View Full Version : Flare Blade
MookieRah
08-19-2004, 02:30 PM
I have always loved this move, and is one of my favorite attacks with Roy, but lately I have been spamming it a lot more, and ****, it rulez. It's one of the very few moves with Roy that you can use to it's fullest extent at maximum range, and I am pretty sure it outranges Marth's Shield Breaker by a good bit. It has good knockback, and although it's slow coming out, sometimes that works to it's advantage. When you shorthop it (heh, i can't imagine not short hopping this move) it even hits a lil bit below Roy. It's easy to catch guys in mid rolls/techs and it kicks so much *** at edgeguarding. You can also change directions and hit behind you with it fairly easy, which makes for good mind games.
That being said, does anyone have any ideas or other uses for this move? I would like to hear how everyone uses it so I could better incorporate it into my style.
Neophos
08-19-2004, 03:03 PM
The best idea for that move is: Dont use it.
no, serius, it is too weak unless charged, and actually, Shiel breaker outranges it fully charged.
Sengin
08-19-2004, 07:01 PM
I don't know what you're talking about, it's quite powerful uncharged. Sure, it doesn't send them skyrocketing, but it packs quite a punch. As for marth's shield breaker having better range fully charged, who gives a crap? No one's going to sit and let it charge, and marth has much better options at edge-gaurding than using SB. SB also doesn't hit below marth (i believe), giving Roy a bit more range in the case of how many degrees around roy's/marth's body it hits.
As for uses, if you notice that an opponent likes to roll back on the edge, you can run at them and then SH and change directions so you hit them at the lag of their roll at the end. If you can, you can also intercept them if they are coming back to the stage, usually they can't make it back if you hit them.
MookieRah
08-20-2004, 02:57 AM
no, serius, it is too weak unless charged, and actually, Shiel breaker outranges it fully charged.
You need to know more about flare blade than I do, cause if you knew how awesome it was you wouldn't say that :-P. It's one of the few tools that I can use that can keep Marth at bay, so don't tell me it sucks. Anyways, did you not read my post before replying? I pointed out a lot of things that it is good for.
you can also intercept them if they are coming back to the stage, usually they can't make it back if you hit them.
Ah yes. I do that a lot, and if they ever start air dodging to avoid it, i will start jumping at them and 2nd jumping back to the stage and then flare blading them. You can also just hang out on the edge with it and do it. I like to switch things up.
Neophos
08-20-2004, 09:30 AM
ok, iŽll give a few answers...
Sengin, he said that he was sure that FB had more range then SB. thats wrong.
also, SB hits on the edge when standing on the ground, FB needs to be done in the air to hit on the edge.
and well, it does 6% uncharged, and it doesnt have that huge knockback. a fiar would proably be better 9 times out of ten, and if a move is only useful 1 time out of 10, its not good.
and if the opponent rolls from the edge much, give them a wavesmashed f smash instead, it 1. packs more punch and 2. deals a lot more damage.
and thats my 2 cents.
MookieRah
08-20-2004, 01:45 PM
Sengin, he said that he was sure that FB had more range then SB. thats wrong.
I just verified this. Marth's shield breaker is a tiny bit longer than Roy's Flare blade.
SB hits on the edge when standing on the ground, FB needs to be done in the air to hit on the edge.
Ummm... I knocked Marth off the edge while he was holding onto it when I was testing out the flare blade and shield breaker. They both hit a lil below.
and well, it does 6% uncharged, and it doesnt have that huge knockback
The damage isn't great, but the knockback is significant, ESPECIALLY at higher percents.
a fiar would proably be better 9 times out of ten, and if a move is only useful 1 time out of 10, its not good
Actually, I don't think a fair would be better. If anything, a nair would be better, but not 9 times out of 10. The flare blade is actually at it's best at the tip, and has greater knockback and range than both fair and nair (well i am not sure of the ranges, but due to the tip being crappy in both knockback, damage, and priority with normal attacks then flare blade is better to use at max range), so it definitely a good aerial attack for Roy.
All in all, I see the flare blade as a way to push the enemy off the stage and keep them out. As for damage racking... no, it's not all that great for that.
But i gots to go to dinner, so that's all i will say at the moment.
SynikaL
08-20-2004, 05:51 PM
Flare Blade is Roy's safest aerial by far.
-Cynical
Rebel581
08-20-2004, 07:00 PM
Also it's useful as an edgeguarding tool. It one of the many B moves that Roy is better then Marth at.
And the damage isn't significant but the knockback is greater then Marth's SB IIRC at the same charge. Many of Roy's move have good knockback but not high damage (compared to Marth).
ArC_man
08-20-2004, 07:17 PM
I use for ending combos and edgeguarding... sometimes for air to air encounters, but otherwise he usually has better options.
AWrulez
08-21-2004, 01:05 PM
Short hopped, uncharged Flare Blades are an excellent option for Roy. Unlike Marth, his Flare Blade uncharged is a legitimate killer that has some nice knockback. It gives Roy a KO move in the air, and has incredible arc, even extending slightly below his feet. It should never be spammed, but it is an effective attack that should be used if the situation is right.
Neophos
08-21-2004, 02:30 PM
its to situational (or how its spelled....) IMO.
the fair has a lot less lag upon landing, and thus would 1. not get punished as much if whiffed and 2. makes it easier to follow up.
also, gotta chech that with the tip....i dont know if its strongest at the tip, but i know that its atleast the same...
and also, doing a little testing, i noticed that the sweet spot (or weak spot for Roy...) is moved more towards the center of the blade when the opponents are hanging on the edge...atlewast it looks like it hits more towards the center then usual, but still tips.
and yeah, sorry, the FB also hits on the egge. i was confusing it with another attack.
Some FB facts:
uncharged it does 6%, minimum 3. however, it can still do 4% sometimes, even when weakened as much as possible.
fully charged it does 50%, mimimum 27%. this is more or less a One Hit KnockOut, a OHKO.
it hits on edges, and in the air, it hits slightly below Roy.
it has more range on the ground then in the air.
It KOs Marth at 179% to the left side when uncharged, full strength.
it hits in front of Roy, above him and a little up-right also.
there^^
SynikaL
08-21-2004, 06:38 PM
Neophos, nobody's trying to convince YOU it's a good attack.
If you don't like it don't use it.
-Syn
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