View Full Version : Resting other characters besides Fastfallers
JesusFreak
08-29-2004, 04:08 PM
Okay, so I'm able to rest my friend's Falco with ease and it's not overly difficult to rest Fox and Falcon in the same fashion, but those setups are almost a guarenteed rest. What I want to know is are there any other set ups or situations that would make it easy to rest other characters floaty or medium or whatever.
That Diablos Guy
08-30-2004, 07:41 AM
You can CC some attacks into rest. That's about it.
Thats definetly not just about it. Jesusfreak I made a list of rest comboes in the following thread :
http://www.smashboards.com/showthread.php?s=&threadid=36963
theres a few others not in that list and a few specific rest comboes I use myself :D , if you hit me up on the DCC or pm sometime ill tell ^-^ .
Mainly, CCing at low percents and pound -> rest are your best options . I should have vids of my jiggly up soon. Theres about five of them and i rest at least once in all so they are a good representation of the main comboes I use and find efficient.
Kone
JesusFreak
08-30-2004, 04:25 PM
hmm, alright thanks. I haven't been on DC lately, but I get on later. I'll also read through that thread and then edit this to to show what i think.
Chexr
08-30-2004, 11:32 PM
up tilt to rest is good
Aye, if you had followed the link I gave to JF you will have noted up-tilt rest in my list. >_> . Regarding uptilt rest. It is the easiest way , imo, to rest an opponent . Problem is it increasingly hard in high level play to get a up tilt on an opponent :[ . Personally I have found WDing backwards into my opponent and uptilting catches them out alot and is the easiest way to get the up tilt in .
Kone
JesusFreak
08-31-2004, 07:04 PM
Hey Kone thanks for the help, but a few of those can be evaded or at least disrupted by DIing the up tilt. I'll try them on some people tho. No one DIs perfectly. At least not around here anyway.:p
Thwick
09-01-2004, 12:54 AM
I know we've been talking about up-tilt to rest, but what really works well for Samus and Peach? I always have trouble hitting a screech(sorry, my term for rest) on them. Any ideas? Maybe a upwards pound into rest?
JF : Every rest combo can be interrupted by DI ing , even up throw to rest on a falco at real low percents if they jam left or right straight away when you throw upwards ie as you throw, not during the throw. A good rester will be ready for DI and adjust their jump accordingly to hit the rest. ie even though up tilt can be DI'd it isn't too diffciult to jump to whatever angle and still hit them. Generally they can't DI enough away at lower percents. Glad to be of help tho ^_^ .
Thwick : Yeah, I have problems with these characters aswell. For Samus pound them slightly upwards with the very very tip of the pound hitbox. Depending on where you hit them they should either pop straight upwards or back into you. Either rest straight of if they pop behind or jump/air control upwards into the Samus if popped above. Uptilt works at very low percents aswell ^-^ . I play a samus alot. However, I don't have much Peach practice ( was put out by a peach in my last tournament :confused: ) and its a match I consider pretty difficult for the jiggs player to win. Im not sure what rest comboes work, pound should do >_> . I will play my mate later on and test stuff out and get back on that one, its actually something I need to practice aswell. **** PEACH :mad: .
Kone
JesusFreak
09-01-2004, 04:13 PM
Heh, I realize all rest set ups can be disrupted by DI, but with fastfallers, you can at least follow up. Also, Jiggly is normally considered to be a good counter to Peach. She's one of the few that can chase peach through the air and dictate how she moves around because of the WoP.
Thwick
09-01-2004, 07:27 PM
Originally posted by JesusFreak
Also, Jiggly is normally considered to be a good counter to Peach. She's one of the few that can chase peach through the air and dictate how she moves around because of the WoP.
Really? I got beaten by peaches a lot, usually because of those stinking turnips. Even attacking through them i get him with them anyhow. Maybe i just play a good peach.
That Diablos Guy
09-02-2004, 02:32 AM
Lol, I forgot about pound/u-tilt to rest setups. I was thinking of rest setups against light characters and they just slipped through my line of thought. >.<
Rest setups against Peach? Well, the CC to rest setup works great against her dash attack.
Neophos
09-02-2004, 02:46 AM
CC Peach d smash into rest......
:D :D :D
TiRune
09-23-2004, 05:48 PM
Peach is one of the jiggly matchups you have to practice, just like sheik and zelda (and marth to some extent). not knowing what a peach can do to you and more importantly what you can do to her kills you no matter how good you are.
The rest combo I use often now is l-canceled drill kick into rest or up-a rest. mind you, u don't actually have to use it in a combo since every good opponent will DI making resting a guess. I find resting someone from shield in the lag of their attack or from an edge when they recover high (pretend to edge guard so they recover high, and jump into rest after recover) more effective and safe then resting from a combo (although ull feel really great resting someone at the end of an insane combo :P)
PXTalon2000
10-18-2004, 08:55 AM
It's pretty obvious. I may be skimming but I don't think anyone mentioned it. Don't miss an opportunity to shield-rest dash attacks against Samus and Peach.
Crazyechida
10-21-2004, 02:20 AM
Some characters are really easy to rest but it depends on the circumstances and if you can play good mind games with the jiggy.
Link's UpB is a great attack to dodge and float in for the kill but most Link's won't use it if they don't think they are gonna land it(I never use UpB as Link versus Jiggly as a ground rule, whatever thoguh). You gotta fake him into thinking he's in a good oppurtunity and then punish him. This goes for any character that has a slow, but strong move really. There are combos but best rests are used not in a combo. You just have to be incredibly aware of you opponent and wait til he makes one mistake.
Exenwyr
10-22-2004, 01:29 AM
Obviously this won't work in every level, but if there's a level with a wall to throw your opponents into, backthrow against the wall will ricochet them right back at you, assuming you're at the right spacing. floaty characters are about .33 the width of jiggly away from the wall for every 10% of damage. Works great on the fin of great fox, the center of peach's castle, fourside... probably a few more places, but i'm too tired to think right now...
JesusFreak
10-26-2004, 04:51 PM
Teching and/or DI completely negates that idea. Thanks for playing tho.:D
B-Run
11-11-2004, 04:48 PM
Actually... the one ive been using most often vs Fox/Falco at high percent and other non-floaty characters early on is upthrow, up aerial, ping. If i can't make it up high enough in time for the ping i can at least pop them once with the up aerial and ping em after that...
JesusFreak
11-12-2004, 12:23 PM
Well I guess that's a decent enough idea but they can still DI the up throw. And by the time they're at a high enough % to need to use the uair it's easier just to kill them with WoP or Fsmash.
fraypika
11-12-2004, 12:55 PM
You have a point JF but pulling off rest would be sweeter.
JesusFreak
11-13-2004, 01:18 PM
But Missing the rest instead of getting a much more "guarenteed" kill would not. ;) I try to stick to rest set ups that are as close to gaurentees as possible. And I still miss those sometimes cuz of an unexpected move by my opponent. :p
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