fallenangemon0
03-31-2008, 03:31 AM
Well I think since there is a matchup chart in progress going on the tactical board I should gather Jiggs' matchup advantages and disadvantages data from my fellow puff warriors =D.
"<"- means that jigglypuff is at a clear disadvantage
">" means that Jigglypuff has an advantage over her opponent.
"="- indicates that there is no clear advantage or disadvantage for either character in the match up
"?" - means the matchup advantages are disputed and cannot be settled.
Ok so...
Jiggs = Jiggs- This really all comes down to skill and how well you do against other jiggs. Thats it.
Jiggs > Mario- Yay a good match up! Jiggs will always do well against characters that: Have predictable recovery, few/no moves that help removes jiggs from the air. Mario cant really use FLUD in any way to gimp you, Pound out prioritizes all of his aerials, and hes easy to combo. His recovery is quite bad so a good fair or two and he won't make it back.
Jiggs < Luigi- Luigi has a great ground approach with his down b and can easily combo jiggs into his Up B which is just murderous. Luigi's air game is also pretty good, with it being able to stop jiggs' approaches. His recovery is ANNOYING to try to gimp. Players often follow him off the stage only to get hit by a misfired side B/His rising down B/quick Up B that cancels your current animation.
Jiggs < Peach- Peach has great air game and that Fair of hers really hurts when you try to approach from the air. Her up smash and more importantly her Up tilt are pretty dangerous and should be watched out for when going for Dair > rest, or being above her at all for that matter. She has great recovery and her up B is almost ungimpable unless you manage to time a well placed aerial from the sides where the parasol's trajectory does not reach.
Jiggs > Yoshi- Yoshi really has some good options against jiggs, such as his Fsmash, Dair, etc. but most are pretty easy to evade. It may seem like Yoshi's recovery is really difficult to gimp at first, what with him having super armor during his second jump and all, but with lack of a good Up B as a recovery he can be easily dealt with.
Jiggs __ Bowser-
Jiggs < Wario- Jiggs' air game has got some competition. Wario is WAY more maneuverable in the air and can use a basic hit and run aerial game to halt jiggs. His Ftilt,Fsmash, Uair, and Waft ( aka fart ) will KO jiggs at low/mid percents. His recovery is hard to gimp with the bike on his side. Wario has fast aerials, strong kill moves, and good recovery that let him take this match up.
Jiggs > Captain Falcon- No more need to fear the knee now that its difficult to sweet spot. Hes fairly easy to combo and can be gimped by only a few aerials off the stage. His hyphen smash is pretty huge and good for racking up damage, but whats the point when you can just evade his smash attacks and punish with pound? Pretty difficult match up for falcon.
Jiggs = Ness- Ness is WAY too easy to gimp. Just get hit by PK thunder and hes screwed, but if he gets it first YOU are the one whos gonna get hit by one of his strongest attacks. Ness has really good aerials and His bat is great to KO with if tipped. It all comes down to Jiggs being able to gimp quickly vs. Ness having a good air game and no clear disadvantages in this match up
Jiggs < Lucas-"Lucas' overpowered upsmash dominates jiggs at near 50, taking away attacking from the air. this also hits the ground, so approaching from underneath is out. it goes through pound. PK thunder2 also can take away much of jiggs aerial game since it is so quick and mobile" (a Lucas player edgeguarding with PK freeze/fire is also quite a bother) ."
Jiggs __ Wolf-
Jiggs __ Fox-
Jiggs __ Falco-
Jiggs __ Lucario-
Jiggs < Pikachu- Pikachu's Dsmash is ANNOYING and is used to rack up damage easily, his up smash can be a decent kill move, his aerials stop jiggs from doing anything, and Thunder KOs quite easily.
Jiggs __ Zelda-
Jiggs __ Shiek-
Jiggs __ Charizard-
Jiggs __ Ivysaur-
Jiggs __ Squirtle-
Jiggs __ Samus-
Jiggs __ ZZS-
Jiggs __ Pit-
Jiggs __ Marth-
Jiggs < Ike- Jiggs is just over powered by Ike's INSANELY strong attacks and her inability to approach from the air due to Ike's Usmash/ Utilt. Overall terrible match up for jiggs. Yeah he has a gimpable recovery but Jiggs should be more focused on surviving more that 3 attacks than keeping him off the stage.
Jiggs = Link- Those bombs are quite the nuisance, and his boost smash is a great ground approach. I wouldn't even try to juggle him because his Dair speaks for itself. He is quite easy to gimp since an edgehog will take his tether away and his Up B wont recover much in terms of distance.
Jiggs < Toon Link- His aerial mobility is insane and he has a hard to gimp recovery. He still has damage racking projectiles like Link and you should try to juggle him. His Dsmash is overpowered, and sometimes KOs at really low percentages if the second slash doesn't hit.
