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Cloud Strife X
08-30-2004, 11:05 AM
Hey guys whats up, I am creating this thread to figur out some new techniques vs fighting one of marths worst enemies.

Samus <_<

Fighting samus on Final D is just the equivalent of rushing a battle tank with a sword and shield. To many obstacles to come across and there is a bit to much perfection that must be acquired before you can even hope to get in without being hit.

Also when you do make it to her she becomes very difficult to combo due to her floatyness, and even when you do combo her it is like hitting a tank with a sword if you do not tip she can live to possibly 150 - 200%. While she is easily picking you of at about 90 - 130%

A very uphill battle indead especially on Final D when there is no savior out to help you. I am trying to learn new strats, combos, and tricks that you my fellow marth masters have learned to fight a samus.

Glide
08-30-2004, 11:59 AM
Something that I picked up from some friends at a recent tourney is an easy powershield against Samus's missiles. Since marth can crouch them, apparently you can crouch until the missile is just over your head at which point you can tap the shield button to instantly powershield it back. I dunno how well this works since I don't actually have a Gamecube, but I suppose it works in theory. Anyone care to test it?

SynikaL
08-30-2004, 11:31 PM
Glide:

That's good stuff, I never thought about that. I can't test it now, but it sounds like it should work.

Cloud:

When we last played I know you saw I almost always ducked Samus' missles.

Why?

Because doing anything else is forcing you to play her game. If you keep shielding missles, you're just asking for her to rush you down and/or push you back and corner you at the edge of the level. Slashing at them is just asking for a Missle Cancel to Charge shot in the face. Jumping over them (toward her) is bad as that's an easy WD backward to F. Smash setup, among other things.

I've found you have to be very patient with Samus, when playing Marth, as the projectiles are really more of a means to goad you into doing something stupid, rather than getting damage. If you're not patient throughout, it'll work.

Don't worry too much about trying to stop her from charging her B attack, because as far as Marth is concerned, he's not stopping her unless she lets him. You just have to be that much more careful when she has it charged.

And this goes without saying, but it bears mentioning: Consistant edgeguarding is a must. Marth just can't afford for Samus to come back to the stage and harass him with more projectiles.

Keep it simple with just the F. Smash or ledge cancel to B. Air. They may take a while but they get the job done.

Meh. Sorry I can't give you anything truly useful, but maybe some of this will spark your imagination.


-Syn
(my posts have been waay too long lately)

Rune
09-01-2004, 12:14 PM
I don't totally agree on that post Syn.

Your right about having to play a very patient game, but there is nothing wrong with slashing missiles, ever. Yes you're gonna have a problem when there's a chargeshot involved, but the same goes for ducking underneath missiles.
Also, if you use neutral A (ground) the missiles will cancel out your attacks leaving you with barely any lag.

As for edgeguarding, just smashing won't work when Samus is at lowish %, try perfecting the timing on your spike.. it helps a lot and is the only move Samus can't simply keep recovering from.

My golden tip for this matchup is: Never high jump over rockets.
You'll get sex-kicked from below, nothing you can do about it.

SynikaL
09-01-2004, 01:08 PM
Your right about having to play a very patient game, but there is nothing wrong with slashing missiles, ever. Yes you're gonna have a problem when there's a chargeshot involved, but the same goes for ducking underneath missiles.

Ummm...How?

If you duck them, you can shield them. If you slash them you can't.

Also, slashing them is just asking for Samus to rush you down. If you simply duck them, you have all options open to you, including D. Tilt which'll stop her in her tracks if she tries to rush you.

Also, if you use neutral A (ground) the missiles will cancel out your attacks leaving you with barely any lag.

...But leaves you with more than enough lag to completely lose your initiative. Yeah, seems to be exactly what Marth needs in this matchup.

As for edgeguarding, just smashing won't work when Samus is at lowish %, try perfecting the timing on your spike

LOL. Spike Samus' Up B? That thing has waay too much priority to make that a consistant option. On top of that-- because of her grapple and bombs-- she can stall when coming up from beneath long enough to throw you off. Good luck with that.

My golden tip for this matchup is: Never high jump over rockets.

So you should slash and shield all of them and force Marth to be totally predictable? Sounds like a plan.

-SynikaL

CStick
09-01-2004, 01:58 PM
well, since this is the main match-up I face:

what I say is either wait for the opportunity or just rush in and play her game.....

BUT, mix it up because if you don't you'll end up getting spot-dodged and downsmashed......or bombs or whatever else Samus can do

try a counter here and there, and use neutral A to swipe missiles

I like the powersheild idea I'll go try that

oh, and be careful of the blast....that is Samus' best mindgame: you'll be too worried about the blast rather than her other moves sometimes......

Rune
09-01-2004, 08:10 PM
Originally posted by SynikaL
Ummm...How?

