View Full Version : Does Mewtwo Have a Saving-grace?
.:ßio§torm7:.
11-12-2004, 01:05 PM
The only time I do reasonably well w/ M2 is in a 4 player ffa where every1 ignores me long enough to get in some opportunistic shots or when I'm playin' "co-operatively" w/ someone who "tanks" me while I throw in suppressing fire to keep our common foe on the defensive. Basically the only way I've been able to survive, as M2 is to use a hit-as-you-run tactic or have someone, willingly or unwillingly, tanking me while I throw in opportunistic attacks.
Sure M2's attacks do good dmg but they either have a relatively long charge-up time or have a horrendous cooldown that leaves his frail, lightweight body open to attacks.
Do any of you more experienced Mewtwo players have some tips on how to play more offensively or at least on how to make a match using M2 more than a grim struggle for survival?
Mabus
11-13-2004, 06:52 PM
I would say Mewtwo is a duel only character, like I'd say Yoshi is a FFA/Team only character. I would never use Mewtwo in a FFA situation, for the reasons you're discovering. I'm not one to say there is a specific way to play a character, but you're using Mewtwo incorrectly :P
Mewtwo's saving grace (if he actually has one) is his throws and his recoveries. Consider his back and up throws to be smashes instead of grabs. They are his KO moves. Up throw KOs are 120%-ish, give or take. Learn to shield grabs, wavedash out of attacks and in for grabs, roll at key moments, etc. A general rule is to use up throws for light characters and back throws for heavy. There are exceptions. When you are using a back throw, you are trying to get them off the side and follow up with a b-air to pseudo-spike them. Characters that use attacks to recover (Marth's dancing blade, Mario's cape) are immune to this. You have to D-air them or try KOing them off the top.
Mewtwo's attacks are pretty crappy except his throws and his tilts (which are still crappy). D-tilts throw them up, u-tilts keep them there. Foreward tilts keep them at bay. A quick dash attack, followed by a foreward tilt in the opposite direction can work wonders at lower percentages.
B-air has great range and is Mewtwo's edgeguarding savor, along with shadowballs. Mewtwo has nice shorthops. Because of the nature of his jump, he can short hop quite far. Shffl'd b-air is very handing to tack on random damage, and it is Mewtwo's savor edgeguarding move, along with Shadowballs. Shffl'd F-air has amazing knockback, but sadily no range, so you won't get many chances to land it. Against slow fallers (like Samus) you can get a DOUBLE f-air in at low percentages.
N-air is Mewtwo's all-purpose move. It has high priority, but some characters can simply outrange it. I use it almost excusively for defense, or against people that are pissing me off.
As noted in another topic on this board, it appears that his up-smash is a disjointed hit-box. I discovered this myself when I was attacked by Link's d-air. Unable to get out in time, I use my up-smash and, to my utter shock, Link was no more.
Shadowball is your friend and enemy. The little ones are nice to piss people off. Big ones, great for edgeguarding and little surprises. It has several problems:
-You often use it at close range so they have little change to avoid it. Do this against Roy when he's fortunate enough to counter (and he'll have a chance, Shadowballs come out slow) and you'll have your day messed up
-A cape happy Mario/Doc will infuriate you.
-Fox/Falco reflectors are an obvious issue.
-A charged shadowball will make a Ness very happy.
-Game&Watch's bucket can come back to haunt you if you're not careful.
-Powershielding is always a risk with projectiles.
Blah, blah. If you have questions, ask away and someone will hopefully have advice or something. Mewtwo is a really hard to use character. Learn to use him well and you'll actually survive (sometimes) and maybe even get a few KOs! A KO with Mewtwo is worth like 10 Sheik KO's.
charade
11-14-2004, 10:09 AM
heh i think the only way to do well with mewtwo is to have the reflexes of a god
I personally think hes good for reversing attacks but that takes alot of practice and knowledge on all the other characters attacks
if your just starting up with him them your bound to do crap
he takes a while to get used to
.:ßio§torm7:.
