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Fei-Sheik
09-18-2004, 01:56 AM
Well as u all know, everyone has a weekness, but i can't seem to find marths since i lose to a variety of charecters. So pleae if u could, tell me his main weekness and anything i should watch out for.

Lxl
09-18-2004, 09:37 AM
Ahh, I can't pinpoint them specifically, but the first thing that comes to mind (which is rather rhetorical) is that he lacks projectiles. Taking on characters with projectiles which have knockback may be quite a chore for him. I myself have some problems with Samus, Dr. Mario and Link in particular.

VilNess
09-18-2004, 11:13 AM
1) Heīs quite light (at least in PAL version) and quite floaty, which can make him somewhat easier target to juggle. I know marthīs aerials help him big time but then there are characters like Ness who doesnīt want to let him land... This requires, of course, that you need to get marth in air, which is hard.
2) quite predictable recovery pattern makes him not too hard to be edgeguarded. Good thing to marth that he is really hard to edgehog (over B tricks and differently timed/spotted upB), which gives marth at least an average recovery.

3) as said above, lack of projectiles.

4) Marth is a selfish @sshole(I mean, listen to his taunts!) which makes him rather "not cool" character

Overall marth has not too many weaknesses that are easy to hide behind his advantages which makes him 3rd best char.

In my tier list only Coolness counts, so marth is really low in it :p

ImpactAR
09-18-2004, 03:53 PM
From a distance, Marth weakness (as mentioned) is that he has to deal with getting through projectiles provided that his opponent has decent projectile(s).

Close range, Marth doesn't show too many weaknesses when he is using his sword as a barrier. However, observe that Marth can ONLY hit you with the blade of his sword. When Marth swings, the opposite direction is usually wide open. The only move that doesn't have an open opposite side is his Neutral Aerial A, which leaves him open from the top and bottom. The trick is getting to the opening.

Watch out for Marth's tip. If you are in his range and you know that you cannot escape, move closer to him, away from the tip and try to do the fastest move that will come out to cease him from comboing you. Generally, most characters fastest move is Neutral A whether you're in the air or on the ground. Some characters are so small or that when they crouch they can be within Marth, but Marth misses them because his blade doesn't connect.

Although Marth lacks projectiles, it's not that hard for him to put up with projectiles. For Marth, simple A swipe will cancel out most projectiles. Characters that may give Marth projectile problems would be Link, Young Link, and Samus because they have more than one projectile and can create projectile patterns where if Marth cancels one projectile another projectile will be coming too fast for him to nullify, which forces him to defend.

In my opinion Link, Young Link, Samus, Captain Falcon, Ganondorf, Sheik, Fox and Falco are great characters to use against Marth.

Link, Young Link, and Samus can spam projectile patterns and force Marth to play defensively until he shows an opening. All three have the top sex kicks in the game allowing them to stop combos when they have the opportunity. Link and Young Link have good melee ability their own set of combos for Marth. Samus has weak melee ability, but she is extremely floaty and her bomb escape makes her difficult to combo.

Ganondorf and Captain Falcon his strong moves to knock Marth off platforms. Ganondorf has an advantage that he can match up to Marth's priorities and Captain Falcon has the speed to get within Marth.

Sheik, Fox, and Falco because these speed demons can get within Marth as well. Sheik has a solid combo game, Fox has his devastating Shine options, and Falco has his Short Hop Laser (SHL) to keep Marth at bay.

I named these characters in case you play with one of them for ideas. I broadly pointed out the options they have, but consider Marth his own options against each character.

Overall, you can beat Marth with any character if you can expose Marth's weaknesses and mistakes and reduce your own exposure.

Glide
09-18-2004, 03:59 PM
Marth also has a weakness in his late-stock game. He really does have trouble landing kill-shots anywhere past say, 100% simply because most of his combo options are shot; thus, the marth is just relying on the opponent's stupidity, which in high-level play, is really not a great thing to rely upon. Marth's other weakness is the after lag on some of his attacks; even though they come out fast, they usually have a decent lag on the recovery end (note, u-tilt, neutral a swipes, b-air, d-air, f-smash, d-smash, and u-smash) So mind-games pwn marth pretty quickly if you're good with them.

VilNess
09-18-2004, 04:46 PM
Originally posted by Glide
...So mind-games pwn marth pretty quickly if you're good with them.

...and if I may add you have to be better at them then the marth you are facing against.
Marth usually has many tricks upon his sleeve... make sure you have more or make it look you have more...

Peaches
09-18-2004, 08:00 PM
Originally posted by Glide
So mind-games pwn marth pretty quickly if you're good with them.

Well, the same could be said concerning just about every charcter.

But it is true it's much easier to knock people off at like 60% after a small combo and then edgeguard if they make it back. Think of it like getting a hole in one, you don't have to putt afterwards. Speaking of which I saw a good match in which a Peach lived to over 200% and was finally killed with a throw.

*In my tier list coolness counts big, so Marth is at the top*

And for the record, projectile spamming doesn't work as well as you might think. neutral A is a very, very good defensive move; you still have to be very smart with your projectiles.

ArC_man
09-19-2004, 03:58 AM
pretty much what glide said..

lag on some moves (f-smash)
floatiness (good and bad)
inability to kill from like 100% to like whenever his f-air or soemthing starts killing

thats pretty much it..

Glide
09-19-2004, 05:11 AM
Originally posted by VilNess
...and if I may add you have to be better at them then the marth you are facing against.
Marth usually has many tricks upon his sleeve... make sure you have more or make it look you have more...

True; definitely true. Gotta keep in mind that you're not playing a machine =P

Rune
09-19-2004, 09:23 AM
Marth can kill at high %.. just practise a bit.

forB, forB, Fsmash on fastfallers and heavyweights. Uptilt or forB, Fsmash on floaties and lightweights for example.

Also, projectiles are not Marth's weakness, Samus does pretty good against Marth because of her weight and comeback, not because of her projectiles. Link and Y.Link suck against Marth.

Only speedy chars and Ganondorf do well against Marth's aura of death, speedies for obvious reasons (getting in and out, punishing his laggy moves) and Ganon beacuse he outranges Marth when in comes to Fairs and such.

*In my tier list coolness counts big, so Marth is at the top*
Indeed ^^
The fact that he's a nasty arrogant ***** is the best part about him. I like Falco's 'tude aswell.. arrogance is so cool when the arrogant person has the moves to back it up.

NJE789
09-19-2004, 01:38 PM
If anything, Marth's one of the best at ko'ing, and just about anytime at that. His spike can ko in the 20%'s, and I do believe that effectiveness only increases around the 100%'s.
If you DJC with his d-air, he can spike with it anywhere in his jump, and won't fast-fall afterwards. IMO, better than Fox's shine spike for easy ko's.

Neophos
09-19-2004, 02:20 PM
..................DJC??


IIRC, Marth has some issues with DJC. like, he cant do it.

that shouldnt really be a problem ,just thought i point it out....

yeah.

whatever...

VilNess
09-19-2004, 04:36 PM
ugh, adoring arrogancy is either
1) for people who are wannabeīs
2) just want to stand out of the crowd... *puts on fire suite to avoid flaming damage*

Yeah, I think arguing about coolness is a matter of taste... "But it doesnīt change the fact that Iīm Right and everyone else is wrong!!!"
:cool:

NJE789
09-19-2004, 05:54 PM
Originally posted by Neophos
..................DJC??


IIRC, Marth has some issues with DJC. like, he cant do it.

that shouldnt really be a problem ,just thought i point it out....

yeah.

whatever... I probably shouldn't of said that, but what I mean is, when you tap y/x to double jump, cancelling that double jump with his d-air gives it full knock-back force.

Lunadis
09-19-2004, 07:28 PM
As we all know, Marth deeply relies on quick movements (dash dancing, wavedashing ect.) so having control over him helps. Though he can swipe projectiles, the fact is he has to swipe it. Therefore, he can't be moving. If you do a missile cancel with Samus, you can wd forward and strike after he attacks the missile. Same goes for Link's projectiles, or any other.

