PM
Originally posted by Quetzalcoatl
'also if anyone is interested my method for djl is to roll thumb from x to y at the correct speed.'

I roll from y to x hehe, and for djl dancing, i have to change the way i hold the controller completely, I find that if i roll from y to x, i have more control over what I do after djl'ing, but thats just me, all peach players have got to find what djl method best suits them.

yup, y to x for me 2. I usually jump with x, so my hand resides next to the x button often. Thats why it's better for me to end with the x so I can follow up faster ;)

flagitious
12-09-2004, 03:06 PM
Originally posted by vidjogamer
i'd watch them if i werent in school, im sure you great though

heheh, im no where near great, thats why im posting these vids. i got some peach v marth recorded. i didnt play too well in them but i did use djl to get out shield fast to punish some fsmashes out of block grab range it was cool. unfortunetly the person who recorded it lost the vid of me 2 or 3 stocking his marth on yoshi's story, dang because the other fights don't come near it. i just have to compress them and they will be up. they are like streched vertically, i hope i can fix that. also i brought that old tv card i had at home back to school so now i can get some recorded matches when people come over.

interesting rolling of thumb in the opposite direction as me. im relieved that other people roll their thumb too, i felt like i sucked at pressing buttons fast... because its hard for me to press x twice that fast, i have to shake my hand its weird.

aho43
12-09-2004, 03:12 PM
I pwn joo. Hahaha

Yuna
12-10-2004, 05:12 PM
I usually DJC using X/Y and then Up on the control stick XD

Here are my tips from after watching "Flag(Peach) vs Rickr(Link) Challenge 1.wmv". In no way interpret it as criticism or insulting your Peach. You play a great Peach.


Here are my tips:

* Shield more. Neutral shield and also dodge.
* Use "Royal Slap" (neutral ground A-attack) more. Very good combo starter. Royal Slap -> Grab, Royal Slap -> Dsmash, etc.
* Actually, use the dsmash more. Especially when punishing
* When you know that an fthrow won't kill him, bthrow. More damage that way.
* Use dthrow into dsmash. Even if he techs out of it, he won't have the time to punish you if you shield, wavedash, dodge or whatnot afterwards.
* Use nair more.
* Get better at shielding/dodging after a botched aerial/ground attack. Also, get better at DI:ing away from the enemy after botching an aerial or getting thrown into the air by an attack.
* Try Reflective Shielding his projectiles. Even his boomerang can be reflective shielded.
* Grab more. For the first half, I saw little to no grabs at all.
* Learn to punish more. Whenever he messes up, be there to punish, be it simply with a dashattack. Also, learn WHEN to punish. If you see that you probably won't make it, don't try. Pull a turnip or something instead.
* Do not be too predictable. I noticed how you usually always recover in the same way from the ledge/edge. Try rolling sometimes. Or rapping back and then jumping towards the stage into an airdodge or an aerial.
* Learn the distances of Peach's attacks more. I need to do this myself. Whenever Link messes up, you can always punish with a grab, but if you miss, you'll be punished. Learn when to dashgrab and when to not.
* Especially with characters like Link, do NOT roll or airdodge through him.
* Float after the enemy more when they've been hit off stage.
* It may just be a preference thing, but it's a good plan to start pulling turnips like mad once your opponent is dead and you have that window of opportunity. You might pull one of those rare turnips/bo-ombs/beamswords/mr. Saturns... or make the odds of pulling one higher.


After watching "Flag(Peach) vs Rickr(Link) Challenge 2.wmv":

* Spacing. Do not leave yourself open when dsmashing for instance. Link has that killer chain.
* Timing: Time the aerials more, especially bair. I also saw you dodging from a shield a lot when I'm sure you meant to dsmash.
* I have yet to see a crouchcancelled anything from a dash O_o Or an jumpcancelled attack from a dash.

KuRoKuPo
12-14-2004, 08:04 PM
To me you are great , because I kinda suck myself , I see that Float cancelling is faster than L cancelling , Rick , my friend is the same kinda player as you , so I think I know what to do with him , thanks for the vid!

TiRune
12-16-2004, 11:16 AM
Originally posted by FallenAngelII
You might pull one of those rare turnips/bo-ombs/beamswords/mr. Saturns... or make the odds of pulling one higher.


You didn't pay attention in maths class did u? When you don't draw one, the chance of drawing one won't grow bigger. The chance is 1/251 something like that, it calculates every time you've drawn and it doesn't matter what turnips were before that. so if you drew 1 zillion turnips, the chance of the next one being special will still remain the same :P

other then that, I draw turnips like mad also :P

(and position myself correctly when the opponent dies, remember or know where he spawns and get away from that spot as far as possible when he gets warped back to the stage when he just died :P)

Yuna
12-18-2004, 05:24 PM
Actually, according to knowledgable people, the turnip-pulling in Smash ISN'T random. Videogames can't have complete randomness.

Either whenever you start the cube, whenever you turn it off, load a game, save a game, go into the main menu, go into one of the modes (Melee!, Training, Allstar, etc.), the game will make a calculation and create a very long string of numbers, each representing a turnip, based on the probabilities of pulling them.

Then you might have this string:

:) :( O_O :( ::(( <-- grandpa

So, no matter WHEN you pull turnips during the match, it will always be in that order. ^_^

I think even Ryoko participated in the discussion about that :P

TiRune
12-18-2004, 05:58 PM
video games sure can have random integers, all program codes have a function in which you output a random number.

