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W.J
08-26-2004, 12:22 AM
I've been using doc alot recently and have been usin the pills alot as a part of my game. i was wondering if i could get some tips of how i should use the pills with my jumps, cause i want to get the timing down for shootin the pill to stun into an ariel

BlueKirbyDude
08-26-2004, 02:43 AM
Hey W.J . There's a great Dr. Mario guide done by meleemasterx called "Not to be taken orally" a few threads down from here. In regards to the pill strategies, here's an excerpt from the guide about them:

"-------------------------------------------------------------
10
ADVANCED TACTICS
(note: megavitamins have less lag in air and will bounce higher. Wavedashing is stronger when falling from a real jump ("SuperWaveDashing")

Megavitamin Tricks:

Placebo(most effective in early game)
Running at your oponent... jump, shoot a pill at your height, then WD backwards as you land. The pill will act as a neutralizer to their potential counterstrike. This trick allows you see observe how your oponent will react when he thinks he has an opportunity to attack. If he doesn't attack...even better.
This is really just TriangleJumping w/ Spam, and quite annoying. Rinse.Spam.Repeat as Desired.(but dont allow yourself to get to close to your oponent w/ this: the pill is only going to stop 1 weak attack, remember)

DecoyVitamin
This is for oponents who prefer shielding the pill(cowards ^__^) Like above, run-jump-pill-WD, but slide forward into a grab, immediately following the pill impact(hit or not) This is best when you set them up after a couple Placebos.This is actually harder than you think, to do..but if you get it, Goody..now he's in for some fun...!

Double Bait
You jump, pill, d.jump, pill.(i HIGHLY advise you to do this from a reverse WD so you contiue to drift..giving yourself more room and not letting your oponent dash under your pills and beating you to the attack.) its mainly to stall when your looking for openings...but its still great when you continue it w/ another backwards wavedash into SH pill, ect

Taking Offense From the Spam
If your oponent is shielding frequently, and not moving much, nows the time to attack...
DashAttack: the later you hit them w/ it, the more time you'll have to combo off of it, aerials and tilts are easy, but smashes are possible too.
runSHDrillKick: you can end this w/ a downsmash, but its more useful in the sense that you can easily pass through a shielding target to the other side(avoiding shieldgrab)
runSHDocPunch: this might hit them, even if they'r shielding,especially if they're sore from spam, and u glide right over them. Either way, its followed w/ L-canceling into erials, or WD into Smash.

RetreatingGuard
While running away, jump and tap in the horizontal direction of your oponent, THEN press B. You'll shoot a pill backwards(from where you were facing) and change directions. This is a surprise trap if you need to run for more room or an item(can be turned into DoubleBait)

RecoveringGuard
If you're sent high into the air off the stage, but relatively close w/ plently extra time, throw a pill or two while you're falling(but don't risk it when your getting very close)Since your stock is at stake, behind the weak shield you should airdodge when you get near enough to the ground, to increase your odds of evading a final blow.

You really need to incorporate all of Doc's pills tricks into on chaotic game. Depending on one settup will lead to predictability, and even the best maze of vitamins can be punished, so master WDing and SHing into offenses from your defense."

I hope this helps.

W.J
08-26-2004, 03:04 PM
^ thanks for posting that, thats exactly what i was lookin for