View Full Version : Link's best counter stages
CaliburChamp
10-04-2004, 10:40 AM
What are some good Link stages? I personally like playing other places besides Final Destination, even though Link is good at that stage other characters do well on that stage too. I personally like Peach's Castle for Link stage. Link can catch them in a corner with a Rapid A attack, and his Spin Attack spikes easy on that level from my experience. The stage also fits good with his Down Air and Up Air. So what are some other beneficial stages for Link and Young Link?
Anti-Sheik stage - FoD
Anti-Jigglypuff stage... FoD or Yoshi Story
Anti-Marth stage... FD or PS
Anti-Samus stage... Peach's Castle or Yoshi Story
Anti-Capt. Falcon stage... FoD or BattleField (BF)
Anti-Peach stage... Yoshi's Story (with the flying things)
Anti-Ganondorf stage... FD or PS
Anti-(Doc) Mario stage... Dream Land or Yoshi Story
Anti- Fox stage... Kongo Jungle or Dreamland
Anti-Falco stage... Kongo Jungle or Dreamland
Anti-Luigi stage... BattleField
Anti-Ice Climbers stage... PS
Anti-Pikachu stage... PS
Anti-Yoshi stage... BF
Anti-Zelda...BF
Anti-Young Link... YS
Anti-DK... PS or FD
Anti-Roy... PS or FD
Lord HDL
10-04-2004, 06:33 PM
I think Link’s best stages besides FD are Dream Land, Pokémon Stadium, Kongo Jungle (the one with the waterfall), and Fountain of Dreams. I seem to have a bit more trouble on Corneria than usual, though nothing too drastic. But in my opinion, Fountain of Dreams really takes the cake here, or at least I do when I play on that stage.
The GERM
10-05-2004, 02:54 AM
Link's best stage?.....hmm......I dunno, for me, on a fun level, it's Pokemon Stadium all the way. After playing on depressing a** FD all day, playing in Pokemon Stadium just makes me play better, maybe it's all the bright colors or how the characters seem more close-up than on FD but I always play my best on PS. I also like the way the Stage shifts to the windmill, and then to the that little mountain with the platforms because my style and strategies change along with them.
Against Fox, I usually counterpick with Dreamland due to the really high ceiling. It takes them much longer to kill Link with an up smash in Dreamland rather than on FD or PS which is what Fox mainly kills with anyway. And it's harder for the Fox to juggle Link with repeated air up+A's due to the platforms and the occational wind which suprisingly helps every now and then. DK 64 also works because of it's high ceiling and Fox is forced to up+b onto the stage because he can't directly grab onto the ledge straight on with Fox illusion
Against Sheik, I always counterpick FOD, for one reason and one reason only, the low platforms. The low platforms on FOD make it quite hard for the Sheik to chain grab Link. FOD kinda evens the playing field a bit.
Against Marth, FD. just because it has no platforms. If Marth knocks you onto any platform, whether it be on Battlefield, Pokemon Stadium, Dreamland, or FOD, he can just wait for you to roll or get up and it's an easy tipped forward smash for Marth
Against Falco, any small stage like Yoshi Story and FOD for me. Anything that will limit his SHB capabilities always does good for me. When Falco doesn't have much room to work with, it keeps him from laser spamming too much or atleast running away and SHBing. DK 64 works well sometimes also, just because the slanted floor of the stage kinda limits Falco's SHBing as well, and Falco is always forced to up+b if knocked off the stage because he can't grab on to the ledge if he directly tries to forward+b onto it like Fox.
Against Peach, FD and maybe Pokemon Stadium. Never any stage with high ceilings and far walls like Dreamland because like you all know, she never effing dies. Not FOD because the low platforms. If you get caught under the platform that she's on, she'll hit you with a downsmash and you'll get sucked right into it and have no choice but to take a good 60%. Same with Dreamland and Battlefield but it's a bit crazier on FOD because the platforms are way lower.
These are all just the stages that are usually allowed at tournaments. I'm not so sure about the other million stages......
CaliburChamp
10-05-2004, 10:22 AM
Good to hear. FD gets so boring after a while. Lots of the high tier characters do well on FD anyways, which isnt really advantageous for Link anymore. But those are some good stages that you named. Anyways, I have a hard time in Corneria, just because how it slants a bit, and how they tech off the fin when you try spin attacking them, its definitly fox and falcos stage, my Link has a rough time surviving on that stage. I guess its a Link counter stage.
