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verditude
01-18-2008, 02:28 PM
Each of Ike's other moves has its own thread, this one might as well too. Anyway, I have a couple questions for those who played as Ike.
1. How fast does the Counter come out?
2. How long is the hit window? Is it more like Marth's or Roy's?
3. It's IASA when, compared to Marth or Roy?

AkA`Mr.Wigz
01-18-2008, 02:50 PM
I think his counter can reflect projectiles too, I seen a video where he counters samus's charged shot and it was sent back to her...

I've also seen him kill someone with it...

suzuki brawl
01-18-2008, 02:59 PM
projectiles too? can you post the video

Windlord
01-18-2008, 03:10 PM
wow that would be helpful if you can counter projectiles... I counter samus's blast all the time in melee just so it won't hit me, what a bonus if it went back at her :D

Hellbeing
01-18-2008, 04:45 PM
wow that would be helpful if you can counter projectiles... I counter samus's blast all the time in melee just so it won't hit me, what a bonus if it went back at her :D

****, you mind reader... :(

GenG
01-18-2008, 05:06 PM
Ike deflected a few charged shots at E4All but went through Samus (just like Mewtwo's forward B did in Melee). They may have changed this in the final version though.

Dragnil
01-19-2008, 12:21 PM
It would be awesome if the projectiles he reflected hurt people then I would be able to counter Samus' missles. I also reflect lots of projectiles but hardly anything out of them.:)

AkA`Mr.Wigz
01-19-2008, 03:16 PM
here's the vid i was talking about

http://www.youtube.com/watch?v=QAWsGQQYThg

Roith
01-20-2008, 05:05 AM
depending on what they do with his counter in the final version can decide how well he does against every character

there nothing like trying to escape a spamming missile smaus

AkA`Mr.Wigz
01-20-2008, 07:37 PM
It could also be a glitch...

but if ike could truly deflect projectiles...it would definetely improve his game...

FieryRebirth
01-23-2008, 04:11 AM
Marth in Melee could deflect projectiles as well, I sucked against projectile-users when I was going FFA matches with my friends so I sometimes decide to burn Counter to inch me closer to edge range. Marth DID indeed deflect a fully charged Charge Shot from Samus but he 'knocked it away'.

If I recall, Marth did the Counter-activation animation and the big ball of doom went behind him in a diagonal path above, eventually dissipating. I did this with Roy as well except there is a higher probability he will actually deflect it back at the opponent, which won't hurt them strangely. Roy's goes diagonal as well but since he slashes vertically with Counter, you won't notice much of a difference in the 'counter'd' projectile.

Counter was on of my most favorite specials in Melee, and effectively using it has always been a challenge or a gamble. From what I've learned on Ike's Counter so far is that it's similar to Roy's, it has power and mild knockback.

The_Corax_King
01-23-2008, 05:46 AM
Off topic but...

Samus' charged shot looks horrible... Link barely flinched at like 50%...

On topic... it's a bit different cause Marth just sent it flying behind/above him... Ike sends is back....

How does his counter work with melee attacks though...?

Is it like Marth's with a set amount of damage and knockback and a long hit window... or like Roy's with a shorter hit window and 1.5x damage and knockback or w/e Roy's did...

GenG
01-23-2008, 06:15 AM
Ike's counter deals a fixed amount of damage (14%) and moderate knockback (it can kill, unlike Marth's).