Demonic Raven
11-11-2007, 02:43 PM
I'm not sure if this theory has been brought up before (although I'm sure it has at one point or another), but you'll get the gist of what I'm saying.
So for example, if we wanted to implement a way to include Dr Mario without having him take up a whole character slot, we can instead have an unlockable costume for Mario that not only gives him the Doctor's look, but the Doctor's moves as well. Along with the small changes (pills instead of fireballs, slight difference in handling), he could have a select few major changes (like a new down B since he shouldn't have FLUDD).
We could also apply this with the new characters...for example, poor Ike. I say poor because he's been getting blasted for his rather bad recovery and lag/attack speed. It's easy to see where I'm going with it now....it's time to introduce Lord Ike!
First off, I noticed that out of all of his outfits, none fit his true Lord-class outfit (seen here (http://www.ndomain.nl/images/reviews/fepor_1.jpg)). So this would be his primary outfit, along with color-swaps.
Second off, as many have noted we never truly get to see his whole Aether attack. As of now, Ike only has the first hit. Lord Ike would introduce a second hit into his up-B. After landing on the ground from his usual Aether, one has to tap B again with precise timing to activate it. Ike slashes in front of him while doing a backflip. I can see a couple of good applications of this move. The most obvious is the combo, the second is as a surprise. For example, if someone rushes in and tries to punish you for a mistimed Aether, you can activate this attack as a safety.
The next big change is one that would fix his recovery. His side-B would gain a second hit in a similar fashion. After doing the Ranger Critical, Ike can immediately activate his Lord Critical, though once again it takes precise timing. Ike spins around while slashing his sword and he rises vertically. His movement can be controlled a slight bit, so he can gain a little more horizontal distance, as well as vertical. This would hopefully balance his recovery, while once again granting him more options in battle (that aren't as slow).
The last change is the biggest one...and it's just less startup lag on many of his moves! If I could put it in Sakurai-nese it would be "Now that Ike is more experienced, he can handle his sword much better!" There's not much more to say here, despite it being the biggest change/improvement.
As I implied, unlocking this costume would take a decent amount of Ike playing, like having to play a certain amount of matches using Ike or something to that effect.
Well, how does this sound? I realize that this probably won't be happening, but more unlikely and stranger things have happened (Stage Creator, anyone?). Will this make Ike better? Does it help him too much? (Constructive) Feedback/criticism is appreciated.
So for example, if we wanted to implement a way to include Dr Mario without having him take up a whole character slot, we can instead have an unlockable costume for Mario that not only gives him the Doctor's look, but the Doctor's moves as well. Along with the small changes (pills instead of fireballs, slight difference in handling), he could have a select few major changes (like a new down B since he shouldn't have FLUDD).
We could also apply this with the new characters...for example, poor Ike. I say poor because he's been getting blasted for his rather bad recovery and lag/attack speed. It's easy to see where I'm going with it now....it's time to introduce Lord Ike!
First off, I noticed that out of all of his outfits, none fit his true Lord-class outfit (seen here (http://www.ndomain.nl/images/reviews/fepor_1.jpg)). So this would be his primary outfit, along with color-swaps.
Second off, as many have noted we never truly get to see his whole Aether attack. As of now, Ike only has the first hit. Lord Ike would introduce a second hit into his up-B. After landing on the ground from his usual Aether, one has to tap B again with precise timing to activate it. Ike slashes in front of him while doing a backflip. I can see a couple of good applications of this move. The most obvious is the combo, the second is as a surprise. For example, if someone rushes in and tries to punish you for a mistimed Aether, you can activate this attack as a safety.
The next big change is one that would fix his recovery. His side-B would gain a second hit in a similar fashion. After doing the Ranger Critical, Ike can immediately activate his Lord Critical, though once again it takes precise timing. Ike spins around while slashing his sword and he rises vertically. His movement can be controlled a slight bit, so he can gain a little more horizontal distance, as well as vertical. This would hopefully balance his recovery, while once again granting him more options in battle (that aren't as slow).
The last change is the biggest one...and it's just less startup lag on many of his moves! If I could put it in Sakurai-nese it would be "Now that Ike is more experienced, he can handle his sword much better!" There's not much more to say here, despite it being the biggest change/improvement.
As I implied, unlocking this costume would take a decent amount of Ike playing, like having to play a certain amount of matches using Ike or something to that effect.
Well, how does this sound? I realize that this probably won't be happening, but more unlikely and stranger things have happened (Stage Creator, anyone?). Will this make Ike better? Does it help him too much? (Constructive) Feedback/criticism is appreciated.