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ZeldaLink945
10-04-2004, 10:03 PM
He's so annoying when he moves around and you can't attack him.... That's all my friend does...... I beat him but I need to find an easier way to beta him faster..... Any ideas?

Rat Hatter
10-04-2004, 11:54 PM
Mewtwo has plenty of weaknessess. There's a reason why he's so low on the tier list.

The only real strong points Mewtwo has in his attack are his throws and his shadow ball. Just avoid them if you can. The only other thing he really has going for him is his teleport, leading to good recovery and "running away" skills. He's pretty light, so a strong upsmash should kill him at fairly low percentages....

To sum it up, Mewtwo is fairly useless on offense so a good M2 player should be playing defensively. Just be cautious, rack up the damage, and send him flying.

CaliburChamp
10-05-2004, 10:38 AM
Wow I cant believe someone even thought about making this thread, its so obvious what M2 weakness is.

Umbreon
10-05-2004, 11:01 AM
walk at him and keep pressing A. if he jumps, light shield until he lands. You'll never lose.

charade
10-25-2004, 04:32 PM
against a computer controlled mewtwo you may all be correct

but a very skilled player with mewtwo will know to how to use mewtwos dodges effectively

TestRider
10-25-2004, 11:45 PM
Oh yes indeed, because a "Smash n00b" with a single post on the boards, known from absolutly no one, and whose signature talks about trophies must obviously know a lot better about this stuff than pretty much the whole community here. Thanks for the info, bub.

By the way, something that might be interesting for you to learn : Mewtwo's ground dodge is one of the (perhaps THE) worst in the game. Welcome to smashboards.


cory sez: bub? who are you, wolverine?

Mabus
10-26-2004, 02:25 AM
Originally posted by TestRider
Oh yes indeed, because a "Smash n00b" with a single post on the boards, known from absolutly no one, and whose signature talks about trophies must obviously know a lot better about this stuff than pretty much the whole community here. Thanks for the info, bub.

By the way, something that might be interesting for you to learn : Mewtwo's ground dodge is one of the (perhaps THE) worst in the game. Welcome to smashboards.


cory sez: bub? who are you, wolverine?

While he may not be very knowledgable, I'd perfer to get the wrong answers from someone poliet.

Mewtwo is pretty vulnerable once he is attacked. He's light and gets thrown around pretty easily. The range on his F-air isn't too great. Take the game to the air with someone with a nicely ranged areial attack, such as Samus's neutral A. Unless you're friend is ridiculously good, he shouldn't be hard to beat. ****, just pick Marth go crazy!

JesusFreak
10-26-2004, 10:52 AM
I find it funny that "charade" posts about skilled mewtwo players right after Mow posts.:laugh:

soberfox
10-26-2004, 01:36 PM
I thought Mewtwo's long dodge was supposed to work to his advantage?...I definetly don't think's it's the worst in game.

charade
10-26-2004, 03:42 PM
thanks your all welcome lol

( I just always made good use of his dodges )

VilNess
10-26-2004, 05:21 PM
I´d say bowser has one of the worst dodgest cause he hardly can do anything quick after it (upB might work now and then). and usually gets punished for it.
GW´s sucks too but at least he can follow up with a manhole or something.
Mewtwos dodge isn´t much better because it´s hard to do anything after it...

charade
10-26-2004, 05:42 PM
just out of curiosity exactly how good are you at this game anyway

Umbreon
10-29-2004, 11:23 AM
skill doesn't change fact, doesn't matter how good he is. Seriously, pick sheik or samus. ONLY use forward tilt, light shield, and in sheik's case, grab. No mewtwo will ever beat you. Ever.

charade
10-29-2004, 07:56 PM
I disagree i think mewtwo is a very good character if used right

for instance what i meant by his dodges is that when mewtwo dodges he moves further than alot of the other characters

this really helps when you want to get around someone and hit back hard with one of his hard hitting throws

charade
10-29-2004, 08:10 PM
when i said dodge up there i meant roll

(sorry didn't read the code at first)