Anyways, what would be a good stage to fight a Marth vs. Link? Marth being the opponent and you being Link. Closest stage I have to mind is Peaches Castle, but I think Marth can wall combo you there, not really too sure.
B-Run
10-05-2004, 10:37 AM
no, Marth's do very well with peach's castle... i know Onett owns top tier characters and is Ylinks best stage... but im not sure how link would do because he cant hit all the angles Ylink can on that stage so i dont know, but thats a good counterpick for most top/high tier characters.
Creature_85
10-05-2004, 11:19 AM
I find Young Link works well in Termina Bay, unless you are against Fox or Falco. I do a lot of fighting on the low ledges, and tend to go under the main platform a lot to throw people off. His spin attack and repeated hit bomb can rack up a lot of damage when your opponent can't get away easy.
Y. Link is also good for any small level, because off the opponents lack of decent combo space. Also, on smaller levels you don't have to hit enemies as far to KO them, so Y. Link's lessened strength isn't an issue.
Lord HDL
10-05-2004, 11:30 AM
Nah, I wouldn’t fight a Marth on Corneria, even though he has no platforms for tipper setups. I play with Marth and I seem to excel on that stage because the curves help Marth’s wavedash give him insane range, especially on the dorsal wing. The curves can help Link too but not in the same manner, and of course your aerial movement can be hindered due to the constant wind. Plus if you get hit with a tipper you could probably go out at less percentage due to the close sides and ceiling. I’d say go with FD or PS against Marth. You have better latching range for your Hookshot, all the bomb recovery space you need, and reduce Marth’s advantages by a landslide as opposed to something like Corneria or FoD.
CaliburChamp
10-05-2004, 11:38 AM
hmm... Marth owns at stages with platforms and small walls stages. Maybe Jungle Japes is a bad level for Marth and a good level for Link, but I believe that stage is banned from tournaments. Maybe even Mute City is a bad level for Marth, but I dont see that stage as good for Link. :confused:
The GERM
10-07-2004, 02:21 AM
Does anyone know a particualry good Samus stage? I usually just go FD cause it's easy to edgeguard with projectiles, especially arrows, and also edgehogging to drop sex kicks work nice for the grapple beaming Samus recoverer.
CaliburChamp
10-07-2004, 11:53 AM
Well Samus does well on FD and platform levels. She aint that good on Onett or Corneria. Thats one bloody sig you have there, they look like zombies.
Cloud Strife X
10-07-2004, 12:16 PM
Originally posted by The GERM
Does anyone know a particualry good Samus stage? I usually just go FD cause it's easy to edgeguard with projectiles, especially arrows, and also edgehogging to drop sex kicks work nice for the grapple beaming Samus recoverer.
yea FD or FOD is the best place...to play Link vs. Samus...
And yes I do play link now as one of my characters <_< >_>.....
Just...don't kill me....*Looks at all the blood thirsty Links*
The GERM
10-07-2004, 03:51 PM
hmmm, I'm not so sure about Corneria. When me and Wes had our money match at TG6, it was pretty even on FD, he won the first match, then I won the second match, both on FD, but then he counterpicked Corneria and completely tore me up there with his Samus. But then again, that's DA's stage, they're all beasts there.
And yeah Cloud, I don't see why FOD wouldn't be a good stage to play against Samus.
Cloud Strife X
10-07-2004, 04:07 PM
Originally posted by The GERM
hmmm, I'm not so sure about Corneria. When me and Wes had our money match at TG6, it was pretty even on FD, he won the first match, then I won the second match, both on FD, but then he counterpicked Corneria and completely tore me up there with his Samus. But then again, that's DA's stage, they're all beasts there.
And yeah Cloud, I don't see why FOD wouldn't be a good stage to play against Samus.
*Cries* Chu dat dave did the same thing to me...We both beat each other 1nce in our $ match....but when he took me to corneria.....
Let's just not talk about it....
Glide
10-07-2004, 04:11 PM
Originally posted by CaliburChamp
Maybe even Mute City is a bad level for Marth...
Well, Mute City is actually pretty good for Marth; wait for the small platform, send them out, and they've got no real mind-games to play when recovering. It's just "hope to god he messes up" or "try to hit him when recovering". Link can do the same though; so it kinda negates the advantage a bit.
Zarelid
10-07-2004, 05:45 PM
against Samus I'd pick a small stage like yoshi story cause her recovery is good so it takes it away since the stage is small.
