Thomas Tipman
10-23-2004, 10:44 PM
Ive seen the one from SuperDoodleMan and decided to post it in the ganon board, hope there are no objections. All credit goes to SuperDoodleMan none to me i just put them in order of smallest frame to largest enjoy:
IASA = Interruptible as soon as,meaning some of the animation can be cut off by doing an attack or something.
Auto cancel = after an air attack is done doing damage, there is often an animation of the character returning to their falling state, during which you can't do anything. Some attacks are such that that animation will not give any lag upon landing.
Landfallspeciallag = After many B recovery moves, your character will flash black and not be able to doanything. When they land from this,even though the falling animation may be the same, the time it takes to recover on the ground is dependant onwhich move you did, and the animation can sometimes be interrupted.
Frames smallest to largest
-------------------------------------
Landlag: 5
-------------------------------------
Jump Airborne on frame 7
-------------------------------------
Dash becomes run at frame 16
-------------------------------------
Wavedash Total:17 (of lag)
-------------------------------------
Thunder punch
Total: 21
Hit: 3-5
IASA: 19
-------------------------------------
SHFF air time: 24
-------------------------------------
Armor crusher(Foward+Tilt)
Total: 29
Hit: 9-11
-------------------------------------
Armor crusher(Diagonal up+Tilt)
Total: 29
Hit: 9-11
-------------------------------------
Armor crusher(Diagonal down+Tilt)
Total: 29
Hit: 9-11
-------------------------------------
Grab
Total: 30
Grab: 7-8
-------------------------------------
Roll Invulnerable 4-19 out of 31
-------------------------------------
Ground dodge Invulnerable 2-20 out of 32
-------------------------------------
Jump FF air time: 32
-------------------------------------
SH air time: 33
-------------------------------------
U-Air
Total: 33
Hit: 6-16
IASA: 30
Auto cancel: 22>
Landlag: 25
L canceled: 12
-------------------------------------
D Tilt
Total: 35
Hit: 10-12
IASA: 35
-------------------------------------
B-Air
Total: 35
Hit: 10-15
IASA: 29
Auto cancel: <6 19>
Landlag: 25
L canceled: 12
-------------------------------------
Dash attack
Total: 39
Hit: 7-16
IASA: 38
-------------------------------------
Running grab
Total: 40
Grab: 11-13
-------------------------------------
Jump Air time: 42
-------------------------------------
N-Air
Total: 44
Hit: 7-8, 16-17
Auto cancel: <3 22>
Landlag: 25
L canceled: 12
-------------------------------------
F-Air
Total: 44
Hit: 14-19
IASA: 35
Auto cancel: <6 34>
Landlag: 25
L canceled: 12
-------------------------------------
D-Air
Total: 44
Hit: 16-20
IASA: 38
Auto cancel: <3 36>
Landlag: 35
L canceled: 17
-------------------------------------
D Smash
Total: 49
Charge frame: 14
Hit: 19-22, 29-32
IASA: 47
-------------------------------------
Air dodge Invulnerable 4-29 out of 49
-------------------------------------
U Smash
Total: 54
Charge frame: 8
Hit: 21-23, 26-29
IASA: 40
-------------------------------------
Air Wizard’s Foot
Total: 58
Hit: 15-29
Landing hit: 2-3
Landing animation: 57
-------------------------------------
Dark Dive
Total: 64
Grab: 13-33
Landlag: 30
Landfallspeciallag: 30
If it hits…
Hit: 3-5, 9-11, 15-17, 21-23
Releases on frame 25
Free falling 60 frames after release
-------------------------------------
F Smash
Total: 66
Charge frame: 10
Hit: 20-24
IASA: 60
-------------------------------------
Ground Wizard’s Foot
Total: 77
Hit: 14-34
Total (ends in the air): 69
If you hit a wall, 60 frame animation
-------------------------------------
Gerudo Dragon
Total (ground): 79
Total(air): 79
Hit Window: 15-34
Upon Striking…
Total: 25
Hit: 4-8
Upon striking from the air…
Landlag: 40
Landfallspeciallag: 40
Otherwise
Landlag: 20
Landfallspeciallag: 20
-------------------------------------
U Tilt
Total: 114
Hit: 81-83
IASA: 113
-------------------------------------
Warlock Punch
Total: 119
Hit: 70-72
IASA = Interruptible as soon as,meaning some of the animation can be cut off by doing an attack or something.
