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inpendum
09-23-2004, 05:27 PM
just to say hi im new and this is my first topic!
anyhoo you else thinks roy charged b attack is devastating!
i cannot think of anything stronger i was just wondering could anyone else?:)

MookieRah
09-23-2004, 08:37 PM
It can be, and Flare Blade (Neutral B) makes for an awesome edge guard.

I don't feel like typing up on how I love and how I use this attack, but if you want to know some awesome ways to use it, check out my Roy guide in this forum.

That Diablos Guy
09-23-2004, 11:24 PM
Lol. I think he's refering to the fully charged flare blade, Mookie.

Peach's fully charged d-smash does more damage if most/all hits connect, inpedum.

Cloud Strife X
09-24-2004, 01:52 PM
Originally posted by That Diablos Guy
Lol. I think he's refering to the fully charged flare blade, Mookie.

Peach's fully charged d-smash does more damage if most/all hits connect, inpedum.

That is actually...truelly...sad...

usewd4luigi
09-24-2004, 02:00 PM
if only it didnt take as long...yet that does make for a good edge gaurd...IF i used roy i would prob end up abusing this tech but i use marth and with marth the b is basicly useless...all in all i would prefer roys b over marths b but i guess how it all works out huh?

Piisuke
09-24-2004, 02:28 PM
Originally posted by That Diablos Guy
Lol. I think he's refering to the fully charged flare blade, Mookie.

Peach's fully charged d-smash does more damage if most/all hits connect, inpedum.

But Roy's Flare Blade has more knockback I thought, correct me if I'm wrong though. But Flare Blade was a one hit K.O....or something I thought.

Byakko Shockwave
09-24-2004, 07:28 PM
What about Game 'n' Watch's Down-B Oil Bucket? If you catch 3 fully charged Charge Shots, it does over 100% damage! (117, I think)

Lunadis
09-24-2004, 07:37 PM
3 Pk flashes, thrown to one Roy, counter, then countered by another Roy. Over 400% damage.

So Roy technically does the most damage in the game.

Piisuke
09-25-2004, 05:41 AM
yeah, but how will you do that in a match :) I believe playing teams, against a Ness and G&W with two Roys, you're not standing besides to just give a counter..

Neophos
09-25-2004, 07:06 PM
TECHNICALLy, Mewtwo and Sheik do most damage with one move.

Shadow ball and Chain can technically do 999%.

yeah.

whatever....

Lunadis
09-25-2004, 09:05 PM
That's not in one attack though.

"yeah, but how will you do that in a match I believe playing teams, against a Ness and G&W with two Roys, you're not standing besides to just give a counter.."

And who will run into a fully charged Flare Blade?

RyokoYaksa
09-25-2004, 09:22 PM
Hitting with 4/5 hits of Peach's dsmash easily deals 50+ damage.

As for Roy's neutral B, you can really only charge its power against people who are incapacited or are forced to come for the edge.

the_suicide_fox
09-25-2004, 09:42 PM
Actually Roy can do more then 400 damage. Do the same thing someone said before with the 3 PK charges into GW's oil panic, then throw to Roy, counter, then a second Roy counters. If you do this in giant melee with mushrooms on it will do so much damage it freezes the game.

Peaches
09-26-2004, 05:20 AM
Interesting. . . I should try that some time.

Roy's B move. . . I've got to say, this move alone has probably made more useless threads than one could count.
I don't see why people don't ever rant about Marth's B move; it has shorter charge time, breaks shields, and will pretty much kill anyone at decent percent if fully charged. Of course, Mookie said that Flare blade hits below Roy while Marth's doesn't, thus making it a better edgeuard tool. That must be it. . .

Neophos
09-26-2004, 03:31 PM
Lunais, i said those moves just beacuse they are only 1 attack...

granted, more hits and such, but still only one attack.

soberfox
09-28-2004, 02:06 PM
Peaches, your right that is it. Roys is also just better.

MookieRah
09-28-2004, 02:43 PM
Flare blade hits below Roy while Marth's doesn't, thus making it a better edgeuard tool. That must be it. . .

I never said that Marth's shield breaker doesn't do that, and I am pretty sure it does.

As for the shorter charge time, that is almost irrevalent due to the fact that you hardly ever need to charge it. The shield breaker is awesome at taking out shields though, but I find it harder to use for some reason. This isn't tested or anything, but i think flare blade has a taller reach than the shield breaker. It also seems to hit people out of rolls and techs better than shield breaker. I am not much of a Marth player, so this could all be just because of my inexperience with Marth, but I do use shield breaker a lot when I play as Marth though :-P.