11-15-2004, 04:00 PM
Originally posted by Mabus
I would say Mewtwo is a duel only character, like I'd say Yoshi is a FFA/Team only character. I would never use Mewtwo in a FFA situation, for the reasons you're discovering. I'm not one to say there is a specific way to play a character, but you're using Mewtwo incorrectly :P
Mewtwo's saving grace (if he actually has one) is his throws and his recoveries. Consider his back and up throws to be smashes instead of grabs. They are his KO moves. Up throw KOs are 120%-ish, give or take. Learn to shield grabs, wavedash out of attacks and in for grabs, roll at key moments, etc. A general rule is to use up throws for light characters and back throws for heavy. There are exceptions. When you are using a back throw, you are trying to get them off the side and follow up with a b-air to pseudo-spike them. Characters that use attacks to recover (Marth's dancing blade, Mario's cape) are immune to this. You have to D-air them or try KOing them off the top.
Mewtwo's attacks are pretty crappy except his throws and his tilts (which are still crappy). D-tilts throw them up, u-tilts keep them there. Foreward tilts keep them at bay. A quick dash attack, followed by a foreward tilt in the opposite direction can work wonders at lower percentages.
B-air has great range and is Mewtwo's edgeguarding savor, along with shadowballs. Mewtwo has nice shorthops. Because of the nature of his jump, he can short hop quite far. Shffl'd b-air is very handing to tack on random damage, and it is Mewtwo's savor edgeguarding move, along with Shadowballs. Shffl'd F-air has amazing knockback, but sadily no range, so you won't get many chances to land it. Against slow fallers (like Samus) you can get a DOUBLE f-air in at low percentages.
N-air is Mewtwo's all-purpose move. It has high priority, but some characters can simply outrange it. I use it almost excusively for defense, or against people that are pissing me off.
As noted in another topic on this board, it appears that his up-smash is a disjointed hit-box. I discovered this myself when I was attacked by Link's d-air. Unable to get out in time, I use my up-smash and, to my utter shock, Link was no more.
Shadowball is your friend and enemy. The little ones are nice to piss people off. Big ones, great for edgeguarding and little surprises. It has several problems:
-You often use it at close range so they have little change to avoid it. Do this against Roy when he's fortunate enough to counter (and he'll have a chance, Shadowballs come out slow) and you'll have your day messed up
-A cape happy Mario/Doc will infuriate you.
-Fox/Falco reflectors are an obvious issue.
-A charged shadowball will make a Ness very happy.
-Game&Watch's bucket can come back to haunt you if you're not careful.
-Powershielding is always a risk with projectiles.
Blah, blah. If you have questions, ask away and someone will hopefully have advice or something. Mewtwo is a really hard to use character. Learn to use him well and you'll actually survive (sometimes) and maybe even get a few KOs! A KO with Mewtwo is worth like 10 Sheik KO's.
You are most definitely right about Mewtwo's grabs. I've started to get the hang of the sheild grabs (provided that the relentless onslaught against me is comming from the front). Up until I learned how effective M2's grabs are I mostly relied on the shadow balls for most situations (oh, and teleport >_>) and the tail whiping to keep them the **** away from my M2 while he runs like the coward that he is. Being as how whenever im playing SSBM w/ my friends its a 4 player bloodbath it always comes down to me just trying to survive till the 1v1 match up at the end of the round >_<
I have one friend who almost always plays as Link and in the beggining he used to eat me alive just by the fact that he can out manuver my Mewtwo so well (not to mention that almost ALL of his friggin attacks come off much faster than mine); now I've gotten to the point where I can keep him at bay and generaly give him a hard time (all I can hope for for now lol). I have another friend in a similar position as me being as how he refuses to play as anyone else but Kirby (we both must be masochists) but he still manages to win 4 player melee matches -- and almost always w/ zero kills -- the way he kills doesn't count as a kill (don't ask....just don't ask...) I suppose if he can make it w/ a sad lil Kirby I'm sure I can make it w/ Mewtwo.
Mabus
11-15-2004, 06:10 PM
I have another friend in a similar position as me being as how he refuses to play as anyone else but Kirby (we both must be masochists) but he still manages to win 4 player melee matches -- and almost always w/ zero kills -- the way he kills doesn't count as a kill (don't ask....just don't ask...) I suppose if he can make it w/ a sad lil Kirby I'm sure I can make it w/ Mewtwo.
