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MultiVersus General Discussion

LimeTH

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Best not to worry too much, i know this is weird and messy looking but can't call it doomsday until we get to release day yet.

What i want to say is hopefully they'll show up some more new stuff before the game relaunches so hopefully it won't be bothersome(atleast in here).
I think you missed the joke, man.
 

SneakyLink

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Ok yeah, something’s up.

Shaggy was posted on the same channels as Bugs Bunny yesterday.

Note that the “New Character” line has been replaced by “Character”.

Edit to the above: Xbox still calls Shaggy “new”
 
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Joined
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They better not be making us wait for a character we already know about once every single day. If that's the case we won't get news until right before ****ing launch.
I know better than to have faith in Warner Bros, but maybe this is because of the joke of Shaggy being a stoner, and we'll get a new character sooner.

At the same time, I have my suspicions that you're correct on when we're getting news.
 

Capybara Gaming

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I know better than to have faith in Warner Bros, but maybe this is because of the joke of Shaggy being a stoner, and we'll get a new character sooner.

At the same time, I have my suspicions that you're correct on when we're getting news.
It's especially annoying for me, considering that the followup to the previous MvS video is done, uploaded, and I'm just waiting for real news to actually release it.
 

LimeTH

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It's especially annoying for me, considering that the followup to the previous MvS video is done, uploaded, and I'm just waiting for real news to actually release it.
Any reason you gotta wait for news if it's already done? Won't it be outdated by not mentioning the news?
Either way, you're probably gonna be waiting a while, so why not just put it out?
 

Capybara Gaming

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Any reason you gotta wait for news if it's already done? Won't it be outdated by not mentioning the news?
Either way, you're probably gonna be waiting a while, so why not just put it out?
Considering how well the last one did, I want to use the news as it'll be more likely to nab clicks if it comes out the same day as news. At least that's what I'm thinking.
 
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Considering how well the last one did, I want to use the news as it'll be more likely to nab clicks if it comes out the same day as news. At least that's what I'm thinking.
Your reasoning is sound, and most Youtube speculators would do the same. You have the added bonus of being on this forum as well. But at the same time, you do run the risk of less clicks on your first day by waiting too long.

However, if I may be greedy for a moment, could you give us a brief hint at your next video? It can even be blurred like a spoiler if you don't want to bait us.
 

Capybara Gaming

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Your reasoning is sound, and most Youtube speculators would do the same. You have the added bonus of being on this forum as well. But at the same time, you do run the risk of less clicks on your first day by waiting too long.

However, if I may be greedy for a moment, could you give us a brief hint at your next video? It can even be blurred like a spoiler if you don't want to bait us.
You can have more than that. I reconsidered, and we dropped it early. Enjoy!

 

CapitaineCrash

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You can have more than that. I reconsidered, and we dropped it early. Enjoy!

I think a lot of your bosses and assist ideas could easily be playable characters, such as Shao Kahn, Lobo, Bane and Daenerys in the bosses category, or Green Arrow, Cyborg, Ice king, Amethyst, Grim, Courage, Austin Powers, Unikitty or Audrey II in the assist category. I'm not against bosses, but imo they should specifically characters that have 0% chances to be playable, same with assists. This isn't like Smash where the assists can be see as a "consolation prize" for character that were not getting in the playable roster either way, because this is a live service game with pretty much no limits on how many characters the roster could have ultimately (until the game dies obviously), so there's really no point to do a full model for character like Courage and Grim that are pretty requested if they can just get in later in the game life cycle. This is especially baffling with Lobo, Bane and Shao Kahn because a boss usually have a fairly complex moveset so there's really no reason to not have them in your playable roster.
 

ivanlerma

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I think a lot of your bosses and assist ideas could easily be playable characters, such as Shao Kahn, Lobo, Bane and Daenerys in the bosses category, or Green Arrow, Cyborg, Ice king, Amethyst, Grim, Courage, Austin Powers, Unikitty or Audrey II in the assist category. I'm not against bosses, but imo they should specifically characters that have 0% chances to be playable, same with assists. This isn't like Smash where the assists can be see as a "consolation prize" for character that were not getting in the playable roster either way, because this is a live service game with pretty much no limits on how many characters the roster could have ultimately (until the game dies obviously), so there's really no point to do a full model for character like Courage and Grim that are pretty requested if they can just get in later in the game life cycle. This is especially baffling with Lobo, Bane and Shao Kahn because a boss usually have a fairly complex moveset so there's really no reason to not have them in your playable roster.
you have good points but i'm fine with shao kahn and darkseid being bosses(darkseid has different avatars so you can make him both a fighter & a boss).
 