CaliburChamp
10-08-2004, 11:30 AM
Now that I think of it. I think Link can counterstage Marth by playing on Kongo Jungle 64. Those moving platfroms in the middle of the stage mess up Marth aerial game a tiny bit. And whenever Marth tries to edgeguard you, you can just miss the edgehog and do an Spin Attack right underneath the stage.
I think people already named some nice counter stages for Samus against Link. And Link stinks in Corneria.
Zarelid
10-08-2004, 01:30 PM
naw man thats a bad Link stage since he can't hookshot (I think) I don't play that stage much. my best stage with Link is honestly Termina I don't know why I'm just a goood techer so I go flying around teching everything but basically all the stages that were named were pretty much counter stages not really Link stages. but the reason I think Termina is a good stage is cause the platform on the left hand side is a easy way to get a cheap 30% kill with Links spin, the cieling is alittle low so a good down smash or down air at a high but lower percent like 80 can kill samuss and peachs. The turtle gives Link a better wave dash =), and the only good area for Falco to Lazer spam is in the middle you can camp the bottom and throw bombs (hoping he doesn't get you) plus the bottom area it's easy to get a quick kill on those fast fallers like Falcon Fox and falco, and for Chain grabing Sheik if your in the middle you can DI off the stage or if your on the tutle most of the time she will miss cause it's slippery. plus if characters are on the bottom of the stage you can drop or throw bombs at them shoot arrow down there or bomberanges gfiving Link alot of advantages so they can't camp you really but yeah thats why I think Termina is a good Link stage.
UNDlSPUT3D
10-09-2004, 01:58 AM
All I have to do to a link player on termina is spam turnips and down smash them. That stage sux...Link (Especially Zarelids) gets owned on that stage. He doesn't know what he's talking about. But I noticed a highly skilled like can play really well on Battlefield. I learned that the hard way though, trying to counter pick the Germ on that stage with ganon. Up ariels have more priority than I would imagine. Oh well. Next time. Sperm...I mean Germ....
frotaz37
10-09-2004, 07:26 AM
Originally posted by UNDlSPUT3D
All I have to do to a link player on termina is spam turnips and down smash them. That stage sux...Link (Especially Zarelids) gets owned on that stage. He doesn't know what he's talking about. But I noticed a highly skilled like can play really well on Battlefield. I learned that the hard way though, trying to counter pick the Germ on that stage with ganon. Up ariels have more priority than I would imagine. Oh well. Next time. Sperm...I mean Germ....
Battlefield isn't so great for Link, simply because of the hookshot problem. One of Link's best abilities is the hookshot recovery, and there is a lot less stage to hook onto at battlefield.
Zarelid
10-09-2004, 03:16 PM
uuuuuh not really, but yeah I don't know what I'm talking about when I beat you 90% of the time on that stage =/, actually I can't remeber you beating me on that stage recently even though we don't go there much. plus down smashing with peach can be done anywhere, wtf is that supposed to mean. and battleifled Links hookshot for me is easy to get on battlefield and undisput3d I dunno maybe you just suck on that stage since I beat you there most of the time, Peach recovery sucks there and I don't know why ganon sucks there (if he does)
Blind
10-10-2004, 01:04 PM
Try not to make it too personal... individual playing styles also come into effect so it's not always cut and dry.
I actually prefer FD against Marth. Plenty of hookshot space, no platforms, room for projectiles to ruin his offense... sure he can neutral your projectiles away, but to do that he can't be flying at you. He can be difficult to edgeguard though, since his vertical recovery is deceptively strong when he goes up the curved side of the stage.
Yoshi's Story is a nice level against peach, platforms get in the way of her turnips and also offer juggling opportunities thanks to Link's sword. Plus, there's the hookshot, and the horizontal distance is limited, taking away from her recovery. The ceiling isn't really high either, so her floatiness gets her in trouble there as well. Still... always watch out for the dsmash...
CaliburChamp
10-12-2004, 10:17 AM
We already know FD is a good stage for Link. But I dont think it is the best stage for him. Like you will never want to fight a Sheik or Falco on FD when your Link, they definitly have the advantage there.
Cloud Strife X
10-12-2004, 10:25 AM
Originally posted by UNDlSPUT3D
All I have to do to a link player on termina is spam turnips and down smash them. That stage sux...Link (Especially Zarelids) gets owned on that stage. He doesn't know what he's talking about. But I noticed a highly skilled like can play really well on Battlefield. I learned that the hard way though, trying to counter pick the Germ on that stage with ganon. Up ariels have more priority than I would imagine. Oh well. Next time. Sperm...I mean Germ....
