PDA

View Full Version : Jiggs Matchups ( input needed )


Pages : [1] 2

fallenangemon0
03-31-2008, 03:31 AM
Well I think since there is a matchup chart in progress going on the tactical board I should gather Jiggs' matchup advantages and disadvantages data from my fellow puff warriors =D.

"<"- means that jigglypuff is at a clear disadvantage

">" means that Jigglypuff has an advantage over her opponent.

"="- indicates that there is no clear advantage or disadvantage for either character in the match up

"?" - means the matchup advantages are disputed and cannot be settled.

Ok so...

Jiggs = Jiggs- This really all comes down to skill and how well you do against other jiggs. Thats it.

Jiggs > Mario- Yay a good match up! Jiggs will always do well against characters that: Have predictable recovery, few/no moves that help removes jiggs from the air. Mario cant really use FLUD in any way to gimp you, Pound out prioritizes all of his aerials, and hes easy to combo. His recovery is quite bad so a good fair or two and he won't make it back.

Jiggs < Luigi- Luigi has a great ground approach with his down b and can easily combo jiggs into his Up B which is just murderous. Luigi's air game is also pretty good, with it being able to stop jiggs' approaches. His recovery is ANNOYING to try to gimp. Players often follow him off the stage only to get hit by a misfired side B/His rising down B/quick Up B that cancels your current animation.

Jiggs < Peach- Peach has great air game and that Fair of hers really hurts when you try to approach from the air. Her up smash and more importantly her Up tilt are pretty dangerous and should be watched out for when going for Dair > rest, or being above her at all for that matter. She has great recovery and her up B is almost ungimpable unless you manage to time a well placed aerial from the sides where the parasol's trajectory does not reach.

Jiggs > Yoshi- Yoshi really has some good options against jiggs, such as his Fsmash, Dair, etc. but most are pretty easy to evade. It may seem like Yoshi's recovery is really difficult to gimp at first, what with him having super armor during his second jump and all, but with lack of a good Up B as a recovery he can be easily dealt with.

Jiggs __ Bowser-

Jiggs < Wario- Jiggs' air game has got some competition. Wario is WAY more maneuverable in the air and can use a basic hit and run aerial game to halt jiggs. His Ftilt,Fsmash, Uair, and Waft ( aka fart ) will KO jiggs at low/mid percents. His recovery is hard to gimp with the bike on his side. Wario has fast aerials, strong kill moves, and good recovery that let him take this match up.

Jiggs > Captain Falcon- No more need to fear the knee now that its difficult to sweet spot. Hes fairly easy to combo and can be gimped by only a few aerials off the stage. His hyphen smash is pretty huge and good for racking up damage, but whats the point when you can just evade his smash attacks and punish with pound? Pretty difficult match up for falcon.

Jiggs = Ness- Ness is WAY too easy to gimp. Just get hit by PK thunder and hes screwed, but if he gets it first YOU are the one whos gonna get hit by one of his strongest attacks. Ness has really good aerials and His bat is great to KO with if tipped. It all comes down to Jiggs being able to gimp quickly vs. Ness having a good air game and no clear disadvantages in this match up

Jiggs < Lucas-"Lucas' overpowered upsmash dominates jiggs at near 50, taking away attacking from the air. this also hits the ground, so approaching from underneath is out. it goes through pound. PK thunder2 also can take away much of jiggs aerial game since it is so quick and mobile" (a Lucas player edgeguarding with PK freeze/fire is also quite a bother) ."

Jiggs __ Wolf-

Jiggs __ Fox-

Jiggs __ Falco-

Jiggs __ Lucario-

Jiggs < Pikachu- Pikachu's Dsmash is ANNOYING and is used to rack up damage easily, his up smash can be a decent kill move, his aerials stop jiggs from doing anything, and Thunder KOs quite easily.