Capybara Gaming

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I think a lot of your bosses and assist ideas could easily be playable characters, such as Shao Kahn, Lobo, Bane and Daenerys in the bosses category, or Green Arrow, Cyborg, Ice king, Amethyst, Grim, Courage, Austin Powers, Unikitty or Audrey II in the assist category. I'm not against bosses, but imo they should specifically characters that have 0% chances to be playable, same with assists. This isn't like Smash where the assists can be see as a "consolation prize" for character that were not getting in the playable roster either way, because this is a live service game with pretty much no limits on how many characters the roster could have ultimately (until the game dies obviously), so there's really no point to do a full model for character like Courage and Grim that are pretty requested if they can just get in later in the game life cycle. This is especially baffling with Lobo, Bane and Shao Kahn because a boss usually have a fairly complex moveset so there's really no reason to not have them in your playable roster.
Right, but that's not how I approached the roster build. I didn't approach it from a live service perspective; it's a What If they did a more traditional development cycle (and also this was a series not one game).
 

SneakyLink

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There is one other thing Ajax mentioned on Discord regarding Attack Decay:

The “Decay” text will no longer appear after using a move after a few times. Moves now naturally stale and no longer kill combis.
 

CapitaineCrash

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I think there's a lot of cool changes here, but I do agree that pretty much nothing here justify the 1 year wait. This whole thing just feel like it could have been a normal update or the natural evolution of the game.
 

Swamp Sensei

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I think there's a lot of cool changes here, but I do agree that pretty much nothing here justify the 1 year wait. This whole thing just feel like it could have been a normal update or the natural evolution of the game.
I suspect that Multiversus was actually on the verge of being shut down due to Warner Bros ****ery. That and I suspect that they wanted to prepare a surplus of new content so they could have steady content drips. And well, netcodes take time. Hopefully it's worth the wait.
 

KneeOfJustice99

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This goes into changes made to gameplay
I think there's a lot of neat changes here, but a lot of them feel like base, QoL stuff that... not to sound rude, but feel like they ought to have been there from the start? Things like improved character readability, a dash attack and a parry are all cool to have, but other stuff feels a little too vaguely worded for my liking.

One thing I hope is the case is characters generally getting more unique aerial attacks across the board, though admittedly, I don't think that's likely. Then again, I'm also one of the weirdoes out there who thinks MVS's more simplified movesets are pretty fun, heh.

I think a lot of your bosses and assist ideas could easily be playable characters, such as Shao Kahn, Lobo, Bane and Daenerys in the bosses category, or Green Arrow, Cyborg, Ice king, Amethyst, Grim, Courage, Austin Powers, Unikitty or Audrey II in the assist category. I'm not against bosses, but imo they should specifically characters that have 0% chances to be playable, same with assists. This isn't like Smash where the assists can be see as a "consolation prize" for character that were not getting in the playable roster either way, because this is a live service game with pretty much no limits on how many characters the roster could have ultimately (until the game dies obviously), so there's really no point to do a full model for character like Courage and Grim that are pretty requested if they can just get in later in the game life cycle. This is especially baffling with Lobo, Bane and Shao Kahn because a boss usually have a fairly complex moveset so there's really no reason to not have them in your playable roster.
To be fair... I think you could probably do bosses as outright playable characters, but perhaps with a unique Perk of some kind that only applies during their boss fight. MVS does already have a framework for giant characters like the Iron Giant, and some kind of specialised "boss perk" could help ensure they don't feel too similar to their playable form.

Think akin to how Sephiroth was briefly included in the Sephiroth Challenge as a souped-up version of himself - but instead of just getting a buff across the board, I'd probably suggest a Perk specific to each character - so someone like, idk, Bane might end up with some kind of "Venomised" perk that universally buffs his attack and defence, while someone like Darkseid could get a Perk that specifically buffs his Omega Beam to be better at tracking or something.

That way, boss characters can actually be playable - still feeling unique when fighting them compared to in their playable form - without just feeling like generally worse versions of themselves when you actually play as them. Just my personal thought on how that could be handled!
 
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TheQuester

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Aug 16, 2023
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Im not too confident about this game not failing again tbh the marketing specially has been...like the most out of touch one i have ever seen,, i feel like what happened it's similar to what Swamp Sensei Swamp Sensei said, they probably wanted to close the game for about a year so they could make content to see if it could stay afloat in a relaunch, but...after seeing the awful marketing, idk lol.
 
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