PDA

View Full Version : falco kicking after grab and shining


Tiller420
09-23-2004, 04:30 PM
I dont know if anyone every talked bout it or tried doing it but i noticed when i was playing as falco after i grabed and shine someone i would jump and do the repetive kick in the air and if u time it right you well hit them 3 times and i found it very useful just thought i would ask bout it incase theres a counter for it

CoolSpot717
09-24-2004, 04:17 AM
That's usually the move I follow up with after a downthrow+shine, people don't seem to counter it as well as opposed to other moves (like an attempted spike),

Tiller420
09-24-2004, 05:19 PM
I find he move very effective and its got pretty good prioity! I use it with a short hop to try that it works nice

soberfox
09-26-2004, 08:10 PM
The roundhouse kick I think is Falco's worst aerial. I usually follow the shine with a drillkick FFLC into another shine, or a bair. At least do a sex kick..anything but that roundhouse. I would say usually the only time I do it is on accident.

FireMan.EXE
09-28-2004, 12:27 PM
Hmm, what I usually do with grabbing, is down, and then a Down A attack (the tail swipe or something) This wil send your opponent up, if he has sufficient damage, you jump after him, and do you up A-air. And when the opponent is falling down again from a great height, you can always try to up-B him. (just one of the combo's pretty sure you people use em too)

soberfox
09-28-2004, 01:33 PM
The down throw to down tilt works well on characters like Peach, your right about that. But you should never use the firebird except for recovery...and even then it's horrible.

FalseFox
09-28-2004, 03:42 PM
Its probly smarter to use a shine after a down throw just because if your facing someone "worthy" enough, most can tech out of it anyway. The shine should be quick after down grabbing him.

staind4578
09-28-2004, 04:20 PM
against really good players, a shine after a down throw does not work, they always tech out of the way, i always go for either a tail whip to throw them in the air or just c stick down to get a quick 2 hit combo that takes off a good amount of damage

soberfox
09-28-2004, 04:47 PM
Of course they can tech out of it, you have to hope they miss their tech. But even if they do tech, just SHL and chase it and grab them again.

Onifrio
09-28-2004, 09:35 PM
Originally posted by FireMan.EXE
Hmm, what I usually do with grabbing, is down, and then a Down A attack (the tail swipe or something) This wil send your opponent up, if he has sufficient damage, you jump after him, and do you up A-air. And when the opponent is falling down again from a great height, you can always try to up-B him. (just one of the combo's pretty sure you people use em too)

*giggles* firefox?=not good

soberfox
09-29-2004, 09:24 AM
Actually, it's the firebird. Heh, and no, it's not good when used as an attack. As I said earlier it's even horrible for recovery.

FireMan.EXE
09-29-2004, 03:18 PM
Yeah, the firebird is horrible for recovering, when I'm still at the same level as the level (no pun intended:P) I usually use his forward B. But for the Firebird not being a good attack I'd have to disagree on some cases. Sure, it's slow, and pretty easily blocked, and very easily countered by a roy or marth, but when playing 4 free for all, it can rank up damage if you opponents are too busy fighting others, A firebird low on the ground can actually work sometimes (for mind games and all)

Blind
09-29-2004, 06:21 PM
I don't know if you've noticed it (because hey, you probably have), but you can actually prevent the firebird (and firefox, for that matter) from ending upon reaching the ground. You simply aim it at a 4 or 8 o'clock direction when right above the ground and instead of going straight forward along the ground or into it and doing the bounce that cancels the attack, you glide along it slowly. It doesn't have much value as an attack, although I did once hit somebody with it when they tried to spot dodge... given my angle I moved slightly slower so they stayed within the hitbox when they came out of the dodge, and it popped them into the air for a b-air and a k.o. Not something to rely on, but interesting.

As for its normal combat applications, it _does_ have use when your opponent is high up in the air, particularly if they are a slow faller. Simply by following them and firebirding into them you can garner lower percent k.o's. Even if you miss you're relatively safe because you fall much faster than most of the characters in the game and you recover from the lag upon reaching the ground quite quickly. It's just something you can throw into your game every now and then to mix things up.

I am kind of curious though... which of Falco's throws is the most useful? You can tech out of his downthrow and opponents can DI from the up, and the back and forward don't really combo... I guess forward throw into charging SHL and shffl'd sex kick for a ko?

soberfox
09-29-2004, 07:30 PM
I'd say his most useful is still his down throw. If they don't tech you can shine or dtilt them, and if they do tech, then chase it with the SHL.

cHaNg-sTa
09-30-2004, 01:07 AM
I would use dthrow more if it did more damage since it does a whopping 4 damage, but the down throw has the best chance of linking another move like dtilt, shine, follow roll with dsmash, and so on. I use fthrow if I'm goin on the flow of moving forwards, that's about it. Upthrow rarely since if they DI, it does nothing, but I would use it more against fox or falco simply because they fall faster. Bthrow only when I'm near the edge and hope to edgeguard them well enough.

Cubed64
09-30-2004, 09:03 AM
The downthrow into shine combo with falco is tricky. Someone could simply stand still tech (not roll tech) and then as you are vunerable with the shine on, they can counter attack. Of course only small characters can do this as larger characters get hit by the shine. Whatever you do, just keep it mixed up, dont repeat the same move over and over again. If you downthrow into shine one time, do a downtilt the next. Keeping it random surprises your enemy and can get some extra percentage as well. There is always the forward throw + SHL + forward smash combo. That works well the first few times.

soberfox
09-30-2004, 01:54 PM
I agree, keeping the down throw mixed up is the key to making it useful. If you hit them with the shine, expect them to tech the next, so be ready to chase their tech.

Tiller420
09-30-2004, 04:39 PM
I like using down tilt sometimes after i usually use it when there over 120% cause it kills them alot oafter that % of course matter what char but if u grab them on the edge of a level try using the down throw and sometimes then get thrown down of the ledge in mainly instant death.

Toshio
10-23-2004, 09:16 AM
Originally posted by soberfox
The roundhouse kick I think is Falco's worst aerial. I usually follow the shine with a drillkick FFLC into another shine, or a bair. At least do a sex kick..anything but that roundhouse. I would say usually the only time I do it is on accident.

Hmm... I find the roundhouse kick to be quite useful when fighting tricksy peoples who airdodge... since roundhouse kick keeps going long after sex kick would I can sometimes hit them on the way down... (overall just seems to miss less). Seem like it's better to hit them a little bit than not at all.