View Full Version : tornado recovery
Powda193
08-23-2004, 04:28 PM
ive seen vids of people using the tornado and moving mario up to recover. ive been messing around with it and cant seem to make mario go up. Everything i try, mario just goes over and down which isnt much of a help. What am i doing wrong?
Influenza
08-23-2004, 04:34 PM
Tap B really really fast. This also works with Doc's Down+B and Ice Climbers' Forward+B.
Zero EXE
08-23-2004, 06:01 PM
Yeah, you've really gotta mash the B button to get it to work. A word of advice though:
DON'T use it to recover if you have already fallen below the stage, by any amount. The only safe way to use it is if Mario is falling from a higher level than the stage. It really can save your butt though in tight situations.
On another note, using his over-B (Cape) is another method because each time you do i it will slightly lunge him forward, closer to the stage.
This doesn't work with Doc, and that's where tornado recovery is best used.
TWP that's not entirely true. Doc's cape slows you down and helps your horizontal recovery a bit, although it is not as effective as mario's.
Powda193
08-24-2004, 02:11 PM
ive been playin with mario a long time, i was well aware of the cape recover...
when doing the tornado recovery, all i do is mash B? do i need a direction to make him go up?
Peaches
08-25-2004, 03:03 PM
Yes, you can DI a direction. This isn't just in the air either mind you. It is similar when grounded, except mashing B doesn't gain height since I last check.
One really annoying thing a friend of mine does is to either fast fall or just fall while down the tornado. It's kinda like a dair wih really good knockback (mostly for Doc though).
mtbandy
08-25-2004, 04:17 PM
Try the tornado recovery in training mode on 1/4 speed. You can get a feel for how tapping B repeatedly affects the move and where DI plays into it. You do have to be pretty quick to get the move to work at regular speed.
SynikaL
08-25-2004, 04:26 PM
It is similar when grounded, except mashing B doesn't gain height since I last check.
Yes it does.
-kye
Zero EXE
08-25-2004, 04:31 PM
Okay, I counted the number of times you actually have to tap the button during the tornado; 6. Six quick taps is all you really need to do. YOU need to set the speed yourself though.
I know this may sound hipocritical when compaired to my last post, but you really don't need to tap the B button all that fast to get it to work. I say this because while recently training, I asked myself, "....'wonder how many times you can tap the button before it's effect wears off?", and discovered the answer.
skatiN64
08-28-2004, 08:41 PM
yes, you do need to press it really really fast, try it out at 1/4 speed.
also try that with the ice climbers. amazing
Zero EXE
08-30-2004, 01:02 AM
I honestly don't see how practicing it at 1/4 the normal speed would help. If anything, the transition from slow to fast would make it MORE difficult to get the hang of it.
Seriously, six quick taps is ALL it takes; try it yourself.
mtbandy
08-30-2004, 08:51 PM
I wouldn't suggest practicing the recovery at 1/4 speed. The reduced speed setting, however, allows you see how the move should work if you're having trouble with it (That's why I suggested this setting earlier). As long as you only use the setting to get a feel for the limits of the move, it can be worthwhile.
soberfox
09-05-2004, 05:59 PM
You don't have to be THAT quick with it, but you can't be really slow either. And you can use it to gain height, but you need to be out from the stage some. You don't have to be really high to make this useful. Doc can use it when he's gonna be a little short in horizontal distance from the stage, and in several situations. Directly under the stage doesn't work to well however, since the distance you gain upwards, you lose because of the lag time after the move.
GanondorftheXXVI
09-05-2004, 09:03 PM
I've seen mike do this in a couple of videos, and the first time I saw it, it scared me because I thought "Doc ain't coming back" and then he did. The way mike did it when he got knocked off the stage was: jump, Down B, up B. This is to gain horizontal distance, but not vertical, as far as I see. The height you lose from the lag after the Down B, you gain back with the up B. And because Mario/Doc have such great sweetspot ranges, this isn't too shabby. I don't use this unless I have to, but there are certainly situations where it's a must.
Zero EXE
09-06-2004, 12:47 AM
Originally posted by GanondorftheXXVI
there are certainly situations where it's a must.
Got that right. It can sometimes be the difference between making it back or not, even by just a tiny bit of distance.
The "Not to be taken Orally" Doc guide has a good pattern for maximizing what you can get out of docs sub-par recovery. use the cape to stop your outbound momentum, then use down-b, then immediately use your second jump to stop the loss of vertical distance, and finish with up-b.
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