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Smashbros_7
12-26-2007, 08:32 PM
Is there ANY way, fludd could be used. Anything, besides sucking i mean. I want it to be good, fludd was on of my favorite characters way back in sunshine, but if he doesn't do anything. (I heard it produces the same pushing effect of that wind from the kirby level back in melee.

Gerudo Warrior
12-26-2007, 08:37 PM
stealing KO's?

hindering their recovery?

Smashbros_7
12-26-2007, 08:48 PM
But I heard...

Bacon Man11
12-26-2007, 08:50 PM
Gimpyfish said that in his summary of the game and he only got like 4 days to play it.


We'll find a way to pwn.

Gerudo Warrior
12-26-2007, 08:52 PM
that is the thing bacon man. Marth was considered useless when melee was first played.

Smashbros_7
12-26-2007, 08:55 PM
Thank you for the positive thinking, ya Mario will come back with some crazy glitch, GO MARIO!

Nicktendo
12-26-2007, 09:50 PM
Maybe itll be buffed up in the final game? Maybe you can charge it

I hope its a good edgeguard in the final game, that seems like its purpose :)

Gerudo Warrior
12-26-2007, 09:53 PM
you can charge it unless i am mistaken. Also it will always slightly hinder recovery

Goat12000
12-27-2007, 12:37 AM
maybe the reason it looked like it sucked was because no one probably charged it up. it probably needs to be charged quite a bit to actually get good knock back. kinda like samus charged beam except fludd does no damage.

CanNotWate2Brawl
12-27-2007, 07:08 AM
it looks like it will be powerful it just need to be a little close.

Ca$hoholic
12-27-2007, 08:24 AM
Fludd FTW! and somehow sakurai did say we still got the old down B so im just plain happy for the solution!

kunai_abuser
12-27-2007, 08:29 AM
I hope something good comes from the move, if not it is a waste of Mario's alternate recovery...

SSBBKingster
12-27-2007, 10:45 AM
Well ill tell you somethings. You use it when your opponents about to hit you, second, use it when they are near a cliff, and third, no, no it doesnt sound like kirby's Inhale.

Smashbros_7
12-27-2007, 06:55 PM
Cool, fludd still has hope.

iron blade
12-27-2007, 07:41 PM
*cough* EDGEGUARD! *cough*

pyroroth
12-27-2007, 09:55 PM
when you shoot it does it travel in a straight line? or is it more like links arrows?

iron blade
12-27-2007, 10:04 PM
It goes straight and disappears in midair if you don't charge it. If you do charge it, it goes farther and does the same thing.

pyroroth
12-27-2007, 10:08 PM
how close to mario midair?

iron blade
12-27-2007, 10:15 PM
Not very far... You can see it charged here (http://www.youtube.com/watch?v=MyaiQCHbAfk) at 1:01. Trying to find a vid with him using it uncharged.

EDIT- Found one, you see a glimpse of it uncharged at the very beginning of this video. (http://www.youtube.com/watch?v=47p2cRGqOrQ) You get a better view of it at 0:43, it shows how smoothly it aims even without charging.

pyroroth
12-27-2007, 11:19 PM
but neither of them show what it actually does =(. thanks though

zestypizza
12-29-2007, 01:49 PM
It would own Luigi if he had the same recovery as melee

Naota21t
12-29-2007, 05:40 PM
I believe what would make FLUDD viable as a edgeguarding move would be if you could charge it up and just hold the charge. Think kinda like Sheik's needles. That would make it a lot more useful to just pull out randomly and start edgeguarding, since you probably won't have enough time to charge up and then shoot it (since they'll probably be back on the stage, or too close for it make a difference). Also increasing the knockback of the FLUDD the more it is charged would be a good way to buff the FLUDD and still make it pretty balanced.

Aaryk
12-29-2007, 05:46 PM
The way I've been looking at it is something you can unexpectedly pull out and catch someone off guard as they recover. Suppose that it moves them no matter what, even if they are shielding. Then you could pull some pretty fantastic mindgames with it. If theres a will, theres a way.

and at least the tornado is still here. Keeps his recovery intact while adding depth to his defense.

zestypizza
12-29-2007, 05:47 PM
you cant do the rising tornado anymore though...

Professor X
12-29-2007, 08:46 PM
This is just speculation (like everything else on the board), but I think FLUDD might best be used against items. Obviously you can't pull things toward you, but perhaps you could knock the Smash ball away from the opponent before they grab it, or perhaps stall Link's bombs or Wario's bike parts in mid-air.

Granted, this isn't that great of a proposed use. Mario still has the cape, and the FLUDD probably has cool-down lag. But it seems potentially more effective to use it against items that can't DI, rather than people who can.

iron blade
12-29-2007, 10:58 PM
but neither of them show what it actually does =(. thanks though

Yea, I haven't seen any videos where anyone has really used it against anyone, but gives you an idea of the range.

WFL
12-29-2007, 11:01 PM
Put out FireFoxes and Fire Birds perhaps? Just to make Fox even worse.

iron blade
12-29-2007, 11:19 PM
Lol, if it does that it would be an even better edgeguard and a new mindgame... I'd do that just to piss off Fox players. :chuckle:

miztavcruz17
12-30-2007, 11:51 PM
i dont think fludd will be useless..if u think about it, it wud be the perfect edge guarding technique

Layupfreak
12-30-2007, 11:58 PM
Nothing has ever been useless. so F.L.U.D.D will be useful somehow in someway. trust me.

Knickknacks
12-31-2007, 07:31 AM
lol if FLUDD can be charged and saved for later liek sheik's needles then jump off ledge-->fire FLUDD--->cape-->recover

Layupfreak
12-31-2007, 10:03 AM
lol if FLUDD can be charged and saved for later liek sheik's needles then jump off ledge-->fire FLUDD--->cape-->recover

That would be pretty nice!

Ca$hoholic
12-31-2007, 10:07 AM
They should change his up B to that Fludd in a different way, you know the hover mode

Layupfreak
12-31-2007, 10:48 AM
Anything can happen i guess.

mario brawler
12-31-2007, 05:24 PM
hey F.L.U.U.D. is actually pretty usefull I've seen videos were players are sent flying the distance of around 3/4 of the final destination stage,AND you can charge it while your shielding!

Naota21t
12-31-2007, 06:32 PM
hey F.L.U.U.D. is actually pretty usefull I've seen videos were players are sent flying the distance of around 3/4 of the final destination stage,AND you can charge it while your shielding!

If you can charge it while you shield, then F.L.U.D.D. just became one of the most versatile new moves in Brawl.

The Noob Legend
12-31-2007, 06:35 PM
FLUDD is great for edgeguarding.
But it does no damage, which sort of sucks.

pyroroth
12-31-2007, 06:56 PM
hey F.L.U.U.D. is actually pretty usefull I've seen videos were players are sent flying the distance of around 3/4 of the final destination stage,AND you can charge it while your shielding!

go find those videos again.. so i can see it!

Gundo
12-31-2007, 07:29 PM
FLUDD is great for edgeguarding.
But it does no damage, which sort of sucks.

Only if it doesn't flinch the opposition. if it does, then its not to good for edgeguarding.

iron blade
12-31-2007, 11:46 PM
It wouldn't matter if the opponent flinched, they would be pushed to far to recover anyway. Unless that enemy was Pit...:p