View Full Version : Spike Technique's
~Shin_Ganondorf~
11-18-2004, 03:06 PM
. . . sounds pretty boring huh. But maybe theres more spikes out there than you realize with the Kirbstir, and maybe more that you know that I don't.
so lets share strategies.
Spiking and suicide kills are what Kirby does best in my opinion. so quickly, i'll name off what I kow.
Reg spike with the down airial, be sure when you do it, you use the C-stick and get this kind of motion. Jump, C-stick v, fast fall.
Next is eatting somebody :) I usually like to do this. I know I can't just eat somebody and walk off, people get out too fast. And if the opportunity to do the reg spike doesn't come about because i'm too far away, I MAY be close enough to suck somebody in AS i'm falling down. So jump, press B and hold, when they are getting back on the stage they have to basically find a way to either get on the other side of you (likely impossible your flying in their general direction, you get close you get spiked, or they try to hit you and still get up after that (likely impossible, most attacks get sucked in and even after the attack, they might have sunk so far they are screwed.)
And of course the grab spikes, backthrow (best one)
Forward throw ( you better do it at high freaking damage or its LIKELY IMPOSSIBLE)
And this one. when trying to get to the ledge you do the up B, and they are edgeguarding. You hit them with the up B which makes them fall to the ground, right when you hook on the ledge you should have enough time to jump off the ledge going up and do a down airial on them. If your opponent rolles towards to the edge or even barely DI's towards the edge, your down airial should spike them right off the edge. Try this on computers, it works just about every time. And its sad.
And lastly, the up B spike. I use it sometimes, it knocks opponents back with the wave if I randomly miss. It also does the whole spike thing. (I wish they left his Final Cutter alone in this game . . . oh well)
So, any spiking techniques you guys know of?
If not, lets just have a discussion on the one's you know, and when to use them, and what could counter them, and how we can counter them countering them :)
dan smith
11-18-2004, 09:52 PM
Kirby is not defined by suicide...what makes kirby best is his low CC, SG, and edguarding/air combos.
Everybody know how to suicide...most people don't use it. I use the backthrow occasionally because people TRY and get out of it....and SUCCEED! but they don't really know what happens...it is confusing.
Often they assume you won't use the Fthrow or Bthrow though, and won't struggle...they are pretty good throws.
WD>WD>CC, Dtilt, SHFFLD Dair, Dodges if needed, SG, Dthrow, Dsmash^Uair.
Alll that jazzz...
Omnigamer
11-19-2004, 01:07 AM
That's mostly true, Dan, but to be be better with Kirby nowadays involves less and less CCing ^_^
While good on occasion, there are far better things that make Kirby great. Namely just the comboability from throws (I'm talking both down AND up... I prefer up in most situations. Practice enough and you'll see why).
Also, shin, I've recently been doing something similar to what you suggested about going from final cutter right onto the ledge and jumping off immediately into a dair. Instead though, I start it on the stage. Final Cutter has a great deal more horizontal mobility when used on the ground rather than in the air. How this is supposed to work is you'd be pretty close to the edge (practice for a little bit to figure out just how far), and time it so that you use Final Cutter just as your opponent comes in range of the blade (nobody really expects this move, so they most likely also won't realize how much range it has). You need to get the timing for when to hold back to start moving back towards the ledge as soon as possible (there's a good deal of frames where Kirby can turn around right before starting the attack). If you do it right, it pops them up, knocks them down with some minimal force, and you should be on the edge. Now, immediately after reaching the edge, jump up and land-cancel the aerial hammer (the topic is somewhere in this forum if you don't know what I'm talking about). If you do it right, you'll catch them in the hammer spin right before they hit the ground, and will put them in perfect position for an utilt into whatever as soon as the hammer has cancelled. A lengthy explaination, but it's highly effective ^_^
.:ßio§torm7:.
11-19-2004, 03:39 AM
Originally posted by dan smith
Kirby is not defined by suicide...what makes kirby best is his low CC, SG, and edguarding/air combos.
Everybody know how to suicide...most people don't use it. I use the backthrow occasionally because people TRY and get out of it....and SUCCEED! but they don't really know what happens...it is confusing.
The move doesn't nessisarily have to be a suicide. On a lvl like Final Destination Kirby can fall down to almost the very bottom of the stage and have enough jumps to get back up. Which means someone could easily have Kirby spit their opponent BENEATH they stage platform and still have enough jumps to get back up.