Auto cancel = after an air attack is done doing damage, there is often an animation of the character returning to their falling state, during which you can't do anything. Some attacks are such that that animation will not give any lag upon landing.
Landfallspeciallag = After many B recovery moves, your character will flash black and not be able to doanything. When they land from this,even though the falling animation may be the same, the time it takes to recover on the ground is dependant onwhich move you did, and the animation can sometimes be interrupted.
Frames smallest to largest
-------------------------------------
Landlag: 5
-------------------------------------
Jump Airborne on frame 7
-------------------------------------
Dash becomes run at frame 16
-------------------------------------
Wavedash Total:17 (of lag)
-------------------------------------
Thunder punch
Total: 21
Hit: 3-5
IASA: 19
-------------------------------------
SHFF air time: 24
-------------------------------------
Armor crusher(Foward+Tilt)
Total: 29
Hit: 9-11
-------------------------------------
Armor crusher(Diagonal up+Tilt)
Total: 29
Hit: 9-11
-------------------------------------
Armor crusher(Diagonal down+Tilt)
Total: 29
Hit: 9-11
-------------------------------------
Grab
Total: 30
Grab: 7-8
-------------------------------------
Roll Invulnerable 4-19 out of 31
-------------------------------------
Ground dodge Invulnerable 2-20 out of 32
-------------------------------------
Jump FF air time: 32
-------------------------------------
SH air time: 33
-------------------------------------
U-Air
Total: 33
Hit: 6-16
IASA: 30
Auto cancel: 22>
Landlag: 25
L canceled: 12
-------------------------------------
D Tilt
Total: 35
Hit: 10-12
IASA: 35
-------------------------------------
B-Air
Total: 35
Hit: 10-15
IASA: 29
Auto cancel: <6 19>
Landlag: 25
L canceled: 12
-------------------------------------
Dash attack
Total: 39
Hit: 7-16
IASA: 38
-------------------------------------
Running grab
Total: 40
Grab: 11-13
-------------------------------------
Jump Air time: 42
-------------------------------------
N-Air
Total: 44
Hit: 7-8, 16-17
Auto cancel: <3 22>
Landlag: 25
L canceled: 12
-------------------------------------
F-Air
Total: 44
Hit: 14-19
IASA: 35
Auto cancel: <6 34>
Landlag: 25
L canceled: 12
-------------------------------------
D-Air
Total: 44
Hit: 16-20
IASA: 38
Auto cancel: <3 36>
Landlag: 35
L canceled: 17
-------------------------------------
D Smash
Total: 49
Charge frame: 14
Hit: 19-22, 29-32
IASA: 47
-------------------------------------
Air dodge Invulnerable 4-29 out of 49
-------------------------------------
U Smash
Total: 54
Charge frame: 8
Hit: 21-23, 26-29
IASA: 40
-------------------------------------
Air Wizard’s Foot
Total: 58
Hit: 15-29
Landing hit: 2-3
Landing animation: 57
-------------------------------------
Dark Dive
Total: 64
Grab: 13-33
Landlag: 30
Landfallspeciallag: 30
If it hits…
Hit: 3-5, 9-11, 15-17, 21-23
Releases on frame 25
Free falling 60 frames after release
-------------------------------------
F Smash
Total: 66
Charge frame: 10
Hit: 20-24
IASA: 60
-------------------------------------
Ground Wizard’s Foot
Total: 77
Hit: 14-34
Total (ends in the air): 69
If you hit a wall, 60 frame animation
-------------------------------------
Gerudo Dragon
Total (ground): 79
Total(air): 79
Hit Window: 15-34
Upon Striking…
Total: 25
Hit: 4-8
Upon striking from the air…
Landlag: 40
Landfallspeciallag: 40
Otherwise
Landlag: 20
Landfallspeciallag: 20
-------------------------------------
U Tilt
Total: 114
Hit: 81-83
IASA: 113
-------------------------------------
Warlock Punch
Total: 119
Hit: 70-72