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Falco Illusion
09-24-2004, 12:05 AM
I just made this topic to supply people who are looking for Falco tactics and tips. Instead of just making an entire topic. Anyone who wants to contribute with their tips or strategies are Welcome. Here are some of mine:

1) F-Smash,U-Smash,F-Smash: This combo isn't complicated and really easy. It works best at the beginning of the battle when the opponent has 0% because the opponent doesn't travel far so you conncect quicker. This is usually the move I start out with :D


2)Grab,D-Throw,D-Smash: This is a really simple combo, but one of my favorites for a reason. I usually tend to use this move towerds the edges, when the opponent has a decent amount of damage. Wich depending on the direction your facing, launches the opponent out of the stage. They can easily get back, but they are set up perfectly for Falco's spike. Due to how high they are when they get back to the stage (usually they try to get back to the stage instantly).


.... That's really all that I wanted to share. I'm about to go to bed bacause I need to go to school :(

jrta
09-24-2004, 05:43 AM
1) good luck hitting your opponent with your smashes, not getting them shielded/dodged/cc'd at low percentages. Might work against someone that drops their controller.
2) people can di/tech the down throw, most dthrow combos are unreliable with fox and falco, unless you play chase the tech. So if your opponents can't tech consistently, you might use this once in awhile, but meh.

Basically, don't use the first one, and probably not the second one unless you are trying to surprise or test them.

Blind
09-24-2004, 09:10 AM
I use the Dthrow to connect it with uptilts. If it connects, I can usually get two in, jump, shine them, jump cancel the shine and bair or nair or dair or whatever works.
Also good is SHL rushing into a shine or grab. Then own. :D

fluffy-sama
09-24-2004, 12:45 PM
Fox/Falco's downthrow is easy to tech out of -- I do it every single time. or maybe I just get it done to me so much that I've gotten used to teching out of it, i donno.

I'll have to add that one shouldn't underestimate the fwd smash whoring falco. >>; sometimes it can be effective.. but yeah, you'd probably have to catch them off guard.. or something.

Rayzorium has kinda taught me that falco doesn't have any good throws. something about how his laser stuns. :: shrug :: ask him if you care.

Fox.. doesn't really have any combos that aren't insanely hard to master. However, against people that fall fast, there's always the up throw tilt tilt tilt tilt smash bit. I've also found that occasionaly as fox you can do a dash attack followed by lots of uptilts. :) That can be very annoying to a falco.

Blind
09-24-2004, 08:43 PM
It is true that many people will tech out of your d-throw... actually, I generally recommend not d-throwing. Usually an upthrow will do the trick, if you follow their DI with a spike FF'ed into a shine, which you can JC into an aerial of your choice... I personally love to combo with the shine, because it gives the opponent a feeling of helplesness.
Of course, d-throw can be useful. If you've been uthrowing for a while, then the dthrow will come as a surprise and they may not tech in time, which lets you uptilt.
Another fun combo is shffl'd dair into utilt, utilt, bair or nair, chase them down with SHL and pummel them further. Utilt is best against fast fallers mind you, because of course, they just drop right into it over and over again. Generally speaking Samus or Jiggs wouldn't fall for that, so after a utilt spike them down and fast fall to continue the pain. Once you get going you become really difficult to thwart. Just don't lose the momentum... SHL'ing is great for getting back into the combo scheme again though, since you keep them stunned while you charge them.

drag0nfeather
09-26-2004, 06:06 AM
I've just been practicing Falco's combos and came up with two-steps and multi-utilts. Here's how I've got it down. When using Falco, remember to keep the opponent in the air. Advance with SHL's. Juggle at low percentages with usmash when possible. Diligence with the utilt. Fit in shuffled nairs. Remember to shield grab often. For quick kills, throw off edges and shuffle a dair in place. So most important: Fsmash while opponent is in the air, dsmashes, shuffle nairs and ftilts. I would've said utilts but I'm going for the full offensive is the best defense kind of thing.

fluffy-sama
09-26-2004, 11:12 AM
just for the record, I hate falco. helplessness makes me want to shove my controller up the opponent's @$$.. not that that has anything to do with... anything. :: shutting up now ::

soberfox
09-26-2004, 06:23 PM
To Falco Illusion: Who do you play against that actually allows these combos to go through? A tech, CC, shield, dodge etc. can all get you out of either of those "combos."

FireMan.EXE
09-28-2004, 12:29 PM
One of my fav's is run A, attack, followed by a back A-air. Short, simple, and if the opponent has a lot of dmg, deadly.:)

Mr.C
09-30-2004, 03:55 PM
Just learn his Shine combo's
1. n-air-reflector- mini hop d-air then jump up and do whatever pleases you

2. also if ur opponent blocks you can keep on doing reflector mini hop to d-air and they wont be able to get out of their shield

Pikapower
10-03-2004, 05:01 AM
u can d throw let him tec and fire a shl in the direction he is tecing to so he gets stund becaus the lazer an u kan smash him with a d smash

B-Run
10-03-2004, 10:35 AM
I actually start a lot of combos with a shuffled dair. with the l cancel it has almost no lag plus i can hop over them, which protects me from a lot if i for any reason miss the l cancel. then utilts until too high and a bair. With Falco i think the dash attack is a little too risky, if you dont time it perfectly then you end up in front of them and you get shield grabbed and, against my brothers falcon, kneed into oblivion.

Another good way to get into shine combos is to SHL to them and sweep if you cant get directly on them, if they block you're for the most part far enough out to get away and if they do get in quick, often times a well timed shine will put you right where you were trying to get anyway.

soberfox
10-04-2004, 01:03 AM
I usually begin with a shffl'ed dair as well from a moving SHL, but alot of times I try and mix up what move I use the laser to set up for. For example, if I have used the shffl'ed dair a few times in a row, and they expect that and shield, a run and grab them.

Falco Illusion
10-05-2004, 06:52 PM
I play with my friends. They are around the same age as I am. I'm 15. My other friends: 15,15,16,15,17. Then my friends little brother plays sometimes. That's when it gets fun ^_^ (He's 11)

ChRed2AKrisp
11-02-2004, 03:06 PM
I don't really play Falco much, but when I do I end up spamming his dair.
At low percentages: dair l-cancel shine then they're back in the air for another dair. If they air doge u can shine to stop then slow your fall to let them catch up when they are falling or you can use it to fake them out once youve done this several times.
At medium percentages if you dair them u can short hop dair l-cancel shine ready for another fast fall dair
At higher percentages the dair will send them much higher for another dair.
Doing this enough will force the character to the edge and thus a spike.
Trying to counter the dair with another attack is hard to do because correct me if im wrong it has a very high priority over other attacks in the air.
And for future reference im 15 as well.

Thomas Tipman
11-11-2004, 11:59 PM
i usually go for shffl dair, shine, shine cancel to shine, shine cancel dair or bair or any you please. or sometimes i replace the first shine with a dtilt.