Jiggs __ Zelda-

Jiggs __ Shiek-

Jiggs __ Charizard-

Jiggs __ Ivysaur-

Jiggs __ Squirtle-

Jiggs __ Samus-

Jiggs __ ZZS-

Jiggs __ Pit-

Jiggs __ Marth-

Jiggs < Ike- Jiggs is just over powered by Ike's INSANELY strong attacks and her inability to approach from the air due to Ike's Usmash/ Utilt. Overall terrible match up for jiggs. Yeah he has a gimpable recovery but Jiggs should be more focused on surviving more that 3 attacks than keeping him off the stage.

Jiggs = Link- Those bombs are quite the nuisance, and his boost smash is a great ground approach. I wouldn't even try to juggle him because his Dair speaks for itself. He is quite easy to gimp since an edgehog will take his tether away and his Up B wont recover much in terms of distance.

Jiggs < Toon Link- His aerial mobility is insane and he has a hard to gimp recovery. He still has damage racking projectiles like Link and you should try to juggle him. His Dsmash is overpowered, and sometimes KOs at really low percentages if the second slash doesn't hit.

Jiggs < Snake- I really don't know about this match up. Snake can be easy to gimp if you grab him while he trys to recover and let him break out of it. ( he wont get his up B back ), Jiggs' awesome air speed will let her zoom past most projectiles. On the other hand Snake's tilts are way to insane. Notably his Utilt will ruin Jiggs air game, and KO.
Snake is also the heaviest character in brawl, making a rest KO impossible until high 80s and above.

Jiggs __ Sonic-

Jiggs < Donkey Kong- Yeah Jiggs is " teh fatty slayer " but shes also the lightest character in the game. DKs Uair will turn jiggs' air game against her. DKs Dsmash comes out at the speed of light and will send you blasting off at about the same speed. His Up B is almost impossible to gimp. His B, Fsmash, and Dsmash KO jiggs at super low percents. Jiggs just does NOT do well against heavy hitters =(.

Jiggs __ Diddy Kong-

Jiggs > Ice Climbers- Jiggs can just hit Nana off the stage and (with her infamous air-game) ensure that she never makes it back on. Once Nana is removed from the equation, one Climber doesn't really have any good approaches/uber broken attacks, and the climbers recovery is gimped.
When going for rest combos its pretty hard not to hit at least one of them because of how close they always are to eachother. Its also pretty hard for IC to chainthrow jiggs because she is both an uncommon foe, and super floaty. Be advised that IC's Up B wil RAPE jiggs.

Jiggs __ Gannondorf-

Jiggs = R.O.B.-

Jiggs __ Kirby-

Jiggs = DeDeDe- It really all comes down to having a large target to WoP/Rest combo on one hand, and DDD having super strong attack and great range that can easily own jiggs on the other hand. :ohwell: This match up can easily go either way.

Jiggs __ Mr. Game and Watch-

Jiggs < Olimar-

Jiggs < Metaknight- Metaknight's aerials tend to kill Jigglypuff's air game by hitting past all of her aerials. Metaknights (likely spamed) Dsmash, Nair, and sweetspoted Up B tend to easily KO Jigglypuff. Metaknights Standard B move allows him to quickly and easily approach jigglypuff with out risk of being attacked as it is very difficult to hit Metaknight during the attack and upon landing Metaknight can just Dsmash away.
--------------------------

Any sugestions and input are always taken into consideration so just post a match up and a reason why it makes sense and, if everyone agrees on it, it will be posted in here.

=D Thank You.