Peaches
09-30-2004, 12:55 AM
whoops. . .must have misread something because I could have sworn you said that. Maybe I I just assumed it said that. Anyways.

*I hate these kind of threads*:p

Glide
09-30-2004, 01:08 AM
First thing's first: Peaches, you rock. You're willing to admit to a mistake you made. We need more people who aren't so freaking bent on being right all the time.

Secondly:

Well, remember that Roy's a fast-faller. If memory serves, using the neutral b with either will slow their descent. In either case, they will both feel a little different working that attack into the game simply because if it doesn't, then roy actually will have a taller hit-range; kinda like fast-falling a spike with CF or Ganon. If not, then Roy's will feel like its placement is faster due to his lack of floatiness. All in all, I think that's really what's going on here. As for the rolling punishment, I have no idea.

MookieRah
09-30-2004, 01:25 PM
whoops. . .must have misread something because I could have sworn you said that. Maybe I I just assumed it said that. Anyways.
First thing's first: Peaches, you rock. You're willing to admit to a mistake you made. We need more people who aren't so freaking bent on being right all the time.

This is true, the environment here can be quite uptight at times. I know we are all competative as ****, but we need to step back sometimes and realize this is just a game and it *really* isn't that important :-P. It would be nice if this place had a more laid back and forgiving atmosphere more often.

As for the flare blade and punishing rolls.

It's good for rolling punishments because the delay of the attack is perfect for it. A lot of times I will land the blow and they will be hit by the Flare right before Roy pulls the sword back in. If my opponent keeps tech rolling the same way or just teching up I can continue to push them across the stage sometimes.

I doubt I could do it more than a few times on a really good opponent, but it is still quite nice. It is kinda funny to rarely use the flare blade, but then go on a flaring spree ending with a flare blade edge guard :-P.

Glide
09-30-2004, 05:39 PM
Ah, makes sense. Especially if you call them on their roll/tech, and charge it up a couple hits before hand. I can't remember for the life of me though: Does Roy's Flare Blade hit more than once?

MookieRah
09-30-2004, 05:54 PM
No, it only hits once, but it can hit for a longer duration than it looks.

Piisuke
10-01-2004, 10:54 AM
Originally posted by Lunadis
And who will run into a fully charged Flare Blade?

That is called edge guard..Roy is imo a great edge guarder since most of his attacks are ground based...

fe50roy
10-01-2004, 12:54 PM
THe only thing I hate about Roy's Flare Blade is that you fully charge it, and if no one is there, or someone jumps out of the way quickly, you damage yourself. Marth's B attack (I think it's Ice Blade?) doesn't damage you after a fully charged attack.

MookieRah
10-01-2004, 01:00 PM
THe only thing I hate about Roy's Flare Blade is that you fully charge it, and if no one is there, or someone jumps out of the way quickly, you damage yourself. Marth's B attack (I think it's Ice Blade?) doesn't damage you after a fully charged attack.

You can let the attack go right before it's fully charged. Besides, standing still and fully charging the attack isn't very smart O_o...

n00bjabi
10-02-2004, 01:42 AM
A good Roy player knows when the Flare Blade is about to explode :) I usually cancel it or stop it about 5 frames or so before the move explodes. but only when edge guarding. I rarely use the move itself, however it is quite a good aerial, when chasing someone, jump after them, and release it before you hit them - it has more knockback than a f-air last time I checked. It's a pretty decent aerial move, and over-prioritizes most moves.

dmagus5152
10-06-2004, 01:26 AM
Originally posted by n00bjabi
A good Roy player knows when the Flare Blade is about to explode :) I usually cancel it or stop it about 5 frames or so before the move explodes. but only when edge guarding. I rarely use the move itself, however it is quite a good aerial, when chasing someone, jump after them, and release it before you hit them - it has more knockback than a f-air last time I checked. It's a pretty decent aerial move, and over-prioritizes most moves.

True true

I use this attack about 20% off the game... the other 3/4 goes into the f-smash and other moves ^_^. I use the Flare Blade for edgeguarding all the time, and the f-smash does the job just as well.

IMO, people don't talk about Marth's B move as much because it doesn't do as much damage, and while it DOES break shields, I suck a SSBM so I never have the brains to think "Oh! He's shielding! Use B!". I just grab 'em. World-wide shield-break.