Mabus
10-31-2004, 03:18 AM
While this topic is somewhat comical (Mewtwo's rolls are NOT awe powerful. Wavedashing into a grab or sheild grabing is more effective.) It does raise an interesting point. Mewtwo has a crap load of weaknesses. Maybe we should discuss ways to compensate for them. A good example is his front side, which lack range and speed. I generally keep my back to the opponent (especially in the air) for that handy b-air. I try to play as much as possible on the ground. In the air, one slip up leads to one or more hits. And remember, Mewtwo is extremely light and a nice size target, those hits mess his day up.

charade
11-02-2004, 01:33 PM
I generally find mewtwo is not one for crowds
but his throws are good for seperating other players out

charade
11-02-2004, 01:33 PM
I generally find mewtwo is not one for crowds
but his throws are good for seperating other players out

charade
11-02-2004, 01:34 PM
sorry about the double post my finger slipped

yomominacan
11-04-2004, 02:53 AM
mewtwo has vary strong throws, and they are some of his best ko moves, but add his terrible grab range to the list of weaknesses. I have a lot of trouble using mewtwo in ffa, because he is easily juggled, and easily killed off of the top, and all of his powerful moves are hard to land.

Mabus
11-04-2004, 03:39 AM
Yes. Its rather hard to land those grabs in a FFA. He does much better in duals.

I have yet to come up with a decent strategy for dealing with multiple opponents at once. I generally play very defensive. Shadowball when I can, grab anyone that wanders from the fray, etc. Whatever you do, try to stay on the ground in FFAs. Once Mewtwo starts to get juggled by multiple people, its pretty hard to come down.

Alucard258
11-05-2004, 05:09 PM
Why did someone make this topic? Againts M2 use Ganon or Marth. WORST MATCHUPS EVAR! Serioulsy, why was this made?

Umbreon
11-06-2004, 12:29 AM
lol mewtwo does ok vs ganon

Alucard258
11-06-2004, 12:55 AM
Well... maybe yours does but everyone elses doesnt do very well. M2s lightweight+ Ganons power kills M2 fast ans easy. Although M2 can do stuff back, Ganon still has an advantage.

Mabus
11-06-2004, 03:36 AM
Gannon seems like a pretty even match for Mewtwo (which is strange given how much better Gannondorf is). His aerial down gets me quite often, but its not such a bad match.

Mewtwo in a 4 player free-for-all. What are you supposed to do? In a dual, I have problems, but I'm getting better with him. But with 4 other people I get juggled by multiple people and KO'ed off the top. Throwing is very limited, and many of my attacks get punished by other players because they're just too slow. I use neutral A to shake people off, and some of the tail attacks, but in all actuality, without those throws, its really difficult to KO people, especially when there are 2 other enemies running around.

charade
11-06-2004, 09:12 AM
Yeah i tend to find anyone slower than mewtwo can be taken out fairly easily with a right game plan

Alucard258
11-06-2004, 03:06 PM
There arent many people slower than M2.

charade
11-06-2004, 03:47 PM
yeah sorry i meant slower attacks

Mabus
11-06-2004, 06:19 PM
Originally posted by charade
Yeah i tend to find anyone slower than mewtwo can be taken out fairly easily with a right game plan

Mind elaborating?

charade
11-06-2004, 07:11 PM
Originally posted by Mabus
Mind elaborating?

well I find characters that attack faster than mewtwo have to be approached in a different way to characters that attack slower

someone like ganondorf i tend to take on defencively

I suppose the most simplest thing i do is to roll out of an attack and strike back with a throw before they have chance to recover

someone who attacks faster i will either take on defencively with an extreme use of reflex rolling and dodging and the same throw principle

or with a few more aggressive moves such as his tail whips which have ok reach and strike fairly fast.

either way those alone wont win a few more strategies will have to be put into play to do that.