Thanks to:

Bowyer
Extremenerd

Moosecalibur
03-31-2008, 08:18 PM
From my experinece (I've used him since melee)

Jiggs > Ice Climbers (If you prioritize which IC you choose to attack)
Jiggs < Olimar (my friend is a jerk with him, and the yellow pikmin are killers, along with a long grab and downsmash)
Jiggs < Falco (I lost a melee tourny in the top 4, what do you expect {I would've won if I hadn't missed that rest when putting it to sleep......BY ACCIDENT........})

mlgc4
04-01-2008, 12:25 AM
From my experinece (I've used him since melee)

Jiggs > Ice Climbers (If you prioritize which IC you choose to attack)
Jiggs < Olimar (my friend is a jerk with him, and the yellow pikmin are killers, along with a long grab and downsmash)
Jiggs < Falco (I lost a tourny in the top 4, what do you expect {I would've won if I hadn't missed that rest when putting it to sleep......BY ACCIDENT........})

um...
lol thats to bad I -play jiggs the same as melee kind of and I still tech chase rest xd
or now bair into rest
=]

Kone
04-04-2008, 11:51 AM
jiggly poos on lucas

Bowyer
04-14-2008, 03:32 PM
This should be asked in the Jiggs discussion thread.

Khaoz
04-14-2008, 06:20 PM
Jiggs < Wolf

=(

EarthBound08
04-14-2008, 06:21 PM
Jiggs = Jiggs- If it's a Puff-Eat-Puff match, I see both being equal.

Jiggs > Mario- Jiggs can easily trump Mario; since he's not horribly fast, Rollout is a good combo starter. Throw in a couple Pounds, then some aerials, and a Rest, and Mario's out of it.

Jiggs > Luigi- Since Jiggs trumps Mario, and Luigi's somewhat lighter, she should have an even easier time against him. She only needs to watch out for Luigi's close-range Up Special.

Jiggs = Peach- Jiggs and Peach are scary similar. Both spend a lot of time in the air, often underrated, and have some super broken attacks. I see no clear victor in this fight--it could go either way.

Jiggs > Yoshi- Yoshi and Jigglypuff are both very good jumpers, but Jiggs has better attacks. Her Uair is efficient in juggling Yoshi at high percentages.

Jiggs < Boswer- As with any real heavyweight, Jiggs has a major disadvantage with Bowser. She's really light, and a solid Side Smash from Bowser can KO at 30%.

Jiggs < Wario- Same as Bowser, only Wario is better with combos against Jiggs. Avoid the Bites as much as possible, and always, ALWAYS steal the bike. Never shield against the Wario Waft, because it'll break it, and we all know how much fun Jigglypuff is when her shield breaks.

Jiggs < Captain Falcon- The Knee hurts Jigglypuff. A lot. 4 out of 5 Captain Falcons will beat Jigglypuff. She might get lucky and juggle him around with Pound and Uair, but most of the time, the second she sees the knee, she's a goner.

Jiggs = Ness- Jigglypuff and Ness are both equal (no, this is not a biased answer), the way I see it. Both have scary Specials, and a great air game. They're both generally light and not too fast. Jiggs and Ness are pretty much equal.

Jiggs > Lucas- On the other hand, she owns Lucas in the face. Unfortunately, Lucas is very light, so if he's above 80%, a Side Smash from Jiggs gets the job done.

Jiggs < Wolf- Although both are slow fighters, Wolf has too many KOing attacks to see Jigglypuff easily winning.

Jiggs < Fox- Fox is way too fast for Jiggs. Since she's (somehow) the slowest character in the game, fast is bad for Jiggs.

Jiggs < Falco- Same as above. Falco is lighter, though, some Jiggs can do better against him.

Jiggs > Lucario- Jiggs is good at KOing at small percentages. Since Lucario's fairly weak until 50% and above, this gives her a clear advantage. Lucario doesn't have very solid aerials, so some Dairs, Uairs, and midair Pounds should show him who's boss.

Jiggs > Pikachu- Pikachu is faster than Lucario, so that worries me a little bit. Jigglypuff can easily KO him, if he's left standing for too long. On top of being the Underdog and Aerial Master, Jiggs is the Combo Queen. Pikachu is much too light to stand up to a solid Rest.

Jiggs > Zelda- Zelda isn't too fast, so this gives Jigglypuff an advantage. Din's Fire can knock some sense into her, but none of her other attacks worry Jiggs too much. Oh--and watch out for Uair...it's killer at high damages.

