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Lunadis
07-13-2004, 07:38 PM
When recovering, should I be using this? So far I've only been using it once and if needed I'll use a Helicopter Dr. Tornado (mash B while using Dr. Tornado and holding towards the stage). Do mind that Doc is my 5th character so I hardly use him so I can't experiment in actual matches too often.

Zero EXE
07-13-2004, 09:29 PM
By all means yes, Mario and Doc's capes are one of the best ( and as far as I know ONLY) ways to recover effectively.
You shouldn't bother with the down +B though. Yes, it may get you to the level of height necessary to grab the edge, but the frames where Mario raises both fists upwards at the attack's end is a point in which he can't do anything but fall out of range of even his up+B. I guess what I mean to say is, down+B CAN do the trick, but it's a bigger risk in my opinion than using the cape and Up+B to grab on.
Yeah, if there was a way to cancel down+B's ending animation frames, it would be A LOT more helpful, but it just ain't gonna happen.

Lunadis
07-13-2004, 09:49 PM
But the Super Sheet is nowhere near as effective as Mario's Cape...

Zero EXE
07-13-2004, 10:22 PM
Mmm, I was afraid of that. I just checked it out and yes, it's NOT as good as the cape. The first swipe of the sheet is okay, but after that, I guess you should use the down+B maneuver. I don't play Doc at all really, I'm purely a Mario fan, so I didn't realize the differences of the cape and sheet.

Lunadis
07-13-2004, 10:25 PM
Yeah, so I have been doing the right thing. I just got to accept the facts.

Doc: Stronger, better projectile, less range with his forward smash.
Mario: Faster, better recovery, more range with his forward smash.

maelstrom218
07-13-2004, 11:55 PM
I'm sorry to say this, but Doc's cape is almost useless.

Mario's cape has a shine-like quality, in that it basically stops all vert/horiz movement. DI'ing while using the cape is what makes it an excellent recovery move.

Doc's problem is that his cape only slows down vert/horiz movement, meaning that he has less DI affect on his fall. The result is that you should only be using his super sheet if you're relatively far above the stage, since you're losing a lot of vertical distance while you're using it. Otherwise, its almost useless.

And as for Doc's tornado/down b, it's purpose is for horizontal recovery, not vertical. If you button mash B, you should just about break even with your previous height.

btw, here's my own assessment:

Doc=strong kill moves (f+d smash, AFA), good pill

Mario=better aerial moves (w/ more damage, knockback, and range), less lag on attacks, better combo-ability (d/u tilt, ADA, AUA), better cape

Lunadis
07-14-2004, 12:12 AM
Yeah, that wraps things up. Thanks.

CORY
07-14-2004, 03:03 AM
yeah, his cape is really just a one time use momentum killer, not much else. use it first to slow/stop your flying momentum then di and hope for the best. if you're really high up, tornado can be helpful with di, too, but only if you're high enough to gain more horizontal distance than you're losing vertically (if that makes sense.)

Lunadis
07-14-2004, 03:56 AM
I know, after he's done he just falls straight down. I use it when I know I can gain more height to beat the loss of height I get from the lag.

SynikaL
07-15-2004, 04:13 AM
When you're far out:

Cape (stops momentum), jump, cape, down+b, up +b. As far as I can tell, that's the best way to get horizontal distance with Doc.


-Kimo

JayJay
07-25-2004, 10:53 PM
One thing I love to do vs luigi is, cape him when he tries to get back with his sideB. (it works with mario or DOCs cape) It will shoot him the other way! If he still has time to do it again cape him again!

This edge gaurding technique will work on a few other characters also. (when they use there upB)

Super Sonic543
07-26-2004, 01:20 PM
yes falco and fox are by far the easiest to cape, the hardest to cape for me would be C Falcon and Gannondorf simply because of priority. use it if they are about to grab onto the edge after the up+B, sure you could smash them, but if you turn them around they cant grab the edge and its pretty much and instant kill.

JayJay
07-26-2004, 01:44 PM
As far as getting back to the stage, I don't use doc's cape.

If I'm knocked horizantally from the stage, I just DI and use upB.

But if I'm knocked High up in the air and off the stage, I will use downB DI and upB. (if necessary) Jumps of corse...

I think this was already mentioned, but downB doesn't really help if you're at stage level trying to get back. It only works when you're on an angle above the stage. It's basically an advanced way to DI.

mrplow8
07-29-2004, 06:22 PM
Super Sheet sucks compared to Mario's cape. It's almost never useful for recovering, but sometimes it helps.

There's a trick to tell if Super Sheet is useful in a given situation. What you do is use Super Sheet, & if you fall to your death it wasn't useful.

Linkzrath
07-30-2004, 10:58 AM
Funny thing to do with Mario's cape to CPU Peach...

Get her to use the Parasol, and then Cape her to keep her from touching down..she won't lose the parasol, and she gains height as well, allowing multiple Capes before she lands...but she then tries to avoid you...

PXTalon2000
08-02-2004, 01:21 AM
Has anyone actually, like, proven the best way to recover with Doc.

As far as I can tell, caping twice doesn't help. A lot of characters benefit from saving the second jump and I was wondering if that was a good idea with Doc..
It seems to me that, to optimize recovery, you cape, wait, jump, wait, tornado (mash B while holding over), mash upB so you triple jump as soon as possible and then use the warp. I say wait 'cuz it seems there's a rhythm to it.

Alternatively, it seems as though you can switch downB mash and fwdB, but I don't think that'd be as good (buuut... I haven't tried it).

I'm also wondering about Mario... The cape jump cape tornado upB seems to work best but I dunno what's been proven