Sounds like your friend is pulling the 'ole suck 'em up and jump off the stage. Clearly you're just hanging around with friends and messing around. That's all cool and stuff, but on a competitive level Mewtwo simply does not like FFAs. On that lower level, where you're playing with people who like to spam Fox's firefox (spaming a recover move? What?) or "holy sh$tyz counter1 fre@k1ng OWNZ!" or "Link go SPPPPPIIINNNN" etc (we've all played with these types), what was I saying? Well, on that level, teirs just don't exist. So your Mewtwo can be like ridiculous ownage in a FFA. But take that mewtwo to anyone who isn't an, uh... what's that word.... "uber n00b?" and prepare for death.
Only then will you realize this: Mewtwo's only saving grace is that he is well liked -- by enemies who like to win.
.:ßio§torm7:.
11-15-2004, 10:26 PM
Originally posted by Mabus
Sounds like your friend is pulling the 'ole suck 'em up and jump off the stage. Clearly you're just hanging around with friends and messing around. That's all cool and stuff, but on a competitive level Mewtwo simply does not like FFAs. On that lower level, where you're playing with people who like to spam Fox's firefox (spaming a recover move? What?) or "holy sh$tyz counter1 fre@k1ng OWNZ!" or "Link go SPPPPPIIINNNN" etc (we've all played with these types), what was I saying? Well, on that level, teirs just don't exist. So your Mewtwo can be like ridiculous ownage in a FFA. But take that mewtwo to anyone who isn't an, uh... what's that word.... "uber n00b?" and prepare for death.
LOL
*the following is a lil off topic but so what, eh?*
Yea, we generally just mess around but we're not so n00b that Link can just spam his spin attack or Fox can just use his low priority flame recovery move and pwn t3h m4tch. And the way my friend plays Kirby yea its true he's not above sucking people in and jumping off, it very rarely works unless he jumps off as soon as he has the victim in his mouth (breaking out usually ain't that hard). He also like using Kirby's grab move to kill both himself and opponents but he generally only uses his "kamikaze" moves as a psychological game:
"Do you really wanna come near Kirby's ledge? He’s a sad pitiful creature at the end of his rope and got nuthin to lose...Kirby'll take yah to h3LL w/ him"
He usually refuses to take anyone's powers (with the exception of Fox, Samus, and Mewtwo) and instead relies on any item he can get his lil pink flaps on or his grabs to deal damage. His only real edge guard is to fly out after you, if he's lucky enough to have an item near by, and chuck it down into your head. When he plays as Kirby he's just a tenacious lil b@stard w/ a grim will to survive and some how (god knows why) he manages to pull through without stealing any powers. Instead of powers he relies on items and sheer resourcefulness to kill people in ways that don’t count as kills (For example, I was playing as Sheik vs. his Kirby on Green Greens and he killed me by spiting me into one of the explosive bricks behind me. Or he'll just play defensively though a whole round, last till sudden death and kill the last remain opponent there, which also doesn’t count as a kill.)
He almost always plays totally defensive but on a few rare occasions he goes toe-to-toe vs. characters Kirby should never go at head on and its actually pretty skari. We ask him how why he doesn't do that all the time and he’s like: "You just don't understand how phenomenally difficult that was. That took everything in me...oh god why do I keep playing Kirby..." My Link playing friend freely admits that Kirby is basically a gift to Link... unless our other friend is playing him, then Kirby is a nightmare to kill. Another friend who plays as Roy says pretty much the same thing.
We all generally just play SSBM just to hang out and goof around but four of us are actually practicing to participate in a SSBM tourny next year. We get together every weekend and the match ups are usually Link, Kirby, Mewtwo, and Ness. Needless to say my Mewtwo rarely wins any of those FFA rounds but I figure if I make it w/ ol' M2 I'm pretty well off :p
MookieRah
11-15-2004, 11:21 PM
Shffl'd b-air is very handing to tack on random damage,
I dunno, Bair doesn't seem to have much priority. I get hit out of it pretty **** easily.
Shffl'd F-air has amazing knockback, but sadily no range, so you won't get many chances to land it.
Fair works very well in combos. It's really hard to land one on it's own, but from a downtilt/up-tilt/whatever it is really easy to land. Not only that, but at double f-airing is common place with even fast fallers. Try this out on Fox or Falco:
Up throw > up tilt > grab > up throw > fair > fair
Now that is a crazy combo, and I rarely pull it off, but at around 50% you can double fair REALLY easy.
Fair > Fair or Downtilt > fair > fair
I could go on, but I think you get the idea.
