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View Full Version : Docs Up B cancel?


Alucard258
10-10-2004, 04:52 PM
I read about this in the Smash Compendium of Knowledge or whatever but im still confused on what it is and how to do it. Can anyone enlighten me?

JesusFreak
10-10-2004, 06:04 PM
Heh, I've been told what you do is just up+b then immediately press in the opposite direction the puch will go, but i just finished trying this for about a half hour and was unsuccessful. At first i couldn't even get the up b out <.<, but the i just ended up with a lot of up b's starting one direction and then immediately going the other way. Kinda like Kirby's up b.

Alucard258
10-10-2004, 06:08 PM
Yeah thats whats been happening to me too. I dont even know what im loooking for so thats not good. Does anyone actually know how to do it?

Fogel
10-11-2004, 05:26 PM
I couldn't get this to work either, after trying for a pretty long time. Does anyone know if there are any videos on dc++ or anything that show how this works?

Alucard258
10-11-2004, 10:09 PM
Well I was able to do it in Training Mode on 1/4th speed and aftrer pressing up-b just ,ashing the control stick back and forward but it seems like its impossible to do it on regular speed.

jrta
10-12-2004, 01:41 AM
The window is very small for it. I've always tried up-b then down. I've been able to get it about 3 times in like 100 tries.

Cyphus
10-12-2004, 01:55 AM
while it is hard to do..ya'll aren't missing anything.

i practiced it a bunch, til i could get it 1/4th the time.
my personal record is doing it 4x in a row, lol

i can't imagine someone using if realistically in a seirous match, because of the risk involved in missing.
But..it does have one real use..exploding right out of your shield(since it'll attack immediately) and it'll pop the oponent up, w/out u going up..then u can quickly jump DocPunch them for the KO. works nice...but still..hard to do, and risky


if ya'll still can't get it...here's what i do.
i don't just UpB..i UpB diagonally moving left/right...but immediately following the code, i mash in the opposite direction. so if i did up+left+B..i'll smash down+right, right after. It does NOt work in teh air. and i have the version 1.00 Melee(the first one)...they MIGHT have taken it out from the later ones...who knows?..but i doubt it

BcB
10-28-2004, 02:45 PM
ive found a way to do it signifacantly more often. to the point where i could "potentially" use it in a match. not that ive found any reason for it yet.

if ur facing right do upB diagonally left, then immediately go diaginally down right

i dont kow if this is what melee master was trying to say but thats not the way i took what he was saying, doing it this way i can get it off 75% of the time. try it and let me know if u see any real uses for the move cause i dont

SuperDoodleMan
10-28-2004, 06:44 PM
The mystery is solved! (sorta)

The direction you are holding on frame 3 decides the angle of the attack. Holding forward makes for more horizontal, and holding back makes Dr. Mario go literally STRAIGHT UP.

The direction you are holding on frame 4 decides which direction you will go. Of course, the only choice is nothing or forward = forward, or back = back.

I've found 2 ways to do this weird cancel.

1. Hold forward on frame 3, and back on frame 4. Dr. Mario will end up facing the other way.

2. Hold back on frame 3, and forward or neutral on frame 4. Dr. Mario will stay facing forward. Holding forward on frame 2 will make this not work, for some reason.

I've added this data to my Dr. Mario frame chart, even though it requires about 10x faster thumb than a Fox waveshine.

Aftermath
11-16-2004, 01:32 AM
I learned about this a while ago, and i was screwing around in training for a while and have it down to like 1/4 or 1/3 on normal speed. The way i was doing it was to upB (as straight up as i can hit it) then hit down as fast as i can, this will make him flash and go up a tiny bit, but then go back to the ground quickly. The first hit still hits for like 4-6 or whatever it does with very good knockback, so it would be very useful in matches if i could get it down.

Is that what you meant by upB canceling though, starting it but then going back to the ground?

Too bad i play samus though, otherwise i'd probably experiment with this a lot. Btw SDM, can you sheck if this works for any other upB's with good first hit knockback, like, say, samus for instance, it would be greatly appreciated.

gore
11-19-2004, 05:10 PM
sounds interesting, I'll try it and let you know how I did soon:D

Cronos_Rainbow
11-23-2004, 08:47 PM
Close combat/from shield UpB cancel-up air, jump fair.
It's just like anything, easier the more you try...Play Samus? I'd say Super WD is harder.
Just keep practising if you think it's worth it (I do) :)

SolidLiquid
11-30-2004, 02:24 PM
w/e it is i cant seem to do it....

VilNess
12-12-2004, 12:25 PM
already got at 1/2 speed! thanks to all for advices:
yes itīs worth mastering if you are a doc freak ;)

edit: personal record so far is 3 times in a row with normal speed.
Man this set ups for nice juggling at even lower percents!

faster
12-14-2004, 04:49 AM
this is BcB posting, with new account

i can do it very consistently

i dont know what the frames say or what not,

but this is what i do as i described earlier i believe


up B right angle, instantly after pressing that press down left angle,
immediately followed by right

works every time as long as you do it fast

UndrDog
12-21-2004, 06:40 PM
its all about timing. and i'm pretty sure it can be done on a regular basis just like the SWD. I'm not good with it at all right now. but when I do get it going, I can do it several times in a row. six being my longest. its just really hard finding the timing. since I dont have a main character right now, I'll probably be fooling around with this for some time. I'll post if I figure anything out.

HoodedHomie1234
01-27-2005, 03:44 AM
hmm, i just started trying this tonight, and i may have figured out a way to do this A LOT easier, it requires no flicking of the stick, you only need to input one direction

what you need to do, is when you upB, you must hold the stick away and barely up, meaning if you rotated the stick downwards AT ALL, you would turn around and cape

so say you are facing right, you want to have the stick left and up, but only up so you can barely do the up b

i think i could explain better using degrees, if the direction your facing is 0 degrees, then you want teh stick to be almost 135 degrees

ive done this only a few times as i believe it takes VERY precise aim, but i know that when i did it i did the upB cancel, and i only input one direction, which could make this a lot easier if someone could get down the placement