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Domikaze
10-29-2004, 01:23 AM
Hey,

Im new to the forums, and Samus for that matter. I have read up on Aftermaths Guide to Samus, but I was wondering what everyone thought or some good specific tips on 2 subjects with Samus.


1 - What is her best abilities and methods for edge guarding?What are a few things I can practice to get better at edge guarding with Samus?

2 - What are some high damaging combos with Samus? From a throw, the air, wavedashing, whatever.



thanks
:beezo:

HugS
10-29-2004, 04:39 PM
Samus has many edgeguarding abilities. Here are a few:
1. Samus's Fsmash can go in 3 directions. If you use it in a downward direction, you can smash below the stage, making it really difficult for your opponent to sweet spot the edge.
2. Samus's up tilt is great on characters such as falco, fox, ganon, and falcon. If they are hit in the air with this move, they are launched pretty far, many times to the point of no recovery.
3. Throwing in a few missles into your edgeguard game never hurts. It messes with your opponents heads. And once they see they are about to land on one, getting hit or airdodging it usually ends their chances.
4. Sex kicks off the stage are always good.
5. I find that homing missles can sometimes throw them off a bit, the stun can allow you to pull off a quick sex kick. Does not always work, but it adds to your unpredictability.
There are many more but those should be left for the individual to figure out.

Jasona
10-29-2004, 09:19 PM
bomb over the edge just before someone sweet spots it. They will either fall to an optimal distance and try again or they recover immediately and fly well over the edge. You either bomb the edge again or fsmash them, respectfully.

Pathetiqu3
10-29-2004, 10:03 PM
Play FD, spam smash missiles to ****, and back it up with an awesome melee game. Down smash is pretty good for edge guarding.

Patooty
10-30-2004, 01:23 AM
...

d-smash sends them flying up. Not only that but also in the opposite direction. Mind elaborating on how that's good for edgeguarding?

Onifrio
10-30-2004, 01:38 PM
Wd back into a f-smash
for edgeguarding drop bombs on the edge of the stage and when they land on one they will be in a good spot for a well placed f-smash.
Also when a character is attacking u a good thing is.
Supermissle-drop bomb-wd back slightly-f smash , if they stop before the bomb they wont be in range for an attack after u wd back behind the bomb and if they jump it just let them know your there with a sex-kick or back air.

Pathetiqu3
10-30-2004, 02:03 PM
Originally posted by Patooty
...

d-smash sends them flying up. Not only that but also in the opposite direction. Mind elaborating on how that's good for edgeguarding?
If they are recovering from a vertical recovery, and you hit them with the bottom of your foot, they get knocked downward. It worked for me at least.

Aftermath
10-31-2004, 06:17 AM
what you are talking about is stage-spiking with the dsmash. Samus' foot will swing the opponent into the stage and bounce them back off at a downward angle, it works pretty well sometimes, but if they're above the edge any, it will simply hit them up and behind you. The other problem is that it can be easily teched.

As for combos, i find that a great combo on FFers is around 30%, you dtilt to usmash (need to catch them off-guard so they don't DI far) to a bair or fair, giving roughly 30% with a bair and up to 45% with the fair. From that fair you can FF it and jump back with a uair, giving 50% damage. It's a nice combo that's fairly reliable that gives decent damage. Another that i like is FF a fair, land, then uair or sex kick.

Last combo i'll give is dthrow to fair to fair, FF to ground, then sex kcik or uair (on heavier characters another fair is possible). This one works best on people that fall about as fast as link to about marth or maybe doc (but he can recover too fast for it usually).

These don't always work, and the first hit connecting to the second often relies on the opponent not DI'ing the correct direction. However, these should work pretty well and all pile on 20%+ damage, which isn't really too bad i guess.

Pathetiqu3
10-31-2004, 12:10 PM
Stage spiking? Why don't you just face your back to the edge and hit them with the end of the attack, it'll knock them down and away.

Crash
10-31-2004, 09:23 PM
do you have any videos where this happens, path? i think you're probably mistaken, what cap'n explained is what most likely happened, since it'd look pretty much the same. but like cap'n explained, its unreliable, they'd have to be right up against the edge for that to work, since the trajectory of down smash is about 70% in the opposite direction. and like cap'n said, they could wall tech, so they'd be saved. thus its unreliable. much better off with u tilt or downtilted f smash.

Petarded
11-03-2004, 10:20 PM
i find that the ground flame shoots them pretty far, and if there percentage isn't high enough they usually shoot straight up. This is a perfect setup for a sex kick off the stage.

co_and_me
05-03-2005, 08:47 PM
I always enjoy WD back to charged beam. This works expecially well if they are comming from on top of you and you will get far enough away to not get hit from the attack or if they are ledge hopping hoping to hit you. ITs fun to use the down diag tilt to edge guard. like the foward til but directed down. Its truthfully useless but heck you CAN do it ha ha.

The_Krumber
05-04-2005, 07:19 PM
Originally posted by Onifrio
Wd back into a f-smash
for edgeguarding drop bombs on the edge of the stage and when they land on one they will be in a good spot for a well placed f-smash.
Also when a character is attacking u a good thing is.
Supermissle-drop bomb-wd back slightly-f smash , if they stop before the bomb they wont be in range for an attack after u wd back behind the bomb and if they jump it just let them know your there with a sex-kick or back air.

oh characters that aren't falco,

stay by the edge, semi close to it, and whereever your opponent gets onto the stage, follow with a wavedash f-tilt.

if he jumps into the air, sex kick

co_and_me
05-05-2005, 12:28 AM
about the down tilt for edgeguarding. Do people use this? I think against a fox it would work pretty well and maybe sheik. When they are aproaching the edge use it before they get there. IF fox uses the up B or over B to sweet spot the edge blow him up before he grabs it. Seams like it would work well against sheiks up B as well. I am saying this can be an option obviously it isnt what u want to go for everytime. ITs a good set up too because if u are crouching right be the edge its what they are going to expect. well WD back from the crouch and then smash or missle or charge.

Opiate_Crush
05-07-2005, 12:30 PM
Wouldn't that just pop them up vertically instead of sending them back? I'd rather them trying to recover horizontally then just having to fall back down onto the stage.

co_and_me
05-07-2005, 11:41 PM
Wouldn't that just pop them up vertically instead of sending them back? I'd rather them trying to recover horizontally then just having to fall back down onto the stage.
yeah you're right it will send them up. I know that sex kick can serve the job better but something that should work everytime doesnt hurt. ITs just another option to keep them guessing. also samus tends to send her opponets up more than away.