Umbreon
11-16-2004, 11:07 AM
I am Mewtwo's saving grace.
lol
Mewtwo gets raped by fast fallers. Dave showed me this, ha. He 2 stocked me. His other 3 stock were all 0 to death combos O_o'
Mewtwo can't beat samus. Ever. Don't even play the match he has no chance. Or marth/sheik, unless the marth/sheik is stupid. Mewtwo can combo marth/sheik to **** too (same weight)
Mewtwo does ok vs peach, ganon, link, luigi.....the higher tier charas.
Sacred Ice
11-21-2004, 10:02 AM
Mew2 is one of my favourite chars in SSBM. Mainly because he has really cool and rather odd attacks.
I agree that he doesnt do well in 4 player battles but if u try ur best its not impossible.
I mostly play Mew2 against really fast chars and I dont lose very often either.
I usually stand aside and wait for someone to come to me, and I try to always have a Shadow Ball ready. Just hypnotize them and smash/shoot/throw!
.:ßio§torm7:.
11-21-2004, 05:13 PM
Originally posted by Sacred Ice
Mew2 is one of my favourite chars in SSBM. Mainly because he has really cool and rather odd attacks.
I agree that he doesnt do well in 4 player battles but if u try ur best its not impossible.
I mostly play Mew2 against really fast chars and I dont lose very often either.
I usually stand aside and wait for someone to come to me, and I try to always have a Shadow Ball ready. Just hypnotize them and smash/shoot/throw!
Yea, I use the wating tactic myself but I very rarely get a chance to pull off hynotize. I usually have much better luck with confuse, since it has such good priority, then a quick down smash on the C-stick followed by a shadow ball - or, I just resort to shield grabing. After I get in my one good hit I teleport my *** outta there.
I've also found that in 4 person melees it best for my M2 to just find a corner away from the fray, 'cause if my M2 ins up in the middle I just end up in the crossfire of everyone's attacks and its only by the grace of god that I ever manage to stay on the ground for more than 2 seconds >_<
I know some of you more experienced Mewtwo players have suggested that M2 should be played offencively, but mere mortals like me can only survive by using a few keep-the-h3LL-away-from-me moves, then getting the fuk outta there. I found that, along w/ recovering, its just about the only thing M2 does well.
Greta_the_Great
11-22-2004, 02:28 AM
I like to play offense, but that's just me... it's because I'm stupid :o
his saving grace: being mewtwo... he's so kuhl! :D
Mow: You can beat samus with m2, it's just a hard battle...
Sacred Ice
11-22-2004, 07:25 AM
Do you guys talk about player vs com or player vs player?
Umbreon
11-22-2004, 11:00 AM
matt it's not so bad till she uses the death move. I've played samus players where all they do is the death move. There's just no beatig it!
Mabus
11-22-2004, 11:15 AM
Mow, what exactly is this "death move" of Samus's that I keep hearing you mention.... not that er I'd ever use it against Mewtwo when playing as Samus =/ its just some useful information.
CaliburChamp
11-22-2004, 11:20 AM
Its obvious that M2's saving grace is his teleport. And SHUFFLD B-air? You have to be out of your mind, its not a great move to spam. You will only want to spam your tilts and throws and teleport. Mind game the Teleport so you can get into attack range, or get out of their range. Teleport down to the ground to cancel the full length of teleport. Btw, just found out, WD to f-smash is good in most situations.
TestRider
11-22-2004, 07:23 PM
Teleport just doesn't work for offensive purposes, forget it. By the time you're done recovering your foe has had plenty of time to turn around and wack you for trying, or at least recover from whatever he was doing.
Umbreon
11-22-2004, 08:59 PM
lololol teleport bites in combat. Using it will only get you grabbed/killed. Same with WD to fsmash.
If ever mewtwo had a move to spam, it would be upilt. Can't get enough of that move lol.
As for sammy's death move...it's so good, i dare not mention it lest I'll never win with mewtwo again.
JesusFreak
11-22-2004, 09:08 PM
I know what it is!!!trwl-fitorda
.:ßio§torm7:.
11-23-2004, 12:07 AM
Originally posted by UmbreonMow
lololol teleport bites in combat. Using it will only get you grabbed/killed. Same with WD to fsmash.
If ever mewtwo had a move to spam, it would be upilt. Can't get enough of that move lol.
As for sammy's death move...it's so good, i dare not mention it lest I'll never win with mewtwo again.