Take an mmorpg or games like that. do you honestly think that when preforming a certain amount of things, you'll surely get that rare weap ur looking for? keeping track of the chance for every weap to drop with a calculation like that would be insane and require a whole lot of memory and calculation power.

Take PSO for example, that's also a GC game. I know for sure that someone called sounomi in the PSO community hacked her way into the game and found all variable on drops. If you'd look for such a list on google u might find it, a compendium of all drop rates stated in the game (this isn't guessed or something like that, the game states that the chances are that high, the code doesn't state that a certain string of events should happen for a weap to drop).

same goes with every game, it takes too much processor power and memory to record strains of events for ALL random actions ingame, and it wouldnt be very practical since people can work around that.

(not only that, but just look at the number of turnips and different turnip combination you pull, someone mustve spend a few days inputting all those turnip combination since I have yet to find ANY pattern in them: for instance, Ive pulled 2 saturns in a row only once in my life, never happened again. how could this be possible if a certain string of events accumelates into me drawing 2 saturns in a row? that should either have happened more often because of the large amount of times I started the game, or it should happen to everyone once somewhere in their play if its based on playing time.kos and stuff like that. Also, what would the game do with 2 peaches then, get two strings for them? but aren't the conditions for both peaches the same then? that would even make it way more difficult)

also, how come people got exact numbers on the turnip/bomb/sword/saturn %s anyways? do u think they pulled items with peach for a whole day and counted them? no, they checked the source code ofcourse :P

Yuna
12-18-2004, 06:21 PM
That's what I heard, that at least in Smash, it's not so random, there's a %-possibility for each, but the strings are pre-calculated and no one's been able to come up with exactly how and when they are calcylated.

flagitious
01-06-2005, 02:19 AM
Well thanks for the advice fallenagnel, I stopped playing for a while but I'll try to keep it in mind as I start playing again. About the turnip probabilities, the game is probaby pseudo random, so odds are probably constant. But really it is irrelevant, the more turnips you pull the better. I should be pulling them after a kill, but I'm in the habbit of practicing techniques during that time, I figure in the long run it will help me more, but for serious matches such as that I should have been more focussed in the short term. Anyways I'm at home now with no one to play against so don't expect any more vids for a while (I'm too lazy to put up those old marth ones now anyways).

Yuna
01-07-2005, 08:25 AM
I know, I practiced skills for a while too, but then started pulling turnips. If you're fast, you can get 3. If you wanna play it safe, you can get 2. Don't knock it. I've pulled grandpas the first thing I do after a kill 3 times just yesterday.

And some of what I said was probably just rambling, but I just said what I noticed you were doing wrong in those vids. I probably make many of those mistakes myself, if not all. But I know Peach enough to at least know what to do in certain situations if I'm not under the pressure of playing myself :D

flagitious
02-07-2005, 07:18 PM
I made some vids yesterday versus rickr again. Hopefully they show some progress since the last time we recorded matches. As before I would like advice if you have any.
http://good.student.umd.edu
(laptop so it might not always be up, send me an IM if its not up and im online).

Pritch
02-07-2005, 08:18 PM
TirRune, sounds like your math is a bit fuzzy too. Sure, that second turnip doesn't have better odds of being a stitchface than the first one, but in 2 turnips you have twice the chance of hitting that 1/251 as you would in 1 pull. It's just giving you more opportunities to hit the 1/251, not saying that the second pull is going to have better odds than the first.

And also, it is in fact impossible for a computer to generate a truly random number, but it can simulate it to the point where it might as well be random. For example, lots of older computers (don't know if this is still the method used today) would just have a clock running in the background that was exact to the last .0000000000000000000001 of a second. They'd just use it to generate the numbers - ie if it needed a number between 0 and 9 it would just take the very last digit of that tiny constantly changing decimal for the clock. Not truly random, but for all practical purposes it achieves the same results. Not saying that's the way it generates what turnip is pulled, I have no idea if it's a set list or a "random" chance.

Rickr
02-08-2005, 03:07 AM
I know this is a Peach forum, but if anyone has any advice for my Link, I'd love to hear it.

Don't pay much attention to my Young Link. I don't really play him seriously, nor does Flag seriously play Ganondorf. Those are really just for fun.

UndrDog
02-08-2005, 04:44 AM
I blame you guys for him beating me at MLG...

Flag, you have a very nice Peach. and I wanna rematch. no time limit. LoL

Yuna
02-08-2005, 06:19 AM
To the Link player: You're screwed :P. Peach is a Link-counter XD.

Zato-1
02-08-2005, 02:10 PM
First off, is there a list of acronyms that you can direct me to (dlj)? And/or definition of terms (jump cancel)? I probably do most of them, just not sure exaclty what you're reffering too.

In terms of your peach, its good, but I don't think it would be very effective against fast characters. My play speed is way faster, probably because I mainly vs. shiek, fox and a really fast mario.

I noticed that you aren't dash attacking as much as I do. I love to punish people with that. I will usually follow a combo up with my dash atttack (although i am trying to do it less to lower my predictablility).

I have been trying to perfect my run/turn/minijump/butt-bump or turn/minijump/butt-bump attacks. They have a lot of delay because of the turning in stride i am doing. Do you have any comments on how to increase this techniques speed? Also, do you chain it or just levitate/bump-bump-bump?

flagitious
02-10-2005, 07:07 PM
Originally posted by UndrDog
I blame you guys for him beating me at MLG...

Flag, you have a very nice Peach. and I wanna rematch. no time limit. LoL


Heh they were fun games, where do you live by the way?