kingPiano
Smash Ace
- Joined
- Feb 16, 2015
- Messages
- 574
So a while back I decided to give all the characters a try on a competitive level (that I had never used before). It was Kirby's turn a month and a half ago and I'm still playing him because he's so much fun and better than I remember. I'm actually finding that I have a much easier time against top tiers; except fox, than even when I use my Mario (and I used Mario heavily as my secondary for like 2-3 years).
I was initially only to spend a month using Kirby, but he's grown on me.....like a fungus. An adorable nerfed fungus.
Anyways here's my dream for what would have been a great Kirby in Melee:
1) Increased Aerial and Ground Mobility
SDR changed these, so nothing surprising or interesting here.
2) Air Puff
Kirby should have had his ability to puff out air projectiles while in air multi-jumping. Would have resolved his predictable easy to guard recovery. Could have mapped Z to this.
3) Copies that royally sucked, instead they should have been...
Peach - Turnips
Fox - Shine
Kirby - Now I think it would have been super interesting if when you absorb Kirby you could get a random ability from the actual Kirby series and it would last a limited time. You could even get the UFO ability, it'd be like 1/500 chance or something
Link - Boomerang
YL - Bomb
Jigglypuff - Pound
Roy/Marth - Counter
Yoshi - Egg Toss
G&W - Judge, but chef is already pretty awesome
Also as mentioned in the Kirby absorb section, would have been cool to have a small RNG chance to get those Dreamland abilities when you swallow > absorb any character.
4) Down B should have been Mirror ability to reflect projectiles and attacks, or it should have just had less start up cool-down on the rock
5) A lot of changes to the regular moves that they already did in SDR
6) F/B throw shouldn't be inescapable as they have it in SDR (sort of OP), but instead Kirby should just stop the animation when they break free.
I was initially only to spend a month using Kirby, but he's grown on me.....like a fungus. An adorable nerfed fungus.
Anyways here's my dream for what would have been a great Kirby in Melee:
1) Increased Aerial and Ground Mobility
SDR changed these, so nothing surprising or interesting here.
2) Air Puff
Kirby should have had his ability to puff out air projectiles while in air multi-jumping. Would have resolved his predictable easy to guard recovery. Could have mapped Z to this.
3) Copies that royally sucked, instead they should have been...
Peach - Turnips
Fox - Shine
Kirby - Now I think it would have been super interesting if when you absorb Kirby you could get a random ability from the actual Kirby series and it would last a limited time. You could even get the UFO ability, it'd be like 1/500 chance or something
Link - Boomerang
YL - Bomb
Jigglypuff - Pound
Roy/Marth - Counter
Yoshi - Egg Toss
G&W - Judge, but chef is already pretty awesome
Also as mentioned in the Kirby absorb section, would have been cool to have a small RNG chance to get those Dreamland abilities when you swallow > absorb any character.
4) Down B should have been Mirror ability to reflect projectiles and attacks, or it should have just had less start up cool-down on the rock
5) A lot of changes to the regular moves that they already did in SDR
6) F/B throw shouldn't be inescapable as they have it in SDR (sort of OP), but instead Kirby should just stop the animation when they break free.
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