View Full Version : Jigglypuff's rest character KO list
Nimkip
02-11-2008, 06:39 AM
The following characters can be KO'd by Jigg's rest starting from said percentage.
I Used a CP in Training mode on Final Destination.
Characters are listed by percentage from highest to lowest.
All Characters included.
~~~~~~~~~~~~~~~~~~~~
DeDeDe - 87%
Snake - 83%
Donkey Kong - 80%
Captain Falcon - 79%
Ike - 77%
Ganondorf - 76%
Bowser - 75%
Link - 75%
Wolf - 73%
Charizard - 72%
Wario - 72%
Yoshi - 71%
ROB - 70%
Ivysaur - 70%
Samus - 69%
Lucario - 68%
Pit - 68%
Sonic - 68%
Marth - 67%
Luigi - 67%
Mario - 67%
Diddy Kong - 66%
Ness - 66%
Falco - 65%
Lucas - 65%
Toon Link - 65%
Ice Climbers - 63%
Pikachu - 62%
Pikmin and Olimar - 62%
Peach - 61%
Zero Suit Samus - 61%
Zelda - 60%
Sheik - 59%
Meta Knight - 59%
Kirby - 59%
Fox - 58%
Mr. Game and Watch - 57%
Squirtle - 54%
Jigglypuff - 52%
LuLLo
02-11-2008, 07:06 AM
DeDeDe - 87%
Snake - 83%
Donkey Kong - 80%
Captain Falcon - 79%
Ike - 77%
Wow, these 4 must have good stats then, especially C.Falcon and Snake, I expected them somewhere in the middle...nice work :)
craiigg
02-11-2008, 07:09 AM
wow her rest got really nerfed.
curious though, where on the level did you try this? the center?
Mada90
02-11-2008, 09:15 AM
this is just sad....thanks Nimkip anyway.
Formula1
02-11-2008, 02:50 PM
So..... rest is a useless move?
Thats what it looks like....
When you add DIing in...ouch...
I guess it'd be mainly used for some quick damage to prepare for a KO, since she wakes up around the time they land. So it's not really useless, at least in a 1v1 battle. Unless you could get everyone in a three or four man free for all, I would stay away from Rest entirely.
EDIT: Thanks for compiling all of this ^^.
EDIT 2: That's right...with the opponent DIing you're basically screwed over. Screw that thought. Rest is now a suicidal move.
superryan
02-11-2008, 04:48 PM
Does this take move decay into effect?
SK8orDIE
02-11-2008, 05:02 PM
So..... rest is a useless move?
Thats what it looks like....
You know, the consensus thus far is that "everyone lives longer in Brawl", so perhaps the move has just been scaled to reflect this. Anyone have a link to Melee 'Puff's rest stats?
Snake's kill percentage makes complete sense. Despite his AAA combo and his dash attack, he feels very heavy and slow.
You know, the consensus thus far is that "everyone lives longer in Brawl", so perhaps the move has just been scaled to reflect this. Anyone have a link to Melee 'Puff's rest stats?
Snake's kill percentage makes complete sense. Despite his AAA combo and his dash attack, he feels very heavy and slow.
I never really calculated it, but I usually got the KO around 20-30% in Melee. Sometimes a little less then 20%. So having about, on average, 2.4x the Melee average is still pretty harsh. But I guess where people get KO'd around the 150-200% mark makes Rest and Comboing off the edge still semi-useful.
verditude
02-11-2008, 06:48 PM
The knockback goes straight up now, doesn't it? That could explain it.
Polostick
02-16-2008, 09:59 PM
did they try to recover?
Jigglymaster
02-16-2008, 10:33 PM
Rest is not a usless move people. It still pwns. You don't need combos to pull it off so percents don't matter and the punishment isn't that bad if they survive.
GotACoolName
02-17-2008, 12:13 AM
Rest is 64ified. Takes much more damage to kill, but it has a much larger hitbox and she wakes up faster than in Melee. And as a bonus, it now puts a flower on top of the victim's head.
pyroroth
02-17-2008, 12:35 AM
It also depends on the stage, since it's a vertical kill now it will be easier to ko on stages with lower ceilings.
I didn't notice that rest has a bigger hitbox, but it certainly does not pack very much punch at all in Brawl.
If you're opponent is DIing (duh), then you aren't going to be killing with rest very much unless they are at higher percents. The knockback is severely diminished. You'll notice its nerf every time you do it.
My guess is that Sakurai wanted to expand Jiggly beyond being just about getting quick kills with rest. We'll see if she's really any better for this. She depended on rest a lot in Melee for quick combo kills, maybe she won't need it as much in Brawl.
I didn't play Jiggly enough to really get a good feeling of how balanced she was. But the rest nerf is by far the most glaring change to her.