Jiggs < Snake- I really don't know about this match up. Snake can be easy to gimp if you grab him while he trys to recover and let him break out of it. ( he wont get his up B back ), Jiggs' awesome air speed will let her zoom past most projectiles. On the other hand Snake's tilts are way to insane. Notably his Utilt will ruin Jiggs air game, and KO.
Snake is also the heaviest character in brawl, making a rest KO impossible until high 80s and above.
Jiggs __ Sonic-
Jiggs < Donkey Kong- Yeah Jiggs is " teh fatty slayer " but shes also the lightest character in the game. DKs Uair will turn jiggs' air game against her. DKs Dsmash comes out at the speed of light and will send you blasting off at about the same speed. His Up B is almost impossible to gimp. His B, Fsmash, and Dsmash KO jiggs at super low percents. Jiggs just does NOT do well against heavy hitters =(.
Jiggs __ Diddy Kong-
Jiggs > Ice Climbers- Jiggs can just hit Nana off the stage and (with her infamous air-game) ensure that she never makes it back on. Once Nana is removed from the equation, one Climber doesn't really have any good approaches/uber broken attacks, and the climbers recovery is gimped.
When going for rest combos its pretty hard not to hit at least one of them because of how close they always are to eachother. Its also pretty hard for IC to chainthrow jiggs because she is both an uncommon foe, and super floaty. Be advised that IC's Up B wil RAPE jiggs.
Jiggs __ Gannondorf-
Jiggs = R.O.B.-
Jiggs __ Kirby-
Jiggs = DeDeDe- It really all comes down to having a large target to WoP/Rest combo on one hand, and DDD having super strong attack and great range that can easily own jiggs on the other hand. :ohwell: This match up can easily go either way.
Jiggs __ Mr. Game and Watch-
Jiggs < Olimar-
Jiggs < Metaknight- Metaknight's aerials tend to kill Jigglypuff's air game by hitting past all of her aerials. Metaknights (likely spamed) Dsmash, Nair, and sweetspoted Up B tend to easily KO Jigglypuff. Metaknights Standard B move allows him to quickly and easily approach jigglypuff with out risk of being attacked as it is very difficult to hit Metaknight during the attack and upon landing Metaknight can just Dsmash away.
--------------------------
Any sugestions and input are always taken into consideration so just post a match up and a reason why it makes sense and, if everyone agrees on it, it will be posted in here.
=D Thank You.
Thanks to:
Bowyer
Extremenerd
"<"- means that jigglypuff is at a clear disadvantage
">" means that Jigglypuff has an advantage over her opponent.
"="- indicates that there is no clear advantage or disadvantage for either character in the match up
"?" - means the matchup advantages are disputed and cannot be settled.
Ok so...
Jiggs = Jiggs- This really all comes down to skill and how well you do against other jiggs. Thats it.
Jiggs > Mario- Yay a good match up! Jiggs will always do well against characters that: Have predictable recovery, few/no moves that help removes jiggs from the air. Mario cant really use FLUD in any way to gimp you, Pound out prioritizes all of his aerials, and hes easy to combo. His recovery is quite bad so a good fair or two and he won't make it back.
Jiggs < Luigi- Luigi has a great ground approach with his down b and can easily combo jiggs into his Up B which is just murderous. Luigi's air game is also pretty good, with it being able to stop jiggs' approaches. His recovery is ANNOYING to try to gimp. Players often follow him off the stage only to get hit by a misfired side B/His rising down B/quick Up B that cancels your current animation.
Jiggs < Peach- Peach has great air game and that Fair of hers really hurts when you try to approach from the air. Her up smash and more importantly her Up tilt are pretty dangerous and should be watched out for when going for Dair > rest, or being above her at all for that matter. She has great recovery and her up B is almost ungimpable unless you manage to time a well placed aerial from the sides where the parasol's trajectory does not reach.
Jiggs > Yoshi- Yoshi really has some good options against jiggs, such as his Fsmash, Dair, etc. but most are pretty easy to evade. It may seem like Yoshi's recovery is really difficult to gimp at first, what with him having super armor during his second jump and all, but with lack of a good Up B as a recovery he can be easily dealt with.
Jiggs __ Bowser-
Jiggs < Wario- Jiggs' air game has got some competition. Wario is WAY more maneuverable in the air and can use a basic hit and run aerial game to halt jiggs. His Ftilt,Fsmash, Uair, and Waft ( aka fart ) will KO jiggs at low/mid percents. His recovery is hard to gimp with the bike on his side. Wario has fast aerials, strong kill moves, and good recovery that let him take this match up.
