View Full Version : Ganondorf vs. Marth
Zanguzen
11-06-2004, 07:04 PM
My friend keeps getting destroyed by Marth. Are there any combos that are effective against Marth? What kind of strategy should Ganondorf have? I don't think he should be aggressive because Marth's tippers will easily destroy Ganondorf. Plus, shield grabs will cause some early combos, especially with utilt. I'm guessing thunderpunches and chainthrows to start comboes.
So what do you think? What should Ganondorf do to stop Marth?
Thanks in advance.
Vash T.S.
11-11-2004, 11:07 PM
hmmm...seems like a bit of a predicament now doesnt it?
but the thing to remeber with ganondorf is that he can beat eric, just because eric sux, thats all
Thomas Tipman
11-11-2004, 11:23 PM
i would try to stay aggressive actually (on ground atleast) when ganons close dtilts and thunder punches are good to do some damage , and CC is good if marth fsmash ganon when he's on the inside. just try to get your "friend" (its ok to admit you have a marth problem) to dtilt and keep marth airborn a bit and CC alot so marth doesnt get the space need to do some ownage. a good combo since marth is floaty is thunder punch, dtilt, diagonal up tilt or you could just go for dtilt, diagonal up tilt (i recommend thunder punch at low percentages for the first combo).
Dr.Capsule
11-12-2004, 04:33 AM
I'd say spacing and mindgames are more important than anything.
Ganondorf doesn't really have that much of a problem against Marth due to his incredible strength. Just remember to Wavedash to gain extra space, you're gonna need it. Also throw in a Warlocks Foot (Down-B) every now and then and remember your Up-A is awesome for most things, including K.O's.
Vash T.S.
11-13-2004, 07:59 PM
yea tipman im actually zanguzens friend so its not him, and by the way i have gotten good against marth by staying on top of him and using sh a lot, i did use some combos against him and they do work great , especially if i get a good juglle in and end with a fair, and i beat him, so thx all u, anymore suggestions would also be greatly appreciated tho
Thomas Tipman
11-13-2004, 08:26 PM
best you could do is go to vs mode put infinity time and play against a level 1 marth in FD. this is good to learn how ganons moves work on him and how his physics reacts to it, after you understand marth a bit its now up to understanding your opponent.
TheArchWarlock
11-14-2004, 12:44 AM
Ganon suprisingly outranges Marth on quite a few attacks. His d-tilt, ftilt, upsmash, fair, nair, uair can lay waste long distance. Just watch out for counter, since Ganons attacks do really high damage.
For mindgames WD. It's worthless tactically, but it looks freaky.
footnbaseball
11-14-2004, 01:13 AM
Originally posted by TheArchWarlock
For mindgames WD. It's worthless tactically, but it looks freaky.
dont give advice if you dont know what your talking about. Wavedashing is never worthless, for any character, its only worthless if you dont know how to use it. Especially against marth, if hes good, he'll be going for tippers, so a wd backwards can put you just out of reach.
Thomas Tipman
11-14-2004, 01:17 AM
Originally posted by TheArchWarlock
Ganon suprisingly outranges Marth on quite a few attacks. His d-tilt, ftilt, upsmash, fair, nair, uair can lay waste long distance. Just watch out for counter, since Ganons attacks do really high damage.
you must be thinking of roy, with marth he'll do so crap knockback and 7%. as for out ranging marth never, ganon can hit a marth trying to make space but once the tippers ready you cant compete.
For mindgames WD. It's worthless tactically, but it looks freaky.
not at all, its very helpful espeacially with keeping the gap to a minumum with marth
Zanguzen
11-18-2004, 07:33 PM
Thanks for your help. Btw Tipman, I do have a marth problem, but I still can beat that Marth just about every time lol. I have rarely touched ganondorf- falco is my char.
TheArchWarlock
11-21-2004, 11:28 PM
dont give advice if you dont know what your talking about. Wavedashing is never worthless, for any character, its only worthless if you dont know how to use it. Especially against marth, if hes good, he'll be going for tippers, so a wd backwards can put you just out of reach.
You're right, WDing is never completely worthless. But Marth can come out of his attack and WD right next to Ganon's WD, in a pretty spot to do pretty much anything, namely, ->B you right into a slash. Marth comes out of his attacks fast, and unless you know exactly what your opponent will do, you're in a tight spot. Another nice counter-WD move for marth--hop over the easy-anticipate neutral-A (since its only move that has a prayer of countering the above technique) and hit you with dair. Oh, and another one--if he used neutral-B (nice thread on that in the marth section right now, namely "Marth vs. Ganondorf"), he can actually hit ganon b4 he comes out of WD, not a pretty sight. Want more? Too bad, I'm lazy.
WD is never worthless--you can always use it to edgehog.
But I do like Tipman's thought about closing the gap instead of widening it. Very tricky. Here's an idea->if you WD forward into a fsmash, dogding the tip and getting hit by the hilt, can you roll behind him and get a hit off b4 he recovers?
you must be thinking of roy, with marth he'll do so crap knockback and 7%. as for out ranging marth never, ganon can hit a marth trying to make space but once the tippers ready you cant compete.
Two things--yes, I was thinking of Roy, sry.
And...most of the moves im speaking of are in the air, where Marth has more trouble landing tippers. On the ground, face-to-face, Marth can outrange Ganon handily, but in the air, it's really a pretty even fight range-wise. There's a good thread in the marth section about this.
footnbaseball
11-22-2004, 04:56 PM
what? marths moves may be fast, but there not so fast that he can attack, have you wd back out of range, then wd forward and attack all before you recover from your wd. theres a few more options besides neutral a if he wd's towards you to, such as grab, shield, sh uair, roll...you get the idea. your dumbing things down to much. theres many more scenarios then the ones your listing. it comes down to, wding with ganon is in fact useful against marth. it can get you out of tipper range. yes he can wd forward and attack again, but you just avoided a tipper and put him in an awkward position. if you want to turn this into a whether or not ganons wd is useful argument, feel free too cause i'll win. and your wding into the hilt of a fsmash doesnt seem plausible...how are you going to roll when you just got hit with a fsmash? the weak part admittadly, but it still does some damage, you wont be able to counter attack that quickly.
dcx1287
11-23-2004, 12:57 AM
Here's an idea->if you WD forward into a fsmash, dogding the tip and getting hit by the hilt, can you roll behind him and get a hit off b4 he recovers?
...
Worst...idea..ever.
Cloud Strife X
11-23-2004, 10:28 AM
Originally posted by dcx1287
...
Worst...idea..ever.
wrd......
I play marth's quite a bit with ganon. I'd say the best strategy is to space against Marth's nair and fair. They are great for comboing Ganon. Use your uair against him fair and bair as well.
Also when you grab Marth,always downthrow and if he DI's behind you get him with bair. If he goes forward or doesn't DI just use uair, also use forward B for surprise attacks against marth, It's something that they won't expect. Edgeguarding against Marth, Use bair and the reverse uair,they are great against marth.
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