View Full Version : Brawl Peach - An in-depth look at Peach in Brawl
I don't care if some people have posted disjointed tidbits about Peach before, this will be a thread which will discuss all of the changes made to Peach in Brawl.
A companion thread would be the one with the video (I made) of Peach's moveset in order to visualize the changes, though I forgot to do the Bair while not floating and Bthrow. I'll fix that come Thursday).
Jab - It now launches the opponent even at low percentages (although it doesn't launch them that high). As crouch canceling is now out, you no longer have to fear them CC:ing her jab and punishing her.
U-tilt - Is just as fast as the old U-tilt, is a great anti-air. However, the Hitbox is mostly in her upper arm and above, so it will whiff on short standing foes (like Kirby, Meta-Knight, possibly Pit, etc.). It's quite strong, but not as strong as Upsmash. The range and priority is kinda better (in Melee, her head was invincible).
D-tilt - Faster, but since Dash Canceling is out and her D-tilt doesn't really have that great a range nor is it as fast as a lot of other D-tilts, it's virtually useless now (you can't dash cancel into a D-tilt, you have to somehow get close enough for it to hit or bait them into running into it).
Dash Attack - Two hit combo. First hit has little knockback and will knock them into the 2nd hit. Easy to DI because of this. Not a guaranteed combo-starter even without DI. Will knock them too far away once they hit the 30-40%-mark.
Dsmash - Nerfed into infinity. No CC, so the opponent can't CC it to receive the full damage at any percent. A full direct hit will inflict, like, 21% at most. Has virtually no knockback (will not KO in Sudden Death), has a reduced hitbox. The only "Good" change is that she now crouches lower when she does it, so high attacks will miss >_>'.
Fsmash - All three fsmashes have been buffed. Will kill at lower %s, especially the Frying Pan which is still mostly a vertical KO:er. Still not nearly as strong as to be considered "strong KO-moves".
Nair - Reduced priority, length and range.
Fair - Faster on both startup and cool-down. Still not as fast as most Fairs (Sheik, Marth, Fox, Falco, pretty much anyone else in the game).
Upair - I believe it's slightly stronger, the motion is also bigger and it reaches further up from Peach's body than in Melee (she kicks higher).
Bair - Two hits (undiable). Bair will make Peach move a great distance behind her, extending it a lot backwards now. Virtually no lag on landing.
Dair - Nerfed. I believe it's got a little bit higher priority and hitbox. However, the last hit launches and it launches them quite a lot so unless they only have 20% or less after the dair hits, you cannot combo from it. This coupled with the nerfed second jump greatly diminishes the use of dair.
Up B - Extends further away from her body now. However, fastfalling it will cause her to still fall quite slowly. Will have a landing lag animation even if you fastfall it. Auto-sweetspots if below the edge and close enough. Can KO now.
Peach Bomber - Makes her fly forward a greater distance. Will sometimes semi-spike (though the knockback is too small to actually make a difference), faster on startup and cooldown. She'll bounce her upwards now from a hit, but only if it hits a person or Sandbag. Will not bounce off of walls.
Toad - Faster on startup and cooldown. Still too slow. Can KO now (knockback no longer set).
Double Jump - It's so nerfed it's practically inexistent. She gains less vertical distance than Toad is tall.
F-throw - Illogically nerfed. It required 150-170% to KO in Melee. Now it requires much more.
Bthrow - Nerfed. Less knockback. I think the opponent faces away from Peach after being launched away, but this doesn't actually matter since you can now grab the ledge even with your back turned to it.
Uthrow - Too much knockback to combo or chaingrab off of it. To little knockback to KO.
Dthrow - Not that comboable. Especially not at anything above 60%.
Dashing - She dashes faster now.
Item tossing has been nerfed - The distance she can throw items (including turnips) now has been nerfed greatly.
Beam-sword (hers) has been nerfed - No range on anything.
Stichface - Greatly diminished knockback.
Bob-Ombs - Nerfed. Diminished knockback.
~~~ No Float canceling ~~~
Please tell me if I forgot anything and I will add it.
ParanoidDrone
02-12-2008, 10:02 AM
This...is rather depressing. Seems to me that Peach lost some of her combo moves while not gaining any real KO power.
And I didn't see anything on her throws.
And I didn't see anything on her throws.