Ofcourse using grabs to suicide off a ledge makes a good pyscological tactic (KIRBY'S TAKIN' YOU TAH **** WITH'EM!) its also nice finishing move when u and you opponent have only one life left (the person you have in a grab dies fist when u dive-bomb w/ them off the ledge). Ofcourse actually pulling it off can be pretty hard, again, its a good psycological tac to use when your oppenent knows you'll kill yourself just to take them out.
Omnigamer
11-19-2004, 04:44 PM
That's not exactly an effective tactic. Spitting out any character gives them upward motion, in addition to a jump and a tertiary jump. The much better tactic is to just keep them inside. If they're smart enough to not try and break out, they'll always still be the first to die even if Kirby takes them all the way to the pit. Also, depending on the height of the character that you ate, Kirby can immediately jump back up after the person has died, not having committed suicide for the KO. The taller the character is, the easier it is to do. Try practicing against Ganondorf.
The Cape
11-19-2004, 05:46 PM
Kirby's neutral A is a good edgeguard technique.
When you suck them in if you are standing on the edge of the level (where the tiptoes animation happens) as they come out they will fall downwards and be easy to spike.
dan smith
11-20-2004, 08:08 PM
True...suicide techniques don't always have to be suicidal...but they all kinda suck....haha... (joke)
The Suck N' Drop works the best but only if your opponent dosen't know how to escape it.
The BThrow and FThrow are super easy to escape and deadly suicidal.
I occasionally Suck N' Drop but only if it is an important match and only if I know my opponent is Kirby ignorant. The move is laggy and is a risk.
.:ßio§torm7:.
11-23-2004, 12:48 AM
Originally posted by Omnigamer
That's not exactly an effective tactic. Spitting out any character gives them upward motion, in addition to a jump and a tertiary jump.
You don't understand. On certain stages he stands right one the very edge (leaving only a split second to break out should someone be sucked in) and waits for someone to be forced into his mouth. Then he walks off and spits them under the platform then uses kirby's multiple jumps to float up and around back onto the platform. When we were relatively new to the game it was easy for him to suck us in then stroll off. Of course we all know how to break out almost imediately now but he's almost got it down to an art. He won the 1st 4 player melee round of a tourny (Battlefield, 3 stock) by using that tactic. He even got it to work on a Yoshi player; he spit her out UNDER the platform and she tired to use yoshi's great vertical recovery move but it was no use since she was UNDER the platform. She looked like a dog traped under the ice, trying to claw thru. He killed the other two players by doing this until only Falco was left (with high damage) so then he just charged him and smashed him out (shoulda seen the look of rage on the poor guy's face). Ofcourse everyone saw him do this and the following round his next three opponents decided that whole "suck n' drop" thing wasn't gunna fly and allied together to kill him first, and with extreme prejudice (I guess that suck n' drop move is a war crime in violation of the Geneva Convention :P )
Sure, his suck and drop tactic is risky and he only gets it to work 15-20% of the time (on our circle of friends, but on people not used to the way he does it they are caught off guard), but is often enough to be feared as a low dmg instant kill. I'll be d4mned if that isn't a good psycological tactic. The fact that he's liable to try it at any time keeps us on our toes and making sure that we plan how we approach "his ledge". He tries not to abuse it now since if he does the 4way melee turns into a Kirby hunt. :D
Omnigamer
11-23-2004, 07:29 PM
I understood perfectly. But it still isn't a good tactic. The other ways that I mentioned are simply far more effective. And that's assuming you can even suck them up at all. It really is not something that's easy to do in competitive play. If you're getting stuck under the stage, it's your fault. When Kirby spits the character out, the amount of time that the character spends as a star depends on the time before they press a button. If you press something right after being spit out, you'll come out of the star almost immediately, have a great amount of upwards vertical velocity, and still retain your second and third jumps afterwards. For almost all characters, this is more than enough to fully recover. The few exceptions would be Bowser and maybe DK, simply because they don't have a great amount of vertical recovery ability.
As I said before, this tactic is near useless.
Ninja
12-02-2004, 07:17 PM
Kirby can be pretty cheap by taken you of the edge and the more you struggle the closer to your death
PXTalon2000
12-21-2004, 12:41 PM
Originally posted by Omnigamer
As I said before, this tactic is near useless.
Don't spit them out... Vaccuum spike... Hularious... Effective... Heck, you can swallow them while they recover, or as a get-back-onto-the-ledge move x.o;
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