Wait a munite...hey its you undisputed...what up mans :p
lol and link owns in hyrule....and since that has been taken away from him thnx to fox and captain falcon....Muuuahahahahahahahahahahahahahaha...
*Deap Breathe*
Ha
Blind
10-15-2004, 12:54 PM
I wouldn't try to saddle anybody against Falco on FD, and Link vs Shiek is something you'd want to avoid ANYWHERE unless you're supremely confident or crazy (or both). Shiek can simply juggle Link until he has no will to live, and outmaneuvers him just about everywhere. Only way I can think to handle Shiek is abuse barriers with the sword. Distance is the only way to handle her, so anywhere you can find to keep space is a place you should keep close to your heart.
Lord HDL
10-15-2004, 07:41 PM
Originally posted by HonorBound
I wouldn't try to saddle anybody against Falco on FD, and Link vs Shiek is something you'd want to avoid ANYWHERE unless you're supremely confident or crazy (or both). Shiek can simply juggle Link until he has no will to live, and outmaneuvers him just about everywhere. Only way I can think to handle Shiek is abuse barriers with the sword. Distance is the only way to handle her, so anywhere you can find to keep space is a place you should keep close to your heart.
Back away from Sheik? Training doesn’t involve turning from your foes, so the only way you’d know how to deal with Sheik at optimacy is to be prepared to accept whatever happens and learn how you can deal with it. The truly crazy people are those that fear Sheik because of her obvious advantages and decide to give up because they know what happens when she gets her chain throw combos in.
... However, if you want some stage help I find that Dream Land and FoD are good picks, but never Corneria. Sheik on FD is not too horrendous because there’s plenty of space to work your mind games and Hookshot space for recovery, but said stages should work better. Like mentioned, the style also comes into play drastically, so the stages I play well on may not necessarily apply to everyone. Experiment and see how you can take advantage of stages that limit what Sheik can do. If only a slight disadvantage, it’s still one resource surplus for your arsenal.
Zarelid
10-15-2004, 08:03 PM
that is true sorta what Lord HDL said but Dreamland? that leaves more room for her chain throw combos just as bad as FD(not saying it's a bad Link stage or Link against sheik but how does it help with the chain throw combos?) but FoD is a good place to counter since the platforms can save you also Termina like I said before can be a Link stage in MANY ways. but yeah keeping distance from sheik? shes gonna catch you with her speed =/ and her needles come out faster then any other of Link projectiles. since she falls fast I say up throw up air combo and since her down air sucks, your up air gets in everytime. so yeah get her in the air and up air her alot
Lord HDL
10-15-2004, 08:46 PM
Of course she’s faster, but if she was completely inevitable then there would be no point in fighting against Sheik since she’d always hit you and you’d never hit her. Mind games need to be worked properly to keep her at bay, in the same way you work them to keep Fox away even though he’s faster than you. Dream Land may not help you but it helps me because the platforms give me a wider range of options to work with, especially with mind games. It’s just a matter of harnessing what a stage has and adding it to your utility belt.
Blind
10-17-2004, 11:53 AM
I apologize if I wrote unclearly; I definitely don't believe that you should just quit, or stop trying just because one character has an advantage. I'm not saying that Shiek wins, hands down, and I'm sure as **** not giving up. I'm simply saying that the best way to tackle her is to keep her at sword's length. Her moves, barring her needles, are all close-quarters, hand to hand, true? That is probably the _only_ thing Link can take advantage of against her, since she can chainthrow, juggle, combo, and KO easily; she's also faster and just about as strong. The player needs to think of ways to keep shiek out of range. For the same reasons as Peach, I prefer Yoshi's Story because of its platforms, but in the case of Shiek they're a double edged sword. She can still chain throw you in the middle, and if you DI to a platform you're going to get f-aired. To win that matchup you need to keep Shiek above you. If she's on the highest platform, projectiles and FFLC'd u-airs. If she's on the other two, boomerangs and u-tilts, u-smashes, u-airs, whatever it takes to keep her there. If she's got decent percentage, send her off and force her to the platforms again. The sword can reach through the platforms (which is what I meant by distance, _not_ running away) so the only way to win it is to keep it that way. Again, the level is nice because Shiek, lighter than Link, can fly away at lower percents thanks to the closer walls of the stage, and there's a nice spot to hookshot to. Hard to sweetspot that edge though...