Glide
09-19-2004, 07:41 PM
Originally posted by NJE789
I probably shouldn't of said that, but what I mean is, when you tap y/x to double jump, cancelling that double jump with his d-air gives it full knock-back force.

I'm pretty sure that it doesn't cancel the jump =/

In either case though, my real point is that the KO's at high percentages don't come through as easily, since almost all of those options can be sat through with a shield, where as we don't have the option of grab/combo setups like many other people do. This is the same situation with Falcon's knee. At some percentages, it's very difficult to KO with Falcon's knee simply because you kinda have to surprise them with it. Most people won't eat a Knee straight up, but they will take it after a quick barrage of blows, or perhaps when they have no choice. This is almost the same situation, except that Marth has to be grounded for most of his kill shots, save for the n-air considering INCREDIBLY high percentage. In the end it comes down to landing that lucky f-smash, third-blow of his sword-dance leading to a good edge-guard, or your opponent sucking. It's arguably MUCH easier to work these KO's when f-air to f-smash works nicely, and you can still grab out of most of your aerials.

Rune
09-20-2004, 08:55 AM
ugh, adoring arrogancy is either
1) for people who are wannabeīs
2) just want to stand out of the crowd... *puts on fire suite to avoid flaming damage*
Nah, lots of people love arrogance.. why do you think people like chars like Vegeta?

I like arrogance because I know what it feels like, I'm an arrogant prick myself and proud of it..

Yeah, I think arguing about coolness is a matter of taste... "But it doesnīt change the fact that Iīm Right and everyone else is wrong!!!"
Dude, that's a pretty arrogant thing to say ;)

@ Lunadis, hitting missiles with neutral A gives you nearly no lag at all.. so unless the Samus player can time like a super computer you'll be fine.

VilNess
09-20-2004, 01:13 PM
Originally posted by Rune
N


Dude, that's a pretty arrogant thing to say ;)



OH ****E! got caught :o

Glide
09-20-2004, 03:22 PM
Well, sorry to have to say this Rune, but even though there's very little lag on the swiping of those missiles, it's hard to get out of swiping without taking a missile first, or a quick dash-attack or wavesmash. Even a semi-decent samus can capitalize on the swipings; it's better just to kick back and crouch under the missiles than anything else in my opinion.

EDIT:
Forgot to mention the devilish Missile to charged shot too =/ those can be fairly mean if executed correctly while you're swiping since the charged shot can come out so quickly.

beefbutcher88
09-21-2004, 12:24 AM
It was mentioned before that Fox is good against Marth. I find that to be totally untrue, at least for my style of play. The biggest reason for this is that Fox is easily sent flying off the edge. His recovery is easily intercepted, and Marth is really good at edgeguarding. To win against Marth as Fox, you've gotta keep him towards the center of the stage. And if you'r ethat close to him, you'll rarely get a chance to utilize blaster spam, because he'll smack you before you can get away, then juggle off the edge and spike, edgehog, d-tilt, or f-smash upon recovery. He has way too many options against Fox, who can only get attacks in if Marth really screws up.

DarkSideMarth
09-22-2004, 09:24 PM
FOOLS!

Marth has no weakness!
( at least not when i play as him! )

SynikaL
09-23-2004, 12:23 PM
Though he can swipe projectiles, the fact is he has to swipe it. Therefore, he can't be moving. If you do a missile cancel with Samus, you can wd forward and strike after he attacks the missile.

According to Rune, that statement is completely null and void.



-Syn
(Noooo laaaaag)

Blazin Elf
09-23-2004, 02:39 PM
I don't think you guys understand that any good Samus can take advantage of that 1 second it takes for marth to swipe the missle. Samus shoots a missle, marth swipes it, samus follows up with what ever the heck she wants to. Her F-tilt is a DJHB and cancels out his ground attacks. She can follow up with another missle and then a WD > D-smash. Or she can nuke the pretty boy with her charged shot. Heck even a grab can be used.

Glide
09-23-2004, 03:47 PM
I can attest that missile swiping DOES NOT WORK. ESPECIALLY AGAINST AN EXPERIENCED SAMUS. I GUARANTEE IT. Sure you can avoid the missile, but remember that the Samus is EXPECTING you to do so. There are numerous things that can happen immediately following a missile. However, I don't really think that this can count as a weakness for Marth; seeing that a lot of characters can fall prey to that.

EDIT: You know, I'm not so sure about the grab; that seems really iffy.

Blazin Elf
09-23-2004, 04:08 PM
I once played a marth that always swiped a missle then tried to shield grab me. So I shot the missle and then grabbed him. It works some of the time.

Glide
09-23-2004, 04:13 PM
Yeah, that's not something that'll normally work; most people don't try to swipe a missile and then shield grab; I don't know what would possess someone to try that.

Rune
09-23-2004, 04:38 PM
I can attest that missile swiping DOES NOT WORK. ESPECIALLY AGAINST AN EXPERIENCED SAMUS. I GUARANTEE IT.

It worked allright when I fought Wes at TG though..

Look, the swipe and the missle cancel each other out. Thus, unless Samsu can attack at the same time the missile strikes (by chargeshot for example) Marth will be recovered and able to do however he pleases.

So only tactics that have Samus hit with some other attack the moment the missle hit's will be able to get Marth..
Only thing Marth has to do is not swipe missiles at very close range, while Samus has a chargeshot or is speeding toward you along with her missile.

Glide
09-23-2004, 05:19 PM
See, that's the thing; Most missiles are meant to take your head out of the game for the split second; find a way to counter the missiles without missing a beat, and you've got it; otherwise, you're bound to fall for something eventually. Especially if you're giving yourself some lag. I can also note that a quick sh-missile to standing missile can easily break the swipe defense; if you just keep tacking addendums onto the swiping defense like "Oh, whenever he does this, and this, and this, and this, don't do it" you may as well just call it situational which is exactly what it is. In my experience, it's always just been easier to crouch the standing missiles, and jump the SH ones, and WDing/Triangle Jumping towards the Samus if I feel like approaching. All in all, I've yet to find anything good about the swiping of missiles; it puts you in the defensive, waiting for the Samus to act on your already well established pattern. Realize this: Samus's WD speed, on a good player, can nearly match Captain Falcon's running speed. If you're waiting to swipe a missile, you can most certainly expect that the opposing Samus knows this, and will most likely formulate a way to put you down for it.

Rune
09-23-2004, 05:34 PM
Ok, so why don't you find a less laggy way around missiles.

Just ducking won't work against SHed ones and jumping over Samus missiles? That's like screaming to get sexkicked.

And yes the sexkick beats the Fair since Samus will be jumping in from below and the Fair goes from up to down.. I'm going to try doing my Fair slightly earliers to see if that beats it, if so you can go ahead and jump over them (after you masterd timing you Fair earlier that is).

SynikaL
09-23-2004, 07:59 PM
Rune:

The only reason I don't completely skip over your posts at times is because I know you're a much better and more experienced player than I.

This isn't meant to be disrespectful in any way, mind you, it's just that I almost always disagree with everything you have say.

Your merits require me to give you the benefit of the doubt.



Ok, so why don't you find a less laggy way around missiles.

H3ll, I'd say shielding is safer than swiping missiles.

It's my belief that you're underestamating the lag after missle swipes, because you haven't played anyone that knew how to take advantage of it (wich is odd cause I'nm sure you've played some really good people).

Just ducking won't work against SHed ones and jumping over Samus missiles? That's like screaming to get sexkicked.

You duck the ones you can. No loss of initiative and puts you and Samus in a nuetral position at best/worse.

If she tries to push an advantage off of a SH'd missle, you SHFFL some F. Airs in her face.

And yes the sexkick beats the Fair since Samus will be jumping in from below and the Fair goes from up to down).

That's why if you do have to jump over a missle (that isn't SHFFL'd), you jump straight up. Trying to approach Samus through the air after a fired missle is stupid (unless you feel like she won't expect it). That's why I said in the Samus thread that patience is key. You shouldn't be approaching Samus until she lets you (gives an opening from a mistake) or approaches you.


-CynicaL

Rune
09-24-2004, 12:05 PM
Originally posted by SynikaL Rune:

The only reason I don't completely skip over your posts at times is because I know you're a much better and more experienced player than I.

This isn't meant to be disrespectful in any way, mind you, it's just that I almost always disagree with everything you have say.
You skip posts you disagree upon? That's a rather silly thing to do if you're here for debates..
Also, maybe you might consider that you're not right at all times? Not everything I say is true, I'm quite sure of that. Even though I think it is, it's not.. if you don't see and admit that the same thing is true for your statements, you suck.

No wait, most people won't admit their mistakes.. so I guess you'd be avarage if that makes you feel better ;]

Anyhow, I don't skip anyones posts (ok, I skip total stupidity, but I don't believe that involves your nor my posts) nor am I claiming to be correct 100% of the time. Neither should you.

H3ll, I'd say shielding is safer than swiping missiles.
I asked for a less laggy way, not a safer way.. you won't be doing any punishing after shielding a missle.

It's my belief that you're underestamating the lag after missle swipes, because you haven't played anyone that knew how to take advantage of it (wich is odd cause I'nm sure you've played some really good people).
As I said, I tried this against Wes at TG, who is one of the if not the best Samus player out there.. and it worked quite well. I sill lost but not due to his missle game (his combo's surprised me and I had a hard time killing him since his comeback game with Samus is godly).

You duck the ones you can. No loss of initiative and puts you and Samus in a nuetral position at best/worse.

If she tries to push an advantage off of a SH'd missle, you SHFFL some F. Airs in her face.

That's why if you do have to jump over a missle (that isn't SHFFL'd), you jump straight up. Trying to approach Samus through the air after a fired missle is stupid (unless you feel like she won't expect it). That's why I said in the Samus thread that patience is key. You shouldn't be approaching Samus until she lets you (gives an opening from a mistake) or approaches you.

Look, if Marth doesn't attack all Samus has to do is indeed have patience. There's no end to the missiles and since Marth does not have a projectile, let alone a projectile that lives up to anything Samus can throw at you, he has to come to Samus.
Playing a high level Samus by waiting for her to **** up is not effective since she won't do that very often.
I'm sure a high level Marth won't screw up easily either, but the fact is still that Marth is on the recieving end and is therefore not killing Samus and thus not winning.

Ok, I must admit I haven't looked into fighting Samus patiently like that too often.. if you don't mind I'll try it out a few times first before I dismiss this or any tactic.


Sorry for the crappy English, I just can't always find the words I need in English. ^^"

SynikaL
09-24-2004, 01:23 PM
You skip posts you disagree upon? That's a rather silly thing to do if you're here for debates..
Also, maybe you might consider that you're not right at all times? Not everything I say is true, I'm quite sure of that. Even though I think it is, it's not.. if you don't see and admit that the same thing is true for your statements, you suck.

I guess it's harder than I thought to be direct with someone over the internet without them getting all defensive.

Ah well.

Yeah, I do skip over posts I disagree with. But they're usually posts made by people that say disagreeable things on a consistant basis.

How many Awdball posts do you read?

As stated before, while I disagree with alot of what you say, I still pay attention to your posts because of your merits as a player.


I asked for a less laggy way, not a safer way.. you won't be doing any punishing after shielding a missle.

C'mon Rune.

You won't be doing any punishing after a shielded missle.

You won't be doing any punishing after a swipped missle.

You won't be doing any punishing after a ducked missle.

You won't be doing any punishing after a jumped missle.

You won't be doing any punishing after a dodged missle.

This isn't about punishing Samus after missles, because you can't. It's about what options Marth has in order to reverse/halt flow after Samus fires one.


As I said, I tried this against Wes at TG, who is one of the if not the best Samus player out there.. and it worked quite well. I sill lost but not due to his missle game (his combo's surprised me and I had a hard time killing him since his comeback game with Samus is godly).

