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Dr.Capsule
09-17-2004, 10:00 AM
This is clearly wrong, but it's the only way I know of how to play Roy. So could a good Roy-player please tell me what to emphasize on instead? As usual I'm just jumping around doing lots of shffl's and strong attacks, like I always do when learning a new character.

Neophos
09-17-2004, 10:42 AM
learn to combo into his f smash with all the aerials.

f smash is more or less his only kill move.

play Marth instead -_- or wait, dont, because then you pwn my Puff even more =P

MookieRah
09-17-2004, 01:07 PM
First of all, don't give up on Roy, for he is awesome.

Secondly, playing like Marth isn't a smart way to play Roy.

Almost all of Roy's attacks, with the exception of smashes, grabs, and 3rd hit down of DED can be crouch cancelled. Crouch canceling kills Roy. So shffling aerials can only go so far.

Play smart, use mindgames, go for grabs when they come and openings for aerials. If you hit with a shffled aerial learn how to combo the ever living **** out of them. If you land a fair or nair l-cancel it and go for a down tilt. From the down tilt hit them with another aerial. If they don't DI away hit them with a neutral A and down tilt them again. If you catch em with a grab you can up throw and shffl an u air and fsmash them, or if they are at too high of a percent to catch them with that you can just shffl up airs and juggle them as long as you possibly can.

Edge guard like a mofo. Catch them in an F smash. Edge hog to prevent them from sweet spotting then roll out and smash them while they are suffering from their up B landing lag. Jump up and charge a flare blade and land it on them before they get to the ledge (the range is quite deceptive). Jump out with a Flare blade and hit them as they try to recover. Just do WHATEVER you can to keep them from making it back.

This should help a bit, and please, don't give up on Roy, he rulez. I am working on a Roy guide, and it is in it's final stages. I have had some help from Azen and Neo, so it's got a lot of great information. It won't be long till it's posted, but if you want to see what I have on it so far just hit me up on AIM. My handle is MookieRah.

SynikaL
09-17-2004, 03:22 PM
I remember when I said alot of Roy players make the mistake of trying to play him similar to Marth.


I was told I was wrong......


Ha.


-Kimo

MookieRah
09-17-2004, 03:35 PM
I remember when I said alot of Roy players make the mistake of trying to play him similar to Marth.

It's very common mistake. The other mistake is relying on DED too much.

Downtilt , grab combos at low %, and edge guarding > DED

DED is still good though, and if you can catch an enemy with it (the best time is usually if they are about to land on the ground to avoid CCing) it is awesome.

VilNess
09-18-2004, 05:32 PM
Hey cool topic!
I think for some reason that Roy has HUGE potential in him... and probably the most misunderstood character on the whole SSBM.
comparing him to marth is a no-no... They are 2 different characters, like Pikachu and Pichu.
I messed around with roy one day but I noticed heīs one tough guy to master, but can be really deadly if you manage to get him down.

Definetly a character not to overlook.

Peaches
09-18-2004, 08:16 PM
*Eh?! but Pikachu and Pichu are both yellow, clearly they chould play the same!* lol, I hate Pichu.

Roy is really different, probably harder than Marth to use. You have to think about his sweet spot just as much as Marth's. For instance, it's known that sometimes you aim for the middle of Marth's sword in order to reduce knockback (cause it's weaker) and combo better. I don't play Roy though, messes up my Marth play too much.

n00bjabi
09-19-2004, 02:16 AM
I play Roy, Marth, and Fox- the thing about Roy is- that all of his aerials are completely useless unless the enemy is above 90%. Unless they're at high %, it's useless to do aerials with Roy except for U-airs for the most part because an Fair or Bair will send the opponent slightly back, and they'll still probably fall faster than you, and you'd hit the ground right after them, and say hello to a nice smash attack welcome.

Imno
09-19-2004, 03:19 AM
Is it effective to play Marth similar to Roy?

ArC_man
09-19-2004, 03:44 AM
how do you play roy like marth? do you aim for tippers or something?

MookieRah
09-19-2004, 03:49 AM
I play Roy, Marth, and Fox- the thing about Roy is- that all of his aerials are completely useless unless the enemy is above 90%

I am not sure what context you are saying this in really. For starters all of Roy's aerials are completely useless if your enemy is crouch canceling, otherwise, they are quite awesome and lead into combos when shffled. I don't think I have ever had a problem with a full jump fair or bair (I can't really think of any instances in which I was smashed like you said) I think for the most part that fast falling and l-canceling would prevent your opponent from doing that. Besides, you shouldn't really take to the skies much, cause Roy is more of a grounded character. You were right about U-airs, they are badass. They juggle quite nicely and also can set up for smashes if you catch your enemy with them low to the ground.

Is it effective to play Marth similar to Roy?

If Roy shouldn't be played like Marth, then wouldn't it make sense that Marth shouldn't be played like Roy? I don't know of many Marth's that try fair > downtilt combos :-P. I am just giving you a hard time though :-P. Twas a legit question. I suppose playing a Marth like Roy would be better than playing a Roy like a Marth, but it wouldn't be a good thing to do.

Marth and Roy are perhaps more different from each other than the rest of the clone characters.

VilNess
09-19-2004, 04:41 PM
Originally posted by MookieRah
I
Marth and Roy are perhaps more different from each other than the rest of the clone characters.

I wouldnīt agree with that, though itīs nothing important.
Pikachu and Pichu are most different, due to their statistics and playing style.

Perhaps playing style of marth and roy are almost as far from each other as pikachu and pichu are...

Dr.Capsule
09-20-2004, 06:26 AM
That was some great help. :)
I'll try shffl'ing more and make bigger use of his D-Tilt.
As for how I play Marth. I play similar to all the Marth's on videos, only less proficient.

Rye
09-23-2004, 09:59 PM
You need to pull back in the air after fairs in order to avoid getting smacked. Shffl into a down tilt or WD into downtilt if you are too far. Roy DOES have good air, but only if he's swinging first.

Piisuke
09-24-2004, 02:24 PM
Roy can be a great character, if you know his powers, his counter is one of the best edge guarding tactics. Just try to get you opponent off stage, then when they recover give them a little neutral or f-tilt so they need to recover from below (characters as Fox, Falco, Marth, Roy and some more characters like that. Just when they use there B recovery, counter them. It works great and I've seen some better Roy players use it, like Masashi for instance. It is very suprising and effective.