Jiggs < Sheik- Sheik is too fast for Jiggs, like the Spacies. A Dash Attack from her isn't good for Jigglypuff. Fortunately, Sheik is very, very light as well.

Jiggs < Charizard- Charizard is like Bowser. A Rock Smash owns poor Jiggs in the face.

Jiggs < Ivysaur- This has happened to me SO many times before--Jiggs get caught in a Bullet Seed, then when she's about to pull Rest from under her sleeve as she falls to Ivysaur, he Up Smashes her out of the park.

Jiggs = Squirtle- Squirtle and Jigglypuff have very similar aerials, so this is a pretty odd fight.

Jiggs > Samus- Samus is pretty slow, too, so Jiggs can work wonders with her. Her dash attack can spell trouble for Jiggs, though. I'm calling Jigglypuff on this one, though.

Jiggs = ZZS- They're pretty equal, believe it or not. Light and good combo abilities neutralize them. Unfortunately, ZSS is pretty fast.

Jiggs > Pit- Both can fly, only one can OWN. Screw the spinning blades and own this kid in the face with your aerials!

Jiggs < Marth- Marth's Side Special can be deadly for Jiggs, as well as Pound countered. Marth is also fast, which means Jiggs will have some issues with this one.

Jiggs < Ike- Too powerful. She's outta there. Simple as that.

Jiggs > Link- Neither are very fast, and both have decent aerials, but Jigglypuff is better at juggling.

Jiggs < Toon Link- Dair beats Jiggs, this time, unfortunately.

Jiggs < Snake- The homing missiles are too iffy. Jiggs has a weak spot for explosives, so Snake is a no-no for her.

Jiggs ? Sonic- I don't see any winner. Sonic is too fast, but his attacks are very good, knockback wise.

Jiggs < Donkey Kong- Same as Bowser.

Jiggs = Diddy Kong- Both have great comboing abilities and decent air game. They're equal for this one.

Jiggs > Ice Climbers- Same as Moosecalibur.

Jiggs < Gannondorf- Same as Bowser.

Jiggs > R.O.B.- Both are very slow, but Jigglypuff can trump him easily.

Jiggs > Kirby- Both have multiple jumps, although they actually benefit Jigglypuff. Kirby's aerials simply are not good.

Jiggs > DeDeDe- TOO SLOW! Not a high jumper...this one should be easy. Avoid the Side Smash and you're fine.

Jiggs > Mr. Game and Watch- Lighter than air. It doesn't take much to KO G&W, so Jiggs should have an easy time with him.

Jiggs < Olimar- Same as Moosecalibur.

Jiggs < Metaknight- Metaknight's aerials tend to kill Jigglypuff's air game by hitting past all of her aerials. Metaknights (likely spamed) Dsmash, Nair, and sweetspoted Up B tend to easily KO Jigglypuff. Metaknights Standard B move allows him to quickly and easily approach jigglypuff with out risk of being attacked as it is very difficult to hit Metaknight during the attack and upon landing Metaknight can just Dsmash away.

<3 Jigglypuff! :)

EB08

Bowyer
04-14-2008, 07:32 PM
I disagree with a lot of that.

thx
04-14-2008, 07:45 PM
thxs best puff in nyc list lol i dont know much of the counters but i will tell you a few i think

fox- i dont have trouble with foxes i think once you get them off the stage there pretty much done
falco- same as fox but a lil more annoying with d throw to an aerial
mario- easy pickins bad recovery means gg
D3- i think jiggz is pretty good against them just make sure you play smart and you should do fine
Snake- some people might disagree with me but i find him to be neutral his utilt kills puff and the explosives are annoying and he hits hard period but i think jiggz can really beat him up when she gets the chance rack up damage when he trys to come back to the stage playing smart does fine his sliding can be dealt with in my opinion he'll be hard at first just learn wat to do
DK- he has alot of priority so be careful i ant really say on this one but i know when i faced one it was kinda tough
MK- hes gay
toon link- hes hard to beat i dont think hes that big of a counter tho
sonic- little aerial priority makes him easy to beat

