TheLobsterCopter5000
Smash Apprentice
- Joined
- Dec 24, 2016
- Messages
- 138
Ever since his redesign in Brawl, Ganondorf has been one of the worst fighters in the series. However Ganondorf has been consistently buffed via patches and just needs one more big push to make it into the mid/high tiers. This is the big push. Note: this thread is part of a series to make a hypothetical finalised 1.1.7 patch for the game to give every fighter an equal chance in the competitive scene.
Gravity: 0.10784 -> 0.107
jumpsquat: 7 frames -> 6 frames
Jab hitbox active: 7-8 -> 5-7
Jab FAF: 29 -> 27
Dash attack FAF: 38 -> 35
Dash attack (late) hitbox active: 13-19 -> 13-22
Up tilt features: now has super armour, active frames: 6-73
Up tilt hitbox active: 81-84 -> 76-80
Up tilt FAF: 115 -> 107
Up tilt hitbox details: sourspots replaced with extended sweetspots
Up tilt hitbox size: 5.0/5.0/6.0/13.0 -> 5.3/5.3/6.4/13.5
Up tilt KBG: 80 -> 84
Up tilt windbox WBKB: 1 -> 1.7
UP tilt windbox size: 10.0/10.0/10.0/10.0 -> 10.4/10.4/10.4/10.4
Down tilt KBG: 100 -> 105
Dash grab active frames: 11-12 -> 9-10
Pivot grab active frames: 10-11 -> 9-11
Down throw Base KB: 70 -> 65
Down throw KBG: 50 -> 40
Down throw IASA: FAF -> 3 frames early
Back throw damage: 5+5 -> 5+8
Fair damage: 17/18 -> 18
Fair hitbox size: 4.0/5.5 -> 4.2/5.7
Fair autocancel ASA: 55 (wtf?) -> 39
Bair damage: 16/17/16 -> 17
Bair hitbox size: 5.5/6.3/4.8 -> 5.7/6.5/5.0
Bair KBG: 89 -> 91
Flame choke (ground attack) FAF: 62 -> 57
Flame choke (ground attack) damage: 12 -> 13
Dark Dive (shock hits) damage: 1.2 -> 1.4
Dark Dive (explosion) base KB: 40 -> 52
Dark Dive (explosion) KBG: 90 -> 95
Wizards foot (ground)hitbox sizes: 4.5/3.8/3.5 -> 4.8/4.1/3.8
Wizards foot (air) hitbox sizes: 5.8/6.8/4.8 (early) 5.8/6.8/4.8 (late) -> 6.1/7.1/5.1 (early) 6.1/7.1/5.1 (late)
Wizards foot (landing) hitbox size: 4.5/4.8/4.8 -> 4.9/5.2/5.2
Wizards foot (Landing) FAF: 45 -> 30
Gravity: 0.10784 -> 0.107
jumpsquat: 7 frames -> 6 frames
Jab hitbox active: 7-8 -> 5-7
Jab FAF: 29 -> 27
Dash attack FAF: 38 -> 35
Dash attack (late) hitbox active: 13-19 -> 13-22
Up tilt features: now has super armour, active frames: 6-73
Up tilt hitbox active: 81-84 -> 76-80
Up tilt FAF: 115 -> 107
Up tilt hitbox details: sourspots replaced with extended sweetspots
Up tilt hitbox size: 5.0/5.0/6.0/13.0 -> 5.3/5.3/6.4/13.5
Up tilt KBG: 80 -> 84
Up tilt windbox WBKB: 1 -> 1.7
UP tilt windbox size: 10.0/10.0/10.0/10.0 -> 10.4/10.4/10.4/10.4
Down tilt KBG: 100 -> 105
Dash grab active frames: 11-12 -> 9-10
Pivot grab active frames: 10-11 -> 9-11
Down throw Base KB: 70 -> 65
Down throw KBG: 50 -> 40
Down throw IASA: FAF -> 3 frames early
Back throw damage: 5+5 -> 5+8
Fair damage: 17/18 -> 18
Fair hitbox size: 4.0/5.5 -> 4.2/5.7
Fair autocancel ASA: 55 (wtf?) -> 39
Bair damage: 16/17/16 -> 17
Bair hitbox size: 5.5/6.3/4.8 -> 5.7/6.5/5.0
Bair KBG: 89 -> 91
Flame choke (ground attack) FAF: 62 -> 57
Flame choke (ground attack) damage: 12 -> 13
Dark Dive (shock hits) damage: 1.2 -> 1.4
Dark Dive (explosion) base KB: 40 -> 52
Dark Dive (explosion) KBG: 90 -> 95
Wizards foot (ground)hitbox sizes: 4.5/3.8/3.5 -> 4.8/4.1/3.8
Wizards foot (air) hitbox sizes: 5.8/6.8/4.8 (early) 5.8/6.8/4.8 (late) -> 6.1/7.1/5.1 (early) 6.1/7.1/5.1 (late)
Wizards foot (landing) hitbox size: 4.5/4.8/4.8 -> 4.9/5.2/5.2
Wizards foot (Landing) FAF: 45 -> 30
Last edited: