View Full Version : fox vs. mew2
menoshi
09-03-2004, 12:32 AM
i have found that when playing agianst mew2 with fox it is much easier than most charecters i don't really know why but it is way to easy to defeat him when i play my friend he kicks me when i young link (witch is my other char i have been using before fox) he will win be 4 or 5 and when i use fox i win by about the same
so to get to the point what do you think about this lol
ivootjes(nr18)
09-03-2004, 05:22 AM
Even with y.link mewtwo should be easy.
But fox is better, so it's easier
That Diablos Guy
09-03-2004, 09:44 AM
Or maybe because your friend has no experience fighting your Fox, while you already know how your friend plays his M2.
Umbreon
09-03-2004, 10:50 AM
how about Mewtwo sucks against both?
ivootjes(nr18)
09-03-2004, 01:34 PM
I said that already :rolleyes:
Death
09-04-2004, 09:36 PM
That's what I think. Top tier versus low tier. Top wins.
soberfox
09-05-2004, 02:32 PM
Fox should completely destroy Mewtwo, and so should Y. Link...Mewtwo can't deal with that kind of speed.
I think Bowser is better than Mewtwo, since he actually stands a small chance.
cHaNg-sTa
09-07-2004, 02:27 AM
Fox has all advantages over Mewtwo. Mewtwo's lightness just hurts him even more with Fox's insane vert kills. Only thing Mewtwo has going for him is Fox's falling speed is friendly for sum fair combos, and that's not the easiest thing to pull off.
vipor
09-07-2004, 11:55 AM
a friend of mine plays a decent m2, but knows not to pull it 1v1 against the fox. he does alright, but a win is never expected. its too easy to dash grab, or shine him far. the only things that ever really get me are his charge [only while charging, but the projectile itself] and i believe his up B [where he holds one hand above his head and theres purple sparks and all], all else is too slow/obvious. im sure theres better m2s out there, but in general.....
soberfox
09-07-2004, 01:51 PM
That is Mewtwo's up smash, his upb is a teleport recovery move.
vipor
09-07-2004, 01:53 PM
whoops, realized after submitting, didnt care so much as to edit... yet, im here replying, which requires more effort. oh well.
VilNess
09-18-2004, 06:29 PM
Originally posted by Death
That's what I think. Top tier versus low tier. Top wins.
Uhh... Ness vs Fox is quite balanced. Ness dominates in air, Fox on ground and so on
btw: This next piece of text is taken from Nessbounders Ness guide, if you are interested (Props to Nessbounder!)
Fox: ***
Despite Ness and Fox being great friends, (And sharing lunch when the need arises), they also make excellent enemies. A tag team of Ness/Fox is something to fear, yet both characters pretty much exist to destroy one another. Fox is number two in my favorite foursome of smashers (which consists of Ness, Fox, J-puff and Mr. Game and Watch.) and against most characters he’s an absolute wrecking ball. He would own Ness to the point of No Return if it wasn’t for his falling speed and recovery.
Ness and Fox turn out to be pretty evenly matched. Fox owns Ness on the ground, Ness owns Fox in the air. Ness’s mind games rock Fox, Fox’s infinite shine rocks Ness. Fox beats Ness’s recovery, Ness beats Fox’s recovery. Ness has 60% damage combo, Fox has up smash and shine spike. Fox can’t blaster spam Ness without hopping, Ness can’t annoy Fox in the air with PK thunder…the list goes on. Overall, they are evenly matched. Fox’s speed is matched by Ness’s priority and their mobility is about even as well, with Ness sacrificing some speed for better handling. I find Fox rather like a very fast sports car. Flashy and quick, but steering is kind of difficult. Ness is a bit more of a bomb, but you’re less likely to fly off the road and burst into flames. Now onto the strategies.
