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View Full Version : Slo-Mo Sweetspotted moves for Zelda?


mad_max
02-01-2008, 07:48 PM
Check out this video (http://uk.youtube.com/watch?v=eAIofUYGj7Y)

You can see what I'm talking about when she sweetspots her aerials at 0:18, 0:53, 1:53, and several other places that I'm too lazy to look for. It looks sorta like the game goes into slow motion; either that or her fairs and bairs have a crap load of lag in the middle of the move. What do you guys think?

Wind Owl
02-01-2008, 08:14 PM
If you mean just her fairs/bairs, it's hitstun. Those attacks deal 21% which = ridiculous hitstun and knockback, and a really awesome sound on connect. :)

RyokoYaksa
02-01-2008, 08:18 PM
The kicks in particular have a lot of hit lag, possibly as a balancing measure. Ike's fsmash in that same video doesn't have as much hitlag, even though it's more damaging and has about the same amount of KO power as the kicks do.

Also, the targets aren't completely devoid of movement during the hit lag like the attacker is. When getting hit by the kicks in that video, Ike was leaning backwards as if hit by a bullet or a stab wound.

Wind Owl
02-01-2008, 08:19 PM
Or a small nuclear explosion >_>

Luthien
02-01-2008, 09:11 PM
I like the lag. During the short time the video is in sync, Ike's 'oof' right before flying offscreen seemed a lot like 's***!' to me. It's like they've given the victim time to realise that they've been hit, kind of like the Looney Tunes 'run-off-a-cliff-look-down-then-let-gravity-kick-in' effect.

Drake3
02-01-2008, 11:44 PM
I personally enjoyed the headshot she performed on Mario. The time-freeze was merely icing on the cake.

Wyvern
02-03-2008, 12:25 PM
Zelda's aerials hit so hard, they actually blast the target into the future. The rest of space-time needs a second to catch up.

Sonic The Hedgedawg
02-03-2008, 12:36 PM
Zelda's aerials hit so hard, they actually blast the target into the future. The rest of space-time needs a second to catch up.OMG QFT man :chuckle:

OrlanduEX
02-03-2008, 04:33 PM
The massive hit stun will make the kick easier to smash DI it seems

Metroid_01
02-03-2008, 05:03 PM
Alot of moves with a specific sweetspot are like that now. The knee (falcon) and charge shot (samus) are among them. (though the shot doesn't actually have a sweet spot on it.) I suppose its to give people a chance to DI. Its also kinda satisfying, because you know you landed a big hit when it happens.

Mediator
02-05-2008, 02:30 AM
fair and your toast is done!

i love toast :)

and the freezie makes it look so dramatic! I can just see myself pausing at that moment to piss off my brothers lol

Sonic The Hedgedawg
02-05-2008, 04:48 AM
agreed... but what is hilarious is if you grab a stopwatch item and do a lightning kick... after you are done with the move, the enemy stays in the air for a couple full seconds before being launched away... it's hilarious

dmtmanga
02-14-2008, 10:41 AM
Those are extra DI frames, hitlag.

It looks plain awesome when you land them while you have Shadow out as your AT, and he's using Chaos Control. If you hit with sweetspot they stay there fore a good 2-3 seconds, meanwhile you are making your way to the next slowed down victim. :D

RyokoYaksa
02-14-2008, 11:36 AM
It turns out, this isn't so hilarious when you sweetspot against someone's shield. They can actually move before you even come out of the hitlag, and it's especially bad then they use a "perfect shield" against it.

Ztarfish
02-14-2008, 08:37 PM
It turns out, this isn't so hilarious when you sweetspot against someone's shield. They can actually move before you even come out of the hitlag, and it's especially bad then they use a "perfect shield" against it.

EW, really? that's retarded. Did anything happen when you SS'd against a shield in melee? Cause I didn't even know it was possible to sweetspot against a shield.

RyokoYaksa
02-14-2008, 11:31 PM
In Melee, sweetspotting a shield just resulted in hitlag consistent with a sweestpot, and then shield stun. It feels just like getting hit with any other move that deals 20% damage with that kind of knockback. If you weakspotted a shield, the effect was obviously different, and weaker.

In Brawl though, hitlag on a shield and hitlag on a full-on hit are not the same. Still being stuck in the hitlag of a sweetspotted kick while the foe who shielded it was jumping towards me was one of the weirdest things I beheld when I was playing last Tuesday.

A2ZOMG
02-15-2008, 01:18 AM
Ultra long hitlag ftw. It makes an attack ever so much more satisfying.

Someone mentioned you could probably Smash DI more easily...while that is true, would it really make any difference?

NESSBOUNDER
02-15-2008, 01:38 AM
Perhaps you were powershielded?

courte
02-15-2008, 12:22 PM
was the d-air buffed

goodkid
02-15-2008, 12:27 PM
yeah, d-air was buffed to a lightning kick.

NeoZ
02-25-2008, 03:51 AM
In comparison to Melee Fair and Bair actually suck now(DI is easy with that hitlag and it makes them survive until percentages over 100); Zelda has better options, like uair, uptilt, ftilt and fsmash.
What lightning kicks actually do now is set people up for din's fire edguarding.
@ A2ZOMG: I don't really know how smash DI could actually help you survive, but regular DI(just hold a direction) will save you almost every time.

RyokoYaksa
02-27-2008, 11:36 PM
In case anyone had doubts about how disastrous the major hitlag can be, one of DarkMusician's videos already proves it.

http://www.youtube.com/watch?v=fxvve8y7erg - At 3:36, the Bair is Perfect Shielded by Mario, and he was able to attack her before Zelda even came out of the hitlag, even though he delayed a little on this instance. Long story short, perfect shielding the kicks is the "perfect" way to counter them, which leaves Zelda at a hefty frame disadvantage.

I also had a lovely game with Smash Balls where I decided to kick the Smash Ball to break it, but the hit lag allowed DK to Fair me in the face before I could move away or use it. x.x

Super_Nostalgic
03-07-2008, 09:49 PM
I love moves like Zelda's B-air, F-air, and D-air. When me and a couple other people were playing it for the first time, we were surprised by the massive amount of hit lag. The Zelda player would always taunt "I just paused the game on you!" or something like that. To me, moves with massive hit lag means the game is trying to say something along the lines of, "HA! HA! You just got so owned that I'm going to pause the game a little just to rub it in!"

Codyy
03-09-2008, 04:22 PM
I love the effect it has. Generally people look at the player and go "Wtf! BBQ!" Or something along those lines that's just so soothing and satisfying it's almost sickening.