His throws are key though, I've never had a match where i've never used one of his throws!

JesusFreak
11-06-2004, 08:34 PM
Um Ganon's attacks = MUCH faster than M2's

Mabus
11-07-2004, 02:03 AM
Dodging isn't very safe. If you try to doge and miss (Mewtwo's dodge doesn't last long) you'll get hit. And Generally when Mewtwo gets hit once, he gets hit again, and again. He can take a beating if he gets hit upwards (very easy to KO off the top, and he lacks a strong downward areial attack. As long as the enemy can stay belong you, you have a problem). The same principle applies to sheilding, and his body is a rather large object to shield.

Of course, roll or dodge if you have no other options. But you're best bet is to parry out of an attack with a wavedash, then go in for the grab. Wavedashes are your friend in getting those grabs.

charade
11-07-2004, 08:45 AM
well what your saying is true but your forgetting his teleport which is very important for escaping these situations.

If you use the teleport well enough you could effectively use it as another roll

charade
11-07-2004, 08:56 AM
sometimes a hop followed by a airF attack works quite well.

disables very good for getting time to use those slow but powerful attacks.

one thing i've also noticed as well is his shadow balls very important and it helps to have a fully charged one ready to fire at all times.

Mabus
11-07-2004, 04:09 PM
sometimes a hop followed by a airF attack works quite well.
[Quote]

Yes. Or a B-air. Keep in mind F-air has a very small range.

[Quote]
disables very good for getting time to use those slow but powerful attacks.


Disable doesn't actually disable them unless they are standing, facing you on the ground. Only n00bs will be that stupid. In the air, it makes them freefall.

Perhaps Mow can tell us if the duration someone is disabled increases with their percentage (similiar to Jigglypuff's up+B)?


one thing i've also noticed as well is his shadow balls very important and it helps to have a fully charged one ready to fire at all times.

Shadow balls are good, but if you rely on them, they will kill you. They come out slow, they are extremely obvious and they move slow. Use it on the ground, and its most likely coming back at you. Don't rely on it for KOs. Its killed me more than I'd like to remember.

JesusFreak
11-07-2004, 07:28 PM
Yes disable is the same as any dizzy attack. The higher their % the longer it will take for them to recover from the effects.

charade
11-08-2004, 04:11 AM
firstly i didn't say to use disable in the air
why would you use disable in the air

and secondly shadow ball is good your just using it wrong
its best to shoot one at someone when they cant defend against it like when their flying or disabled

charade
11-08-2004, 04:15 AM
even though Fair has a short range its still an effective move if you time it right

I don't see why everyone likes his Bair around here though
its slow pathetic and sets you up for a nasty return hit

Mabus
11-08-2004, 11:40 AM
firstly i didn't say to use disable in the air
why would you use disable in the air


To make them freefall. Aerial disable followed by a n-air. Of course, don't spam it.


and secondly shadow ball is good your just using it wrong
its best to shoot one at someone when they cant defend against it like when their flying or disabled


Cape, Reflector, Ness's down+B. Slow moving, obvious projecticle. Enough said. Your competition must not be playing well if you're shadowballing them on a regular basis. Download a video of Mow playing Mewtwo. Or Download a video of Wes playing Samus. Charged projectiles are very dangerous to use, even by pros. You simply CANNOT rely on it.


even though Fair has a short range its still an effective move if you time it right

I don't see why everyone likes his Bair around here though
its slow pathetic and sets you up for a nasty return hit


B-air is Mewtwo's best edgeguarding move, period. It has decent range too. Too many moves out-range F-air. Half the time, you'll get hit before Mewtwo is even in range to attack. I use it sparingly. B-air, however, I abuse the **** out of. It just has such nice range. Shadowball and B-air is edgeguarding.

charade
11-08-2004, 12:43 PM
How exactly do you edge guard with B air it doesnt exactly knock them far