DarkStarStorm
Smash Ace
What do you do with a Stitch/Dot Eyes/Bob-omb to ensure that you get some sort of value off of it?
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Do you try and initiate that situation or leverage the presence that a good turnip grants? I honestly need to practice Z-dropping and using an aerial AND THEN dropping float so that I don't drop the item.tbh, if its low percentages and I know I wont get KOd, I like to throw the stitch/doteye REALLY close.
Usually, you can follow up with an immediate dash attack while catching the turnip AGAIN.
if I get hit, usually throwing/Z-dropping is a very fast "attack" that you can do to interrupt the enemy combo anyway!
I've been practicing playing neutral like normal while holding onto a turnip. So often Peach players will throw the turnip rather than holding onto it. Our mindset becomes, "Well, I can just pull another. The opportunity cost is low if I just chuck it." We fail to realize that while the opportunity cost is low, it can make our neutral more linear than it should be. Instead of just chucking the turnip, we could, say, pressure their shield with a float dair like normal > fastfall Z-drop nair > turnip throw > SH dair > poke shield and get a guaranteed fair/side-b. It technically raises the chances of getting a Stitch, despite the fact that we are pulling turnips less often with this newer mindset. I have seen Samsora get a good pull and IMMEDIATELY throw it away without thinking more times than I have actually seen him USE one of those good pulls in a meaningful way.I usually do one of the following:
Throw it in the air, grab opponent, throw them into it with U-throw or Back throw, depending on its location. Sometimes leads into a follow-up attack.
Edgeguard with it if they're trying to recover. Kills very early. If you Z-drop it at the ledge and it missed the opponent, you can use Toad if they try to recover from the ledge with an attack.
Hold onto it to intimidate. Hit opponent with aerials (via float cancelling on the ground), side-B, etc. Then finally throw it when their guard is down, or as a follow-up attack.
Use it to break shields.
Hit them with it and try to re-catch it as much as possible. Dash attacking helps.
I usually like to move around the stage and bait for an oppotunity to punish. I actually did this yesterday on a Lucas who tried to Up-Smash me and it missed.Do you try and initiate that situation or leverage the presence that a good turnip grants? I honestly need to practice Z-dropping and using an aerial AND THEN dropping float so that I don't drop the item.
I feel like pulling a stitch grants more of a presence than Cloud Limit or KO Punch.
Poor Lucas and his 1.256879 million frames of endlag on up-smash.I usually like to move around the stage and bait for an oppotunity to punish. I actually did this yesterday on a Lucas who tried to Up-Smash me and it missed.
Additionally, to help possible pluck more stitchies, I often pluck 3-4 turnips between every opponents stock, as it takes them time to reload back on . to the stage. So Im always pluckin away....