View Full Version : The art of wallbombing.
This is a technique that I feel more new peach users should strive to master. Being able to properly time the Smash>B over and over again is a skill that is universally beneficial, in addition to allowing you to climb to the top of the wall in Mushroom Kingdom. Although this technique is banned as a stall tactic, it can still be very useful in some stages as a recovery tool.
I'm now at the point where I can pretty much indefinitely wallbomb under FoD and off the side of that Yoshi level. I still have trouble with PS, though. Mushroom Kingdom's wall is relatively easy to climb now, though colliding with mushrooms while wallbombing is rather annoying.
flagitious
09-26-2004, 01:26 PM
Why is this technique important? Peach is rarely far below the stage anyways.
It is immensely helpful in recovering, as well as stalling, not to mention being extremely helpful where timing is concerned.
What happens when you're either ahead or tied with someone on any of the aformentioned stages, and in the last ten seconds of the match they spike you, making it impossible for you to normally recover, losing you the match?
Get next to the wall/column, and wallbomb. A winner is you.
x1372
09-29-2004, 04:32 PM
wallbombing is quite fun as well.
I would know. I don't believe there's a surface in the game (barring those in levels that you can't access without an AR) that I haven't bombed, or at least tried. Oh, and it's awesome in adventure mode.
I have a vid of a run through the entire adventure mode using only walking, running, and wallbombing... someday it'll be online, assuming the guy who has the tape will eventually put it up (I gave it to the kishes at FC, they say that they gave it to darkrain and were going to tell him which vids to get off of it at SMYM2... so after all the SMYM vids are online we might have a chance). I've also got a "perfect" run of the temple, taking the most complicated and difficult possible path and visiting all 6 triforce locations. In addition, I have a "perfect" run of big blue... well, let's just say that this one takes a lot of though to figure out.
Usefulness... barely. But it's freaking awesome anyway. It has NEVER had a significant effect on a tournament (aside from someone doing it on fourside at their own tourney when they set the rules up for it). People have passed rules about "only using it for recovery" and such out of paranoia... which I find highly amusing.
No one has been shown capable of bombing a wall for over a minute in a tournament match. I've lasted almost 10 on the big wall in peach's target test... but with a tournament's worth of distractions, especially people screaming about you doing it, the wallbomb stall isn't going to last.
Smashbros
09-29-2004, 06:02 PM
The only real use of Wallbombing is when you are in a situation of desperation and HAVE to use it to recover. I think thats probably the only real reason to learn how to wall bomb correctly, even then with Peaches' recovery as it is, it's very unlikely that you'll get yourself into a situation where wallbombing is the only valid method of recovering. In any other situation Wallbombing IS stalling and is against the rules in tournament scenario.
RyokoYaksa
10-01-2004, 10:13 PM
Peach's horizontal recovery is excessive almost, but her vertical recovery is mediocre. I use Wallbombing almost exclusively on FD when it comes to recovery purposes. It is quite useful there...
flagitious
10-02-2004, 01:29 AM
I have been able to do this for a while now, and have only found it useful in a real match once. I wasn't sure if I had my jump left so I just used wall bombing a few times and then parasol to get back. I didn't want to take the chance of trying to jump only to find I couldn't. So really it might not have even been nessecary.
Also about using it for stalling. In tournaments it is banned. So the only time you could use it is when you are playing friends or practicing. But what is the point in stalling in either case? Your friends will just beat you up. So my conclusion is that it is of very little use but if you are going to master peach you should still master this.
x1372
10-07-2004, 03:10 AM
I hate to break it to most people, but wallbomb stalling simply doesn't exist in today's tournament scene.
The simple fact is that situations where its marginally useful for all practical purposes don't exist.
Fourside has been banned from nearly every tournament. Mushroom Kingdom 1/2 and Yoshi Island pits don't go down far enough to prevent attacks. All but DK and Bowser can easily smack you and recover on Yoshi Story. There's not even enough room to stall with it on most other stages, since stalling would require dropping down a bit so that you could get close enough again to repeat the bomber.
There are only two stages where this might even be of marginal concern: fountain of dreams and pokemon stadium. Let's look at stadium first. You have very little room to use the bomber. If you do use it, you're doing it BLIND. You can't afford to screw up once or you just die. Furthermore, unless you reach the pillar with both your jump and your hover, you cannot recover from that situation. I don't know how many situations manage to send you under there without using your jump or hover, but for all practical purposes bombing on that stage is useless.
