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View Full Version : Recovery Tactics for Doc.


Eljin
11-08-2004, 07:26 PM
What are some good recovery tactics for Doc. Is there a specific order to do certain moves ( the tornado first, then the cape, then... ) I know he doesn't have the best recovery in the game but I at least need some type of way to come back better than what I am doing. Any suggestion s would be good... Thx in advanced.

fraypika
11-08-2004, 08:20 PM
Hmm.. recovery all depends on where on the stage you were hit but always make sure you DI it. I like to save my jumps for last and cape first always seems to work a little better. It is also a must to only use the tornado if you are above the stage. Otherwise it will probably hurt you more than help.

AmishTechnology
11-11-2004, 12:33 AM
If you're very bad at button-mashing like me, the Tornado will bring you down. Just practice the button-mashing, that's all I have to say.

Eljin
11-15-2004, 06:04 PM
at that button mashing, I'm fine with that part. It's just I see on some vids of people doing uair's and including pills also in recovery. I'm not sure if thats just projectile blocking or it's aiding them by slowing down their falling speed. I havn't tried it yet because I don't want to look stupid doing flip kicks near the edge and falling cause of the lag of the move ( flip kicking to your death sounds like it ). But thx for the earlier suggestion fraypika.

fraypika
11-15-2004, 09:10 PM
Heres what you should do for recovery with the tornado, I am not the greatest with it but I do know how to use it. Always use your cape and then jumps and then at the very end use your tornado and up b. Directional Influence up is always good too.

A good thing that I was told by a good doc (bcb) was its more of a rhythm then just button mashing cause sometimes button mashing doesn't work, So I tried and I am pretty **** good with it now, it works every time. Just have to have confidence and it will work.

Also even though you know you can make it without the tornado every now then you can just throw it in their just to change it up how you recover, predictable recovery is never good. Don't forget that you can get a vertical and horizontal distance with the tornado if needed.(by holding diagonal)

Throwing pills, only if you can, is a good way to keep from being edgeguarded. The pills stun so throw a couple down so they won't hit before you can get to safety. Uair is probably from hanging on the edge and thats a good way to get them off of you, if you need help with this then just ask.

Hopefully this is helpful to you and if not then I tried, Thats gotta count for something.

fast02
11-26-2004, 11:34 PM
Originally posted by fraypika


A good thing that I was told by a good doc (bcb) was its more of a rhythm then just button mashing cause sometimes button mashing doesn't work,


this was only a theory of mine not factual

ps. this is BcB... mods rool

Alucard258
11-28-2004, 05:17 PM
What I do is jump, tornado then if im close enough ill up-b. This usually works for me but Im thinking that saving the jump for last would work better. I dont use the cape unless im way above the stage because it brings you down a little bit.

Eljin
11-28-2004, 10:28 PM
well when you use the cape can't you DI upward and in the diagonal positin toward the stage for more distance. My recovery is better since I save my jump for last, and my tornado spin is better so I'm ok with coming back.

ChRed2AKrisp
11-29-2004, 07:48 PM
I just started playing Doc so i might be wrong but since Doc's cape ends up decreasing you r recovery doesn't it? His horizontal falling has a batter recovery than the cape for just distance I think.

So I Would tornado, fall all the way to the stage until I can use up b.

Got a funny feeling the cape is different than I thought. Im gonna test it for myself.

SHEP
11-30-2004, 03:25 PM
i think( and i might just be a noob) the the cape with doc it no where near as useful in recovery as his mario counterpart. basically the best recovery sequence would be di toward the stage then cape( cuz it give it give the minor upward movement) then mash the down b like theres no tomarrow followed by the jump you saved and and finally the incredible priority of his up b.

JJ
12-03-2004, 11:49 PM
i use the the tornado the most then the up b.

Cyphus
12-08-2004, 03:36 PM
SHEP basicly has it...
first u want to DI...upward, that is..to exchange ur horizontal punishment for vertical potential.
when thats said and done, soon as u can Cape...then...
DoctorTornado if u are at least parrallel to the edge....
D.Jump IMMEDIATELY out of it, and drift as far as u can, then UpB, influencing it forward, when ur at the appropriate approx. 50 degree angle


thats as good as his recovery can get.




now..there are other recovery tactics he has up his sleeve.

droppinga pill or 2 makes ur return safer in that the pills may cancel out an edgeguard attack, but don't shoot 1 when u get close, because you're better off just airdodging through their attack, anyway.

if u were sent off the stage at a low weak angle..and they WD off to edge hog....
before using up UpB and dying anyway(since they have the edge)...
use ur tornado to stall 1 second THEN upB to push them off

mutantmidget
12-09-2004, 07:39 PM
can someone clarify on how to make the tornado move up or to the side because i just stay still when i do it

ChRed2AKrisp
12-10-2004, 09:25 PM
Just mash the B button and hold to the side to move it sideways. You should rise at an agnly in the direction you are holding. Only use it above the stage or as a stall.