View Full Version : Thunder Versatility
MR. P.A. Awdbawl
08-23-2004, 01:53 AM
During my training with Pichu, I learned that Pichu has a particular advantage when it comes to his Thunder Attack: its versatility. Though I may have mentioned this earlier, here are some of these advantages:
Juggle Thunder: Naturally, this type is in effect when Thunder hits the oppoent in the air. Depending on the location of the opponent it can hit up to four times for 36% damage maximum. Good for stopping floaters and fast fallers alike.
P.O.C. Thunder: This is the equivalent of Pika's regular Thunder but can only be done when the opponent is in point blank range prior to Thunder coming into contact with Pichu. This is a bit risky as Pichu is vulnerable (compared to Juggle Thunder) but the damage can send the opponent flying for the KO, or RO as the case of the game may be.
More as it develops,
MR. P.A. Awdbawl
Neophos
08-23-2004, 02:35 AM
Im not a `Chu player but...
these suck. they arent good. they are very worthless. a shuffled nair or double jumped uair are better.
Ok, not only have we covered this many times(unfortunately) before, but nothing has changed. We all KNOW this, STILL know it.
pictish freak
08-23-2004, 04:01 AM
We've had the game for years: You're not about to 'discover' a move.
Shut up. thunder can easily be DI'd and if you use it to hit point blank prepare to get punished.
Really, leaving Pichu vulnerable is a very stupid thing to do.
I hope this gets closed before you post anything else.
MR. P.A. Awdbawl
08-23-2004, 08:02 PM
Not necessarily. You forget the jump-back ability and the fact that it can stop most air moves and give time for Pichu to Recover. Don't just write it off yet.
Keeping the strat alive,
MR. P.A. Awdbawl
No, we didn't forget. You keep assuming that we don't know how the movesets work. Even if you do jump back, there is still enough lag after the thunder passes to punish. The only time it is really useful is if they are very high on/off the screen in order to get the extra KO hit.
ArC_man
08-23-2004, 10:53 PM
Thunder isn't versatile at all. I wouldn't imagine any time where it would actually be sorta useful except maybe trying to tac on some more damage when someone flies too high.
It's not even great for KOing up top cause usually it doesn't send upwards very much (unlike pikachu's thunder). Maybe if you get lucky it'll KO but usually it won't.
So pretty much thunder is an ok juggler/damage adder, a "maybe it can KO up top if they're really high", and a "if i get really really lucky and someone runs into me, it'll send them flying but probably won't KO".
How versatile is that?
Crash
08-24-2004, 05:30 AM
there IS a use for thunder that i have never actually seen talked about, although its more effective with pikachu then pichu, since pika's thunder goes all the way to the ground rather than terminating a little below where he uses it. neway, if you're high above somebody (not too high if you're pichu) and moving quickly horizontally you can use a thunder and it'll miss your rat and continue on, its not likely to hit since its easy to see coming, but its very safe, another good thing about it is if you are using pichu, you won't get his 3% electricity fee.
frotaz37
08-24-2004, 07:14 AM
Originally posted by MR. P.A. Awdbawl
Not necessarily. You forget the jump-back ability and the fact that it can stop most air moves and give time for Pichu to Recover. Don't just write it off yet.
Keeping the strat alive,
MR. P.A. Awdbawl
DIE.
Neophos
08-24-2004, 10:32 AM
Frotaz37 = GOBrules from Gfaqs??
you say the same things....
ohwell, i alrady given my opinions on this. i gladly quote them.
these suck. they arent good. they are very worthless.
there.
Melee Warrioir
08-24-2004, 09:26 PM
ok awdball ive been talkin about that in the other threads so i was the first just for the records...... it should only be used when ppl are at high enough percents so wen or if the DI out of it u have time to recover from lag as they land on the floor and if luck is on your side then u will have the opportunity to land an attack.
MR. P.A. Awdbawl
08-30-2004, 03:35 PM
Originally posted by Crash
there IS a use for thunder that i have never actually seen talked about, although its more effective with pikachu then pichu, since pika's thunder goes all the way to the ground rather than terminating a little below where he uses it. neway, if you're high above somebody (not too high if you're pichu) and moving quickly horizontally you can use a thunder and it'll miss your rat and continue on, its not likely to hit since its easy to see coming, but its very safe, another good thing about it is if you are using pichu, you won't get his 3% electricity fee.
That's referred to as the "jump-back" ability of Juggle Thunder. It provides a "wall" to stop aerial attackers from coming in for a quick strike. As Melee Warrior pointed out, it also allows Pichu more options and oppritunities for attacks. While it helps that Pichu should use this tech on high-percent opponents, it also allows air juggles for low-percent opponents as well.
Giving new information,
MR. P.A. Awdbawl
Neophos
08-30-2004, 03:47 PM
Originally posted by MR. P.A. Awdbawl
That's referred to as the "jump-back" ability of Juggle Thunder. It provides a "wall" to stop aerial attackers from coming in for a quick strike. As Melee Warrior pointed out, it also allows Pichu more options and oppritunities for attacks. While it helps that Pichu should use this tech on high-percent opponents, it also allows air juggles for low-percent opponents as well.
