View Full Version : Misc. ZSS Questions
Hailzeon0079
02-10-2008, 06:51 PM
1. How is the recovery?
- Is the flip jump good as recovery or a good attack?
- Can you do another second jump out of the flip jump
2. Any good edgeguarding techniques?
- Laser?
- DSmash?
3. Grab throw or whip throw?
4. Any combos anyone want to share?
Thanks
myRoboticClaw
02-11-2008, 09:58 PM
Her recovery is pretty good. Sometimes it is easy to get gimped if you need to recover with the whip, but otherwise it is pretty solid. Down-B gives an extra jump, and is a pretty good KO/Spiking move.
You CAN do your second jump after Down-B.
She is pretty good at ledge guarding. Her downsmash isn't that good, unless you predict a roll or where they will be.
Grab>Downthrow>Up-Air>Back-Air (Amazing throw combos, but laggy grab if you miss)
I have some videos up here:
http://youtube.com/user/myRoboticClaw
Check out the one of me vs. Griever on Battlefield.
Some more here too:
http://youtube.com/user/JEDIxKYLE
JoeTang
02-12-2008, 01:05 PM
1. If you have a jump left over, you can use it after Back Flipping. It's one of your few KO-ing moves with enough knock-back to take someone off the side, and it can spike.
2. Edge Guarding in the game is considerably more difficult with the auto-sweet spotting. Stun Gun doesn't have much range or speed to effectively edge guard. It'd be too predictable and easily avoidable. You might as well go for a spike.
ph00tbag
02-13-2008, 07:19 PM
Edgeguards will generally be done with bairs, fairs, Plasma Whip, etc. You can also edgehog from far below the edge with Zamus' tether recovery. This gives you a pretty safe edgeguard option.
Hailzeon0079
02-14-2008, 08:16 PM
Thanks for the responses, and I have more questions
1. Does the upB move spike people, with no ground below them?
- Low vs. high percentages?
2. Can you hit people, hanging onto the ledge with any attacks, who try to mess with your tether recovery?
3. I've see a combo, that goes from upB, to down smash, to forward smash, does that work and can it be broken out of easily?
Thanks
myRoboticClaw
02-15-2008, 02:48 AM
Thanks for the responses, and I have more questions
1. Does the upB move spike people, with no ground below them?
- Low vs. high percentages?
2. Can you hit people, hanging onto the ledge with any attacks, who try to mess with your tether recovery?
3. I've see a combo, that goes from upB, to down smash, to forward smash, does that work and can it be broken out of easily?
Thanks
1. The up-B does spike people, more so at higher percentages. I've spiked a DK with it, and almost a few others two, but it can be meteor cancelled.
2. You can hit people on the edge, with forward-B, Stun-Gun, or any attack. Up-B will also pull them down if they hang on too long, which may or may not give you time to Up-B again and get back.
3. Up-B, Down smash, Forward smash does work, but only if they don't tech the Up-B.
It is pretty easy to tech-roll, and thus get out of the combo. Also, if you jump up and Up-B to reach them, sometimes they hit the ground before you, in which case you can down-A, or fast fall and chase them. Either way, it's a nice move, and can lead to combos.
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