PDA

View Full Version : D-throw chain grab


ChopingBoard
03-11-2008, 02:23 AM
All you have to do is d-throw then run over immediately and grab them again. So far it only works on sheik, fox, and falco. you can go from one side of final destination to the other and finish it off with a f-smash. Works till about 50-60%. it's really easy and really gay. Sheik, Fox, or falco cannot DI out of it. i did not try it on cap falc or Wolf but i assume it works on them.

You can also d-throw then fair with nana and run over and grab with popo.

i rise
03-12-2008, 01:36 AM
me and my friends actually made a list of people it works on.

it works on fox, falco, shiek, game and watch, meta-knight, and wolf til about 70 percent.

it works on ganondorf til about 60 percent.

and they can chain throw the good captain all the way up to near a 100 percent.

there are some others too, but i don't remember them right now.

pixcalcis
03-12-2008, 02:12 AM
works on most other characters up to about 30%. WOW up to 100 % on captain falcon? i havent gotten to play against him yet! I know it doesnt work on jigglypuff, or atleast i have never been able to.

pixcalcis
03-12-2008, 02:13 AM
works on most other characters up to about 30%. WOW up to 100 % on captain falcon? i havent gotten to play against him yet! I know it doesnt work on jigglypuff, or atleast i have never been able to. Also you can be able to chain grab at a slightly higher damage if you can get nana to grab instead of popo over and over, she goes out alot farther.

Nitoheilapine
03-12-2008, 11:03 AM
Actually, that's what I was thinking. I've been able to drag Mario and Lucas through Final Destination floors. I've also been able to drag Lucas to one side of the great bridge till the goblin interrupted my fun.

It works on most characters, but the percents are drastically different cause of weight and size issues. Jigglypuff probably won't be able to work at all. Might as well try tonight.

Edit: I've been wondering if you've been trying to put something on the end of that d-throw chain-grab. I've been testing it out and well... d-throw chain grab into a Nana spike is pretty interesting concept. I've tried it a few times and it pushes your opponent rather far down. Only few who can recover, I think, are Pit and people who can wall cling / Tether Recovery.

It's simple in concept. Hard in execution.
d-throw Chaingrab till end of stage.
d-throw with Popo, hop with Nana into a Fair

pixcalcis
03-12-2008, 11:41 AM
yeh i try that as well though, usually my timing is off and i have nana holding the person instead of Popo and it ruins my combo. But yes...it is a beastly combo and looks awesome.

ChopingBoard
03-12-2008, 07:29 PM
Actually, that's what I was thinking. I've been able to drag Mario and Lucas through Final Destination floors. I've also been able to drag Lucas to one side of the great bridge till the goblin interrupted my fun.

It works on most characters, but the percents are drastically different cause of weight and size issues. Jigglypuff probably won't be able to work at all. Might as well try tonight.

Edit: I've been wondering if you've been trying to put something on the end of that d-throw chain-grab. I've been testing it out and well... d-throw chain grab into a Nana spike is pretty interesting concept. I've tried it a few times and it pushes your opponent rather far down. Only few who can recover, I think, are Pit and people who can wall cling / Tether Recovery.

It's simple in concept. Hard in execution.
d-throw Chaingrab till end of stage.
d-throw with Popo, hop with Nana into a Fair


what do you mean drag mario and lucas. you can't chain grab them with just d-throws. they can get out of that. and the fair can be teched so it's not guarenteed.

I find it best to fair chain grab twice if they are at 0%. Then from there nana/popo pass works best. It is an easy 0-80%+ (depending on how good you are, technically can go on forever).

A sweetspotted fair off the edge with nana can be pretty lethal also. I have chaingrabbed from 0 to death numerous times with d-throw-fair-dthrow-fair-dthrow-fair(off the edge). so if you can just chain grab to the edge, sweetspot a fair and finish it off. It works way better now than it did in melee i think. the best thing is this works on Anyone!!!. So if you have both IC's and you grab sheik at low percent, it can be a free stock off sheik.
-----If you Fair off the edge nana DOESN'T die! She kinda floats around all glitchy like and will proceed to grab the ledge.

pixcalcis
03-12-2008, 10:50 PM
the nana popo pass? do you mean where they basically back throw to the other ice climber and are grabbed virtually as soon as they leave their hands? If so that is beastly to keep someone in that. I can only do it once or twice but im trying to get it better. Its seems hard timing though

ChopingBoard
03-13-2008, 12:59 PM
the nana popo pass? do you mean where they basically back throw to the other ice climber and are grabbed virtually as soon as they leave their hands? If so that is beastly to keep someone in that. I can only do it once or twice but im trying to get it better. Its seems hard timing though

yeah, in melee it was called the nana pass. It actually isn't that hard to do now. it is much easier. I can do it across whole levels now which is good. It is hard to do at high %'s. It's alot faster timing then. But if you get really good at it then you can just chain grab to a fair spike ftw lol. Speaking of that. Is there meteor cancelling in this game?
The best nana/popo pass i did was from 0-almost 100%. Need more practice lol.

Negative Zero
03-13-2008, 09:46 PM
As for the edge spike, you can also use the fthrow, but Nana has to do a running short hop before fairing. I'm experimenting with fthrow usmash, since the running upsmash allows Nana to run ahead of you and then upsmash out of your fthrow. I don't know how good of a kill move it is, though.

ChopingBoard
03-15-2008, 12:12 PM
As for the edge spike, you can also use the fthrow, but Nana has to do a running short hop before fairing. I'm experimenting with fthrow usmash, since the running upsmash allows Nana to run ahead of you and then upsmash out of your fthrow. I don't know how good of a kill move it is, though.

Why F-throw when you know they can be ko'd off the top when you can just keep them in that grab and smash them out of it. It's easier to do and you can't mess it up really. The F-throw to Usmash is possible to miss whereas you can just smash them out of it when they are in ko percentages. also, make sure you do know percentages when this would kill on Final destination, some levels have smaller ceilings than FD and you will be able to do this at lower percentages on levels like smashville.