If you duck them, you can shield them. If you slash them you can't.

Yes you can, like I said, neutral A slash has no lag.

Also, slashing them is just asking for Samus to rush you down. If you simply duck them, you have all options open to you, including D. Tilt which'll stop her in her tracks if she tries to rush you.

Nooo laaag..

...But leaves you with more than enough lag to completely lose your initiative. Yeah, seems to be exactly what Marth needs in this matchup.

Dude, just try it, there might be like a 3 frame lag at most, that won't stop you. Also, ducking won't work against shff'ed missiles.

LOL. Spike Samus' Up B? That thing has waay too much priority to make that a consistant option. On top of that-- because of her grapple and bombs-- she can stall when coming up from beneath long enough to throw you off. Good luck with that.
Marth's sword can't be hit remember.. I've seen multiple Marth's do it at TG and I use it myself. Works better then you think.. only reason for it not to be a consistant option might be that you're having trouble with the timing of it all, and I admit, it's hard.. but practise makes perfect.

So you should slash and shield all of them and force Marth to be totally predictable? Sounds like a plan.

-SynikaL

What's the Samus gonna do about it then? Run at Marth? ^^"

Was watching a nice match at TG.. Robfalco vs Wes I believe? Everytime Rob hit the jump button he's end up eating dirt. Samus sex kick beats almost anything.

GanondorftheXXVI
09-05-2004, 12:49 PM
I don't know this matchup very well, but it seems you guys are forgetting that marth can run super fast past the missiles and harass Samus in close range :) . I mean, if I'm up against a Samus, I'll dash till I see a missile coming, then jump, fastfall over it, or shield it, then keep going, simple as that. And if she's getting close to sex kick me I'd just stop and play the close-range game, which, theoretically, should benefit me. You guys are painting a scenario as if the stage is super-long and flat. The only one to match that description is FD, and marth can cross even FD in the blink of an eye.

When I'm close, I'll chase her with shuffled F-airs and harass her with grabs when she gets used to putting up her shield. Gotta watch out for the bombs, though. And about the charge shot, there's nothing I can say, except have fast reflexes and keep your eyes on Samus. Bleh... cheap charge shot....

This matchup is gonna get frustrating, you gotta get used to her living far longer than you, and you HAVE to land your share of tippers.

Rune
09-05-2004, 02:09 PM
Problem is missiles at semi-close range.. you can jump them but you'll eat sex-kick so you have to go thru them which does require some skill.
All in all, Marth has to play more carefull against Samus then against most chars but it's not like Samus counters him.

Ryuker
09-05-2004, 08:22 PM
One thing I'd like to add is don't ever attack samus with d-air when your not spiking. The CC of this monster ( which I call it now) makes her not even flinch. She just immidiatly pulls out her d-tilt which will send you up and that will make you vulnourable for sex kicks, smash missiles, charged shots, yes even f-smash.
There's more though. Watch out using fairs when samus is at a low percentages. She will use the CC trick again. perfect l-cancelling is required then. But even then samus d- tilt is just plain horrible.

Juce
09-05-2004, 11:03 PM
if samus dosent light shield she can get owned be his down tilt, there should be enough time to get two in if your close to her before she can CC it to her own down tilt. i think his f air has more range then her sex kick, so you dont have to eat sex kick if your jumping over her missles. just full hop insted of SH, if shes good then she probly sends a missle at SH hight to stop your advance. atleast that happens to me. i could be wrong with this cause the samus i play always beats me.

Brilliante Man
09-10-2004, 11:12 AM
how does the priority of marth's swords dance rank? it seems to me like it goes through a lot of moves especailly other characters ariels. seems like that over a missle at colser ranges would work well...

That Diablos Guy
09-10-2004, 11:36 AM
Originally posted by Brilliante Man
how does the priority of marth's swords dance rank?

The highest, along with other attacks with disjointed hit boxs. An attack must get pass the disjointed hit box for priority to come into play.

BladeMarth
09-16-2004, 12:49 AM
to kill most characters with Marth, especially Samus, is usually just jump around everywhere, any when im in the air, tap down really fast and use his down attack. If you do this right, u should come down on them really fast, and its reall;y effective if u keep on repeating it, and feinting it..

Rune
09-16-2004, 07:55 AM
You're kidding right?

Brilliante Man
09-16-2004, 08:00 PM
nuetral a? its gonna smash that last guy in the face if that samus has any idea what she's about. only a goon would fall for that trick twice.

Rune
09-17-2004, 08:59 AM
What, you mean the neutral A to destroy missiles?

Umbreon
09-21-2004, 12:05 PM
try WD in and use uotilt. Usually sammy will go for an air attack or a dash attack. Basically anything except dash grab gets stopped and tosses her in the air. yay. If you get grabbed....well expect to get hurt.