....His combos surprised you huh? I wonder how he was setting them up.

I hope you're still around when the DVD comes out Rune. I'd love to analyze that match with you.

Playing a high level Samus by waiting for her to **** up is not effective since she won't do that very often.
I'm sure a high level Marth won't screw up easily either, but the fact is still that Marth is on the recieving end and is therefore not killing Samus and thus not winning.

When I said wait for her to make a "mistake", you kinda took that too literally.

Samus' offense isn't impregnable. Like any character with projectiles, there will always be a moments to approach--no matter how good the player is.

Now lets say you do actually come across a Samus player that's actually stubborn enough to actually wait out Marth's baiting opportunities (unlikely IMO):

Riddle me this...

Samus is firing missles at Marth from the other side of FD and Marth is waiting her out--either for an opportunity to approach--or for Samus to come to him.

Samus realizes this and decides not to approach and keeps firing missles.

Now, in this situation, there is about a 90% chance that the Samus player is going to take an action (if she hasn't done it already) that will give Marth a chance to approach. What do you think it is?

I'd like anyone else reading this to answer as well.


Ok, I must admit I haven't looked into fighting Samus patiently like that too often.. if you don't mind I'll try it out a few times first before I dismiss this or any tactic.


......What the crap?

Sorry for the crappy English, I just can't always find the words I need in English. ^^"

..Huh? Aren't you a Brit?


Anyway, your english fine. Better than 99.9% of the forum members here at the very least.


-Smash Scrub
(You speak engrish good!)

Cloud Strife X
09-24-2004, 01:45 PM
OK Synickal and Rune CHill out!!!!

I have met both of you, and let me give you an insight in youre little argument.

Both of you strive for perfection in youre styles I can strongly believe that...the big difference between both of you is this.

As of what I have seen synickal you are a somewhat defensive marth all around it is just youre style of playing. You have a tendency to try and concentrate on what the other person is doing so you can counter it. I noticed this through playing you myself 1v1.

Rune you are a more violent try to kill em in 5 seconds or less kind of marth, I may have been upset when I was fighting you but let me put it like this the way how you shffled perfectly in that match tells alot and it shows someone who has reached a certain lvl of perfection.

In other words the both of you fight the complete opposit from one another, and this is why you both will never agree on anything. This is coming from a person who has played you both in 1v1 circumstances.

And btw Synikal and Rune both of you guys are maad cool in person so I know this isn't how you both should be acting towards one another, stop arguing over something that isn't going to end.

But I hope this gives some insight as to why you both can't seem to understand one another if you don't understand say so and I will re elaborate this post so you both may understand better and drop this silly subject of which way is the best way.

Rune
09-24-2004, 01:58 PM
No, I'm dutch.. as in, from the Netherlands.

As for analysing matches, you know vids usually look crappier then they are.. but sure, I'm not leaving or anything. ^^
Just kinda scared the match will look like crap or I'm not doing any swiping unlike I usually do. I was pretty nervous, so I don't remember much.. :"

I guess it's harder than I thought to be direct with someone over the internet without them getting all defensive.

Yeah, I do skip over posts I disagree with. But they're usually posts made by people that say disagreeable things on a consistant basis.

How many Awdball posts do you read?

As stated before, while I disagree with alot of what you say, I still pay attention to your posts because of your merits as a player.
Well, sorry for trying to defend my case then(?)
And yes I skip over posts, but not just because I disagree with them.. I don't skip over your posts for example.

I'm not saying you have to read my posts, certainly not if you're reading them because I'm supposedly good. Because I'm not that good.. people like Wes, Azen and so on still pretty much own me.

Anyhow.. oh yeah, punishing missiles. I meant indirectly.. like creating the possibility to punish.
Punishing a missle directly is possible though, but indeed hard as ****.

Now, in this situation, there is about a 90% chance that the Samus player is going to take an action (if she hasn't done it already) that will give Marth a chance to approach. What do you think it is?

How about a canceld missile into missle --> jump/shortjump --> chargeshot?

