View Full Version : Dashdancing help
Rebel581
10-19-2004, 07:10 AM
What are it's uses? If I ever use it it usually gives my opponent a free hit. Any tips on using it to trick my opponent?
And if anybody's got tips on how to do the double fair then please say so.
Dashdancing, as you know, is the constant left and right initial running animation of a character, basically almost running around the same spot endlessly. It has two main uses, 1) Better maneuverbility, so that you can break in any direction and attack your opponent, 2) To confuse. Usually, it doesn't permit your opponent a free hit because of your constant weaving in and out of range of your enemy. Remember that Marth has a rather superior dashdance distance, so he can use it to avoid things like being shield-grabbed by your opponent. Personally, I use it mostly for grabbing and the occasional twin fairs, which I'll talk about later.
An example of where you can use dashdancing is when your opponent is lying on the ground. As you dashdance, you leave your opponent with limited options. If he gets up by attacking, dash away from him, and just when his attack and invulnerability frames end, dash towards him and go for a grab or fair. If he rolls away, just dash towards the direction of the roll and do as you please.
Double fair - simply put, do one short hop and immediately do two fairs, one after the other. Some people use the C-stick to do it, while some just use A. I suggest you first learn to do it with the A button, coz' once you move on to using the C-stick for it (if you do, that is), it'll be a breeze.
Rebel581
10-19-2004, 04:13 PM
I've been trying to do the dfairs with the c-stick and it's really hard. I can do it occasionally with the A button and a little bit more with Z but do you have any other tips on how to do it?
ArC_man
10-20-2004, 01:04 AM
double f-airs just takes practice... there aren't really any tips other than just practice ur *** off (goin forward, backward, etc)
Inkslinger
10-20-2004, 11:06 PM
just fair as soon as you jump the first fair has to be done quick and once the first one is done quickly the second one is easy, just practice.
aho43
10-21-2004, 05:17 AM
Don't spam A if you're trying to do the double fair. Make sure you learn the timing. Otherwise you'll never get it down.
Lol. I mostly mash A (or Z, in my case) and I can almost always successfully double fair...
do slide imput, click the bottom of "y" and slide down to click "A" twice, works very well
Vashers
10-22-2004, 06:08 AM
I prefer using "ken dashing" its a much more rythmic use of the Control stick rather than just mashing the **** out of it. I use this mostly for marth, but others can use it. See what you do is you smash in a direction and your character will enter a dash stance for atleast a second where you lose no traction. Well you can do this across the whole stage. Lets say you want to go to the right of the stage Ken dashing. What you do is you smash the control stick right and immediately after hit left and then smash right a little longer than you did left and than repeat. If you did it right you shouldn't lose any traction and your character will dash to the right the most and then to the left a bit, but to the right mostly. This is very very very effective. If you do this when a character is far away from you and they are just standing you can ken dash up to them and grab them. They will try to hit you or grab you, but you can dash left right out of it and then dash into a grab, dash attack, or running smash attack. This type of dodging is more useful than rolling and easier than wave dashing. If anything at all your opponent will get worried and not play their best. There are more uses to this other than using against a standing opponent, but you find them out yourself.
^
I think the example you gave is not very good... Who would stand there and wait for you to kendash across the distance and attack? On top of that, characters with projectiles cut Marth from kendashing any longer as you have to either avoid them or break the kendash to destroy it. Or if I were the opponent, I'd dash and just grab you.
I still think dashdancing is best for chain grabbing or attacking someone who rolls when recovering from a lying down position.
Vashers
10-22-2004, 04:22 PM
Man...I hate it when people don't read my posts all the way. I said that the ken dash has more uses, but I didn't want to label it. What I meant to say was...it is not used for and oppenent just standing there. They could be running to attack you or grab you and you can easily dash right out of the way and than smash back or grab or running smash attack. The difference between them is that with ken dashing is more consecutive and is good for mind games. You could dash dance all the way up to an opponent. Freak them out, they attack you dash away and than attack. Its simple. Also if you mess up you can just wave dash out of it. For example when you dash wrong and lose traction, just wave dash out. And as for the projectiles I didn't say you could ken dash out of them. Jeez... watch the "ken dash" video and you will understand.
"There are more uses to this other than using against a standing opponent, but you find them out yourself." Read before you type dude
I just saw the video of kendashing. I do understand what you mean, but I dare say that kendashing is better on characters without projectiles. According to the video, Ken (Marth) was giving Azen (Marth) a darn hard time landing a hit on him. I'm sure that this would not work on characters with a quick projectile (Falco, for example), as the stun and constant SHL would prevent Marth from kendashing much.
Alright, we're deviating from the topic here. But, yeah, we've already answered your question on dashdancing, Rebel581.
Rebel581
10-23-2004, 12:50 PM
Thanks, I've been trying to add it to my game and I think I'm getting better. Thanks a lot.
Vashers
10-24-2004, 01:48 AM
yes you are right about the projectile thing, sorry I freaked out a bit...hehe Its extremely hard to do anything against projectiles!! I usually just fake out the opponent, but yeah kendashing can't do anything against it.
Zeldrew
10-24-2004, 01:28 PM
argh! where is this kendashing video?
Vashers
10-24-2004, 11:13 PM
Well this is kind of off topic, but I will answer you anyway. Go to the Melee discussion forum and than go to the DC ++ thread. That will tell you how to get all sorts of smash videos.
Enix_Moogle
11-03-2004, 02:26 AM
Originally posted by W.J
do slide imput, click the bottom of "y" and slide down to click "A" twice, works very well
Im a terrible newb to this forum and am just here cause of some high tier players that I have met, but I love you for posting this. I mastered the technique shortly after you posted this.
Thanks
ArC_man
11-05-2004, 04:03 AM
Dash dancing isn't really meant to be used like a full screen away. It's real effectiveness lies when you use it at close range to dodge close attacks, etcs and retaliate immediately with a grab, SD, smash (with the DA dash), etc or to confuse opponents by crossing them up, etc.
btw "Ken dashing" is the same thing as dash dancing, lol
Zeldrew
11-06-2004, 10:35 AM
I can dashdance with marth effectively now...if i hadn't seen that IHOP vid i wouldn't've even tried. but i only use the DA (I suppose that means dash attack, otherwise i don't DA) instead of grabs or smashes. i know I can grab, but are you saying I can use a smash attack in those start up run frames? I think that's what you mean. i think i used to tap in a direction to start running and then cancel into a smash back when i knew i could do that. I forgot for some reason. mebbeh mah friend can bring his cube so's i can try all the stuff I learn (or remember) here.
no prob Enix_Moogle, glad to see that helped you
as for dashdancing, the best thing would be to watch some vids off of the hub. the real usefullness of techniques can be seen in most of the vids. take for example. when a person FIRST sees wave dashing, they dont see real use for it, but after watchin a vid or 2, you can start to implement it into your game. and start to become much more creative. things like dashdancing, are good for mindgames. as can be seen in most of kens videos, remember: mindgames=gettin the hit, technical skill= making the hit and mindgames count. you need both to get better.
Zanguzen
11-09-2004, 12:39 AM
Good dashdancing is a great way for intimidation, and intimidation is very important in battle. In my first tournament, I had no idea how to react to dashdancing. As you go against more and more experienced players, it's not as good but still important.
vBulletin® v3.7.1, Copyright ©2000-2009, Jelsoft Enterprises Ltd.