i will put more if anyone asks me too or feels as if im right with some of these

sblkbrn
04-16-2008, 02:30 PM
Jigglypuff is best at her air game, mid air dodge with a basic aerial or down aerial will almost guarenteed stick any opponent except sonic and captain falcon (to my knowledge) of a consecutive air combos when they are on ground. The lag frame after your down a is 0 and you can lure them to the edge and invisible wall them. People dont realize that jigglypuff is as good as any other character and is easily high tier if the player knows how to play well with jigglypuff and know the others opponents moves.
I recently mained with Pit, switched to Falco, and now realizing how good jigglypuff is, keeping jiggly as main. I started maining jiggly as a joke to my friends. The best competition against jiggly is meta knight and fox, due to speed. jiggly is slow but a mid air dodge and spot dodge short hop with jiggly puff leaves behind virtually no lag frame and easy beginning combo and combo starters. side b is good but stick to side tilt, and with your combos should have high enough percentages to not worry about the match ups. Jigs easiest to beat are probably GW, and Dedede. The big characters shouldnt be able to escape combos thus making jiggly a good against them

Ankoku
04-16-2008, 02:52 PM
Jiggs is worse against Fox than she is against Falco. Falco's recovery is much more easily edgeguardable, his usmash carries less power, he can't get any setups from dthrow like he can most characters, and Jiggs doesn't have as much trouble maneuvering through lasers as most other characters.

Ch0zen0ne
04-17-2008, 12:16 PM
I disagree with a lot of that.
qft .

sblkbrn
04-17-2008, 12:53 PM
Jiggs is worse against Fox than she is against Falco. Falco's recovery is much more easily edgeguardable, his usmash carries less power, he can't get any setups from dthrow like he can most characters, and Jiggs doesn't have as much trouble maneuvering through lasers as most other characters.


Yea but when i play fox, fox is fast but weak which allows for no problem recovering and get up to him... depends on the time of the character and the time of your moves, which is well placed against falco compared to fox... fox is too fast and too fast can be a problem against jiggly

petre
04-17-2008, 02:05 PM
Jiggs = Jiggs- If it's a Puff-Eat-Puff match, I see both being equal.

i disagree here, i think jiggs has the advantage.

i havent played many skilled people using jiggs yet, but i know so far that jiggs loses to fox and rapes ddd. and metaknight is annoying. true facts.

Bowyer
04-17-2008, 03:02 PM
jiggs does not rape ddd.

Little_England
04-18-2008, 02:48 AM
I disagree with a lot of that.

As do I.

Tip: Dair works very nicely on Metaknight:) especially when edgeguarding

Jiggs vs Metaknight is VERY hard, but I'm getting a lot better at this matchup and it is becoming easier.

Extremenerd
04-18-2008, 03:22 AM
I disagree with the lucas matchup. Lucas' overpowered upsmash dominates jiggs at near 50, taking away attacking from the air. this also hits the ground, so approaching from underneath is out. it goes thru pound. PK thunder2 also can take away much of jiggs aerial game since it is so quick and mobile.

IvanEva
04-19-2008, 04:29 PM
While I agree that Lucas > Jigglypuff it's not because of his up smash. It's difficult to set up a Jigglypuff for an up smash and if you miss it's a rest or a smash attack in return. No, I'd say that Lucas' superiority comes more from his higher priority aerials, PK Fire (only when Jigglypuff is at its maximum range) and especially his murderous PK Thunder which eats away at a jumping Jigglypuff.

petre
04-19-2008, 05:10 PM
jiggs does not rape ddd.

where do you get these ideas from?

Little_England
04-19-2008, 09:31 PM
=)
http://smashboards.com/showthread.php?t=163790

fallenangemon0
05-07-2008, 09:24 PM
Hahah I insist that this topic please remain civil and valid arguments are made.

