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Tiller420
10-07-2004, 04:47 PM
This really doesnt have any effect for battleing but if your standing about 2 close to someone(do this under training mode)get really close so when yuou throw the turnup at them it well bounce and it falls right in front of peach.......the trick is if you keep pulling turnup while close to someone and keep throwing them if you hit the turnup with another turnup right in front of you they well keep hitting eachother and go strait up the screen........if you want to see this happen i would hold down the whole time and just keep hitting b cause down b throws them to obviously.....make sure you arnt far away or it wont work have to be close....kinda cool looking watching 2 turnups hit echother and go up and out of screen lol just thought you all think it would look cool.

SuperDoodleMan
10-07-2004, 05:02 PM
I've seen this happen when I control 2 Peaches with the same Wavebird. Put them right next to each other, and when they throw their veggies, they go up and up and up.

Quetzalcoatl
10-08-2004, 02:38 AM
throw a turnip up, but don't smash throw, then pull another turnip, and as the first turnip comes down, jump and z drop the turnip you have into the falling turnip and they will combo and go upwards.

You can also throw two turnips up, then z drop a 3rd for 3 to combo, but it doesn't last very long and it takes a while to do so its not even a viable taunt.

flagitious
10-09-2004, 11:18 PM
On a related note, you can drop a turnip while you are floating if you do an air attack first. You can also throw a turnip while you are floating if you do it in the same fashion, but it will cancel your float.

My friend who doesn't even play peach or play that much at all for that matter, was just screwing around and noticed this. I'm not sure if this is known already, but I'd best post here incase it isn't.

Here are the specifics on how to do it, Since we just discovered this about 5 minutes ago, I haven't experimented much with it or thought about why it works. While floating do an arial attack using the z button. Then when the move just finishes press z again, you will drop the turnip while floating. So that you don't have to time the second z press you can just keep pressing it, you don't even have to do it that fast. Also you don't have to use z for the arial attack, but for some reason it didn't work everytime when I used a for the attack. If you do an arial with z and then press a direction with z, it will not drop the turnip but will instead throw it. This however stops your float, so it is useless. Overall this whole thing is almost useless, but someone might think it is cool or useful or whatever.

It would be nice if someone else toyed with this also.

Thanks Quetzalcoatl for the easy way to do that 2 turnip rising trick, its pretty cool.

ThomaSexy
10-12-2004, 08:31 PM
There is another way you can do this. You can pull out a turnip, throw is straight up and then short hop and mid air dodge away from where you were standing and pull out a turnip where you land and toss it at the falling turnip and then when they hit, they both go ballistic. It may be harder to do but it's nice to know both ways so you have more options. Sometimes when you make 2 turnips collide, they will be stuck in mid-air for a long period of time instead of taking off.

flagitious
11-17-2004, 03:46 PM
I mentioned earlier how to drop a turnip while floating and remaining floating, but my explanation was not very clear or scientific, so here it is now that I understand it better.

To drop a turnip while floating do any aerial attack. During the IASA frame times you can drop the turnip with z. IASA stands for interuptable as soon as, it is the time that peach is still in the move animation but you are free to do any other move. These times can be found in superdoodleman's frame data. Basically if you want to be able to do this consistantly its easiest to do with her neutral air or back air since they have the longest IASA times.

Silas Elias
11-17-2004, 07:47 PM
I can't get any of those turnip juggleing trixies to work. I tried quetz way of up tilt throwing then z dropping, but they only bounce once and diaappear.

Then I tried the short hop airdodgeing, and same thing happend. Maybe you can't do it in NTSC.