Fixed. *filler*
ParanoidDrone
02-12-2008, 10:32 AM
So...if Peach wants to score a KO, she needs to use her FSmash, her Parasol (o_O), or her USmash (presumably, I just noticed you didn't mention that either). That...does not bode well imo. And I'm still wondering why they felt the need to nerf her jump, of all things.
EDIT: Just thought of something else. Can the Peach Bomber sweetspot the ledge?
So...if Peach wants to score a KO, she needs to use her FSmash, her Parasol (o_O), or her USmash (presumably, I just noticed you didn't mention that either). That...does not bode well imo. And I'm still wondering why they felt the need to nerf her jump, of all things.
EDIT: Just thought of something else. Can the Peach Bomber sweetspot the ledge?
Fair, Fsmash, Parasol at high percentages, Toad at high percentages (with high, I mean 150%+ and with the parasol, they need to be off the ground), upsmash (though it's slightly weaker now), Bair.
Those are pretty much her options.
I don't remember, I think Peach Bomber might be able to sweetspot the ledge. It'll test it out on Thursday.
PRINCESS PEACH777
02-12-2008, 11:32 AM
so her bomber is weak now?
Rockin
02-12-2008, 12:12 PM
so her bomber is weak now?
It's been buffed. It just lost its ability to wall bomb
and what about her Ftilt?
and wait, doesn't her Utilt have more priority and range?
all and all, I believe she's considered fair and well balanced. In Melee she was ****ing gay.
Oh yeah, you gotta mention her running speed, rolling speed, how fast she techs walls, and other stuff in general.
It's been buffed. It just lost its ability to wall bomb
and what about her Ftilt?
and wait, doesn't her Utilt have more priority and range?
all and all, I believe she's considered fair and well balanced. In Melee she was ****ing gay.
Oh yeah, you gotta mention her running speed, rolling speed, how fast she techs walls, and other stuff in general.
The Peach Bomber's buff is negligible as it's still too slow to actually use other than as a "Surprise"-move but even then people can just dodge it.
Her U-tilt has more priority and range than her old one, only it's ground-hitbox is smaller.
Will add in the other stuff you just mentioned. "How fast she wall techs" isn't an issue though as all characters wall tech at the same speed.
Also, I will only cover differences. If a move is virtually the same, I won't cover it.
Rockin
02-12-2008, 01:07 PM
The Peach Bomber's buff is negligible as it's still too slow to actually use other than as a "Surprise"-move but even then people can just dodge it.
Her U-tilt has more priority and range than her old one, only it's ground-hitbox is smaller.
Will add in the other stuff you just mentioned. "How fast she wall techs" isn't an issue though as all characters wall tech at the same speed.
Also, I will only cover differences. If a move is virtually the same, I won't cover it.
Oh, I see. So her rolling and Ftilt is the same as in Melee?
and...when I'm looking at this, I feel we can all do lots of damage if we play with her right. I mean, there's no reason to quit on her unless you liked being gay on Melee.
I know her Fthrow and several of her other moves could be DIed, but we can still win with her if we try really hard.
The Dsmash and the Dair can still act as shield stunners, right? (like, it could hurt their shield)
The Dsmash and the Dair can still act as shield stunners, right? (like, it could hurt their shield)
No and no.
The Dair lags so much (moreso than in Melee) that they can punish you if you try Dairing into something else.
The Dsmash barely eats away any shied.
Rockin
02-12-2008, 01:54 PM
No and no.
The Dair lags so much (moreso than in Melee) that they can punish you if you try Dairing into something else.
The Dsmash barely eats away any shied.
......Huh.
That kinda sucks, but oh well lol
Anyway my last question is that what do you think of Peach in general. Like, what do you think of her buffs and nerfs? Do you think she'll stand a chance against some or several characters?
....do you at least like her new frilly dress? =D
crismas
02-13-2008, 07:44 PM
dtilt kills at high percentages lol.
I like dair though it's not bad, I find it most useful to do OoS.
TheFlyingDonkey
02-13-2008, 08:03 PM
taking peach into account how do you think she would fair in professional 2v2 matches yuna? or might it be a little early to tell? i would greatly appriciate your opinion on the matter =D
airgemini
02-13-2008, 08:35 PM
I don't care if some people have posted disjointed tidbits about Peach before, this will be a thread which will discuss all of the changes made to Peach in Brawl.
A companion thread would be the one with the video (I made) of Peach's moveset in order to visualize the changes, though I forgot to do the Bair while not floating and Bthrow. I'll fix that come Thursday).