Kricu
05-08-2008, 09:32 PM
Jiggles > Olimar

My logic:
A descently skilled Olimar vs an average Jiggles = close.
Her over+B kills all Pikmin on contact. Even when they are not attacking, Jiggles can still kill them. Olimar being useless without his Pikmin is then vulnerable. Also as long as you avoid getting smacked around in the air, Jiggles can mess with Olimar there as well. Uair, bair and fair are all useful against Olimar. Once you get him without Pikmin using over+B you can eat him alive. This is all my strategy and obviously different people have different stories that agree/disagree with my theory. All input is necessary for a match up thread though so I figured I should add my experiences for consideration.

Bowyer
05-09-2008, 01:15 AM
Jiggs gets ****ing owned by Olimar.

fallenangemon0
05-09-2008, 04:40 PM
Jiggles > Olimar

My logic:
A descently skilled Olimar vs an average Jiggles = close.
Her over+B kills all Pikmin on contact. Even when they are not attacking, Jiggles can still kill them. Olimar being useless without his Pikmin is then vulnerable. Also as long as you avoid getting smacked around in the air, Jiggles can mess with Olimar there as well. Uair, bair and fair are all useful against Olimar. Once you get him without Pikmin using over+B you can eat him alive. This is all my strategy and obviously different people have different stories that agree/disagree with my theory. All input is necessary for a match up thread though so I figured I should add my experiences for consideration.

Jiggs gets ****ing owned by Olimar.


Hmmm Well Ive played a really good olimar player and It would seem that both arguments make sense.


Jiggs fails hard to Olimars Usmash and if the Olimar player spams his whistle ( for the Super Armor frames) Then hes hard as hell to KO.

I really need to test if pound will OHKO all pikmin. If it does then you just helped the jiggs commune a whole lot XD. Jiggs rapes Olimar if he is off the stage. A Fair/Bair or two to knock him far enough away from the edge, and with jigg's super awesome recovery she can just float herself to the edge to gimp all hopes of recovery.

hmmm... :confused:

fallenangemon0
07-08-2008, 04:04 PM
We really need more input into this topic so it can be revised and hopefully one day, stickied.

LosKnoggos
07-09-2008, 07:54 PM
Can anyone give me tips vs. wolves? His claws are just everywhere :ohwell:

fallenangemon0
07-09-2008, 10:56 PM
spam rising pound and learn to Dair > rest out of a sheild.

w!ld ch!ld
07-15-2008, 03:12 AM
well since it's not up yet i'd have to say g&w > jiggs because of his really high kill ability and unless there is something i haven't tried then i believe his d throw to d smash is the perfect setup. if i'm wrong please let me know and help me with this match up. and i think jiggs deserves better in the ike vs jiggs i understand how early you die from his attacks but you can approach him with short dashes > shield and once you're in then you can grab or do any out of the shield option to punish anything that hits your shield and once you reach the right percents then you can go for a rest combo out of the shield or if you get him off they you can stop him from ever coming back.

illinialex24
07-15-2008, 09:56 AM
Here some tips to beat an olimar... COME IN DIAGONALLY AND STAY IN THE AIR IF YOU ARE NEAR HIM. Abuse a pound approach make many false approaches. However, for each one of these, you have to make sure you do not go over him or land wiht range of his B-side or leave yourself vulnerable for a dash attack. At any level, NEVER USE ROLLOUT UNLESS ITS AN AERIAL ROLLOUT OFF-STAGE or when he's in the air, but make sure if he's on the ground for more than a second during that rollout that your hitbox does not get near him. He takes an extra second to actually hit you with his attack during rollout, so if someone could learn to abuse that, that'd be great, but for now, DON'T USE ROLLOUT. Drill resting works wonders, as well as nair approaches. Watch out for his B-Up, since if you try to approach diagonally all the time, he will use it. Every time he goes off the stage and cannot recover easily with 1 jump you should kill him. Practice makes perfect, so spam edgehugging and the Wall of Pain.