God 4give me, but is the death move upthrow->plasma blast? >_>
And oh yea, if it weren't for teleport I would never be able to survive w/ M2 and I would NEVER play him. Its, by far, the best escape move.
TestRider
11-23-2004, 12:09 AM
Actually just spamming a move which outranges and outprioritizes most of Mewtwo's arsenal is usually enough to beat him. In Samus's case that would be forward tilts and sex kicks. For Marth, forward aerials and tilts. For Ganon, forward aerials and tilts...
.:ßio§torm7:.
11-23-2004, 12:16 AM
Originally posted by TestRider
Actually just spamming a move which outranges and outprioritizes most of Mewtwo's arsenal is usually enough to beat him. In Samus's case that would be forward tilts and sex kicks. For Marth, forward aerials and tilts. For Ganon, forward aerials and tilts...
Which is why I always use moves to try and keep them at bay so I can flee -- like using confuse, c-stick down and run (god bless confuse). I don't even bother going after opponents to use grabs anymore; none of the fancy WD in and grab or the like. I just use shield grabs since my Mewtwo is walways getting hammer'd by attacks he can't fend off.
Mewtwo hates his life... >_<
CaliburChamp
11-23-2004, 11:14 AM
I didnt mean to say spam WD and f-smash together, nor did I say spam teleport for offense. Teleport is best for defense, I only really use Teleport offensively in teams or FFA's cause Mewtwo has such a hard time in teams, so its an unpredictable move I dont use much, its not that useful, only useful against n00bs. Sux how Mewtwo cant reverse missles or charge beams back for damage, and only back for no damage.
TestRider
11-23-2004, 06:31 PM
You will only want to spam your tilts and throws and teleport .
And a bit later...
nor did I say spam teleport for offense. Teleport is best for defense, I only really use Teleport offensively in teams or FFA's cause Mewtwo has such a hard time in teams
Isn't it funny how you contradict yourself from one post to another? Also...
Its obvious that M2's saving grace is his teleport.
And then...
I dont use much, its not that useful, only useful against n00bs.
You sure seem to know what you're saying.
And just for kicks...
WD to f-smash is good in most situations.
And in his following post...
I didnt mean to say spam WD and f-smash together
No comments.
JesusFreak
11-23-2004, 09:50 PM
Boy, you really take your signature literally, don't you Test? ;) :p
Umbreon
11-23-2004, 10:28 PM
Mewtwo is big and his shield is huge. just powershield **** back lol.
mewtwo does just fine vs some charsa nd loses horribly to others. that's just the way it is.
TestRider
11-23-2004, 11:31 PM
Yeah I'm the kind of guy who feels better when crushing and humiliating others.
.:ßio§torm7:.
11-24-2004, 12:26 AM
Originally posted by TestRider
Yeah I'm the kind of guy who feels better when crushing and humiliating others.
You should only save that kinda crulety for people who really deserve it. :o
CaliburChamp
11-24-2004, 01:08 PM
Nonsense. You simply misunderstanded. It is not wise to SPAM teleport OFFENSIVELY, its good to spam it defensively since there are so many faster characters than Mewtwo, teleport gives him that extra speed to make him get away from a characters approach.
His saving grace is his teleport, just dont use it too much offensively.
And with WD to f-smash, its not good to spam it, use sparingly. :P
I just know you love putting words in my mouth and twisting things to make me sound foolish.
MetaKnight0
11-24-2004, 02:37 PM
Teleport starts on the 8th frame.
TestRider
11-24-2004, 07:35 PM
Oh please...
It's obvious you simply tried to change what you said at first after seeing it made you look dumb. But since you insist...
Nonsense. You simply misunderstanded. It is not wise to SPAM teleport OFFENSIVELY, its good to spam it defensively since there are so many faster characters than Mewtwo, teleport gives him that extra speed to make him get away from a characters approach.
Oh yeah I "misunderstanded" alright. It is not wise to spam Teleport, no matter the reason. You're telling me spamming Teleport to keep getting away from your foes will get you the win? It's not that effective for escaping anyway, even on Final D lots of characters can often catch up to you and hit you as you recover. And like MetaKnight said, Teleport starts on the 8th frames. I can't recall how many times I've been hit out of Teleport animation before I could get away.
His saving grace is his teleport, just dont use it too much offensively.