Jab - It now launches the opponent even at low percentages (although it doesn't launch them that high). As crouch canceling is now out, you no longer have to fear them CC:ing her jab and punishing her.
U-tilt - Is just as fast as the old U-tilt, is a great anti-air. However, the Hitbox is mostly in her upper arm and above, so it will whiff on short standing foes (like Kirby, Meta-Knight, possibly Pit, etc.). It's quite strong, but not as strong as Upsmash. The range and priority is kinda better (in Melee, her head was invincible).
D-tilt - Faster, but since Dash Canceling is out and her D-tilt doesn't really have that great a range nor is it as fast as a lot of other D-tilts, it's virtually useless now (you can't dash cancel into a D-tilt, you have to somehow get close enough for it to hit or bait them into running into it).
Dash Attack - Two hit combo. First hit has little knockback and will knock them into the 2nd hit. Easy to DI because of this. Not a guaranteed combo-starter even without DI. Will knock them too far away once they hit the 30-40%-mark.
Dsmash - Nerfed into infinity. No CC, so the opponent can't CC it to receive the full damage at any percent. A full direct hit will inflict, like, 21% at most. Has virtually no knockback (will not KO in Sudden Death), has a reduced hitbox. The only "Good" change is that she now crouches lower when she does it, so high attacks will miss >_>'.
Fsmash - All three fsmashes have been buffed. Will kill at lower %s, especially the Frying Pan which is still mostly a vertical KO:er. Still not nearly as strong as to be considered "strong KO-moves".
Nair - Reduced priority, length and range.
Fair - Faster on both startup and cool-down. Still not as fast as most Fairs (Sheik, Marth, Fox, Falco, pretty much anyone else in the game).
Upair - I believe it's slightly stronger, the motion is also bigger and it reaches further up from Peach's body than in Melee (she kicks higher).
Bair - Bair will make Peach move a great distance behind her, extending it a lot backwards now. Virtually no lag on landing.
Dair - Nerfed. I believe it's got a little bit higher priority and hitbox. However, the last hit launches and it launches them quite a lot so unless they only have 20% or less after the dair hits, you cannot combo from it. This coupled with the nerfed second jump greatly diminishes the use of dair.
Stichface - Greatly diminished knockback.
Up B - Extends further away from her body now. However, fastfalling it will cause her to still fall quite slowly. Will have a landing lag animation even if you fastfall it. Auto-sweetspots if below the edge and close enough. Can KO now.
Peach Bomber - Makes her fly forward a greater distance. Will sometimes semi-spike (though the knockback is too small to actually make a difference), faster on startup and cooldown. She'll bounce her upwards now from a hit, but only if it hits a person or Sandbag. Will not bounce off of walls.
Toad - Faster on startup and cooldown. Still too slow. Can KO now (knockback no longer set).
Double Jump - It's so nerfed it's practically inexistent. She gains less vertical distance than Toad is tall.
F-throw - Illogically nerfed. It required 150-170% to KO in Melee. Now it requires much more.
Bthrow - Nerfed. Less knockback. I think the opponent faces away from Peach after being launched away, but this doesn't actually matter since you can now grab the ledge even with your back turned to it.
Uthrow - Too much knockback to combo or chaingrab off of it. To little knockback to KO.
Dthrow - Not that comboable. Especially not at anything above 60%.
Dashing - She dashes faster now.
~~~ No Float canceling ~~~
Please tell me if I forgot anything and I will add it.
Wow you make Peach seem so horrible now with this review....
I'm still maining her though..
peachori
02-13-2008, 08:46 PM
this is kind of depressing. i dont see myself playing peach in brawl, lame.
also your habit of using bold is kind of amusing.
airgemini
02-13-2008, 09:05 PM
Sorry for the double post...
Smashbros_7
02-13-2008, 10:10 PM
Nerfed since e for all. If anyone says this topic sucks, well there pretty much in denial.
Niko_K
02-13-2008, 10:16 PM
I find one of the only true disadvantages for peach is her horrible falling speed. Peaches ground game is excellent, keeping your opponent away from you with peach is a breeze. Your ftilt has tons of ranch, and you can throw and glide toss turnips, slaps also have a 2 frame start up lag and the second slap has more range then the first. Shes a really great character and the bomber is absolutely amazing for chasing ground recoverys with the slingshot bomber,
<3 Peach
cooldude123
02-14-2008, 12:59 AM
So Yuna,
Are you basically confirming that Peach is horrible now?
crismas
02-14-2008, 11:48 AM
Peach is definitely not horrible, imo anyways.