You have to throw in grabs and dash attacks, remember, in this battle, rolling away is more effective than dodging or rolling towards, you are going to have to be patient and don't actually try to kill his pikmin during his B-side, too often I've tried that and been hit by a white pikmin. Being hit during his B-side by a white pikmin is essentially suicide for you, so be careful and air dodge a lot.

And whatever bowyer responds to this.

Bowyer
07-15-2008, 01:56 PM
OMG fighting against pikmin ****ing sucks. Its like Pikmin >>>>>> Jiggs. Its like probably jiggs 2nd worse matchup or maybe the worst. You can't touch him because he like way outprioritizes you in like every direction and he's small, his only weak area is 45 degrees up, so you really need to learn the timing for full hop autocanceled dairs and nairs because its a ***** trying to approach from that angle. Basically you just need to float just above him in front of him and try to approach from 45 degrees up, it sucks. You can also get through a lot of stuff with pound so use it. Thankfully he dies early to rest, but his grapple recovery honestly isn't very easy to edge guard. His up b gives him some height and usually its enough to get back to the stage and if you go out to try to hit him he can usually just you with something first. So honestly, you should use a different character against olimar because its probably jiggs worst matchup

Trozz
07-18-2008, 03:19 PM
Puff wrecks Charizard. You can easily avoid his attacks and follow him around attacking him. You get a free rest/hit if he screws up his up-b.

illinialex24
07-18-2008, 03:22 PM
Puff wrecks all but squirtle. Jigglypuff can punish charizard and Ivysaur so well (both are officially neutral on Jigglypyuff, but it isnt exactly like that), because on stage Jigglypuff kills charizard. Jigglypuff then kills Ivysaur off-stage, so if you are PT, choose squirtle. The only problem with him is a well-timed fair kills him if he tries to recover with B-side.

Edit: And it may sound contradictory when I said air dodging leaves you open with MArth but not for Jigglypuff. Thats not true if they were in the same circumstances, but I assume Jigglypuff is near the ground while Marth is higher up, making it so he can be faired right after air dodging while Jigglypuff will be on the ground with a shield.

Bowyer
07-18-2008, 03:35 PM
Puff wrecks Charizard. You can easily avoid his attacks and follow him around attacking him. You get a free rest/hit if he screws up his up-b.

have you ever played a charizard that only rocksmashes? Its stupid. You don't have a single move that will go through it so basically if he just chills around uses a ton of grabs and rocksmashes every time you're in the air, you lose.

illinialex24
07-18-2008, 03:42 PM
have you ever played a charizard that only rocksmashes? Its stupid. You don't have a single move that will go through it so basically if he just chills around uses a ton of grabs and rocksmashes every time you're in the air, you lose.

Yeah, I hate that. I found that a well-timed pound cancels with the rock, with both of you getting damage, but him slightly more (you bust the rock and it causes you like 5 damage, him 9-11). I have no other tricks than that, but try rolling around him and grabbing him, but since Bowyers better than me, its not really that relevant.

TLink_King
07-19-2008, 09:05 PM
This is a little off topic to the Olimar Charizard thing, but how the heck does Jiggs=Link? I see it as a clear advantage for Jigglypuff. Link's recover sucks, so you can easily gimp him, and slow attacks from him means you can easily combo him. (OK, not actually combo, since this is brawl, but you know what I mean.) It's easy to dodge projectiles and punish his dair.

rinoH
07-20-2008, 01:44 AM
that is true but link can just spam arrows and bombs

TLink_King
07-20-2008, 11:17 AM
So? Link can do that against any character, and that strategy isn't that effective. Especially against Jiggs.

Bowyer
07-20-2008, 02:18 PM
Jiggs > Link

zen1
07-27-2008, 03:08 AM
hmph, Jigg will pwn Dk and bowser.

Legan
07-27-2008, 03:18 PM
Jiggs > Link

Edit that post jason.