View Full Version : Slowfalling the Key
Sascratch
03-12-2008, 04:14 PM
I'm not sure how many people know about this yet so forgive me if its common knowledge, I just hav'nt seen it posted anywhere.
You can Slow-fall Game and Watch's Dair (key) by holding down just after you do the move. It's as if you were to fast fall the Dair . . . except it has the reverse effect.
Why would you want to slow-fall an otherwise very fast aerial? For spiking of course . . .
This allows you to jump off the edge and key-spike someone without worrying about plummeting down to your doom as a consequence.
I've tried this with toon link's and sheik's down air and it doesn't work. This seems like a game and watch exclusive mechanic :)
Never heard of it... Nice find.
A2ZOMG
03-12-2008, 06:32 PM
Holy crap, more reason why G&W is top tier. Awesome. I gotta try that once I unlock him.
fantomkitsune
03-12-2008, 06:33 PM
Great...now my friend can be MORE annoying with G&W, lol.
I've done it multiple times on accident, I was hoping I could figure out how to do it, I'm glad you finally did.
Needle of Juntah
03-13-2008, 01:41 AM
lol i usualy just plummet within an inch of my life and recover safely
Needle of Juntah
03-13-2008, 01:41 AM
but yeah i have done thsi before but didnt know exactly how it worked in that situation i use it in other situations
deletedmember
03-13-2008, 07:36 AM
Sounds awesome. It's gonna be a bit scary jumping off the edge and holding down though!
haha so THATS how I kept doing that! Couldn't figure out what I was doing to prevent the fastfall
This is indeed a very good move, thanks for clarifying its usage
Bronze
03-13-2008, 11:05 AM
Very nice, seems like you can slow it at any point you want too. So speed towards them and then slow down ^_^
omegablackmage
03-14-2008, 01:16 AM
yeah pretty neat find, i was pretty sure it had to do with getting hit, but apparently not : )
this will be sorta useful, but since it still drops you, its still gunna be hard to spike people with the key, we'll see though
Sascratch
03-14-2008, 06:05 AM
Yeah. If you do it right it seems like it cuts the fall distance about in half. I think that key is still pretty hard to spike with regardless.
Hillary
03-14-2008, 06:07 AM
Thanks for this. It'll help me game a lot :S
fantomkitsune
03-14-2008, 11:18 AM
yeah pretty neat find, i was pretty sure it had to do with getting hit, but apparently not : )
this will be sorta useful, but since it still drops you, its still gunna be hard to spike people with the key, we'll see though
You can easily short hop a dair, slow the fall and double jump back to the stage. With the slowed momentum, as someone said, you go half the distance.
omegablackmage
03-14-2008, 12:31 PM
its not so much that i was worried about the falling portion of it, its that you have to be inside the opponent to spike them, which isn't always easy to do. The falling portion will still make it pretty awkward when you miss though, possibly putting you in a bad situation, at least in the last game you could combo out of a non spike key
Elbow
03-15-2008, 05:31 AM
Could someone tell me how to do this in greater detail?
fantomkitsune
03-15-2008, 12:44 PM
Could someone tell me how to do this in greater detail?
It's as simple as flick cstick down, let go, hold analog down.
You can't hold down, hit a and continue holding down...that won't work. If you want to use just analog, hit down and a, let go and then hold down again.
saratos
03-15-2008, 01:08 PM
Techniques are getting weirder and more character specific each day. Mostly everything in Melee was physics-consistent, barring DJC and WDing, but some of these things people are coming up with are plain weird.
Luck-NYC/NJ
03-15-2008, 03:57 PM
good stuff, i was wondering how to incorperate key spiking into edge guarding. thanks
JPOBS
03-15-2008, 08:06 PM
imagine how scary its going to be when you muscle mempry screams "WTFNO" at pressing down on a spike lmfao. the first few times has got to feel, weird.
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