Pink Shinobi
02-14-2008, 12:11 PM
i guess they tried to make peach more balanced. I hate balanced characters...
i guess they tried to make peach more balanced. I hate balanced characters...
When you forcefully try to balance characters and your name is Sakurai, the character will end up Mid Tier or Low Tier. It's, like, the law.
hotgarbage
02-14-2008, 01:18 PM
When you forcefully try to balance characters and your name is Sakurai, the character will end up Mid Tier or Low Tier. It's, like, the law.
So your saying that's where Peach stands as of now?? D:
.:~*Momo*~:.
02-14-2008, 06:33 PM
Mid Tier isn't too bad, Peach was the last rank in high tier in Melee... it'd at least be nice if she was 1st ranked on mid tier... or the top 3 of mid tier if not higher... I'm hoping for high tier but... meh...
airgemini
02-14-2008, 06:39 PM
Guys we cant take one opinion in consideration....
We still have to wait a while until we all get the game and then we'll figure where Peach stands...
.:~*Momo*~:.
02-14-2008, 06:43 PM
You're right, we should wait for the game to come out to form opinions ourselves... but seeing the opinions of those who've played the game already shouldn't be seen as COMPLETELY useless... we should take it to consideration at least a little bit right?
airgemini
02-14-2008, 07:15 PM
Well its not useless but I'm just saying we shouldnt take it TO seriously....
Smashbros_7
02-14-2008, 08:10 PM
I find one of the only true disadvantages for peach is her horrible falling speed. Peaches ground game is excellent, keeping your opponent away from you with peach is a breeze. Your ftilt has tons of ranch, and you can throw and glide toss turnips, slaps also have a 2 frame start up lag and the second slap has more range then the first. Shes a really great character and the bomber is absolutely amazing for chasing ground recoverys with the slingshot bomber,
<3 Peach
For the love of GOD don't do that. <3, do you know how lame it is? It's like I do this with Mario or Link.
EX: Yay Mario <3
Yay Link <3
Yay Wario <3
Now you know. Don't associate <3 with Peach. It's childish and digusting. ::ohwell:
RedMage8BT
02-14-2008, 08:11 PM
I <3 Peach
.:~*Momo*~:.
02-14-2008, 08:19 PM
I don't see what the big deal is. =/
<3 Peach
Smashbros_7
02-14-2008, 08:42 PM
Whatever
psycho
A2ZOMG
02-14-2008, 08:45 PM
http://www.youtube.com/watch?v=xyBAulntQno&feature=related
NES looks like he float cancels attacks there. Do you know what that is Yuna?
Firekid2
02-14-2008, 08:50 PM
That's just the fact that theres less lag on the attacks. If you came down normally, it would lag exactly same way. >_>
Smashbros_7
02-14-2008, 08:53 PM
Don't Diss Yuna. Just because's he's or she's the only unbiased Peach user. I mean most people say she's a goddess... Well I say she's a regular Smash Bros. Just like Mario or Link, being a girl doesn't change things.
RedMage8BT
02-14-2008, 09:36 PM
Of course being a girl doesn't change things... you don't see me worshiping Samus, Zelda, or Nana. Being PEACH changes things.
Smashbros_7
02-14-2008, 10:12 PM
Well, you may not (seen your thread on COUNTERING PEACH) but others do... That's low and sick.
.:~*Momo*~:.
02-14-2008, 10:19 PM
I don't see what's so sick about it... and don't come here starting stuff, we are Peach fans... we like Peach... we play as Peach... we express our fandom... deal with it. =/
Smashbros_7
02-14-2008, 10:35 PM
But it's creepy. What if there was a die hard Mario fan, but his comments we're... Below the belt?
.:~*Momo*~:.
02-14-2008, 10:40 PM
What do you mean by below the belt? And how is it creepy? What you think I have romantic dreams about Peach or something? Because I don't, and I never will... I just like her as a character and even if I DID like her more it's not really your place to step in and call us psycho and creepy since you have no idea who we even are, you just see a couple of our posts and judge us as if you know what we're really like. =/
crismas
02-14-2008, 10:40 PM
I love Peach as a character which is why I play her...but she really does breed some psycho fans D; truth.
Oh yeah, and Yuna is male.
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