Do everything you can to grab Fox early in the game and execute your killer combo on him. You can use similar tactics to Falco when fighting Fox, but remember that Fox’s up smash is much more powerful, so you don’t want to be shorthopping TOO much. If he runs away and starts laser spamming you, it goes without saying that you should either put up PSI Magnet or duck. Your dodge attacks, counters and fake outs will work on Fox. If he catches you in an infinite shine, try to Crouch cancel it and use the piston kick. Most Fox players can’t do the infinite shine infinitely unless they’ve got you up against a wall, in which case you’re screwed. Don’t use single DJC’d PK headbutts, his speed will punish you for it. Instead, stick with the PK shove.
If you can get Fox over the level with a forward throw, then you know you’ve just beaten him. Watch for his recovery. If he uses a Fox illusion, simply do a low f-tilt or a shorthopped flail and watch him lose. If he tries to do a Fire fox, then just jump over him and use a step kick. Even if you hit him when he’s rocketing forward you’ll still take priority. You can also use PK flash on a Fox who’s been hit too far out for his illusion to work and tries his up b instead.
Earlier on in the match, you can crouch-cancel Fox’s shorthopped nairs and hit him before he can L-cancel and shine you. When you’re at a higher percentage, just foxtrot away and use a DJC’d anything, he’ll probably miss you and then get hit. If you’re recovering and he’s obviously going to shine spike you, then you can air dodge or quickly use a move to try and shake him off. A good Fox will shine you right as you start your jump, so you can’t attack him because your DJC will make you fall. To avoid this, jump without DI straight up when you’re out of his jumping reach and then float in towards the level. When you see him jumping out, dodge away and grab the ledge. If you’re too far out to do this, then just jump as quickly as you can and try to make a high recovery, even if it means using PK butt-blast.
If Fox grabs you and throws you forward at low damage, hit him quickly or just tech out of there. He’ll try to hit you with his tail or running attack. If he throws you upwards you can expect a U air, so try to DI up and out to the side while hitting A as fast as you can. If he throws you downwards, then hold R and left or right with the control stick the moment before he finishes blasting you to tech out of it. If you’re facing a drill-kick hungry Fox, then wavedashing will help you.
FalseFox
09-29-2004, 12:10 PM
I always thought that fox dominated ground and air... Ness does have his high jumps but I've had any trouble with a ness.
Umbreon
09-29-2004, 12:51 PM
I used to think that Fox vs Ness was even, but I like you had over-looked one flaw in that: Fox doesn't have to go in the air. Actually he can brutally kill Ness with jabs, upthrow to flip kick, and simple sidestep dodges. Sure Ness can combo him to ****. But there shouldn't be a reason why a mdeiocre Fox would get caught in the first place. Ness is 3rd fastest but he's still too slow cause he has no close range.
VilNess
10-07-2004, 07:59 AM
Hmm.. if was someone else than Umbreonmow posting that I would disagree :(
hmm. I don´t still think Fox completely owns Ness even when grounded. Fox´s sidestep is great and I SS quite a lot, so I know the importance of good SS.
I think ness has some good closerange, like d-tilt "piston kick" (you can´t SS rapid piston kicks. I´m not sure does that get you Waveshined though...)
You can´t easily jab a Shorthooped Fair that is DI´d first a bit forward then as mucg backwards as possible.
If i played Fox I´d say fox has some advantage...
Umbreon
10-07-2004, 10:14 PM
mmhmm well it's all good and fair till Fox gets smart. All he has to do is walk at you and punch at the right time. Ness can't CC too well so it's irrelevant if you can dtilt him or not cause he can DI out pretty fast. Just rely on good reaction speed, sidestep the bat, and herd ness towards the edge. It's a pretty easy match.
I play both BTW so I see how it works for both sides, but IMO Fox >> Ness
VilNess
10-08-2004, 05:53 PM
Man you´re not helping me ;)
I´d still say playing Ness properly you should force Fox in air...
Meh, Maybe I just have to play against some good fox and tell what´s it like.
Oh btw. I tested that Fox dtilt wins Ness´ dtilt in priority, but only if you are far enough to pull it off. This gives some opportunities to both characters... for Ness you can switch from Dtilt to A,A,A combo if Fox starts DI´ng (works if it´s trained enough...)
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