PDA

View Full Version : WD edgeguard


CaliburChamp
09-29-2004, 11:51 AM
I think this strat will help Samus alot cause she has so many recovery options and is floaty. And Samus has a nice long Wavedash. FIrst, you have to slip off the edge with WD. DOnt try to edgehog the level. Then when Samus make herself slip off she has a option to do b-air or spikes, multiple times too. For instance, she can WD off the ledge, d-air, if that move misses, doble jump d-air again, d-air again, then recover with Up+B or grapple. There are many other great options as well, like WD off ledge to charged up Beam, missle, bomb, f-air, and n-air, all depending on the opponents recovery moves. It is almost in the same grounds as Fox shine spiking his opponents away. Anyways, just want to hear what peoples input is on this.

JesusFreak
09-29-2004, 12:16 PM
WOW

samusedaway
09-29-2004, 12:19 PM
But what's really cool is to superwave dash from the other side of the stage off the edge and do those things.

grayfox
09-29-2004, 01:18 PM
ive been doing this for a while but not with a WD, just a normal slip off but i doubt theres much of a difference. sex kicking space animals is good by slipping off and doing it straight away, this will muck up their fwd b if they are going for the edge.

CaliburChamp
09-29-2004, 02:20 PM
Another good thing is that you will be facing toward the stage with this move so you can grapple back, as long as you WD off the stage with your back to the platform, unless you wish to do a WD to f-air or n-air. You can do the same with Super Wavedash but its so hard to pull that off.

Aftermath
09-29-2004, 03:02 PM
yeah, umm.... this doesn't work too well. what grayfox said though, going off with a sex kick is good for edgeguarding. the edgehog thing isn't good because if you simply let go and dair it is very hard to recover and you might nt even hit the person, best thing to do from that would be a sex kick or something else quick.

samusedaway
09-30-2004, 01:19 AM
I agree. Letting go and dairing does tend to have smaus falling pretty fast and it's best to just jump off and sex kick or whatever(back air usually works good for opponents coming back especially if you sweet spot it). Oh, btw, it's only hard to pull it off with superwavedash if you don't know how to do it.

CaliburChamp
09-30-2004, 09:55 AM
Hmmm.. maybe I wasnt clear enough. The sex kick for edgeguard is good and all, but once you do that, your back is to the platform, and you cant grapple back when your back is to the platform. And you can save your double jump if you WD back off the ledge, and attack with the double jump, instead of using your double jump to reach the platform. This is especially good if your opponent is lower on the screen, or in a Samus ditto where the samus is trying to grapple the platform. I would agreee with you though Crunch that sex kick to edgeguard would be better if your opponent is higher up the screen, but not lower on the screen. Thats the difference Im trying to get across.

Samususedaway: If you hit C-Stick down with Samus spike, she wont fast fall it by accident. And you dont really have to d-air all the time. Its situational of where youir opponent is placed. You can b-air, charge beam or whatever. So you can Super Wavedash efficently? If so it must be humanly possible then to do it efficently. :)

Aftermath
09-30-2004, 03:02 PM
yeah, calibur, how would it be better to dair at the bottom of the screen, when dair has more lag. also, you don't understand, when you sex kick, do it after falling off the edge like you would the dair you're talking about. so then you will be facing the edge and can grapple, although you shouldn't have to.

CaliburChamp
10-04-2004, 10:09 AM
Crunch: You can d-air multiple times like that (up to 3 the most), thanks to Samus' floaty nature, but thats not its main usefulness. The main reason, anyone would want to do this move is to slip off and do an attack, same exact way you slide off platform levels into a certain attack. It would be fater than jumping off to edgeguard. Its most advantangeous on platform levels though, and I would think this was known before. Its a nice move to catch your opponent off guard with.

samusedaway
10-04-2004, 04:20 PM
First of all,Calibur, I meant what Crunch said. Dair has a lot of lag therefore you would be falling for a long time compared to other moves. Second, yes I do get a superwavedash frequently. Usually one out of three when I'm trying, and of course it's humanly possible. Many people can do it. Third what the heck are you talking about. The only way to get three d airs in is to jump first not wavedash off the level! This move is utterly pointless on most characters. It puts you at high risk if you miss or if the people are smart, at all, they will air dodge back to the level or use their recovery if they are too low. Samus doesn't have great priority with this move and it can be easily stopped. Plus I never said you had to use d air all the time and I explained that it depends on what your opponent is doing, so I have no idea where you got that stuff from.

SilvenswordsmanX
10-04-2004, 10:35 PM
Originally posted by samusedaway
First of all,Calibur, I meant what Crunch said. Dair has a lot of lag therefore you would be falling for a long time compared to other moves. Second, yes I do get a superwavedash frequently. Usually one out of three when I'm trying, and of course it's humanly possible. Many people can do it. Third what the heck are you talking about. The only way to get three d airs in is to jump first not wavedash off the level! This move is utterly pointless on most characters. It puts you at high risk if you miss or if the people are smart, at all, they will air dodge back to the level or use their recovery if they are too low. Samus doesn't have great priority with this move and it can be easily stopped. Plus I never said you had to use d air all the time and I explained that it depends on what your opponent is doing, so I have no idea where you got that stuff from.