Ok, maybe just the avarage missile spam.. Marth dodges/shields/swipes/eats them all and eventually ends close enough to Samus to attack.
Only problem is, the probability of Marth ending up in a semi-awkward position because of the missile dodging is high. And having to attack from a position like that is dangerous.

Not saying there's no way around that, you could halt just outside her reach for example, but it's still riskey. You could just get hit by a missle for example..
Just walking up to Samus swiping her missiles out of the way doesn't leave you open to much except crap like chargeshots. This seems less riskey to me, no?

But all in all.. you say no, I say yes, either could be right, either could be wrong, we won't find out w/o testing this on great samus players whom I don't have every day excess to so.. would you please stop trying so hard to prove me wrong now? It's not like I'm your enemy or whatever..

[EDIT] After Cloud's post:
Hmmm, this makes me think.. if our styles are really that opposite, we could both be right. I mean if both styles work..

Ah whatever, crap like this is always good. It makes me think, thinking improves my game.. I might try playing Marth defencively for example, just to see how that feels and to see if I can improve my Marth game that way.

To top it off I'll try to use Syn's tactics ^^
Jump straight up over missles to avoid getting sex-kicked right?

SynikaL
09-24-2004, 02:28 PM
Well, sorry for trying to defend my case then(?)

...Errr. That's not what I meant. It just seemed like you were getting a little hostile in the last post (not much, just a teeny bit).



*snip*

None of those answers were what I was looking specifically.

In that situation I described, I think you can fully expect for Samus to attempt to charge her beam (if she hasn't had it charged it already). Chances for Marth to get inside don't get any better than that, even if she only charges for a fraction of a sec. and rolls away.

It's not a "mistake" on Samus' part, just an inherant hole in her offense for a player to take advantage of.


To top it off I'll try to use Syn's tactics ^^

:)

I wish I could say the same for your own, but unfortunately I've been down that path and--needless to say--it was a bumpy road. Swiping missles just doesn't work for me. :(

I'm really interested in seeing how you play, and how that works for you.

OK Synickal and Rune CHill out!!!!

LOL Cloud. It's not like we're both spewing venomous liquids at each other. I hold no animosity towards the guy. It's just a healthy debate is all.


-Syn
(Thanks for the POV though Cloud, it was interesting to read. You should get involved in this forum more often)

Rune
09-24-2004, 02:39 PM
LOL Cloud. It's not like we're both spewing venomous liquids at each other. I hold no animosity towards the guy. It's just a healthy debate is all.

(Thanks for the POV though Cloud, it was interesting to read. You should get involved in this forum more often)

I second all that.. ^^

VilNess
09-24-2004, 06:50 PM
Heh, this was an interesting thread to read...
Itīs cool to read about how different kind of playingstyle affects almost everything else...
It kind of questions the importance of discussing things on net, because everytime anyone posts something they donīt give the picture of their post as it is meant to be.

No donīt get wrong. Iīve learned a lot here with reading intelligent posts and discussing with people like Rune. Itīs just that... (insert some cool word here)

well, everything looks different to the other person.

ArC_man
09-24-2004, 11:53 PM
you can be moving and swiping at the same time... sh double f-air = move + get rid of missle.

shfflc'ed n-air = move + get rid of missle + be on the ground so no sex kick outta the air

Glide
09-25-2004, 02:08 AM
That'll put you in prime position to be attacked; especially since you've removed the shield option from your game in the air. Creative use of your second jump would work nicely, but that's a bit risky, seeing that Samus could stay grounded, or return the approach with her own approach.

Also: it's very much possible to approach grounded while swiping: walk towards the missiles (key word, walk) and tap the A button as you go. You should perform an f-tilt as you walk, and approach Samus.

RoCkStAr69
09-26-2004, 04:36 AM
as a frequent marth player, i can be the first to tell you that marth has some downsides. First of all, as mentioned earlier, his lack of projectiles is irksome and a miscalculated counter can spell doom for him as well. the outer edge of his sword is the strongest and so the inner part is often weak and has trouble koing people even in the late 100s. up close marth is not the best but keep a swords length between you and your foe and he is super duper