I wouldn't try to fight Shiek on FD, because her needles force you to play her game. It's harder to use your sword (nothing really getting in her way that your sword can just go through) and your projectiles, while still useful, are harder to place.
I've never had much experience with playing against Shiek on Corneria though... any thoughts on that?
Exenwyr
10-17-2004, 02:55 PM
I personally like anything with changes in terrain for link. All of his projectiles can be angled downwards, so you can just play king of the mountain while throwing bombs. even if your opponent catches them, they still can throw them back without jumping into the air, which makes it easy for you to time a boomerang or arrow to hit them.
Another plus is that most other character's rojectiles are simply straight forward projectiles that don't work well on those types of stages. It's also easier to tech out of strong moves that would kill you on a flat stage.
The only drawback is the limited areas in which you can grab people, and the possibility that you'll get pinned in somewhere for wall combos.
So I guess what I'm saying is that I -personally- like levels like Fourside, Yoshi's island, Pokemon Stadium, Peach's Castle, and the Kongo Jungle levels. (I also like Termina, but that's just with any character. it's probably the most bright and cheery level to play on after doing lots of matches on FoD, FD, Battlefield, and maybe even Fourside)
CaliburChamp
10-18-2004, 09:48 AM
Corneria isnt such a great stage for Link or Sheik. And its best to DI Sheik chain throw behind her f-air range. But I would say Termina hinders Sheik speed alot there, as well as her range, cause of the way the level is. Same with Kongo Jungle level. (with Cranky Kong walking in the background.) Usually the stages with 3 platforms and fall in spaces in between the platforms, hinders the combo strings, chain throwing, speed, and air game of Sheik. I would suggest never to fight a Sheik on FD against Link. Its like a death wish.
Zarelid
10-18-2004, 02:36 PM
Corneria is an ok stage for Link if you think about it at the bottom area if Sheik starts chain grabing you you can always tech the wall and get out of it, so it's not that bad plus, the angel of the stage makes falcos lazer like kinda sucky cause the walls and stuff can stop it. and Foxs jump on the upper part of the ship gets cancel alot because of how fast he falls by the time he jumps and is about to attack his jump is canceled because of the nagel of the ship, I dunno it's an ok stage for Link.
Calibur champ the stage your talking about is jungle japes and thats my worst stage not with Link but with everyone it's just a bad stage IMO, but it's also bad because the stage Link hookshot is limited to at ONE stop on the stage plus fi your trying to juke them out by fast falling to a up B you can fast fall into the river and up B into the middle of the satge and die plus fi you do that you can fast fall and say hi to the croc (Like I do), but yeah thats why it's a bad Link stage.
CaliburChamp
10-19-2004, 11:09 AM
Calibur champ the stage your talking about is jungle japes and thats my worst stage not with Link but with everyone it's just a bad stage IMO, but it's also bad because the stage Link hookshot is limited to at ONE stop on the stage plus fi your trying to juke them out by fast falling to a up B you can fast fall into the river and up B into the middle of the satge and die plus fi you do that you can fast fall and say hi to the croc (Like I do), but yeah thats why it's a bad Link stage.
The stage would probably be banned in tournament play cause of the hazards. But I think Link has the upper hand on this stage. Links Projectiles push the opponent into an edgehog. And his projectiles can even stumble them to mess up, getting hit by the croc or taken in my the rapids. I'd say Link is one of the best characters on that stage when it comes to fighting higher tiered characters/commonly used characters.
Lord HDL
10-19-2004, 01:02 PM
That stage does get a bit horrendous at times which is why I think it’s better off being banned, but even though it affects many people and screws them over, it’s not exactly the best Link stage either. Link does seem to force people to the corners with projectiles better than they can force him, so he has an advantage there but it’s not that great. The limited space and gaps in the stage hinder your mind game options.
CaliburChamp
10-20-2004, 11:47 AM
Thats it, here comes the list. Link counter stages...
Anti-Sheik stage... Termina
Anti-Jigglypuff stage... Termina
Anti-Marth stage... Hyrule Temple?
Anti-Samus stage... Onett?
Anti-Capt. Falcon stage... Final Destination
Anti-Peach stage... ???
Anti-Ganondorf stage...???
Anti-(Doc) Mario stage... ???