Jiggs > Captain Falcon- No more need to fear the knee now that its difficult to sweet spot. Hes fairly easy to combo and can be gimped by only a few aerials off the stage. His hyphen smash is pretty huge and good for racking up damage, but whats the point when you can just evade his smash attacks and punish with pound? Pretty difficult match up for falcon.
Jiggs = Ness- Ness is WAY too easy to gimp. Just get hit by PK thunder and hes screwed, but if he gets it first YOU are the one whos gonna get hit by one of his strongest attacks. Ness has really good aerials and His bat is great to KO with if tipped. It all comes down to Jiggs being able to gimp quickly vs. Ness having a good air game and no clear disadvantages in this match up
Jiggs < Lucas-"Lucas' overpowered upsmash dominates jiggs at near 50, taking away attacking from the air. this also hits the ground, so approaching from underneath is out. it goes through pound. PK thunder2 also can take away much of jiggs aerial game since it is so quick and mobile" (a Lucas player edgeguarding with PK freeze/fire is also quite a bother) ."
Jiggs __ Wolf-
Jiggs __ Fox-
Jiggs __ Falco-
Jiggs __ Lucario-
Jiggs < Pikachu- Pikachu's Dsmash is ANNOYING and is used to rack up damage easily, his up smash can be a decent kill move, his aerials stop jiggs from doing anything, and Thunder KOs quite easily.
Jiggs __ Zelda-
Jiggs __ Shiek-
Jiggs __ Charizard-
Jiggs __ Ivysaur-
Jiggs __ Squirtle-
Jiggs __ Samus-
Jiggs __ ZZS-
Jiggs __ Pit-
Jiggs __ Marth-
Jiggs < Ike- Jiggs is just over powered by Ike's INSANELY strong attacks and her inability to approach from the air due to Ike's Usmash/ Utilt. Overall terrible match up for jiggs. Yeah he has a gimpable recovery but Jiggs should be more focused on surviving more that 3 attacks than keeping him off the stage.
Jiggs = Link- Those bombs are quite the nuisance, and his boost smash is a great ground approach. I wouldn't even try to juggle him because his Dair speaks for itself. He is quite easy to gimp since an edgehog will take his tether away and his Up B wont recover much in terms of distance.
Jiggs < Toon Link- His aerial mobility is insane and he has a hard to gimp recovery. He still has damage racking projectiles like Link and you should try to juggle him. His Dsmash is overpowered, and sometimes KOs at really low percentages if the second slash doesn't hit.
Jiggs < Snake- I really don't know about this match up. Snake can be easy to gimp if you grab him while he trys to recover and let him break out of it. ( he wont get his up B back ), Jiggs' awesome air speed will let her zoom past most projectiles. On the other hand Snake's tilts are way to insane. Notably his Utilt will ruin Jiggs air game, and KO.
Snake is also the heaviest character in brawl, making a rest KO impossible until high 80s and above.
Jiggs __ Sonic-
Jiggs < Donkey Kong- Yeah Jiggs is " teh fatty slayer " but shes also the lightest character in the game. DKs Uair will turn jiggs' air game against her. DKs Dsmash comes out at the speed of light and will send you blasting off at about the same speed. His Up B is almost impossible to gimp. His B, Fsmash, and Dsmash KO jiggs at super low percents. Jiggs just does NOT do well against heavy hitters =(.
Jiggs __ Diddy Kong-
Jiggs > Ice Climbers- Jiggs can just hit Nana off the stage and (with her infamous air-game) ensure that she never makes it back on. Once Nana is removed from the equation, one Climber doesn't really have any good approaches/uber broken attacks, and the climbers recovery is gimped.
When going for rest combos its pretty hard not to hit at least one of them because of how close they always are to eachother. Its also pretty hard for IC to chainthrow jiggs because she is both an uncommon foe, and super floaty. Be advised that IC's Up B wil RAPE jiggs.
Jiggs __ Gannondorf-
Jiggs = R.O.B.-
Jiggs __ Kirby-
Jiggs = DeDeDe- It really all comes down to having a large target to WoP/Rest combo on one hand, and DDD having super strong attack and great range that can easily own jiggs on the other hand. :ohwell: This match up can easily go either way.
Jiggs __ Mr. Game and Watch-
Jiggs < Olimar-
Jiggs < Metaknight- Metaknight's aerials tend to kill Jigglypuff's air game by hitting past all of her aerials. Metaknights (likely spamed) Dsmash, Nair, and sweetspoted Up B tend to easily KO Jigglypuff. Metaknights Standard B move allows him to quickly and easily approach jigglypuff with out risk of being attacked as it is very difficult to hit Metaknight during the attack and upon landing Metaknight can just Dsmash away.
--------------------------
Any sugestions and input are always taken into consideration so just post a match up and a reason why it makes sense and, if everyone agrees on it, it will be posted in here.
=D Thank You.
Thanks to:
Bowyer
Extremenerd