... Please, PLEASE don't ever mention offensive teleporting ever again. It will only get you slaughtered.
And with WD to f-smash, its not good to spam it, use sparingly. :P
You said it's good in most situations. How can a move be good in most situations if spamming it isn't good? You're not making any sense.
I just know you love putting words in my mouth and twisting things to make me sound foolish.
I don't know if you've noticed, but I'm quoting you word for word. How is that "putting words" into your mouth?
MetaKnight0
11-24-2004, 07:56 PM
You can jump off the ground to tele left or right, fastfall to shorten after lag. But that adds at least an extra 6 frames to the start-up, which means teleport becomes somewhat like Roy's counter, except without as much payback.
.:ßio§torm7:.
11-25-2004, 07:02 PM
Originally posted by TestRider
Oh yeah I "misunderstanded" alright. It is not wise to spam Teleport, no matter the reason. You're telling me spamming Teleport to keep getting away from your foes will get you the win? It's not that effective for escaping anyway, even on Final D lots of characters can often catch up to you and hit you as you recover. And like MetaKnight said, Teleport starts on the 8th frames. I can't recall how many times I've been hit out of Teleport animation before I could get away.
Final Destination is a worse-case-scenario for M2 trying to escape via Tele. Teleport is much more useful on levels like Princess Peach's Castle or Onnet. Besides, what other methods do you propose for M2 getting away? -- its not like he can simply outrun anybody. And yes, keeping away from enemies on a 3-4 player melee is a good way to give M2 a chance in h3LL of winning. Why? Because he'd be dead otherwise -- better to keep out of the fray long enough for it to comedown to a 1v1 where it isn't an automatic slaughter for Mewtwo.
TestRider
11-26-2004, 01:26 AM
..the thing is, those 2 stages you mentionned are usually banned in serious play. Beside the Destination, you're left with stages such as Battlefield and Dreamland, with little room to maneuver. This makes it easy to catch up to your Teleport and whack you. And aaaaaanyway, let's say you do manage to get away with Teleport. Now what? Oh wow, you escaped, the positions reset and the fight goes on. That's not exactly what I'd call a saving grace.
Oh yeah, and picking Mewtwo in a 4p free-for-all is simply asking to get beaten up.
.:ßio§torm7:.
11-27-2004, 06:47 PM
Originally posted by TestRider
..the thing is, those 2 stages you mentionned are usually banned in serious play. Beside the Destination, you're left with stages such as Battlefield and Dreamland, with little room to maneuver. This makes it easy to catch up to your Teleport and whack you. And aaaaaanyway, let's say you do manage to get away with Teleport. Now what? Oh wow, you escaped, the positions reset and the fight goes on. That's not exactly what I'd call a saving grace.
As I was was saying, the only way Mewtwo can survive in 4 player melee is w/ teleport. The idea is to survive while your opponents kill/damage each other ( while throwing in a few opportunistic shots of your own when you can); then, when there is only one left with a high % damage, hopefully, you can clean up. Oh yea, Mewtwo has some decent sidesteps and the tail whips are great for keeping enemies at bay -- everything about M2 screams defencive character. Nice sidesteps, "keep-the-h3LL-away" moves, and the ability to teleport is the only thing that allows my M2 to survive long enough to win a multiplayer bloodbath.
Originally posted by TestRider
Oh yeah, and picking Mewtwo in a 4p free-for-all is simply asking to get beaten up.
So what if i like a lil' pain... Don't judge me >_>
MetaKnight0
11-27-2004, 11:55 PM
TestRider, you underestimate teleport.
Unlike Counter for instance, teleport doesn't leave you wide open. It's like a pro-active counter to someone approaching you. You're obviously not going to do it in a way so that they can run up to you and attack you with ease.
Teleport sure isn't a bad thing (it's one of the better Up-Bs in the game) to have defensively.
TestRider
11-28-2004, 01:31 PM
TestRider, you underestimate teleport.
No, I do not. Teleport is crap, and the only reason it seems to have any use is because it's on Mewtwo. Give the move to pretty much any decent character and it suddenly becomes useless.
Comparing it to Counter isn't doing the move a favor... Marth's Counter starts faster, you can actually pull it off fast enough for it to trigger in time if you manage to anticipate your foe's move. In Teleport's case, even if you know what's coming next, chances are you won't be able to get away fast enough. I can't remember how many frigging times I've seen the Teleport animation start, only to be interrupted by my opponent's fair or back air.