Gravekeeper
02-17-2008, 01:48 PM
Does this take move decay into effect?
From what I've seen in videos, you don't get stale moves in Brawl's Training Mode, so it's all good.
Rest is still amazing and still very intimidating. You just have to be smarter with your rests this time around, no resting someone at 10-20% and getting a cheap kill. Its very easy to get characters to 50-70% with Jiggly then you just have to wait for the right moment to rest. Rest out of shield in this game is extremely good. You can Dair/Fair/Nair/Bair rest pretty easily if they opponent messes up Di or is at low %'s. Still very good.
slimpyman
02-18-2008, 01:52 PM
jiggly is awesome.
Papytendo
02-22-2008, 10:16 AM
In Melee if Giga Bowser was close to the edge you could rest KO him with 0% damage.
Witchking_of_Angmar
02-25-2008, 07:55 AM
And the REST was history.
At least you can combo with nair, fair and bair into rest if those aerials are weakened.
Ooo! INSPIRATION DESU!?!?!
With the new damage, and knock back system I have actually thought up a better way to get in rests....If you can do Sh, autocanceled fair then please tell me...Cause I was thinking with the new knockback system, it will be a whole lot easier for us to combo into our rests <3
WOPfam
03-06-2008, 11:36 PM
No one answered superryan, whose question was probably the most prevalent here.. WAS move decay taken into effect? I mean, if you rested him to that percentage or similar then your numbers will be a little messy.
Also, where does rest send you directionally, if someone doesn't mind? I'm hearing that it sends you straight up but I was hoping for some confirmation.
WOPfam
03-06-2008, 11:38 PM
From what I've seen in videos, you don't get stale moves in Brawl's Training Mode, so it's all good.
No, no, actually: "stale moves" lose knockback considerably more with use than in SSBM, I think your finding is rationalized by the fact that you tested in Training mode.
Smashbros_7
03-07-2008, 07:20 PM
Fox is light in this game...
MyRevenge.
03-11-2008, 03:32 AM
Kinda sad to see all those high percentages...
But Jiggly still pwns :)
Ganon1
03-15-2008, 04:02 AM
I did the same test, only with Fox's fully charged up smash. I think fox's may be slightly more accurate because doesn't Rest depend on how well your center is touching the opponent? Anyway the results are almost identical, the top heaviest were Dedede (71), Snake (69), Donkey Kong (68), Bowser (66), Captain Falcon (65), Ike (64), and Ganondorf (64). I think it's sad that fox's smash can kill more easily that Rest, it's always been a strong kick but I miss the Rest from melee.
I actually combo'd someone from 0-death today...juggled with bairs, into fairs, and rose them up little by little and ended with a uair to rest. They probably didnt know how to DI though.
Bowyer
03-15-2008, 08:20 AM
They probably didn't know how to hit the jump or air dodge button either.
Mario_and_Sonic_Guy
03-15-2008, 09:35 AM
With that Rest attack being weakened, I highly doubt that Jigglypuff is as good as it was in Melee.
Giga Hand
03-15-2008, 09:50 AM
I think Rest is as good as it ever was, just different. It's still a good KO move, just not nearly as good as it was in melee, and it puts a flower on the victim's head, dealing damage so the opponent is still pretty much screwed.
Also, these stats please me as I want to main Dedede.
Bowyer
03-15-2008, 12:20 PM
haha, good as it ever was, just not nearly as good as it was in melee? Nice speeching.
FadingWings
03-15-2008, 07:01 PM
I know this may sound stupid but i think rest is a bit easier to pull off than in melee.Its just a hunch but for me it seems true
Bluekaze
06-29-2008, 12:32 AM
It's weird that bowser can be KOd at a lower percent than the others.
rinoH
06-29-2008, 12:47 AM
nice job with the stats man
Tyser
06-29-2008, 02:45 AM
I lol'd at page 1 and 2.
illinialex24
06-29-2008, 12:26 PM
I know this may sound stupid but i think rest is a bit easier to pull off than in melee.Its just a hunch but for me it seems true
It's not that it has larger range than in melee, but this is actually true. Because of Brawl's slower gameplay, and because of the amazing dair to rest combo, resting is on most characters easier than melee (Fox and Falco excluded, due to the amazing U-throw rest combo in melee).
orochijes
06-29-2008, 04:13 PM
With that Rest attack being weakened, I highly doubt that Jigglypuff is as good as it was in Melee.
Rest=a move in Jigg's arsenal
Rest≠ her ability to fight
Bowyer
06-29-2008, 11:42 PM
Note that this is without DI. I found the %'s that characters die with DI and such and stuck it up on the third post of the official jigglypuff discussion thread.
vBulletin® v3.7.1, Copyright ©2000-2008, Jelsoft Enterprises Ltd.