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View Full Version : Air Dodge to Hookshot or Third Jump?


SLH
11-04-2004, 04:02 PM
At what times would it be better to do an air dodge and hookshot to grap onto an edge instead of the regular ^b third jump?

Eramor
11-04-2004, 05:44 PM
if you're Young Link, don't use the hookshot for recovery.

If you're Link, you've got options. I tend not to use the hookshot when I don't have to, but there many, many times when you should use it. Its mostly personal preference whether to use the hookshot even if you don't really need it, but there are certain times when it is greatly to your advantage to use it.
1.) when you're too far away to recover without it. duh.
2.) when your opponent is edgardeing closely, you can often gain the edge if you can sweetspot with the hookshot.
3.) your opponent is trying to keep you away from the stage with projectiles(mario, pikachu, Link, Peach, etc.) you can airdodge through the projectiles and recover with your hookshot out of projectile range. This also works with opponents who edgegarde by jumping off the stage and attacking you under it, like falco or shiek can do.

there's plenty of others, but this is a start

Garde
11-06-2004, 05:04 AM
I would say there is a time and a place to use the hookshot with Young Link as a recovery tool. Sure, you could use the up+B whenever you can use the hookshot, but being able to dodge and latch directly onto the ledge can be pretty useful. Just because it doesn't have as much reach as Link's doesn't really matter, especially since his air dodge goes so far.

chesterr01
11-09-2004, 12:19 PM
You know how you can cancel the grapple, when you tap Z right after it touches the wall, and then you pop up? You can evade some moves with that, and even create some nice stuff.

Lord HDL
11-09-2004, 12:47 PM
Perfect the sweetspot and you’ll love it more than the spin attack.

chesterr01
11-12-2004, 06:09 PM
Well, if you like to jump off the edge and attack back on the stage, you might want to keep that hookshot... imo.

UndrDog
12-04-2004, 04:37 AM
couple things...

Young Link can Walljump, so if you happen to fall too low on stages like FoD, you can use his grapple on the post, and then walljump off into a B-Up.

Be careful of character like Samus how can drop bombs off the edge to stunt your recovery with the hookshot.

KuRoKuPo
12-14-2004, 06:10 AM
I believe Pikachu also can stop a hookshot.

chesterr01
12-14-2004, 01:09 PM
Well if you mean by using a thunderjolt, you can grapple cancel and evade the electric discharge.

KuRoKuPo
12-14-2004, 06:49 PM
Whats a grapple cancel?

chesterr01
12-15-2004, 12:13 PM
personnal creation, if you use the hookshot to recover, you'll hang from it right, but if you tap z after the hookshot connects on the wall (or while you are descending after getting attached), you'll pop up a little at ledge-height.

Lord HDL
12-15-2004, 12:25 PM
Originally posted by chesterr01
personnal creation, if you use the hookshot to recover, you'll hang from it right, but if you tap z after the hookshot connects on the wall (or while you are descending after getting attached), you'll pop up a little at ledge-height.

That’s called sweetspotting with the hookshot. Grapple cancel is when you use the boomerang to negate his thrust with the hookshot to end it immediately...

chesterr01
12-16-2004, 12:49 PM
not necessarily. You can still sweetspot the ledge and pop up if you tap Z right after it connects (it being the hookshot).

Lord HDL
12-16-2004, 02:36 PM
Exactly, sweetspot not grapple cancel. Grapple canceling has nothing to do with grabbing the ledge.

MetaKnight0
12-16-2004, 03:03 PM
Love the random terms.

Can Hookshot cancel a projectile?

chesterr01
12-17-2004, 11:19 AM
Lord HDL, I see what you don't understand.

By sweetspotting and waiting a little then tap Z, you'll come up "directly" on the ledge automatically.
If you don't sweetspot, wait and tap Z, you come up but ascend over the ledge.
What I call GC is when you sweetspot and don't wait to tap Z, then you'll pop up above the ledge as if you didn't sweetspot. That way you can have many more recovery patterns.

Metaknight, I don't get your question. I know that if you throw a boomerang, jump, use the hookshot and grab the boomerang, it'll cancel the hookshot.
If you're holding an item of course you can't hookshot, but you already knew that.

Ninja
12-21-2004, 06:13 PM
I think he means to say can you block your enemy's projectiles with the hook shot but, if he dosen't mean that then i have no idea what he's talking about.

Glide
12-21-2004, 07:28 PM
Grapple cancelling involves hitting Z again the second that the grapple take hold. It allows you to pop up earlier than normal. It's useful on the smaller stages like Yoshi's story where your grapple is so long that hanging will cause death, but you still want to use the hookshot to recover.

chesterr01
12-22-2004, 03:26 AM
that would make me the righteous one. and my link officially pwns.

Lord HDL
12-22-2004, 02:29 PM
As far as I understand, sweetspotting and grapple canceling were always two different things, and that grapple canceling is using the boomerang to end the aerial hookshot animation. As far as I’ve been told, this is how it’s been known on SWF for a long time now regarding terminology.

Originally posted by chesterr01
that would make me the righteous one. and my link officially pwns.

What are you even talking about?

UndrDog
12-23-2004, 12:56 AM
I dont trust the hookshot all that much anymore. Often times I'll just lose my grip and fall to my death. =/ I know its something I'm doing wrong though. anybody know?

KuRoKuPo
12-23-2004, 02:58 AM
What do you mean when you say lose your grip ? I always get it.

chesterr01
12-23-2004, 08:24 AM
He's probably referring to Avril's hit "Losing grip". :p I think he means that the hookshot "breaks" on him.

Glide
12-23-2004, 10:30 AM
I just really wanna know; what's the use of using the boomerang to cancel the aerial hookshot animation? I mean, the only time you'd viably have the time to do it would be on the platform, during which time I think it'd be more prudent to throw a sex kick or a f-air instead... Off the level, I don't see a point to it.

As far as calling it grapple cancelling, I believe it's more well known as beam cancelling due to Samus players first noticing it. There's a vid on the hub of it being called that as well. I believe it's done by the canadians formerly known as the punch crew, but I'm not too sure. It was on their website at the very least, though it's been taken down now.