...not to mention Counter actually HITS your opponent, adding some damage and perhaps setting them in an incomfortable position, such as having their back against an edge or a wall. In a best case scenario for Teleport, you get away and your foe isn't able to hit you out of your recovery. Yay.
CaliburChamp
11-29-2004, 09:57 AM
When I say spam the teleport, I mean to use it alot. I dont mean to use Teleport like 3 times in a row or something. But you underestimate teleport. It is not like Roy or Marths counter, you can move with teleport to space yourself unlike their counters. And if you dont think teleport is useful then you dont think Wavedash is useful either, because you can space yourself out with wavedash just like you can space yourself out with teleport. But the good thing about teleport over wavedash is that you can use it in the air and are invulnerable and move quicker. If you dont telport much with M2 your not very good with him, he's supposed to be used as a defensive character. M2 does get beat bad in FFA's, teleport helps alot in FFA and teams. I can tell you dont like saying your wrong.
And when I say in most situations, that doesnt mean to spam it. I know I should of said "some" situations not most. I didnt mean to say most. But your probably not going to believem anyhow.
And you were misunderstanding my quotes getting them twisted, and making other people think I mean something else when Im not.
TestRider
11-29-2004, 12:29 PM
And if you dont think teleport is useful then you dont think Wavedash is useful either, because you can space yourself out with wavedash just like you can space yourself out with teleport
Did you ever notice how much of an hypocrite you are? You tell me I was "misunderstanding your quotes getting them twisted, and making other people think you mean something else when you're not", and then you assume that I think wavedashing sucks because I say Teleporting does? Wow, you're not making yourself look any smarter here.
If you dont telport much with M2 your not very good with him, he's supposed to be used as a defensive character.
That's pretty funny, because UmbreonMow, who's regarded by many as the best Mewtwo player in North America, says you need to play Mewtwo offensively to achieve any success with him. I suggest you keep your mouth shut, because every time you open it you make an *** out of yourself.
CaliburChamp
11-29-2004, 02:38 PM
Well if you think Teleport sucks then wavedash must suck too, cause both of those moves are to space you out. And every character has to be offensive if they want to do well. Offense is what gets you the kills so of course he is going to say that. Teleport is more of a defensive move I was pointing out, to space yourself like wavedash but its faster and you are invulnerable for a bit. But go on and do whatever your doing. Everyone has a different style, just be prepared to get owned in FFA and/or Team battles for not teleporting. All this information comes from experience by going to a LAN gaming center about once or twice a week playing smash. I just wouldnt be brave enough to play my Mewtwo in a tournament like Umbreon Mow.
TestRider
11-29-2004, 07:00 PM
Well if you think Teleport sucks then wavedash must suck too, cause both of those moves are to space you out.
No, that's not the same thing at all. You can actually do stuff while wavedashing, which makes it useful for spacing (the most typical example is wavedashing backwards to catch a charging opponent with your forward smash). Teleport's recovery makes it useless for spacing, since it won't allow you to put your positional advantage to use : by the time you've recovered, your opponent will have moved out of the way of whatever you were planning to do. It's good for a quick escape when you're getting juggled or if you've got your back to the edge, but beside that there's very little point in using it over a simple roll or wavedash. You still contradicted yourself by putting stuff into my mouth right after telling me to stop doing it (even though I simply quoted you, while you, on the other hand, came around and pretended I consider wavedashing to be useless.)
And every character has to be offensive if they want to do well. Offense is what gets you the kills so of course he is going to say that. Teleport is more of a defensive move I was pointing out, to space yourself like wavedash but its faster and you are invulnerable for a bit.
No, that's not what you were pointing out. Do I have to quote you again?
If you dont telport much with M2 your not very good with him, he's supposed to be used as a defensive character.
You were saying Mewtwo needs to be played defensively to be good, which is simply not the case. Stop twisting your own statements after realizing they made no sense please, you're looking terrible.
Everyone has a different style, just be prepared to get owned in FFA and/or Team battles for not teleporting.¸
Thing is, I never play Mewtwo in any match involving more than 2 players, I only use him from time to time in casual 1-on-1 matches. Prepare to get owned yourself for picking Mewtwo in a FFA or team battle, which is just as dumb as using Teleport offensively.
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