This is NOT referred to as Jump back thunder, by anyone else but you in your small dream world, where you can L Cancel B moves and DJC a d tilt.
and, it sucks.
and air juggles aer set up better by u smash.
and to repeat myself, those "uses" are worthless!!
MR. P.A. Awdbawl
08-30-2004, 04:28 PM
Originally posted by Neophos
This is NOT referred to as Jump back thunder, by anyone else but you in your small dream world, where you can L Cancel B moves and DJC a d tilt.
and, it sucks.
and air juggles aer set up better by u smash.
and to repeat myself, those "uses" are worthless!!
Is there a different type of Thunder that I was not aware of? Please inform me of this.
Willing to discover new uses for "Thunder",
MR. P.A. Awdbawl
pictish freak
08-30-2004, 04:36 PM
I've officially decided I can't be bothered with Awdbawl any more. I've stopped replying to him (by thread of PM, both equally annoying and ignorant)
I adivise others do the same, it's really not worth our time, he'll never learn.
It's the only way we'll stop his trail of idiocy short of requesting he be banned for ignorance.
Fine, it's hard not to respond for me, but I will try to restrain myself.
MR. P.A. Awdbawl
08-30-2004, 06:04 PM
Another benefit I found out about Thunder is that it a great setup for the JTC (Juggle Thunder Cannon). Use the 'jump-back' ability to setup the Juggle Thunder 'wall' while the opponent is up in the air, start up the Skull Bash; the 'wall' gives you the time you need for the charge and should the opponent DI, you can fire it early. Don't worry about the lag time of Thunder though, just have the Skull Bash ready to fire and make sure the 'wall' was setup in the air to decrease the lag.
Inventing a new strat,
MR. P.A. Awdbawl
Electricmouse
08-30-2004, 06:24 PM
Fine we'll do it your way pictish. It will be real hard not to respond to him though.
you know, if he doesnt get a response, he'll prolly take that as a no objection agreeing with him, and then he'd try to post his "findings" in the Melee Discussion...
aaactually...
PA awdbawl, I think its a perfect idea that you post this new found, such wonderful information in melee discussion, a mere very inactive board such as this could not travel to the eyes of all of smashboards!
:beezo:
Melee Warrioir
08-31-2004, 02:07 AM
ok Mr awdball. dude listen for a sec. man. u see this is wat i want u to do. take your strategy. pretend some1 is using it against you. dont u think u could avoid it? i mean if u stopped using thunder and stared charging for skull bash there would be no need for DI. so in otehr words when i drop down on the floor i can do many things.
1. tech away from you
2.slam against the ground, then when u fire the skullbash, i can simple roll and avoid it, due to the invincibility frames when u roll.
do u now see the flaw to your strategy?
!!!AND WTF I DID NOT SAY ANYTHING ABOUT PICHU GIVING HIM MORE CHANCES TO ATTACK!!! (u said this earlier in this thread).
ok one more last thing in this message. ok awdball, even if ur opponent gets hit from thunder its still extremely lucky to pull the chain off its nearly complete luck and isnt a very skillful tactic. if you truly want to be the best u can be in this game, I, as well as everyone else, suggest that you use other strategies in battle.
AND one last thing. u only know it works because of THIS: when u fight against computers they are programmed to almost always come towards u even in the stupidest times. so with this information, this is THE REASON why the juggling thunder works. its because the computers FALL TOWARDS THE LIGHTENING. but human players wouldnt be stupid enough to let this happen.... well i seriously hope u understand why it wouldnt work mr. awdball...............
MR. P.A. Awdbawl
08-31-2004, 12:49 PM
That's true Melee Warrior, however, in order to make any leeway to victory you'll have to come in close range and produce the final blow. Thus, the theory still holds. Also, most projectile WILL be stopped by Thunder so that means it's a versatile move.
Providing new information,
MR. P.A. Awdbawl
JayJay
09-07-2004, 06:02 PM
JTC: Juggle Thunder Cannon! Wow, ignorance at it's best.
Besides that, no comment...
Blazin Elf
09-07-2004, 08:37 PM
I just remembered what kept me away from pikachu at first... :shyguy:
MR. P.A. Awdbawl
09-08-2004, 02:54 PM
Though I broughtsome new stuff, I was wondering if anyone else had information on Thunder's versatility and usefulness?
Pondering,
MR. P.A. Awdbawl
nintendoaddict
09-08-2004, 07:44 PM
Though I broughtsome new stuff, I was wondering if anyone else had information on Thunder's versatility and usefulness?
