PDA

View Full Version : super wavedash


charade
11-14-2004, 10:16 AM
well i can do it but only sometimes alot of the time it doesnt work with me

I was just wondering can anyone do this move constantly without failing it

if you can, mind sharing some tips on how to make it more reliable

samusedaway
11-14-2004, 02:58 PM
practice

Crash
11-14-2004, 04:08 PM
make sure you don't accidently cancel it by crouching.

charade
11-15-2004, 04:08 AM
crouching... yeah thats probably somthing i do

truPOTENTIALatSB
11-21-2004, 10:14 PM
How do u superwave dash please help me learn it..... I understand it is hard and doesn't always work but it would be helpful if i knew it....

UndrDog
11-23-2004, 03:17 AM
Ok, here we go...
1) bomb
2) the moment you land on the ground in ball form you must first push the directional stick in the opposet direction that you wanna do the super wave dash, then suddenly in the direction you wish to go.
3) go flying... weeeeeee

Things to keep in mind...
(this can be very hard because I believe you have to do the for Left/Right motion in but one or two frames... )
(be careful not to let the directional stick fling back in the other direction after completing the Left/Right motion or else your dash my come to a sudden halt.)

aside from that all you can really do is practice alot.

th3nd
12-13-2004, 10:41 PM
can somebody tell me what it looks like.
does it go far? or what does it do?!

UndrDog
12-13-2004, 11:13 PM
welcome to the boards th3nd! anyway it can send you from one end of Final Destination to the other in about a second.

SWD (http://www.geocities.com/undr_dog_reg/4.mpg)

Just made that for my website. =D

th3nd
12-13-2004, 11:24 PM
whoa thats weird.....is that like a glitch in the game cause to me it seems like she just slides across

ok so swd has nothing to do with the bomb exploding?

UndrDog
12-13-2004, 11:44 PM
yeah its a glitch. SWD has nothing to do with the bomb exploding. all the bomb really does is puts you in the morphball form. it has different physics then Samus normally does. I think the thing behind it is that you change direction that your moving in as you come outta ya morphball form and it sends you flying as the physics change back to normal. I'm not sure that is how it is, but I think thats the way it is. anyway I hope this helps, if you have any more questions just ask. I'll try to help.

th3nd
12-13-2004, 11:51 PM
alright thanks.....i just downloaded a movie he does like a short version of the superwavedash but i see no bombs

is that some thing else....how do you do that?!

UndrDog
12-14-2004, 12:26 AM
oh, that would be a normal wavedash. all characters can do it. if you have DC++ I'd suggest downloading Germs Linkology. it show Link doing it. anyway to Wavedash you have to do an air dodge. that is really close to the ground. if your dodge hits the ground, you will start to skid across the ground. the lower to the ground you do it, the faster and further you go. you have to dodge in a 45 degree angle in order to get you to skid across the ground. It seems really hard to do at first, and it may take several hours of practice. but alot of people find this to be vital in their gameplay. it is faster the rolling, and it allows you to protect yourself why moving. many people use the wavedash to set up attacks. you can also do it backwards off the edge to instantly grab the edge making it hard for your oppentent to recover. Luigi has the longest regular wavedash, so you might wanna practice with him.

jump -> dodge \ right away. takes some practice but I'm sure you'll get it.

th3nd
12-14-2004, 06:20 PM
alright cool ill try it out

im a samus user =)

Joker
01-06-2005, 07:37 PM
When I was originally informed on how to perform the SWD a person said to lay a bomb and while laying the bomb hold back for that little hop sequence then when you land to press the opposite direction,..........it worked of course but the other way is to just simply stand still lay the bomb and quickly press the directions then which still works just as well or so it seems, my question is which tatic seemingly works more than the other if possible.............

Joker
01-06-2005, 07:40 PM
On another note................., it's known I sure that some glitches dont work between the two different SSBM versions like the Link Boomerang trick.........is this the same with Samus' SWD.?

Aftermath
01-06-2005, 09:40 PM
Hey joker, i have an idea, how bout you go play another character and stop coming to the samus section, everyone would greatly appreciate it.

You see, while link's boomerang was a true glitch, the swd is not, it is simply a trick that abuses the physics change from the morph ball form to the standing regular form. So, it would not be taken out, it's still in PAL, as had been noted in many threads already about this subject. If something, glitch oriented, is still in PAL, there is no way that it is out of the NTSC versions.

And on your other question... So you say both methods work, and as been posted and proven in many, many places, there is only one way it works, the switching of directions between frame 41 and 42. So what you're asking is if either method, BOTH DONE THE SAME WAY FOR IT TO ACTUALLY WORK, has a distinct advantage over the other, making either easier. Now, before i put my thoughts into that, try thinking about it a little bit. You have two options to do something, the only difference is something that really doesn't matter, since to do the trick there is only one way, regardless of anything else. So, in testing those two methods, you vary a neglible factor, holding or flicking, which does not matter at all, just keep that in mind. Now, knowing that the difference makes NO DIFFERENCE WHATSOEVER, do you really believe there is an advantage of one over the other?

A small amount of thinking about what you are saying before you post it goes a long way, and saves you the shame of looking like a total idiot, like Joker has done here, asking 2 completely retarded questions AND double posting.

MLRS
01-06-2005, 10:39 PM
aftermath-3.2x10^23
noob-0

usewd4luigi
01-24-2005, 12:17 PM
i dont think that its the distance from the ground that determines the length of the wavedash... if you dodge more to the right then youll go further right but if you WD more toward the ground then youll skid to a stop alot easyer... you can tell that this is how it is by using luigi... you wanna jump then dodge asap and the angle that you put in the direction that you wanna go determines how far you go

MLRS
01-24-2005, 03:13 PM
wait, what the ****?

AzN_LepREchAUn
01-26-2005, 02:17 AM
lol ^ wtf is right. usewd4luigi the people in this thread are talking about samus's super wavedash... not some simple "look at me slide farther cause the analog stick is more horizantal." If you read back a page you'll learn what to do for the SWD.

Oh, and on a question note, UndrDog sez that you have like 2 frames to pull off a SWD, but exactly how many frames are there to do the super wavedash. ie: # of frames you have after you land to tilt in the first direction, and # of frames you have in between the first direction to the second.

UndrDog
01-26-2005, 03:10 AM
actually I've been checking it out. mainly looking for stats since I have no idea on how to check the frames. I read you have to change the direction of you DI from left to right, (or vice-versa), in bwetween the 41st and 42nd frames. so you really got about one frame. =/ though knowing this dosnt really help ya learn how to do it better. I wish it did though. =(

usewd4luigi
01-27-2005, 12:50 PM
i know what you are talking about AzN_LepREchAUn i read the thread. i was responding to this
anyway to Wavedash you have to do an air dodge. that is really close to the ground. if your dodge hits the ground, you will start to skid across the ground. the lower to the ground you do it, the faster and further you go. you have to dodge in a 45 degree angle in order to get you to skid across the ground. it was earlyer in the thread stated by undrdog.