Anti- Fox stage...???
Anti-Falco stage...???
Anti-Luigi stage...???
Anti-Ice Climbers stage...???
FlowinWater
10-20-2004, 10:44 PM
Lmao Link will get anal raped in Final Destination if facing a Falcon. Falcon is too fast to stand there and wait for Link's SLOW projectiles.
And link good in Japes? just no, hes recovery is limited, so are his items. a faster character would just stop his whole movent, and characters with a BETTER projectile will just own him completely.
Link's best stage is nice and big, like Dreamland. I don't suggest taking a Samus there though heh.
Garde
10-21-2004, 01:52 AM
That's why Falcon can't get a single hit through Link's sex kick... You're a smart one. You think that Link is just going to be throwing projectiles around at random trying to keep a Falcon who's not stunned away... Okay... That makes sense... If the person using Falcon is like a 10 year old.
Falcon cannot approach Link without having to worry about Link's sex kick. Link's sex kick eats through ALL of Falcon's aerials. Once Falcon gets hit by a shffl'd sex kick, Link has a lot of options, including throwing boomers, and extending combos even further. Projectiles alone are not going to prevent a Falcon from beating a Link, but with projectiles and an incredibly fast aerial attack that has higher priority than all of Falcon's, I'd say yes.
The GERM
10-21-2004, 07:25 AM
Originally posted by FlowinWater
Lmao Link will get anal raped in Final Destination if facing a Falcon. Falcon is too fast to stand there and wait for Link's SLOW projectiles.
And link good in Japes? just no, hes recovery is limited, so are his items. a faster character would just stop his whole movent, and characters with a BETTER projectile will just own him completely.
Link's best stage is nice and big, like Dreamland. I don't suggest taking a Samus there though heh.
I don't know how the Link comp. is down there in Florida, but it sounds like you need to get some. FD is like a nice table for me to operate on Falcon, like Garde said, sex kicks go through Falcon's EVERYTHING. And slow projectiles? wtf? bombs and boomerangs stop Falcon dead in his tracks, and because Falcon has no projectiles, Link can easily beat an offensive or defensive Falcon just by using his projectiles right, Falcon's speed just doesn't cut it. And in Jungle Japes, EVERYONE'S recovery is limited, it's not like the fuggin' water drains out for everyone except Link. And out of almost anyone, Falcon is probably the easiest to edgeguard. Bottom line, you just haven't played a good Link yet.....
CaliburChamp
10-21-2004, 11:25 AM
Garde and GERM said it all. lol. Link can so easily interupt Falcon air game. And a good Link player will know when to throw his projectiles out and when not too. And there are a whole freakin army of Link players in FL. I dont think there is any good Link players in Miami, so he's doesnt really have much Link experience I guess. Id say there are about 3-4 good Link players I have seen in FL, including myself. And speed isnt everything. I know you only like fast characters for your kind of style of play.
Anyways... do you guys think that when playing a Ganondorf you should go to FD for that battle? Or is there a better stage for that battle?
FlowinWater
10-21-2004, 04:55 PM
Originally posted by Garde
That's why Falcon can't get a single hit through Link's sex kick... You're a smart one. You think that Link is just going to be throwing projectiles around at random trying to keep a Falcon who's not stunned away... Okay... That makes sense... If the person using Falcon is like a 10 year old.
Falcon cannot approach Link without having to worry about Link's sex kick. Link's sex kick eats through ALL of Falcon's aerials. Once Falcon gets hit by a shffl'd sex kick, Link has a lot of options, including throwing boomers, and extending combos even further. Projectiles alone are not going to prevent a Falcon from beating a Link, but with projectiles and an incredibly fast aerial attack that has higher priority than all of Falcon's, I'd say yes.
You OWNED me Garde good stuff:) maybe the FL links here just suck <_<
anyways yea Link got a good Sexk kick but Falco still has the SHL, is not like falco is goin to go in for aerials. :chuckle:
Lord HDL
10-22-2004, 10:36 PM
I had this strange sensation that someone was talking about Falcon, but I must have been fooled.
I’d fight Falcon on FoD. The low platforms hinder his movement and screw him over a lot when he wants to do fast falling knees and neutral aerials, plus the stage is small so he doesn’t have much space to run. Also since he’s a fast faller, the platforms make it easier to combo him, and we don’t need to talk about edge guarding this guy once he’s off the stage. Still, we must salute the captain for his efforts.
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