The only real stage where bomber stalling might possibly be an issue in a tournament is on fountain of dreams. On that stage, you can legitimately be hit down low, hover to the pillar, bomb up, and use your jump and parasol to recover. Also, if you bomb correctly, you have plenty of room for error or dropfalls in addition to being able to see yourself while bombing. However, plenty of characters can still come down there and hit you while recovering. Even if that wasn't the case, stalling probably won't last TOO long with people yelling and distracting and tournament pressure and what have you. It would be a tough call to declare someone stalling too, because the timing IS difficult and you could legitimately fall down and catch yourself (which would look identical to a stall). It's also hardly fair to simply give peach a number of wallbombs she's allowed or a timer, because climbing up that pillar without falling down can take as long as a minute. Also, if the opponent keeps attacking at the edge and makes it clear that she won't recover safely, why SHOULDN'T she be able to wait until the opponent backs off?
Basically, the bomber stall is only possible on fountain of dreams, a stage that generally isn't used by many people anyway.
oh, and just for the record... you can be put into situations where the bomber is necessary for recovery on...
peach's castle
yoshi story
fountain of dreams
corneria (very rare situations)
rainbow cruise (one very particular section that's hardly worth mentioning)
hyrule temple
yoshi island
pokemon stadium (as rarely as described above)
mushroom kingdom
brinstar depths (rare situations)
fourside
poke floats (a few situations)
mushroom kingdom 2
final destination
so it is a nice addition to your bag of tricks. Stalling with it is almost not worth bothering.
SuperDoodleMan
10-07-2004, 02:03 PM
I did some testing and experimenting and I found that about half the characters can damage a wallbombing Peach on FoD, and the other half can at least get a suicide KO.
Dr. Mario - pill, recover
Sheik - Needle, recover
Zelda - become Sheik, needle, recover
Link - Boomerang through the floor
Young Link - Boomerang through the floor
Samus - Bomb, recover
Fox - Reflector, recover
Pikachu - bouncy lightning
Pichu - bouncy lightning
Ness - PK Thunder
Peach - fall, float-attack, wallbomb recover
Ice Climbers - Ice Shot, recover
Game and Watch - key, recover
Mewtwo - n-air or b-air, recover
Jigglypuff - pound, upward pound recover
Marth - Sword dance, recover (can't remember for sure if this works)
Kirby - attack, recover (can't remember if this works)
Roy - counter spike, DED spike
Falco - spike
Mario - Cape, b-air, expert use of (up B)walljumps and Tornado may allow recovery
Captain Falcon - knee, double meteor
Ganondorf - vulture spike, double meteor
Yoshi - spike, flutter kick, egg lay
DK - spike
Luigi - chop, b-air, spike
Bowser - Koopa Klaw, d-air
As I see it, if you can get the stallbombing Peach to lose her 2nd jump, she's as good as dead, because there's no way she can hide behind recovery as an excuse to stay down there.
exarch
06-02-2005, 02:06 AM
this thread has good information in it: it deserves a bump.(Hee hee I climbed mushroom kingdoms wall tonight-hows that for vertical recovery? XD)
But yes Wallbombing has saved my life and given me a kill recently-SO NEVER GIVE UP!
Here's the situation:I'm off the level (Final Destination) and have all of my recovery moves(I don't remember how that happened) anyways our featured fox comes down from on high and shine spikes me. Well crap, because by the time a jump decides to work I am totally below the level, and as usual in these situations I accidentally start out using the float instead of the second jump. In order to get back to wall bombing height I have to use my second jump so of course I do. So now I am too far below the level to recover with up b, and I have no second jump and no float. So I go for the wallbomb, and as I do so I realize that I am too far from the wall to hit it.
Fortunately for me the fox decides he loves me, and jumps down to try and shine spike me for good-instead he jumps into my wall(make that fox)bomb!! My mind churns as I try to realize whats happening, but fortunately I had enough of my wits left to use peach's parasol. The ledge was MINE!!
Now about our poor unsuspecting fox-after getting hit with the fox bomb, he realized things had gone totally wrong. He second jumped as fast as he could and ended about level with the edge and fire foxed directly into me. Unfortunately for him my invincibility frames lasted through the fire fox and he did not get the ledge and fell quickly to his death.
Yeah I realize this is the most random thing and will probably never happen again, but if it happened in the first place, why not again?
But these are the reasons why we love smash.
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