Why do you think Thunder is versatile? What if you use the "jump back thunder" and the opponent gets behind you? That means you eat a charged smash, Charge Shot, etc. which could easily equal death for Pichu. What if the opponent WD's back? That could give a character like DK or Samus time to charge up their B-move. Also, a character with long range (Marth, DK, etc.) could charge up a smash and release after the thunder disappears (Pichu will still be lagging).
alexfilcher
09-09-2004, 12:08 PM
hey if you really want to know some good ueses for skull bash your going the wrong way
in a 1 on 1 fight it is almost useless
even thunder is almost useless just because he yells his name befor doing it any smart player can see this
here is a combo i like but you can only use it when the person your fighting has high damage
if you run right at him and do a shourt jump then charge your skull bash for like a half a sec it will send them flying
sometime you can do a nice follow up with up smash
this really does not work on my friends
in fact your better off not useing your b moves
pika rules the air send a thunder jult along the ground and make them jump then there all yours
Melee Warrioir
09-15-2004, 08:14 PM
what would make pikachu really rule (overall) would be to master short jump (as in not too high from the ground) and going long and using neutral A. ive been working on short hoppin with pika for a while now and ive been doin that attack a lot. the move is really fast which makes it good and a good probability of landing another attack with it. hmm maybe i should work on mind games with it....
stilettotrap
09-15-2004, 08:37 PM
...
That's basic Pikachu strategy, buddy. It's not what makes Pikachu rule, it's what allows him to even stay alive.
Blazin Elf
09-18-2004, 04:52 PM
Originally posted by alexfilcher
this really does not work on my friends
in fact your better off not useing your b moves
Thudner jolt is an EXCELLENT projectile and is great for approaching or keeping someone at bay. Quick attack is the greatest recovery move if used right. Thunder is excellent for ending combos, mind games and reaching those high up characters.
So what were you saying about not using B attacks?
MR. P.A. Awdbawl
09-21-2004, 01:02 PM
Thunder is also good for Starting juggles as well, so long as you don't touch it. Use the Thunder to start it and follow up with an Up-Air-A with either Pichu or Pikachu for a decent juggle game.
Adding new stuff,
MR. P.A. Awdbawl
pictish freak
09-21-2004, 02:40 PM
Who are you kidding? That's not new.
VilNess
09-21-2004, 05:35 PM
btw. speaking about pichus thunder, does anyone ever use it to edgeguard?
I once got (see sarcasm) my opponent off the stage and he needed to start recovering. I think he played also pichu. I saw that charging a Fsmash wouldn´t work so I jumped forward, then back and thundered so the thunder went past the ledge (on FD) and created this unpassable wall. It hardly knocked my enemy anywhere (the part why pichu´s thunder isn´t too good) but I got a change to follow up with a Nair. Perhaps you could use bair also...
anyway... anyone else use this. I actually thought that this is a usable tactic due the unpassable wall the thunder creates. Also pichus recovery time is shorter than Pikas.
Blazin Elf
09-21-2004, 09:49 PM
Awdbawl, using thunder to U-air is so obvious to anyone who's played Pikachu once. Heck some characters can be caught in a U-air to thunder to U-air to thunder ect combo.
sauce
10-01-2004, 09:47 PM
**** awdbawl, i thought i had it hard on the YL forums, but you get hated on non-stop.
Pichu is the most delicate char in smash so you have to be viscious, yet safe all the time. If they get the offensive, you are doomed. You must emulate a bee. never stop moving and harassing your adversary, and once an opportunity presents itself, strike quickly.
excellent strike moves are: Up smash, Forward smash, and downsmash to a lesser extent.
one thing i like to do is run, jump and fire, a ball lightning at my opponent and get there right after it.
This will force him to do one of a few things
1)shield. so you land and grab him
2)get hit. you follow up with another attack or grab.
3)dodge. use your Nair to hit them before they can do a move after the dodge
4) WD back. this threatens you the most but the lightning will continue at them. you should nonetheless call off the attack run for this contingency.
5)WD forward. jump up or do anything to run. This is the thing you must dread.
VilNess
10-02-2004, 04:24 PM
6) use a disjointed hitbox (like Marth sword of death) to hit both the lighting and the rat.
demoncaterpie
10-04-2004, 02:09 PM
I never use thunder with Pikachu. It's way to risky. The only time I do use it is against my sister's five year old friends. Or, and this is when I'm really tired and can't think straight, I use thunder when they are really frikin high above me, and knocks them off a screen.
On second thought, thundering every chance you get is a great idea. I think I'll skull bash off the stage now.
Realizing how dumb you are,
Demoncaterpie
demoncaterpie
10-04-2004, 02:10 PM
In case you haven't guessed, I'm talking about Awdball, or whatever his name is
nintendoaddict
10-04-2004, 05:12 PM
Well first of all, don't double post, there's an edit feature.
I never use thunder with Pikachu. It's way to risky.
Were talking about Pichu's thunder here, not Pika's. Also, Pika's is a good move. Up-smash to thunder can kill floaty opponents at low percentages. It can also be used to finish a juggle.
demoncaterpie
10-05-2004, 02:07 PM
My bad. Just signed up about a week ago. Never played with pichu, but is he better then Pika?
Electricmouse
10-05-2004, 11:23 PM
Never played with pichu, but is he better then Pika?
um... pika is alot better than pichu.
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