It's simple. If you don't want to jump(takes long) for an edgeguard and if the opponent is coming in from a low angle like most Marths/Roys do. You can slip off(wavedash) and spike. It's fairly easy to get three down+a's also. If you do two while falling in a row then jump for the third one, you should be able to make it back. Depends on the level though.

samusedaway
10-04-2004, 10:51 PM
Yeah it really depends on the level because you can't do that on most. But I guess that is one way to get three in.

Blazin Elf
10-04-2004, 11:44 PM
I prefer falling off to a B-air so you can use the grapple beam to get back. It has more style than the the sex kick. Samus is the only character who comboes and kills with style.

Aftermath
10-05-2004, 03:40 AM
wow silven... a marth is coming from below to attempt to sweetspot the edge, and the best thing you can think of to do is a dair. Because i'm so sure that the marth will kindly wait for the start-up of the dair, and you know, not meteor cancel it, which will most likely stage-spike you, and i really don't know if you'd know how to tech that. But you're saying that instead of fsmashing (there's a spot where you can hit him below the edge and he can't get you btw), or simply edgehogging, you'd want to go off and do multiple laggy moves will long start-ups that can be easily canceled, making the whole effort completely pointless, and would often result in your death? correct me if i'm wrong but that is what you said. the best use for this method would be to slip off, dair then jump up with a sex kick and grab the edge. the dair could spike them, and if they dodge it, as they most likely will, you can sex kick, which has priority over many characters' upb's. or instead of giving them an attack to cancel, you could slip off the edge with something worthwhile like a sex kick or bair. But that's just to safe and might actually work, so it probably won't seem like a good idea to you, but just a suggestion anyhow. many of you might disagree with me on this, but basically everyone i play with knows how to meteor cancel everytime, so meteoring them has basically become useless, i think that the dair will come to be used almost solely for set-ups and in combos, and no longer as an edgeguarder. however, i don't think this is true of many other meteors, such as ganon's and cf's, the most widely used, both of these have a slight delay on when you can be able to meteor cancel, so more people tend to screw up on these, not to mention they actually send you down fast. with samus on the other hand, her meteor can be canceled very easily, and does not send opponents down very far. maybe we should try to change the topic of this thread to how best use her dair to your advantage. just a thought.

HugS
10-05-2004, 04:12 AM
If you are going to use a Dair, go ahead, it works. But when you miss it, i really don't think it is wise to try it 2 more times. Dair works, but a good old sex kick works a little bit better. Not only does the move last long, it can hit from MANY directions, decreasing the chances of you missing. Again, a dair on a falco = good and a bit easier to pull off than against a marth. So this technique is just VERY situational, even then, there are several better options. And i am NOT saying Dairs are not great, im just saying the way that you are talking about using the dair isn't the best way to use the move in my opinion.

grayfox
10-05-2004, 08:41 AM
right, it seems like most people agree that a sex kick is a better option to use than the d air. although i'd have to say for the most part i stay on the stage for edge guarding. tilted fwd smash, up tilt, missiles, charge shot ect just seems better than going off the stage to me but of course you have to come off sometimes and sex kick is the best option not the d air.

CaliburChamp
10-05-2004, 11:02 AM
So far Ive been able to WD off the edge, sex kick them and they bang against the platform of FD, which send them right to you again, then I just double jump and dair, and they cant meteor cancel if their second jump is gone, unless your spike is really weak. It might be hard to reach the platfrom with screw attack, so I just air dodge up and grapple the stage. Dair is very situational, and works on some characters better than others. I do believe sex kicking them against the FD platform can be used for your advantage in this WD to edgeguard technique. I dont think I ever said her d-air is better than sex kick for edgeguarding, I think sex kick is a better option if its hard to cancel the other characters Up+B (Ex. Marth, Roy, Doc, Mario.)

Ive also said this good be used on platforms. I think this is a good way to use d-air for your advantage, works well with other moves too. WD off left/right platform of BattleField, d-air, and it just might spike them in that way. Of course you dont have to d-air, you can WD off platform to b-air, sex kick, charge shot, missle, u-air, or f-air.

Umbreon
10-05-2004, 11:03 AM
WD off forward and just sex kick. The range beats any recovery, you'll never need to grapple back.

Aftermath
10-05-2004, 02:56 PM
cailbur did you just say you can't meteor cancel if you don't have a second jump. and samus' spike is fairly weak actually, so it's easy to cancel.

CaliburChamp
10-06-2004, 08:12 AM
cailbur did you just say you can't meteor cancel if you don't have a second jump. and samus' spike is fairly weak actually, so it's easy to cancel.

I said I wasnt exactly sure about that.

grayfox
10-06-2004, 09:50 AM
wildcat... your hillerious ;>_>