View Full Version : Arrow Cancelling!!!
RazeveX
03-09-2008, 04:58 AM
Remember flame cancelling from melee version 1.0 for bowser?
well the exact same thing works for young links arrows
(EDIT: Works even better with link. Almost instant)
for you who dont remember the flame cancel, if you use your b attack just before you hit the ground, the move will skip to the animation where your projectile comes out (fire, arrows).
no lag! yayness!
sorry if already mentioned.
looduhcriss
03-09-2008, 05:18 AM
nice find - so as long as u have enuff time or frames after the aerial it works?
toon link just got faster lol
RazeveX
03-09-2008, 05:40 AM
nice find - so as long as u have enuff time or frames after the aerial it works?
toon link just got faster lol
yeah, you can full hop his u air and shoot an arrow before you hit the ground if you're fast.
looduhcriss
03-09-2008, 05:42 AM
wow lol well ill make sure my friend doesnt learn about this (so i can pwn him)
VVayfarer
03-09-2008, 07:18 AM
Can this be combined with MellowD's short hop double arrow -technique?
Ultimatum479
03-09-2008, 08:39 AM
That is the premise behind the SHDA if I'm not mistaken.
Dudechapguyman
03-09-2008, 11:52 AM
Can this be combined with MellowD's short hop double arrow -technique?
No, because you can't combine a technique with itself.
sirusorion
03-09-2008, 12:48 PM
so how exactly do you do it? Do jump use an arrow then before you land upB? or am i all mixed up...
Will19
03-09-2008, 12:54 PM
The lag is removed when you do SHDA?
TheKneeOfJustice
03-09-2008, 02:59 PM
To a few of the above question. The SHDA and this are extremely related. SHDA would not be possible without this.
It works just by shooting an arrow before landing. It removed a significant portion of the landing lag. In short, SHDA is a very good approach, edge guard, and camping strategy that is very hard to punish.
Dark Sonic
03-09-2008, 03:09 PM
Does this work with Pit too? Because this seems to be a trend among projectile user. Needle canceling and SHL cancel the ending lag of those projectiles, while missle canceling and arrow canceling cancel all of the lag. Did Pit get left out or can he get some kind of lag cancel on his arrows too?
Scrubs
03-10-2008, 02:33 AM
This is the principle behind SHDA.
Also if you are underneath a platform you can full jump shoot an arrow, then fire a second arrow immediately before hitting the platform. It is the same speed as a SHDA but the second arrow flies directly behind the first.
susu_atari
03-11-2008, 11:55 PM
Oh ho ho.
I've experimented with this a little. If you launch your boomerang while airborne as well, you can really screw people up.
Think: Boomerang to arrow cancel land into dash grab. If you time it right, it combos together really nicely.
Also, if you pull out a bomb, you can combo from up-throw into bomb, and combo that into his Uair.
Smooooth
zeionut
03-12-2008, 03:20 PM
so, uhh, vid plz?
Sinstra
03-13-2008, 12:17 AM
Yeah vid please?
And as asked before does it work for pit?
VVayfarer
03-13-2008, 08:10 AM
Here's a vid for you. (http://youtube.com/watch?v=lQFK0EE2RC4) I don't know if it works with Pit, but at least it works with Link/TL.
RazeveX
03-14-2008, 05:00 AM
by the way, it doesnt work for pit (or anyone else i tried)
Mystikal
03-14-2008, 05:03 AM
Oh ho ho.
I've experimented with this a little. If you launch your boomerang while airborne as well, you can really screw people up.
Think: Boomerang to arrow cancel land into dash grab. If you time it right, it combos together really nicely.
Also, if you pull out a bomb, you can combo from up-throw into bomb, and combo that into his Uair.
Smooooth
That sure sounds smooth. Im gonna have to get used to that... :)
BC-Chris
03-15-2008, 06:07 AM
ill work on this nice thread
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