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Thomas Tipman
10-23-2004, 10:44 PM
Ive seen the one from SuperDoodleMan and decided to post it in the ganon board, hope there are no objections. All credit goes to SuperDoodleMan none to me i just put them in order of smallest frame to largest enjoy:

IASA = Interruptible as soon as,meaning some of the animation can be cut off by doing an attack or something.

Auto cancel = after an air attack is done doing damage, there is often an animation of the character returning to their falling state, during which you can't do anything. Some attacks are such that that animation will not give any lag upon landing.

Landfallspeciallag = After many B recovery moves, your character will flash black and not be able to doanything. When they land from this,even though the falling animation may be the same, the time it takes to recover on the ground is dependant onwhich move you did, and the animation can sometimes be interrupted.


Frames smallest to largest
-------------------------------------
Landlag: 5
-------------------------------------
Jump Airborne on frame 7
-------------------------------------
Dash becomes run at frame 16
-------------------------------------
Wavedash Total:17 (of lag)
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Thunder punch

Total: 21
Hit: 3-5
IASA: 19
-------------------------------------
SHFF air time: 24
-------------------------------------
Armor crusher(Foward+Tilt)

Total: 29
Hit: 9-11
-------------------------------------
Armor crusher(Diagonal up+Tilt)

Total: 29
Hit: 9-11
-------------------------------------
Armor crusher(Diagonal down+Tilt)

Total: 29
Hit: 9-11
-------------------------------------
Grab

Total: 30
Grab: 7-8
-------------------------------------
Roll Invulnerable 4-19 out of 31
-------------------------------------
Ground dodge Invulnerable 2-20 out of 32
-------------------------------------
Jump FF air time: 32
-------------------------------------
SH air time: 33
-------------------------------------
U-Air

Total: 33
Hit: 6-16
IASA: 30
Auto cancel: 22>
Landlag: 25
L canceled: 12
-------------------------------------
D Tilt

Total: 35
Hit: 10-12
IASA: 35
-------------------------------------
B-Air

Total: 35
Hit: 10-15
IASA: 29
Auto cancel: <6 19>
Landlag: 25
L canceled: 12
-------------------------------------
Dash attack

Total: 39
Hit: 7-16
IASA: 38
-------------------------------------
Running grab

Total: 40
Grab: 11-13
-------------------------------------
Jump Air time: 42
-------------------------------------
N-Air

Total: 44
Hit: 7-8, 16-17
Auto cancel: <3 22>
Landlag: 25
L canceled: 12
-------------------------------------
F-Air

Total: 44
Hit: 14-19
IASA: 35
Auto cancel: <6 34>
Landlag: 25
L canceled: 12
-------------------------------------
D-Air

Total: 44
Hit: 16-20
IASA: 38
Auto cancel: <3 36>
Landlag: 35
L canceled: 17
-------------------------------------
D Smash

Total: 49
Charge frame: 14
Hit: 19-22, 29-32
IASA: 47
-------------------------------------
Air dodge Invulnerable 4-29 out of 49
-------------------------------------
U Smash

Total: 54
Charge frame: 8
Hit: 21-23, 26-29
IASA: 40
-------------------------------------
Air Wizard’s Foot

Total: 58
Hit: 15-29
Landing hit: 2-3
Landing animation: 57
-------------------------------------
Dark Dive

Total: 64
Grab: 13-33
Landlag: 30
Landfallspeciallag: 30

If it hits…
Hit: 3-5, 9-11, 15-17, 21-23
Releases on frame 25
Free falling 60 frames after release
-------------------------------------
F Smash

Total: 66
Charge frame: 10
Hit: 20-24
IASA: 60
-------------------------------------
Ground Wizard’s Foot

Total: 77
Hit: 14-34
Total (ends in the air): 69
If you hit a wall, 60 frame animation
-------------------------------------
Gerudo Dragon

Total (ground): 79
Total(air): 79
Hit Window: 15-34

Upon Striking…
Total: 25
Hit: 4-8

Upon striking from the air…
Landlag: 40
Landfallspeciallag: 40

Otherwise
Landlag: 20
Landfallspeciallag: 20
-------------------------------------
U Tilt

Total: 114
Hit: 81-83
IASA: 113
-------------------------------------
Warlock Punch

Total: 119
Hit: 70-72

Thomas Tipman
10-24-2004, 07:08 PM
[Message was deleted (kinda)]